Originally Posted by
Bluemagex2517
Tao's examples aren't my examples.
Here I'll give an example.
Concider this hand: Mountain, Fetch, Sting scorger, chrome mox, ringleader, Matron, lackey. Obviously turn 1 lackey. But on the draw you can protect lackey from Daze. Also, if you don't draw a 2 drop you can have a turn 2 matron (or warchief if you draw one) instead of nothing. What I find problematic about goblins is that it runs so many three drops that if they answer lackey or vial you do nothing on turn 2 they can easily answer your turn 3 play and then you can have all the CA in the world they have so much tempo it doesn't matter.
Lotus petal is worth considering, but chrome mox can help you cast that matron on turn 2 and cast a seige gang on turn 4 in the same game.
Now a few disclaimers. While I think my deck is better than most stock mono red lists I do not think is solves all of goblins problems in the current metagame. I personally am not planning on taking goblins to my next two events(Vestal the 12 and then the Richmond SSG 5k open). I think chrome mox is a place to start, some numbers need to fixed and the sideboard needs to be overhauled when that is all done. Goblins suffers from 2 big problems: the guys are too small (this has been semi-addressed by most players with chieftain), too many decks are equiped to deal with lacky, instigator, vial, and warchief, b/c without those cards active the deck is just too slow.