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This may have been discussed previously but it seems like there is a lot of momentum for the banning of top. Can the deck survive without top? What would replace it?
We'll be fine without top, their are planeswalkers or enchantments we can used to get a weaker replacement for it. If top does go, I believe it would benefit the meta game for us more than it would hurt.
Chandra, Darreti, and Nahiri all have card filtration options. Another card I test for a brief period was Outpost Seige. But I'll go back to test that slot if / when that ban is ever made.
It would hurt a lot, but we still got recruiter and tutors to find our pieces, which is the most important. So no, deck won't die, but we just won't be able to grind as well as of now.
Tbh I'd rather have miracles around than losing top, I don't feel the matchup is that unwinable. I'd argument that Terminus would be the better ban to not entirely kill Miracles archetype as well as crippling others like Painter, 12-Post, somewhat storm and probably some more.
i think top it's more important to this deck than some people may realize. Losing it would be really bad.
Moreover, i'm just averse to a top banning because it's just wrong to remove the only good option non blue decks have to get card quality. They can ban counterbalance or terminus, or both, and miracle would be severely hurt leaving any other deck untouched. or they can just leave everything as it is.... i never had problems with miracles.
I agree. Really think counterbalance is going to get the axe if it's any card in that deck. It is unique to that deck while top is in other legacy decks, especially non blue ones which I don't think WotC would want to punish. I feel like top stalls the game so much in miracles because they need to activated many times a turn (either your turn or their turn) because of the counterbalance trigger whereas other decks don't activate as much. Having top would still enable all of their miracle cards such as terminus and entreat, they just wouldn't be able to have a recurring counter spell effect.
I really think that without top painter becomes a lot worse. It's one of our only library manipulation as well as its cmc is only one. It is an artifact for welder shenanigans. Turn 1 top is a very good play and if a top is in your opening hand with some sol lands and no type of red land you might be more apt to keep the opening hand if you have top. I think it would increase our mulligans. Just my 2 cents.
I've seen a few lists recently with just one or twerp sulfur elementals. Question; why so few? Wouldn't you want to reasonably be able to see it since it can't be recruiter'd?
Went 6-3 at Eternal Extravaganza 4. I ended up shaving a bolt in the board for the 7th blast, but I think its probably correct to have both in there. The record was buoyed by a no show in a later round, although I did lose a close game 3 to 4c Delver when I had the game locked up at 3 life and needed to fade him drawing a bolt for probably three turns and he got there.
Other two losses were to Imperial DnT and 4c Delver again where he started probe probe natural sea into ponder. I assumed ant so I powered out a t1 revoker on led using a spirit monkey and proceeded to get wrecked by deathrites and dazes
Does Nahiri the Harbinger have any place in this deck potentially?
Was not fan of the card by just reading the abilities, but after a test, it definitely have a place in the deck. I personally opted for a 1 MD/1 side split. The card provides a reliable option to win locked games. The 1 main deck is super solid vs chalice on 1 and vs counterbalance, and it will never be a bad draw since the card need to be counter by the opponent. The sweet thing about the card is the +2 ability: +2 means that Nahiri can have 6 counters on the casting turn, which is big. It will often act like a lightening rod and give you time to combo. Sometimes opponent fear the emrakul combo also, and forget about the original combo of the deck.
Played a little tournament last week, Nahiri was MVP on the two games I casted it (vs NicFit and Eldrazi).
Playing 2x Nahiri, 1 man, 1 sb. With an emrakul in the side. It's been fantastic
I play two in the board just because there are a lot of D&T as well as Imperial taxes running around in my meta as well as giving splash protection against monastary strategies. I only play two because I can't really fit anymore in the board without taking away from other important sideboard slots. Yeah it can't be recruiter'd for but with two for games two and three and senseis divining top I think it's worth it to run as an answer to Thalia, mother of runes, and flicker wisps.
What are your odds of seeing them? Would you up it to three if you got the room?
My current sideboard is
2 ajani
2 containment priest
2 sulfur elemental
2 burn spells (going back and forth between lightning bolt and sudden shock)
1 rest in peace
1 ensnaring bridge
1 sphere of law
1 red elemental blast
1 thorn
1 canonist
1 Duergar hedge Mage
I suppose maybe I could cut the sphere of law but then my burn match up becomes worse as well as UR delver which has been giving me trouble lately. I don't know if it's worth it to play a third sulfur elemental. I feel as though the D&T matchup isn't terrible to begin with but that card definitely tilts it in our favor of drawn. I have lost to D&T because I got decked. We had such a prison going on where I had three ensnaring bridges out and he had a bunch of needles and revokers on grindstone.
I don't know off hand the exact times I've seen them when boarded in, but when I did or if I had drawn it it would have tilted the state of the game in my favor. What do you think I should cut out of my board? i use to play 3 pyrokinesis in the board. The sulfur elemental a just kind of took their place.
I am going to start testing this sideboard
3 burn spells
2 sulfur elemental
1 ensnaring bridge
1 duergar hedge Mage
1 canonist
1 thorn
1 sphere of law
1 red elemental blast
1 rest in peace
1 nahiri
1 emrakul
1 containment priest
Putting a nahiri in the md and cutting down to 2 enlightened tutors.