Originally Posted by
sa3xxx
minireport from yesterday (GPT paris, 13 players)
Mine main deck is the same as Bryant's, in SB I didn't run pyroblast, instead had +1 AD, +IGG (which were futile).
Round 1, monoblack :
Game 1 : mull to 5 (no mana source), kept hand with mox, ponder, LED, LED, tutor. Missed first land drop, turn 2 found blue card, pondered and killed him the turn after (he kept aggresive hand with no discard)
Out : 3 silence, etw; In : 3 AD, 1 tog
What did you fear to board Decays? What is "tog"?
Game 2 : Turn 1 darkritual to hymn, turn 2 darkritual to nighthawk. I Ad nauseamed really bad (several wishes, tutor, AD but no rituals/LEDs) and left with 2 hp. I decided to go for gobs in SB, flashback terapy for possible plague, let him hit me for 2 and decay his only creature the turn after. He didn't draw any answer.
1:0
Round 2, hight tide :
Game 1 : I ripped off his hand, then silenced him mid combo and left him with almost bare hands. Then I've managed not to draw any business/blue card in 6 turns, which gave the opponent time to recover (which he did and killed me). This game took aprox 30 minutes.
Out : etw, infernal tutor, cabal therapy, mox, city of brass ; In : 3 xantid, TS, tog (not sure about this one), tropical island.
I don't understand why you board out fastmana against opponsing combo decks. Boarding out Therapy does not make sense either as High Tide wants to gather 2+ of the namesake card in their hand, so Therapy is golden (see in your game 2). Boarding it for Thoughtseize 1-for-1 is even worse. Landswitch is nonsense.
Game 2 : Turn 1 probe + cabal took two hight tides, turn 2 cabal took two cunning wishes turn 3 AN killed him.
Game 3 : (Judge called last 3 minutes of the round, I said, that it's enough for me), turn 1 swarm let me easily win in extra rounds.
2-0
Round 3, GWbr :
Game 1 : Turn 1 zenith into dryad, turn 2 zenith into gaddock. I wished for grapeshot, cleared the board and AN few turns later.
Out : 3 silence, cabal, mox,; In : 3 AD, TS, tropical
Silence protects you from discard and hatebears for a turn. Decay is a pain to resolve against Thalia while fastmana helps to win before Thalia and Co. lock you out. Can't get the idea behind slowing down the deck against opponents which are easy to catch with TES' Belcher-mode. See your following match.
Game 2 : Turn 1 mother, turn 2 gaddock, turn 3 knight. More than enoguht.
Game 3 : I kept very nice hand, easily going off turn 2 (LED, LED, tutor, BS, land, cabal). I wasn't sure whether he runs traps, so decided to play the land and pass the turn. He played TS, I responded with BS, drawing another tutor, ritual and something. I wanted to play turn 2 cabal (for trap) and LED, LED, tutor into AN, so I returned tutor and ritual (hoping he will go for the only business spell). Unfortunately, he also had extraction, so discarded LED and extracted it. Two wastelands in two consequent turns ended the game for me.
Drop LED's against decks with Discard .... basic rule, we keep repeating here
2-1;
Game 4 : Esper blade
Games were pretty straightforward, I casted some therapies, silences and AN. SB : Out : Infernal tutor, mox, ponder, In : 2 decays, tropical.
Game 5 : Burn
3 pretty close games, managed to kill him two times with goblins. SB : Out : 3 silences, AN, etw, city; In : Piff, tog, tropical, 3AD
No clue why you board out your fast options to kill in Infernal->EtW and Ad Nauseam. Decays for Pyrostatic Pillar? The deck often kills you before you can reliable cast Decay :/
Semifinals :
GWbr (same guy as before)
Game 1 : Turn 1-2-3 mother, gaddock, knight ...
SB as before
Game 2 : AD his cannonist, AN to kill him
Game 3 : Turn 1 blind cabal, he responded with white tutor on cannonist, which he played on the turn 2, I decayed it eot. I pondered and let him go, hi played jitte (and missed the land drop), this is where I made my plan. On my turn : draw, land, go. His turn he played ooze (still no 3rd land, in hand mother, mindscensor and an uknown card). Eor I decayed the ooze, on my turn wished for etw, played 12 gobs, flashback for mother (so he couldn't equip), which was enough.
Finals : split the prizes (I cannot go to Paris).
Summary : the deck performed very nicely, IGG in sb was futile, 3rd decay was great (I've expected very little SnT/miracles (these players weren't preregistered) and a lot of permanent hate, which turned out to be true. Only thinkg I didn't like was close games against the burn (I kept bit slow hands)
Congrats to your finish!