Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo
http://mythicspoiler.com/soi/cards/e...drownyard.html
http://mythicspoiler.com/soi/cards/e...drownyard.html
Epiphany at the Drownyard
:u:X
Instant
Reveal the top X plus one card of your library and seperate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the rest into your graveyard.
Interesting. Probably too expensive but works well with Past in Flames
Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo
Probably not good enough for Legacy as it's often worse than Fact or Fiction, that said, I think it could be sweet in Modern Storm.
Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo
Quote:
Originally Posted by
nevilshute
Interesting. Probably too expensive but works well with Past in Flames
(To preface what I'm about to say, certain weaknesses this card has are pretty apparent, so I'll concede that it has shortcomings for AnT up front. Top-of-my-head snags include Gaddock Teeg, Extraction effects, and the "opponent's choice" phrase. So I'm just Brainstorming here.)
In addition to its synergizing with PiF, I think Epiphany could be a good answer to Chalices. The variable mana cost is sweet. Compare with Breakthrough in Dredge: normally, it's pretty temperamental compared to the other loot effects (in spite of its obvious potence), but when you can set the mana cost, it becomes the most reliable looter to have against Chalice. Casting Epiphany for 2 could get us places our 1-cmc cantrips can't, and the card's an instant.
If we play Epiphany and find something we need, I'm not sure how effectively we'll be able to bluff our opponent into giving us the goods. Hell; I still have trouble with cantrips and mulligans in this deck, and I'll be the first to admit I'm not a seasoned Storm pilot. But what's interesting to me is that this card seems uniquely useful if the cards on top of our deck aren't what we're looking for. If we don't need the cards it reveals, we can set up to either draw all of them or bin all of them to up our Threshold count, in either case clearing jank off the top of our deck. I can imagine casting this during the opponent's end step, putting an LED and a Ritual in one pile with the other pile empty, and letting our opponent junk them.
I think these features make it as attractive as Preordain in certain situations. It's faint praise, but I'm looking for an opportunity to take out our worst cantrip because of how little good it's done me. My immediate thought is to try Epiphany as a 1-2 in the 'board, replacing Preordain or Sensei's Divine Topdecks if we're not likely to get any mileage out of them.
I'm excited to hear more if anyone's playtesting this at the moment. I'd dive in right now, but I don't get the chance to do much but goldfish during the week.
Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo
What do people think about that new card from SOI, Behold the Beyond?
http://mythicspoiler.com/soi/cards/beholdthebeyond.html
Seven is obviously tons of mana, but being able to get three pieces would almost always mean an guaranteed win. The only question is that if you have that much mana is there just better things you can do/get?
Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo
Quote:
Originally Posted by
skyout
I can't imagine many situations where you're able to make that much mana and aren't able to win the game through other means (Tutor chains or PiF). That doesn't even begin to consider how badly it plays with Ad Nauseam.
Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo
Quote:
Originally Posted by
skyout
I think it's too expensive, but I have a feeling we're going to be seeing that bad boy in Omniscience decks.
Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo
Quote:
Originally Posted by
skyout
Dark Petition is already on the steap side, cost-wise. I think CMC7 is just too much for a regular ANT list. In TNT (Wish ANT) the story might be different though. It could be a Wish target, since Wishing for it allows us to use all of our heavy mana accellerators to power it out. It's probably still just worse than Wishing for Dark Petition though.
In a regular ANT list, there indeed are far better things to do with 7 mana. Ad Nauseam with 2 floating would be the most obvious, but even Gifts Ungiven would make more sense. You can cast it at end of turn, setting up for a win in your own, and it also allows for an immidiate win if you manage to produce a ludacris amount of mana. Gifts also doesn't necessarily rule out Ad Nauseam as an option. Behold the Beyond does. No one plays Gifts in ANT though. (Well, someone tried, but that person defended it with fairly weak arguments and also never managed to disprove his critics with tournament results.)
So there we go. Cool card, but I don't expect we will see it in Legacy.
Quote:
Originally Posted by
Ronald Deuce
I think it's too expensive, but I have a feeling we're going to be seeing that bad boy in Omniscience decks.
I don't think we will. You can't really expect to cast it before Omniscience lands, and when Omniscience is live, we get to cast Enter the Infinite, Burning Wish for it, or just Cunning Wish for Firemind's Foresight into Brainstorm, Impulse/Lim-Dul's Vault and a new Cunning Wish, the latter of which will find us protection while the first two find us the win. At instant speed. Behold the Beyond will have a hard time beating that.
Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo
Any news from Turin? I've heard that there were 4 Eldrazi in top8! :(
Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo
I lost the last match of swiss on 5-1-1 against the final winner of the event (grixis delver). I played a Grinding Station list that was the right choice for the meta (defeated Miracle with three tendrils in a row).
Sideboard was also good, with no empty at all since it is so situational.
The worst loss I had was with JM Accart with eldrazi: in both games I discarded Chalice T1 but didn't find any business with all the cantrips I played... with him doing nothing in 5 turns (no lock pieces and only one warping wail in G2). But he is a good player so it is ok.
At the moment the card I feel more uncomfortable about is Deathrite Shaman, that's actually quite silly.
Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo
Quote:
Originally Posted by
Shaman
I lost the last match of swiss on 5-1-1 against the final winner of the event (grixis delver). I played a Grinding Station list that was the right choice for the meta (defeated Miracle with three tendrils in a row).
Sideboard was also good, with no empty at all since it is so situational.
Would you mind sharing your decklist? Which changes from Ovinospring's top8 decklist?
Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo
Quote:
Originally Posted by
Alakhai84
Would you mind sharing your decklist? Which changes from Ovinospring's top8 decklist?
I did not top8 at Ovino! :) I was not even there.
Anyway:
4 dark ritual
4 cabal ritual
1 rain of filth
4 brainstorm
4 ponder
4 probe
4 led
4 petal
2 duress
1 thoughtseize
4 cabal therapy
4 infernal tutor
2 pif
3 tendrils
2 swamp
1 island
3 underground sea
1 volcanic island
4 polluted delta
2 mire
2 scalding tarn
Sideboard:
2 hurkyll's recall
1 chain of vapor
1 echoing truth
3 decay
1 krosan grip
2 surgical extraction
1 ad nauseam
2 massacre
1 island
1 tropical island
Rain of filth, thoughtseize, chain of vapor and island in the sideboard gave me three wins. The reason behind the second island is because I want a solid mana base wasteland proof to grind them.
I felt 2 pifs where somehow "wrong" with all the T1 DRS my opponents played, but I may be wrong about it. I had some issues with double pifs hands.
I want to slide in 1 or 2 tops to get the most from leds. But I don't know what I can leave out.
I plan to remove ad nauseam completely (never played it), and add a second chain of vapor for DNT... where i don't want to side in decays.
Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo
Quote:
Originally Posted by
Shaman
I did not top8 at Ovino! :) I was not even there.
Anyway:
4 dark ritual
4 cabal ritual
1 rain of filth
4 brainstorm
4 ponder
4 probe
4 led
4 petal
2 duress
1 thoughtseize
4 cabal therapy
4 infernal tutor
2 pif
3 tendrils
2 swamp
1 island
3 underground sea
1 volcanic island
4 polluted delta
2 mire
2 scalding tarn
Sideboard:
2 hurkyll's recall
1 chain of vapor
1 echoing truth
3 decay
1 krosan grip
2 surgical extraction
1 ad nauseam
2 massacre
1 island
1 tropical island
Rain of filth, thoughtseize, chain of vapor and island in the sideboard gave me three wins. The reason behind the second island is because I want a solid mana base wasteland proof to grind them.
I felt 2 pifs where somehow "wrong" with all the T1 DRS my opponents played, but I may be wrong about it. I had some issues with double pifs hands.
I want to slide in 1 or 2 tops to get the most from leds. But I don't know what I can leave out.
I plan to remove ad nauseam completely (never played it), and add a second chain of vapor for DNT... where i don't want to side in decays.
What are your thoughts about Eldrazi MU? I'm on 6 tutors grinding station with 3 recalls and 1 rebuild, do you think it is too much or right number?
Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo
I am on the recall wagon. 3 is ok, you want to have them because you cannot rely on discard only. But in my opinion you can side only them, and not other things like dacays. The only MU I want to side them in is Miracle.
Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo
Quote:
Originally Posted by
Shaman
I felt 2 pifs where somehow "wrong" with all the T1 DRS my opponents played, but I may be wrong about it. I had some issues with double pifs hands.
I agree that double PiF opens us up to graveyard hate a bit, but I feel like it's a bit less of a problem than you're saying. I agree, though, that drawing double-PiF is really bad. That's one of the reasons I've been running tutors over extra business/engine cards: the extra tutors often aren't appreciably harder to cast, and they give us a lot of flexibility.
If you're not running Ad Nauseam, why not try a copy of Empty instead of the second PiF?
A tangential question: you said that running into your second PiF was a problem relatively often; do you have a similar opinion about multiple copies of Tendrils? If you've tested both multi-Tendrils and 5-6 tutors, what big differences did you notice in how the two variants played?
Quote:
Originally Posted by
Shaman
I want to slide in 1 or 2 tops to get the most from leds. But I don't know what I can leave out.
My impression of the consensus was that multiple Tops slowed the deck down quite a bit. It feels like Top is a card with a great payoff in the slower matchups, but like it could get in the way if we needed to get the show on the road. Anyone else have input? I've been reluctant to maindeck Top, but I'm getting tired of double-Preordain's not doing enough for us.
Quote:
Originally Posted by
Shaman
I plan to remove ad nauseam completely (never played it), and add a second chain of vapor for DNT... where i don't want to side in decays.
I absolutely would run a second Chain. It's just so good in so many matchups that I think we should always have 2 in the 75.
Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo
Quote:
Originally Posted by
Ronald Deuce
My impression of the consensus was that multiple Tops slowed the deck down quite a bit. It feels like Top is a card with a great payoff in the slower matchups, but like it could get in the way if we needed to get the show on the road. Anyone else have input? I've been reluctant to maindeck Top, but I'm getting tired of double-Preordain's not doing enough for us.
I played two Tops at GP SeaTac and thought it was terrible. In general, I think the days of Top being good are over. Too many early game matchups, too many decks running Null Rod. Double Preordain is actually pretty good if you don't plan to play super long games. The 2 Preordain 2 Petition is incredibly smooth and consistent. You get to kill early a lot, but it can be hard to beat large amounts of countermagic.
Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo
I have mixed feelings on top since it slows you down dramatically, while being key to middle to late game advantage. My will to give it another try is for the multiple tendrils build: it happens quite often you have one of them floating in the top 3 and you can switch sensei sacrificing led(s).
Also I suffered draws that gave me nothing with possible wins at hand: with top I would have digged deeper.
But I also know it is based on a very "unsignificantly sized" sample.
On double tendrils hands: they usually give you problem as well, especially if we are talking about starting 7. I felt anyway going for 3 tendrils was just ok considering the meta I played into: I easily won many games with double natural tendrils. Thus I am considering cutting 1 pif as a way to reduce "situationally bad" draws I may have.
I cut empty because I hate playing it, drawing it, and being forced to play it crossing fingers on topdecks. And I don't have many success stories with it also.
Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo
When is it okay to keep Tendrils in the opening hand? I made top 4 after 5 rounds last weekend and lost to Grixis Delver with him having probe+therapy in the first three turns. Is it okay to keep Tendrils in the opener if you feel you can win in turns 2 to 4?
cheers
Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo
Quote:
Originally Posted by
cheerios
When is it okay to keep Tendrils in the opening hand? I made top 4 after 5 rounds last weekend and lost to Grixis Delver with him having probe+therapy in the first three turns. Is it okay to keep Tendrils in the opener if you feel you can win in turns 2 to 4?
cheers
Certainly. Tendrils in hand helps with PiF loops for example, even if you don't plan to grind them out.
After some tough luck in locals and at Prague Eternal, I was finally able to have a decent result again. Meta was quite nice; no Eldrazi and Chalice decks, only decks one can enjoy playing against. I went with 2 Toa, 2 Pif, 1 Etw, 1 Grim.
Round 1 Infect
He plays G. Elf and passes the turn, I search for the kill in my first two turns and win with Top searching for a discard spell and then with a regular tutor chain for Tendrils. Intersting, I broarded 2 Flusterstorms and Ad Nauseam in ever round.
The next match was similar, although he had Extraction, BS, and Force. I took the BS with Thoughtseize and Therapy > FoW, leaving him with Extraction which was useless in this situation because he was already on 15 and I proceeded to make a tutor chain again.
Round 2 Dredge
A coinflip MU but at least a very enjoyable opponent. We both went down to 6 but he had the first turn kill with Griselbrand and Flame-Kin on the draw. I won the next game with Ad Nauseam from 14 and B floating. Admittedly, the flips were very good. The last game was hard. He discarded my Cabal Ritual and Dark Ritual, leaving me with only PiF in hand and LED in play. I topdecked Infernal, played the third land and won nonetheless. Lucky.
Round 3 Grixis Ctrl
I had a protected turn 2 PiF loop. Nothing special. In the next game, I went all in with him having a BS open: he finds FoW and pitch. Maybe it was a mistake to go off at this point but I felt like it's a good plan. In the third game, we had mediocre hands but he blind hit my two Infernals and only had some creatures in hand. At one point I played Grim Tutor for PiF and passed the turn. He Cliqued me in his turn, taking a Cabal Ritual (I drew Flusterstorm), and played Therapy on my PiF (probably a mistake, he should have cliqued the PiF). I had Infernal in hand, drew LED and won in similar fashion to the previous round.
Round 4 BUG Foodchain
He discarded my tutor early on but I found one in a Ponder. Nevertheless, my hand was very slow and he killed me with the combo > Emrakul. In the next game, I have a fast start with a lot of cantrips which outnumber his discard spells. I played Therapy for his Deathrite in order to protect my graveyard and won with a PiF loop some turns later. The third game was kind of crappy because he took mulligans down to 5, scryed to the bottom, and said go without playing a land. I probed him, he forced the Probe. Thus, I was very curious and played a Thoughtseize turn 1 to see Thoughtseize, Dimir Charm, and Clique. I took the Thoughtseize and won with a loop after discarding his Charm as well.
Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo
I also played in turin. My legacy result was misserable. Played my bom list -1 preordain +2nd top and -1 top in sb and +6th decay/grip
Expected a lot of miracles. But played 5 rounds and never played one.
R1 eldrazi 0-2
Jean mart acart he knows me. Played a t1 chalice on 0.
R2 dredge 2-1
Weird game he decks himself like 40 cards never finding a narco. I cast 4 ponders and 2 brainstorm never finding tutor. Ended up fining it. G3 e gets killed t2.
R3 merfolks 1-2
I have xantid. He mulled to 5. Has nothing but a reliq. I discarted a chalice. But he finds another. He has fow. And start beating. Was not able to hellbent myself of a decay. Because didnt found green after my 1st one was wastelanded. The. Had to chump block and obv drew the green.
R4 grixis 1-2 but he conceded because he had to go. Here I wanted to drop but whatever.
R5 death and taxes.
I have 0 cards vs them because is a non existent deck nowadays.
G1 I discard thalia but he has revoker into pegasus.
G2 discard his hatebear and he has pegasus. I win next turn. He draws canonist.
This event I got destroyed. But whatever. Ended 2nd of the modern, top 4 in old school after dropping from legacy and won the vintage. So 3/4 events I played ending in the top 4 is not bad.
Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo
Hey guys I don't post on here often but I thought I'd share my current list I am running along with some tournament results from scg indy and also my local legacy tournament that occurred tonight.
at scg indy I went 5/3 which landed me at 29th spot giving me 300 tickets. The matches I came across were as followed.
rd1 reanimater 2/1
rd2 rug delver 1/2
rd3 sneak n show 2/1
rd4 mericles 2/0
rd5 mud 1/2
rd6 dnt 2/0
rd7 infect 2/1
rd8 mericles 1/2
Tonight at are local tournament we had 15 players and I went 3/1 earning me 30$ store credit
rd1 infect 2/1
rd2 burn 0/2
rd3 dnt 2/0
rd4 painter 2/0
Now onto the goods
Lands (14)
2 Island
1 Swamp
3 flooded strand
4 Polluted Delta
1 bloodstained mire
2 Underground Sea
1 Volcanic Island
Spells (46)
4 Lion's Eye Diamond
4 Lotus Petal
1 Ad Nauseam
4 Brainstorm
4 Cabal Ritual
4 Dark Ritual
3 Cabal Therapy
1 Dark Petition
3 Duress
4 Gitaxian Probe
4 Infernal Tutor
1 Past in Flames
4 Ponder
2 Preordain
1 chain of vapor
1 night's whisper
1 Tendrils of Agony
SB:
2 Xantid Swarm
2 Dread of Night
4 Abrupt Decay
1 krosan grip
1 Disfigure
1 Echoing truth
1 Hurkyl's Recall
1 Empty the Warrens
1 Massacre
1 Tropical Island
Main deck chain has been the total nuts. Scg indy proved it's worth without a shadow of doubt in my mind. My dnt opponent had revokerx2 one on petal and one on led. I eot chain the led one and combo my turn. Instance tonight of bouncing a targeted infect dude. I have ran across w's with the nights whisper.
Thanks for reading :)