Re: [Deck] MUD (Metalworker)
Silverflame, what's your list? I've never seen a Legends MUD list with Metalworker/Staff, so I'm intrigued.
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
BlackHawkX9
Ever since the printing of combustible gearhulk, I've been thinking this same thing. I haven't gotten to test it yet, but it seems interesting in theory.
And ever since the printing of Walking Ballista, I've been thinking about some interaction with Verdurous Gearhulk + Goblin Welder.
Actually I think all the Gearhulks excecpt the blue one have potential with Welder.
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
Stuart
Silverflame, what's your list? I've never seen a Legends MUD list with Metalworker/Staff, so I'm intrigued.
I'm not sure it's really great, but I took off keys because I was flooding too often or drawing them when i didn't need. it slows down a bit, so I focused on more drawing and tutoring effects. It's still terrible versus null rod unless you get a karn from post. Staff is great with the extra mana.
1 Planar Bridge
1 Staff of Domination
4 Walking Ballista
4 Cloudpost
1 Thran Dynamo
4 Chalice of the Void
3 Trinisphere
3 City of Traitors
2 Karn Liberated
2 Basalt Monolith
4 Coercive Portal
3 Karakas
2 Ugin, the Spirit Dragon
3 Vesuva
4 Ancient Tomb
1 Inventors' Fair
4 Glimmerpost
2 Ulamog, the Ceaseless Hunger
3 Wurmcoil Engine
4 Grim Monolith
1 Hedron Archive
4 Metalworker
SB: 2 Pithing Needle
SB: 1 Ensnaring Bridge
SB: 3 Ratchet Bomb
SB: 4 Lodestone Golem
SB: 1 Trinisphere
SB: 1 Spine of Ish Sah
SB: 1 Wurmcoil Engine
SB: 2 All Is Dust
Re: [Deck] MUD (Metalworker)
I really don't think the Welder/Gearhulks are any better than the current general list. It might be pretty cool to play when it works but I think there are better builds. I'm all for Ballista (can't wait for mine in the mail) but I think adding red and messing up the fast manabase isn't the way to go..
While I'm posting, what do you guys think we should do for BR Reanimator? I feel like the SCG tournament in Worcester is going to be pretty heavy with it. Currently, I don't have any GY hate other than a singleton Relic... I don't know if surgical is better or just mulling into one of four Leylines. Thoughts?
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
Mosesthecoot
I really don't think the Welder/Gearhulks are any better than the current general list. It might be pretty cool to play when it works but I think there are better builds. I'm all for Ballista (can't wait for mine in the mail) but I think adding red and messing up the fast manabase isn't the way to go..
While I'm posting, what do you guys think we should do for BR Reanimator? I feel like the SCG tournament in Worcester is going to be pretty heavy with it. Currently, I don't have any GY hate other than a singleton Relic... I don't know if surgical is better or just mulling into one of four Leylines. Thoughts?
Faerie macabre and tormod's crypt have become my default graveyard hate. Both available turn 0-1 for free. Also, macabre gives you a free clock against the reanimater that goes for exhume.
Re: [Deck] MUD (Metalworker)
Likewise, I just switched onto Faerie Macabre after playing Tormod's Crypt for a long time. I wanted some way of interacting with RB Reanimator on turn 0. Surgical can get stopped by Chancellor and gets shut off by our Chalices, so that was a no-go. Leyline was tempting for me, but mulligans are a huge part of playing MUD effectively so I didn't want 4 cards that force you to mull but otherwise aren't castable.
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
Stuart
Likewise, I just switched onto Faerie Macabre after playing Tormod's Crypt for a long time. I wanted some way of interacting with RB Reanimator on turn 0. Surgical can get stopped by Chancellor and gets shut off by our Chalices, so that was a no-go. Leyline was tempting for me, but mulligans are a huge part of playing MUD effectively so I didn't want 4 cards that force you to mull but otherwise aren't castable.
Agreed. Tormod is only better against Lands, but Reanimator is a bigger part of the field right now. Leylines are unplayable on MUD.
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
Silverflame
Agreed. Tormod is only better against Lands, but Reanimator is a bigger part of the field right now. Leylines are unplayable on MUD.
Great stuff! Thank you guys/gals. Do you plan on running the full four-of of macabre? My sideboard is pretty tight but I have a feeling I'll need them.
Re: [Deck] MUD (Metalworker)
I'm on 3 Faeries. I cut my 2 Tormod's, as well as a 4th Trinisphere that I haven't boarded in in forever. Our Chalices, Trinispheres, Lodestones, and Wastelands are all pretty strong against graveyard decks, so 3-4 pieces of grave hate might be unnecessary anyway.
(For reference, here's my current board:
- 1 Karn
- 1 Platinum Angel
- 1 Spine
- 1 Contagion Engine
- 2 Coercive Portal
- 2 Crucible
- 2 Ratchet Bomb
- 2 Needle
- 3 Faerie)
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
Stuart
I'm on 3 Faeries. I cut my 2 Tormod's, as well as a 4th Trinisphere that I haven't boarded in in forever. Our Chalices, Trinispheres, Lodestones, and Wastelands are all pretty strong against graveyard decks, so 3-4 pieces of grave hate might be unnecessary anyway.
(For reference, here's my current board:
- 1 Karn
- 1 Platinum Angel
- 1 Spine
- 1 Contagion Engine
- 2 Coercive Portal
- 2 Crucible
- 2 Ratchet Bomb
- 2 Needle
- 3 Faerie)
Faeries seems really nice to use in MUD sideborad. As you said, you can stop reminator even if they starts.
I also realize that Walking Ballista can be really good card in the MUD deck. We can cast in turn two, grow it when we flood and we can kill small cretures that we usally can't kill.
I will get at least one in my mainborad.
Re: [Deck] MUD (Metalworker)
This is what I'll be running after the Macabre addition to the board. I took out Duplicant, Batterskull and Ratchet Bomb. I want more Bombs but I haven't yet decided what to take out.. probably the endbringer and Wurmcoil?
I 4-0'd last week beating Boros Prison w/ Nahiri combo, 2x Miracles and Turbo Depths. I can be more detailed if curious but I've gone 6-2 in matches at my local store. I haven't even gotten to play against Sultai and I'm dying to! Haha
4x Lodestone Golem
1x Wurmcoil Engine
1x Blightsteel Colossus
3x Walking Ballista
1x Sundering Titan
1x Platinum Emperion
2x Thought-Knot Seer
4x Metalworker
3x Kuldotha Forgemaster
(20)
2x Ugin, the Spirit Dragon
(2)
4x Chalice of the Void
3x Trinisphere
4x Grim Monolith
2x Warping Wail
2x Lightning Greaves
(15)
3x Wasteland
2x Cavern of Souls
4x Cloudpost
4x Glimmerpost
4x Ancient Tomb
4x City of Traitors
1x Vesuva
1x Inventors' Fair
(23) 60 cards
Sideboard
3x Faerie Macabre
1x Contagion Engine
3x Pithing Needle
1x Staff of Nin
1x Wurmcoil Engine
2x Coercive Portal
1x Endbringer
2x Spine of Ish Sah
1x Trinisphere
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
Mosesthecoot
This is what I'll be running after the Macabre addition to the board. I took out Duplicant, Batterskull and Ratchet Bomb. I want more Bombs but I haven't yet decided what to take out.. probably the endbringer and Wurmcoil?
I 4-0'd last week beating Boros Prison w/ Nahiri combo, 2x Miracles and Turbo Depths. I can be more detailed if curious but I've gone 6-2 in matches at my local store. I haven't even gotten to play against Sultai and I'm dying to! Haha
4x Lodestone Golem
1x Wurmcoil Engine
1x Blightsteel Colossus
3x Walking Ballista
1x Sundering Titan
1x Platinum Emperion
2x Thought-Knot Seer
4x Metalworker
3x Kuldotha Forgemaster
(20)
2x Ugin, the Spirit Dragon
(2)
4x Chalice of the Void
3x Trinisphere
4x Grim Monolith
2x Warping Wail
2x Lightning Greaves
(15)
3x Wasteland
2x Cavern of Souls
4x Cloudpost
4x Glimmerpost
4x Ancient Tomb
4x City of Traitors
1x Vesuva
1x Inventors' Fair
(23) 60 cards
Sideboard
3x Faerie Macabre
1x Contagion Engine
3x Pithing Needle
1x Staff of Nin
1x Wurmcoil Engine
2x Coercive Portal
1x Endbringer
2x Spine of Ish Sah
1x Trinisphere
I like this list. How has walking ballista performed? Seems like some new tech to try out against stuff like D&T or delver.
Re: [Deck] MUD (Metalworker)
I will try this list.
I will cut 1 Batterskull and 2 Coercive Portal for 2 Walking Ballista. I think it can be really good. I don't anyother cards I want to cut.
//Main
2 Walking Ballista
1 Blightsteel Colossus
4 Kuldotha Forgemaster
4 Lodestone Golem
4 Metalworker
1 Phyrexian Metamorph
1 Platinum Angel
1 Steel Hellkite
1 Sundering Titan
3 Wurmcoil Engine
1 Lightning Greaves
1 Spine of Ish Sah
1 Staff of Domination
2 Trinisphere
4 Chalice of the Void
1 Coercive Portal
4 Grim Monolith
4 Cloudpost
4 Glimmerpost
4 Ancient Tomb
4 City of Traitors
2 Mishra's Factory
1 Inventors' Fair
2 Vesuva
3 Wasteland
//Sideboard
SB: 1 Crucible of Worlds
SB: 1 Duplicant
SB: 3 Phyrexian Revoker
SB: 2 Ratchet Bomb
SB: 1 Spine of Ish Sah
SB: 1 Ugin, The Spirit Dragon
SB: 3 Tormod's Crypt
SB: 1 Trinisphere
SB: 2 Warping Wail
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
MGB
4 Ancient Tomb
4 City of Traitors
4 Cloudpost
4 Glimmerpost
2 Karakas
3 Vesuva
2 Crystal Vein
1 Eye of Ugin
2 Emrakul, the Promised End
3 Kozilek, the Great Distortion
4 Ugin, the Spirit Dragon
3 Karn Liberated
4 Thought-Knot Seer
4 Chalice of the Void
4 Trinisphere
2 Basalt Monolith
4 Grim Monolith
2 Thran Dynamo
4 Voltaic Key
SB:
2 Coercive Portal
2 Phyrexian Revoker
4 Ensnaring Bridge
4 Leyline of the Void
3 Wurmcoil Engine
Just a question, but what do you think about Inspiring Statuary in this deck? Is it just a win more card? Maybe as a one of?
All the Chalices can tap for mana towards eldrazis, warping wails etc.
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
Ganfar
I will try this list.
I will cut 1 Batterskull and 2 Coercive Portal for 2 Walking Ballista. I think it can be really good. I don't anyother cards I want to cut.
//Main
2 Walking Ballista
1 Blightsteel Colossus
4 Kuldotha Forgemaster
4 Lodestone Golem
4 Metalworker
1 Phyrexian Metamorph
1 Platinum Angel
1 Steel Hellkite
1 Sundering Titan
3 Wurmcoil Engine
1 Lightning Greaves
1 Spine of Ish Sah
1 Staff of Domination
2 Trinisphere
4 Chalice of the Void
1 Coercive Portal
4 Grim Monolith
4 Cloudpost
4 Glimmerpost
4 Ancient Tomb
4 City of Traitors
2 Mishra's Factory
1 Inventors' Fair
2 Vesuva
3 Wasteland
//Sideboard
SB: 1 Crucible of Worlds
SB: 1 Duplicant
SB: 3 Phyrexian Revoker
SB: 2 Ratchet Bomb
SB: 1 Spine of Ish Sah
SB: 1 Ugin, The Spirit Dragon
SB: 3 Tormod's Crypt
SB: 1 Trinisphere
SB: 2 Warping Wail
Nice. I like it. Walking Ballista is untested other than goldfishing because my
Preorder hasn't come in the mail yet. I've got to imagine it's going to pull its weight. Ballista is also upping my artifact count for Metalworker which, I was getting frustrated at last week haha
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
Runninonwater
Just a question, but what do you think about Inspiring Statuary in this deck? Is it just a win more card? Maybe as a one of?
All the Chalices can tap for mana towards eldrazis, warping wails etc.
I agree it's probably a win more but with the list above, it may be worth a test? Horrible in multiples though.
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
Mosesthecoot
I agree it's probably a win more but with the list above, it may be worth a test? Horrible in multiples though.
Inspiring sanctuary effectively becomes an eldrazi mana rock, in multiples. Maybe in a more prison style mud list that is heavier on the planeswalkers would inspiring sanctuary be better.
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
Mosesthecoot
Nice. I like it. Walking Ballista is untested other than goldfishing because my
Preorder hasn't come in the mail yet. I've got to imagine it's going to pull its weight. Ballista is also upping my artifact count for Metalworker which, I was getting frustrated at last week haha
I think it can be great against Delver and D&T.
To able to kill a delver on turn one is really nice.
I think the D&T Matchup becomes better becasue now you can kill Thalia and Flicker Wisp.
Re: [Deck] MUD (Metalworker)
I tested ballista a bit online and on paper with my team, training for the big tournament this weekend. It was good enough to be needled blindly because everytime I activated it, it was at least 2 for 1. That's the reason I was thinking about upping the mana rocks (like the legends list) to improve its usage. It is also a guaranteed kill when you combo with staff, even better than blighsteel with greaves.
Quote:
Originally Posted by
Runninonwater
Just a question, but what do you think about Inspiring Statuary in this deck? Is it just a win more card? Maybe as a one of?
All the Chalices can tap for mana towards eldrazis, warping wails etc.
It could work, just remember to NOT use trinisphere to generate mana, as its effect only works when it is untapped.
Re: [Deck] MUD (Metalworker)
Somewhat in a different direction, but I was thinking of playing the following for FNM. It's probably horribly inconsistent but seems like a blast.
4 Walking Ballista
4 Arcbound Ravager
4 Phyrexian Revoker
2 Hangarback Walker
2 Wurmcoil Engine
4 Lodestone Golem
4 Chalice of the Void
3 Trinisphere
1 Staff of Domination
4 Grim Monolith
4 Metalworker
4 Wasteland
4 Ancient Tomb
4 Cloudpost
4 Glimmerpost
4 City of Traitors
1 Vesuva
1 Cavern of Souls
2 Inventors’ Fair
Sideboard:
3 Crucible of Worlds
2 Ghost Quarter
2 Sphere of Resistance
2 Ratchet Bomb
2 Spine of Ish Sah
2 Tormod’s Crypt
2 Ugin, the Spirit Dragon