Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
jaydprickett
I'm actually intrigued by this card for Enchantress. I love how it can work with Guile in very interesting ways, and also trick an argothian into play through it's mechanic. In the situation where you have mana, and empty hand and no enchantress effects. If you were to find an argothian with guile you could place it 2 down draw the top (preferably an enchantment) trick argothian in (6 mana) and start chaining enchantments to get something going.
I'm a scpetic that it will be "good enough" for the deck, but there is enough there to test builds with it.
As for the White token generating Prowless guy a few pages back it seems interesting, and could be quite powerful out of the board. The only issue is I'm not sure enchantress has the slots to support it. Additionally, people keep sweepers in to deal with Argothians so we could potentially be playing into peoples plans on us. Therefore, I do not believe this would be a plug and play on release.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Concordant
The problem is that BUG has a fairly quick clock, counterspells, discard and enchantment removal. Imo, an enchantress deck can be tuned to beat 2 out of the 4 ways to attack the deck. Trying to beat all four just leads to awkward hands where you have leyline of sanctity, rest in peace and an enchantress against force of will, abrupt decay and delver. Or you have elephant grass, enchantress and city of solitude against thoughseize, liliana and tarmogoyf.
Replenish is one of the few cards which can combat all three types of hate. Since nearly every deck in legacy runs either discard, counterspells or removal Replenish is very seldom a dead card. At the very least, it becomes a copy of whatever card the opponent fear the most (since he tried to get rid of it).
Agreed about Replenish being one of the few cards to cover those bases. I'm curious what other cards you're referring that also can.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Scott
Agreed about
Replenish being one of the few cards to cover those bases. I'm curious what other cards you're referring that also can.
I dont have any secret tech if that's what you mean. I did not mean to imply that there are good alternatives to Replenish. :-)
There are however several strategies that can be effective against both discard, counters and removal.
1) Proactive resource denial. Blood Moon, Choke, Back to Basics, Suppression Field and possibly Spreading Algea. Unfortunatelly there are no Thalia or Thorn of Amethyst for enchantments, but those would fall into the same category.
2) Proactive discard. (AKA Why not run your own?) I have seen brews trying out Brain Maggot. More traditional options like Thoughseize or Duress would of course also work.
3) Reactive counterspells. (AKA Why not run your own, too?) Both FoW and Mindbreak Trap have been used in UG enchantress. Unfortunatelly the counterspells seem to require a rather large commitment to blue.
4) Reanimation/recursion. Replenish is of course the prime example. Open the Vaults is too expensive to be practical but would in principle do the same thing. People have played Holistic Wisdom to good finishes in the past. UG enchantress plays Eternal Witness (usually 2 copies main) which give a lot of resilience. Argivian Find might also work.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Concordant
I dont have any secret tech if that's what you mean. I did not mean to imply that there are good alternatives to Replenish. :-)
There are however several strategies that can be effective against both discard, counters and removal.
1) Proactive resource denial. Blood Moon, Choke, Back to Basics, Suppression Field and possibly Spreading Algea. Unfortunatelly there are no Thalia or Thorn of Amethyst for enchantments, but those would fall into the same category.
This is the 'classic' Enchantress route. It works pretty well, but most of the matchups where those cards are good are already good g1 matchups, so while they have a place in the board, they aren't great MD, except Suppression Field. Blood Moon in particular is fantastic against BGx decks because they usually only run 0-2 basics.
Quote:
2) Proactive discard. (AKA Why not run your own?) I have seen brews trying out Brain Maggot. More traditional options like Thoughseize or Duress would of course also work.
I've done this (see pages ~170-180) and it works well. If you aren't trying to hate on BGx decks in particular, I tend to prefer GWb Enchantress to the other splashes because of the ability to run discard as both disruption and protection. We're proactive in general, and black provides better supplemental Enchantments (Engineered Plague, The Abyss, Dread of Night, Brain Maggot, Doomwake Giant, Words of Waste and so on; even Dark Heart of the Wood isn't terrible) than Blue (which sees a dramatic fall off in quality after In the Eye of Chaos, Words of Wind, Ancestral Knowledge, and Energy Field) does while still working as a splash.
Quote:
3) Reactive counterspells. (AKA Why not run your own, too?) Both FoW and Mindbreak Trap have been used in UG enchantress. Unfortunatelly the counterspells seem to require a rather large commitment to blue.
Freggle and I briefly screwed around with a GWu build of traditional Enchantress last year; lists are probably 10-20 pages back. At least some had Force, and most had In the Eye of Chaos, which is probably the best anti-coutnermagic card ever. It really shores up the combo matchup as well, but it has its own problems like limiting other SB options because you need so much blue to support Force, as you noted.
Quote:
4) Reanimation/recursion. Replenish is of course the prime example. Open the Vaults is too expensive to be practical but would in principle do the same thing. People have played Holistic Wisdom to good finishes in the past. UG enchantress plays Eternal Witness (usually 2 copies main) which give a lot of resilience. Argivian Find might also work.
Argivian Find is actually pretty good. Way, way back in the dark ages when I played Vintage Enchantress (so 2001-2003), I ran 2 Replenish, 1 Regrowth, 1 Will, 1 Find and Find was great. I actually ran 2 Find over Replenish at SCG Columbus last January and it was instrumental in beating both High Tide and Reanimator. It's a great card, though I'm not sure how well positioned it is at the moment.
Re: [Deck] Solitaire (Enchantress)
Deck list update -
4x Enchantress’s Presence
4x Argothian Enchantress
3x Green Sun’s Zenith
4x Wild Growth
4x Utopia Sprawl
3x Rest in Peace
2x Helm of Obedience
1x Emrakul, The Aeon’s Torn
1x Enlightened Tutor
3x Elephant Grass
3x Mirri’s Guile
3x Solitary Confinement
2x Journey to Nowhere
1x Oblivion Ring
1x Exploration
4x Serra’s Sanctum
4x Windswept Heath
1x Plains
2x Savannah
1x Karakas
9x Forest
SB
4 Leyline of Sanctity
3 Humility
3 Suppresion Field
1 Elephant Grass
2 Eidolon of Rhetoric
1 Rule of Law
1 Sigil of the Empty Throne
So there are a few changes I have made.
-1 Green Sun's Zenith
-1 Exploration
-1 Elephant Grass
-1 Dryad Arbor
+1 Helm of Obedience
+2 Journey to Nowhere
+1 Savannah
I have debated dropping a Green Sun's for awhile now and am going to try it. It is so important to have an Enchantress out but draw multiple Green Sun's just isn't that great. I dropped the 2nd Exploration as I never want a 2nd one. Without 4 Green Sun's I am dropping the Dryad Arbor which honestly was under performing anyway.
I added a 2nd Helm because so many games I win by just by getting RiP/Helm online. The Savannah replaces the Dryad Arbor (21 lands have been perfect). The new addition is a little bit weird (at least I haven't seen it played a lot) 2 Journey to Nowhere.
I had 3 STP in my SB and brought them in a lot. Death&Taxes, Reanimator, Show&Tell, and Elves are all tough matches. I am already happy with my game against various Delver and Stoneblade decks. So I want to shore up these other match ups. Journey to Nowhere looks promising.
Sb wise I also made some changes.
SB
4 Leyline of Sanctity
3 Humility - So good against Death&Taxes, Elves, Reanimator, and Show&Tell. Turning off Argothian's isn't a big deal.
3 Suppresion Field - D&T, Elves, and the Painter/Planeswalker type decks. Don't like it MD but SB seems good.
1 Elephant Grass
2 Eidolon of Rhetoric
1 Rule of Law - Still my only plan against Storm. Bad match up but not sure if I should totally ignore it or ...
1 Sigil of the Empty Throne - In match ups where I need to board out Helm I found just the single Emrakul kind of iffy.
Thoughts?
Re: [Deck] Solitaire (Enchantress)
Could you explain how Argivian Find helped you whereas Replenish wouldn't? I've never actually played that card, but it seems to me that most of the enchantments we might want to bring back cost 3 mana, so Argivian Find + replay enchantment would cost as much as a Replenish.
Re: [Deck] Solitaire (Enchantress)
@jaydprickett: The sideboard of course depends a lot on your local meta so it is hard to comment on it without knowing what it looks like for you. However, I have not found Suppression Field useful against elves. It stops fetches, DRS and symbiotes, but not much else. Are you really bringing it in in that matchup? For storm and some other combodecks I'd recommend 1 copy of Gaddock Teeg. Since you have 3 GSZ, a single sideboad slot will give you 4 virtual copies of a very good hate card.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
jaydprickett
Deck list update -
4x Enchantress’s Presence
4x Argothian Enchantress
3x Green Sun’s Zenith
4x Wild Growth
4x Utopia Sprawl
3x Rest in Peace
2x Helm of Obedience
1x Emrakul, The Aeon’s Torn
1x Enlightened Tutor
3x Elephant Grass
3x Mirri’s Guile
3x Solitary Confinement
2x Journey to Nowhere
1x Oblivion Ring
1x Exploration
4x Serra’s Sanctum
4x Windswept Heath
1x Plains
2x Savannah
1x Karakas
9x Forest
SB
4 Leyline of Sanctity
3 Humility
3 Suppresion Field
1 Elephant Grass
2 Eidolon of Rhetoric
1 Rule of Law
1 Sigil of the Empty Throne
So there are a few changes I have made.
-1 Green Sun's Zenith
-1 Exploration
-1 Elephant Grass
-1 Dryad Arbor
+1 Helm of Obedience
+2 Journey to Nowhere
+1 Savannah
I have debated dropping a Green Sun's for awhile now and am going to try it. It is so important to have an Enchantress out but draw multiple Green Sun's just isn't that great. I dropped the 2nd Exploration as I never want a 2nd one. Without 4 Green Sun's I am dropping the Dryad Arbor which honestly was under performing anyway.
I added a 2nd Helm because so many games I win by just by getting RiP/Helm online. The Savannah replaces the Dryad Arbor (21 lands have been perfect). The new addition is a little bit weird (at least I haven't seen it played a lot) 2 Journey to Nowhere.
I had 3 STP in my SB and brought them in a lot. Death&Taxes, Reanimator, Show&Tell, and Elves are all tough matches. I am already happy with my game against various Delver and Stoneblade decks. So I want to shore up these other match ups. Journey to Nowhere looks promising.
Sb wise I also made some changes.
SB
4 Leyline of Sanctity
3 Humility - So good against Death&Taxes, Elves, Reanimator, and Show&Tell. Turning off Argothian's isn't a big deal.
3 Suppresion Field - D&T, Elves, and the Painter/Planeswalker type decks. Don't like it MD but SB seems good.
1 Elephant Grass
2 Eidolon of Rhetoric
1 Rule of Law - Still my only plan against Storm. Bad match up but not sure if I should totally ignore it or ...
1 Sigil of the Empty Throne - In match ups where I need to board out Helm I found just the single Emrakul kind of iffy.
Thoughts?
Overall I think the your list looks really solid. I would suggest the teeg that was mentioned earlier and a single reclamation sage in the SB to help with a bunch of random things like chalice of the void, trinisphere, counterbalance, spirit of the labyrinth etc. With DnT and Maverick packing spirit of the labyrinth in greater numbers I like to have multiple outs.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
The_Dingo
Overall I think the your list looks really solid. I would suggest the teeg that was mentioned earlier and a single reclamation sage in the SB to help with a bunch of random things like chalice of the void, trinisphere, counterbalance, spirit of the labyrinth etc. With DnT and Maverick packing spirit of the labyrinth in greater numbers I like to have multiple outs.
I personally think 4 serras sanctums is too many. Also if you are running GSZ why not put more utility creatures (what Dingo was saying, Reclamation Sage, Teeg, etc.). I would also recommend putting 1 dryad arbor back in so you can keep those one land hands and a GSZ. That's just my 2 cents. I am not a fan of GSZ in this deck but if you're going to play it might as well make the most of it.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Sammo
I personally think 4 serras sanctums is too many. Also if you are running GSZ why not put more utility creatures (what Dingo was saying, Reclamation Sage, Teeg, etc.). I would also recommend putting 1 dryad arbor back in so you can keep those one land hands and a GSZ. That's just my 2 cents. I am not a fan of GSZ in this deck but if you're going to play it might as well make the most of it.
It's a delicate balance between making GSZ good and keeping the deck heavy enough on Enchantments to maximize the engine. I really just like 4 Argothian Enchantress, 1 Eidolon of Blossoms, 1 Dryad Arbor, and a Teeg in the board. Arbor is debateable, but it's better to just run Banishing Light and Seal of Cleansing/Primordium rather than something like Reclamation Sage.
I agree on the point about Sanctums. A 2/2 Sanctum/Nykthos split has worked better for me.
Quote:
Originally Posted by
Concordant
Could you explain how Argivian Find helped you whereas Replenish wouldn't? I've never actually played that card, but it seems to me that most of the enchantments we might want to bring back cost 3 mana, so Argivian Find + replay enchantment would cost as much as a Replenish.
Instant speed matters, and one of the most common Find targets is Sterling Grove, so while there lots of high CMC targets in the deck, the ones you're hitting the most are relatively cheap. I'm not sure that you want to run Find over Replenish right now, but it's an option.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Sammo
I personally think 4 serras sanctums is too many. Also if you are running GSZ why not put more utility creatures (what Dingo was saying, Reclamation Sage, Teeg, etc.). I would also recommend putting 1 dryad arbor back in so you can keep those one land hands and a GSZ. That's just my 2 cents. I am not a fan of GSZ in this deck but if you're going to play it might as well make the most of it.
BTM10 recommended replacing one sanctum with a nykthos, and I second that recommendation to everyone. It has the same feel as 4 sanctums without the unwieldiness.
Re: [Deck] Solitaire (Enchantress)
Lands
7 Forest
1 Plains
4 Windswept Heath
1 Karakas
4 Serra's Sanctum
2 Savannah
1 Bayou
Creatures
4 Argothian Enchantress
1 Doomwake Giant
1 Emrakul, the Aeons Torn
Enchantments
4 Enchantress's Presence
3 Mirri's Guile
3 Green Sun's Zenith
2 Elephant Grass
4 Utopia Sprawl
3 Solitary Confinement
4 Wild Growth
3 Rest in Peace
1 Sigil of the Empty Throne
1 Sterling Grove
4 Leyline of Sanctity
1 Sphere of Safety
Artifact
1 Helm of Obedience
Sideboard
SB: 1 Gaddock Teeg
SB: 2 Stony Silence
SB: 3 Oblivion Ring
SB: 1 Choke
SB: 2 Carpet of Flowers
SB: 1 Sterling Grove
SB: 1 Elephant Grass
SB: 2 Swords to Plowshares
SB: 1 Enlightened Tutor
SB: 1 Eidolon of Rhetoric
This is my list on MTGO. I played 3 dailies yesterday going 3-1 in all of them. Really like the list. Nykthos for Serra seems like a reasonable swap and I think I want hate for Miracles like Krosan Grip or Abrupt Decay.
Edit: Side note, I am 7-0 vs UR Delver for what it's worth.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
itrytostorm
Lands
7 Forest
1 Plains
4 Windswept Heath
1 Karakas
4 Serra's Sanctum
2 Savannah
1 Bayou
Creatures
4 Argothian Enchantress
1 Doomwake Giant
1 Emrakul, the Aeons Torn
Enchantments
4 Enchantress's Presence
3 Mirri's Guile
3 Green Sun's Zenith
2 Elephant Grass
4 Utopia Sprawl
3 Solitary Confinement
4 Wild Growth
3 Rest in Peace
1 Sigil of the Empty Throne
1 Sterling Grove
4 Leyline of Sanctity
1 Sphere of Safety
Artifact
1 Helm of Obedience
Sideboard
SB: 1 Gaddock Teeg
SB: 2 Stony Silence
SB: 3 Oblivion Ring
SB: 1 Choke
SB: 2 Carpet of Flowers
SB: 1 Sterling Grove
SB: 1 Elephant Grass
SB: 2 Swords to Plowshares
SB: 1 Enlightened Tutor
SB: 1 Eidolon of Rhetoric
This is my list on MTGO. I played 3 dailies yesterday going 3-1 in all of them. Really like the list. Nykthos for Serra seems like a reasonable swap and I think I want hate for Miracles like Krosan Grip or Abrupt Decay.
Maindeck leylines looks weird. Why u do dat?
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
The_Dingo
Maindeck leylines looks weird. Why u do dat?
Storm is a thing so the auto win is nice. It is also very good against the UR Delver list, shutting off all their burn, and Probe to a lesser extent.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
itrytostorm
Storm is a thing so the auto win is nice. It is also very good against the UR Delver list, shutting off all their burn, and Probe to a lesser extent.
Is storm a large portion of the online meta?
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
The_Dingo
Is storm a large portion of the online meta?
Both IRL and online, storm is making a big comeback.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
itrytostorm
Lands
7 Forest
1 Plains
4 Windswept Heath
1 Karakas
4 Serra's Sanctum
2 Savannah
1 Bayou
Creatures
4 Argothian Enchantress
1 Doomwake Giant
1 Emrakul, the Aeons Torn
Enchantments
4 Enchantress's Presence
3 Mirri's Guile
3 Green Sun's Zenith
2 Elephant Grass
4 Utopia Sprawl
3 Solitary Confinement
4 Wild Growth
3 Rest in Peace
1 Sigil of the Empty Throne
1 Sterling Grove
4 Leyline of Sanctity
1 Sphere of Safety
Artifact
1 Helm of Obedience
Sideboard
SB: 1 Gaddock Teeg
SB: 2 Stony Silence
SB: 3 Oblivion Ring
SB: 1 Choke
SB: 2 Carpet of Flowers
SB: 1 Sterling Grove
SB: 1 Elephant Grass
SB: 2 Swords to Plowshares
SB: 1 Enlightened Tutor
SB: 1 Eidolon of Rhetoric
This is my list on MTGO. I played 3 dailies yesterday going 3-1 in all of them. Really like the list. Nykthos for Serra seems like a reasonable swap and I think I want hate for Miracles like Krosan Grip or Abrupt Decay.
Edit: Side note, I am 7-0 vs UR Delver for what it's worth.
Stony Silence, Suppression Field Choke, and City of Solitude are probably the best anti-Miracles cards there are, but you probably don't need any more hate than you already have. I've never had much success with Leyline against Storm; they usually just bounce it unless you get turn 0 Leyline and turn 2 Grove to protect it. Since you're already splashing black, why not Duress or Brain Maggot, at least out of the board? It would also free up MD slots for more Groves and Eidolon of Blossoms. I'd also cut down on Rest in Peace (and maybe a Sigil?) and add at least one Replenish, but that's just me.
Re: [Deck] Solitaire (Enchantress)
I feel like anyone talking about the combo matchup like your sideboard can make it any better than this side of hopeless is being disengenous at best and at worst, never plays against combo. I don't just mean storm; I mean everything that isn't the mirror. Consider:
Omnitell: they have more cantrips than any deck in the format and they get at least four turns, probably five. there's no way they don't have double cunning wish, or wish plus dig or wish for foresight or something. wish into trickbind screws your o-ring.
Sneak and show: It's not that you don't have plans, they're just all awkward and suscepible to the jund problem. Also game ones make mulls weird. Turn one growth, turn two enchantress? Nice confinement you have there.
Elves: This was fine before rec sage. Now its terrible. btw, our mana denial is bad and their Glimpse is cheaper and more efficient than our enchntresses.
Ant: This deck is pretty much always going to kill you through leyline/grove. bounce your grove? past in flames? bounce your leyline? don't get me started on
versions with burning wish. which bring me to..
Tes: now that they have a one mana bounce spell, this is even worse for us than ant. remember we kill on turn 4 or 5 at the soonest. If they combo on turn three we wont have time to deploy two locks. also the jund problem is worse against this and ant.
Belcher: Basically an autoloss. None of your relevant cards are castable at the timeframe neccessary. Elepant grass usually still won't give you a match.
High tide:(spiral) :This deck is just slow enough than you might not get wrecked.
High tide:(reset) : This deck is so slow you'll definitely get wrecked.
Dredge: All right you got me. I'm not going to sit here and pretend you have a bad dredge mactchup.
Reanimator: this ones alright but..
Tinfins: this one isn't! most of the reason why sneak and reanimator aren't unwinnable is because they have to assemble their combo AND attack you, so you can mess them up with taxing. this deck Is a full turn faster and just kills you on its combo turn.
In all of these cases, your normal ideal start of growth into enchantress is anywhere from uncomfortable to horrible. so you'll lose a higher percentage of game ones against unknown opponents on combo.
This is absurd! We lose most of our games to the entire combo archetype! I think that if you plan to take this to anything you want to X-0, the black splash must be considered for cards like doomwake giant and duress. Otherwise a major overhaul is neccessary.
TL, DR: If your plan against combo is grove plus lock piece, stop right there and come up with a better one.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Wordslinger
I feel like anyone talking about the combo matchup like your sideboard can make it any better than this side of hopeless is being disengenous at best and at worst, never plays against combo. I don't just mean storm; I mean everything that isn't the mirror. Consider:
Omnitell: they have more cantrips than any deck in the format and they get at least four turns, probably five. there's no way they don't have double cunning wish, or wish plus dig or wish for foresight or something. wish into trickbind screws your o-ring.
Sneak and show: It's not that you don't have plans, they're just all awkward and suscepible to the jund problem. Also game ones make mulls weird. Turn one growth, turn two enchantress? Nice confinement you have there.
Elves: This was fine before rec sage. Now its terrible. btw, our mana denial is bad and their Glimpse is cheaper and more efficient than our enchntresses.
Ant: This deck is pretty much always going to kill you through leyline/grove. bounce your grove? past in flames? bounce your leyline? don't get me started on
versions with burning wish. which bring me to..
Tes: now that they have a one mana bounce spell, this is even worse for us than ant. remember we kill on turn 4 or 5 at the soonest. If they combo on turn three we wont have time to deploy two locks. also the jund problem is worse against this and ant.
Belcher: Basically an autoloss. None of your relevant cards are castable at the timeframe neccessary. Elepant grass usually still won't give you a match.
High tide:(spiral) :This deck is just slow enough than you might not get wrecked.
High tide:(reset) : This deck is so slow you'll definitely get wrecked.
Dredge: All right you got me. I'm not going to sit here and pretend you have a bad dredge mactchup.
Reanimator: this ones alright but..
Tinfins: this one isn't! most of the reason why sneak and reanimator aren't unwinnable is because they have to assemble their combo AND attack you, so you can mess them up with taxing. this deck Is a full turn faster and just kills you on its combo turn.
In all of these cases, your normal ideal start of growth into enchantress is anywhere from uncomfortable to horrible. so you'll lose a higher percentage of game ones against unknown opponents on combo.
This is absurd! We lose most of our games to the entire combo archetype! I think that if you plan to take this to anything you want to X-0, the black splash must be considered for cards like doomwake giant and duress. Otherwise a major overhaul is neccessary.
TL, DR: If your plan against combo is grove plus lock piece, stop right there and come up with a better one.
All of this is true, and if you play in a combo heavy meta, enchantress is probably not the right deck to be playing. That being said, if 1 particular brand of combo is all over the meta, you can do something about that. You can play more maindeck Karakas if you anticipate reanimator and sneak and show being the combo du jour. For elves, doomwake and engineered plagues like you said. Luckily for me, not too many storm players at my LGS, so I only have to lose to it occasionally. If there were more I would start playing DnT or something.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
The_Dingo
All of this is true, and if you play in a combo heavy meta, enchantress is probably not the right deck to be playing. That being said, if 1 particular brand of combo is all over the meta, you can do something about that. You can play more maindeck Karakas if you anticipate reanimator and sneak and show being the combo du jour. For elves, doomwake and engineered plagues like you said. Luckily for me, not too many storm players at my LGS, so I only have to lose to it occasionally. If there were more I would start playing DnT or something.
I'm not sure if there's enough hate to make Storm tractable (at least in GW, GWb, and GWr), but Blind Obedience, Doomwake Giant, and Engineered Plague are generally enough to keep Elves under control, especially with Swords out of the board for the early game and even with Sage. If you're only seeing one type of (non-Storm) combo, you can make your matchups tolerable for an LGS or MODO Daily meta. If you're looking to go to an open or something, then your best bet is to just give up on combo matchups and drive your non-combo %s through the roof.