Originally Posted by
Final Fortune
1) Ok
2) It's commonly played in lists not using Ad Nauseam in some quantity
Have not seen that so far, but ok
3) I don't know about top performing lists but I have seen it in lists in order to address Leyline of Sanctity and replace Cabal Therapy before, I've certainly played with it in ANT myself previously.
Roger, boss. I'll coment on that later in this post
4) No, I want to argue based on comparing the disruption suite used in the better performing, more often played version of Storm and hope that TES becomes just as commonly played and successful by assimilating whatever merrits it has.
I'm sure the decks can adopt techs from each other like once it was the case with Gitaxian Probe. TES has even outclassed ANT in abusing Probe + Therapy lately. ANT adopted the EtW-tech
5) I know
6) Irrelvant, comparing the disruption between two Storm decks isn't the same as comparing the acceleration between two Storm decks, disruption is interchangeable where as acceleration in the case of Cabal Ritual is based on the deck's ability to reach Threshold and lack of red color requirements.
My douchebaggery ... there was no need to adress this my friend :)
7) You took it out of context
8) If you don't know your opponent's SB then you're at an informational disadvantage with Cabal Therapy game two and therefore the EV of Cabal Therapy decreases that game. If you discover your opponent is SBing a wide range of 1x counters game 2 then the EV of keeping Thoughtseize MD increases for game 3, if you discover your opponent is SBing a narrow range of 4x counters game 2 then the EV of returning Cabal Therapy to the MD increases for game 3. I don't want to rely on the presumption that I know what counters their playing post-board and the variance of whether or not they're playing Rough/Tumble in order to win game 2.
This is the effect you described a few post above with push/pull. I can only speak out of my local context and that the 1-for-2 effect via flashbacking therapies won many games against RUG and friends by stipping their Ponder/Brainstorm, limiting their outs to find Rough/Tumble etc. The quick way to win with goblins also leaves many of their counters like flusterstorm, Envelop and Spell Snare dead in hand if they open with a Delver or start the game on the draw. i prefer sitting in the driver seat here
9) It's an issue, but it's a minor issue and I don't have to dig as deep as you do with the 4th Chrome Mox - Since when does RUG play Price of Progress?
I don't want to pick on the 4th mox in regards to having thise in your opener/draw them as the topic has already a beard. Just a word to the last part: It's the newest innovation from Japan to play Price of Progress in RUG for a whooping 6-10 damage finish and Dead/Gone in the main to have a catch-all for opponents Delver/DRS as well as midgame solutions to Tarmogoyf, Tombstalker and Reanimator-doods
10) No it's not and people need to stop pretending that it is, having to cast Silence off of a Lotus Petal is an incredibly commital play that leads you to awkward situations after your opponent counters it and you're forced to try to go off that turn into another potential counter because you've already committed 2 cards to Silence otherwise.
2-for-1 yourself just to test the water is a bad move, no doubt. If I have your build in mind correctly you have a total of 13 initial green mana sources postboard for 6 green cards. I'm not quite sure the relation is better here then the 10/3-one with silence :/
11) I never said it was.
12) You think Thoughtseize is crap against UWR Tempo? I think it's a perfectly serviceable card, I've done everything I can to offset the minor life loss by cutting City of Brass and playing 4 Chrome Mox.
There is a misconception. When I talk about tempo, I have RUG, bUrg and other builds with Stifle, Daze and Wasteland in mind. The UWR Delver lists I see in US top8 are imo rather midrange decks considering the amount of locked mana with SFM and TNN, their spellsuit and them opting to have 3+ lands in play which also affects the use of Carpet.
13) And it's frequently two green mana stones vs tempo decks or it restricts their ability to play threats and hold up mana for counter spell(s). 40% mana is irrelevant, more mana pays for their soft counters so more mana may as well equate to more disruption.
It's not quite irrelevant as more and more tempo decks run spell snare over Pierce to battle SFM, Goofy, Wish and Infernal on a more reliable base, turning the additional mana off Carpet rather pointless. Sideboard options like Envelope don't care for your flooded mana either. On top of that there are tempo decks with DRS which can easily opperate off one dual ... a miserable experience during december as I tested carpet.
14) I said it was worse vs Show&Tell for a reason, however unlike Xantid Swarm it's actually playable vs decks with removal.
Does it make a real difference if you play Therapy or Veil in those matchups aside the fact that Therapy can also dismantle their threats giving you additional time, something that Veil can not do?
15) The advantage is that it's faster because it uses all black disruption spells which can be cast off of Dark Ritual, more efficient because it can disrupt before the combo turn, more reliable because it can be cast off of 10 lands as opposed to 6 lands and it reduces, not increases, the total number of disruption spells I have to play in my SB i.e. I have 4 Autumn's Veil and you have 3 Xantid Swarm and 2 Pyroblast because I can discard Meddling Mage, Vendilion Clique and Counterbalance and it doesn't conflict with Lion's Eye Diamond. And as you said, "More Peeks"
Please lets not forget that all those cards can be topdecked or hid on top with SDT. Pyroblast does not conflict with hellbent if you don't have the idea of using it for protection abainst counterspells, which isn't the purpose
My build is perfectly viable and the mana base and mana requirements are rock solid, what I lose in having a slightly weaker "Silence" vs RUG I make up by being significantly more resilient to Wasteland. What I lose in not having Xantid Swarm post-board vs Show&Tell and Merfolk I can't really make up in anyway regarding disruption or resiliency to disruption, but I'm hoping playing Bribery for the best possible win condition and Simplify in order to not waste MD space on Chain of Vapor helps out.
you know what? That is all fair and to credit all your work you put into this and the last posts, I'll give the idea a spin this weekend and stop theorycrafting. How sounds that? :D
I'm trying to iterate towards the fastest, most consistent list that doesn't have to SB Pyroblasts and consolidates its manabase as much as possible into the same colors. I think having 10 lands that cast Thoughtseize and 9 lands that cast Autumn's Veil is a much bigger deal than you guys are admitting regarding Silence.
If you've come to other conclusions regarding the SB Tropical Island and the disruption suite that's fine, personally I've found the white, red and black mana requirements for the deck's disruption and the inconsistency of Cabal Therapy games 1 and 2 to be incredibly burdensome. I'm hardly at a loss for SB space myself, I have plenty of SB cards to bring in vs RUG other than Autumn's Veil so I could just as easily play a couple of Swarms again and then I'd have almost all of my disruption running off of Tropical Isand vs Show&Tell. I like Carpet tho', boarding in mana sources and extending the use of Tropical Island is pretty strong in that match.