Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
I had so much fun playing Scapewish,,but i love playing with Brainstorms,daze,fow so i dont go to play this decck anymore,but i go to tell u this,test Master of the wild hunt,is fucking insane,and have crazy sinergy with Huntmaster of the fells,cause both are hunters,and have wolfs,u know XD
Peace!
Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Quote:
Originally Posted by
EpicLevelCommoner
Went 1 3 0 Drop at SCG Cincy today (had other business come up abruptly)
Match 1 v Andrew on Spanish Inquisition. Aka the great punt
G1: He mulled to 6 and keeps. Nothing really happens: he bricks on mana and I beat on the ground.
G2: He mulled to 5 and I keep. Unfortunately I misboarded and couldn't save myself
G3: I reboard, but opt not to mulligan for MBT. Death by Tendrils Turn 1
Match 2 v Trevor on BG Pox
G1 & G2: Holy hell this was a nightmare! I could never get enough resources to do anything! The is the one game where I wish I had Decay over Damnation. . . Triple Lili ult is rough.
Match 3 v Collin on BW Superfriends
G1 & G2: A very fun, very grindy match. He runs no fetches or duals, but my two sided ramp get him Entreat and Grave Titan. Removal is wasted on Walkers, so I die a very Nic death. Side note: I suggest he try out Nic Fit itself since it works well with all of his high cost stuff.
Match 4 v Kyle on Combo Elves
G1: Craterhoof kills me. The end. . . . ?
G2 & G3: Rip his hand apart and strip his win cons out. He scoops G3.
Those are three very odd matchups.
Also, there was someone playing Nic Fit who got a round 3 feature (meaning he was 3-0). Any idea if he was one of ours, or a wild one?
Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
I don't know -- I didn't see it.
Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
I think it might have been CRich3: he said he was gonna be running Rector Version, right? And based on the footage, it looks like a GBw deck, and the commentators kept mentioning Rector so *shrug*.
Also, I need to ask a question: how do you play JMS correctly?
Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Quote:
Originally Posted by
EpicLevelCommoner
I think it might have been CRich3: he said he was gonna be running Rector Version, right? And based on the footage, it looks like a GBw deck, and the commentators kept mentioning Rector so *shrug*.
Also, I need to ask a question: how do you play JMS correctly?
When your opponent has no field and no hand, you fateseal them. When they have either of those, you brainstorm until you've whittled them out of resources. If they only have one critter in play, bounce it to buy a little time to deploy a blocker / removal spell. When they have a top or a Sylvan out but are otherwise out of resources, fateseal yourself.
There's a few other corner cases, but that's a good general way of putting it.
Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Found the coverage. It's definitely not CRich -- looks like a wilder. He played against Hypergen, and he was running an old Birthing Pod version. I'm watching it through now.
Okay, that took like five minutes. The guy kept a really loose hand g3 and got punished by it. Also, the Hypergen player had Leyline of Sanctity g2 and g3, which hurt Justin a lot. The commentators said that he had like Birthing Pod, Reveillark, Sun Titan, Recurring Nightmare, O-Ring, Rector, and I saw Innocent Blood, Abrupt Decay, and Liliana of the Veil. So....just an updated Pod list from some wild player, I guess. That's disappointing -- I was hoping it was going to be CRich =(
Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Quote:
Originally Posted by
EpicLevelCommoner
Also, I need to ask a question: how do you play JMS correctly?
(0):
- whenever you can. If nothing threatens you, you can just Brainstorm every turn.
- usually the right choice when in doubt. Even if you lose the Jace you still got at least even on cards.
(- 1):
- When you have to catch up on tempo. A common line is to tap out to play Jace, bounce their Tarmogoyf, let them replay it, then Brainstorm to find a Removal spell or a blocker that protects Jace.
- to survive: for example when you are against U/R Burn Delver you can bounce a Delver to gain some life and give you another land drop, even if you lose the Jace the next turn.
- if they have a giant Emrakul or Tombstalker out, bouncing it is probably a good choice
- you can "kill" creatures by combining Jace's bounce and Cabal Therapy
(+2):
- to ensure victory against Combo decks if you have managed to get rid of their win conditions. Easy examples would be against a Sneak and Tell deck that has Sneak Attack in play but no big creature in hand. Or a Belcher deck with 10+ Mana in hand/board but no win condition. Now you can fateseal them and put on the botttom their win conditions (and their Brainstoms and Ponders in case of Sneak and Tell) to make it less likely that they kill you.
- when you want Jace to survive 3 or 4 points of damage. FOr example against Jund if they can't attack you on the ground but could very likely have a Lightning Bolt in hand. You can use the +2 to get Jace out of Bolt Range.
- when a control mirror gets really grindy and you need him as another win condition.
Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Played the Legacy part of a team trio event. We didn't get very far, our standard player lost all of his matches and our modern and legacy wins did not coincide and a few too many draws. Anyways, here's how it went on my side:
R1: 2-1 vs. OmniTell
G1: I keep a top an explorer a therapy a forest and a plains in hand. My opponent uses a personal tutor for SnT and I dig for a black source.... for 5 turns where I had to GSZ@0 for the shuffle effect once. Luckily, my opponent was in the same boat as he brainstormed, pondered, preordained, and even wished for Petals of Insight to dig for a win-con. I eventualy found a Tower and used a thoughtseize and 3 therapies during the same turn. I beat him down with a beast token while holding an Angel of Despair.
-4 Deed, -2 Vindicate, -2 AD, -1 Ooze, -1 Thragtusk, +2 O-Ring, +2 TS, +2 Extirpate, +2 Extraction, +1 Tsunami, +1 Memoricide
G2: T2 Combo win
G3: T1 thoughtseize and T2 Teeg gets me enough time to play witness, thoughtseize again, find and pop a therapy. I attempt to cast a Tsunami but I realize Teeg is still on the table, luckily for me he didn't notice so I won from there with Teeg and Witness beats.
R2: 0-2 vs. Reanimator
G1: I see an untaped UDG Sea and call reanimate.. My opener had 2 Deeds and a Vindicate which is pretty bad against Reanimator. He drew into Entomb and Animate Dead and found a FoW with Grissel, I lost.
-4 Deed, -2 Decay, -2 Vindicate, -1 Sun Titan, -1 Teeg, +2 Surgical, +2 Extirpate, +1 Spellbomb, +1 Memoricide, +2 TS, +2 O-Ring
G2: I kept a Therapy, Explorer, Memoricide hand. My opponent kept a 2 land, FoW, 3 Fatties hand. First therapy whiffs, second Therapy gets Forced (go figure?). Griselbrand gets Reanimated so I cast O-ring on it, -7 life, no FoW found (down to 3 life). I memoricide Exhume so he has 3 Reanimate left in his deck that he cannot use and 2 Animate Dead. I drew into 3 lands and he found Animate Dead on Angel of Despair to pop ORing. I kept drawing lands and died.
Our modern player had won his round 2 match and lost his round 1 match so with standard going 0-2 we were out of contention with a 0-2 start, so we start not caring anymore.
R3: 1-1-1 vs. Miracle
G1: Long game, some really retarded therapies, and a lot of Jacing later I die to 6 angel tokens in 2 turns (43 life).
-2 TS, -1 Teeg, -1 Ooze, +1 Tsunami, +1 Memoricide, +2 Abrupt Decay
G2: Nuts start that ends with Sigarda, Sun Titan + Deed
G3: Good start again (T1 Top) and I eventualy resolve a Tsunami destroying every land except a Glacial Fortress. My opponent fails to find lands, time is called. I Vindicate the lonely land, play Empath, find a Sun Titan. My opponent is holding a FoW so I can't race him in time (I had Volrath Stronghold in play as well).
R4: 2-1 vs. Spy combo
G1: I play Forest + Top, he combos off T1
-2 Deed, -2 Vindicate, -2 Decay, -1 Sigarda, -1 Empath, -1 Angel, -1 Titan, +2, Minbreak Trap, +2 TS, +2 Extirpate, +2 Surgical, +1 Memoricide, +1 Spellbomb,
G2: I keep a hand with Mindbreak Trap and Memoricide on Cabal Therapy + GSZ into Ooze, he never found a way around
G3: He opens up with a Shelldock Isle into Petal + Spirit Guide + Recross the Paths then proceeds to explain to me how it lets him rearrange his deck as he pleases because he has no lands in his deck. Then we clash and he reveals a Gitaxian Probe, so he plays a LED and passes the turn. I play a Bayou and pass. He draws, plays Probe and cracks LED in response, I Extirpate his LED and shuffle his deck, he scooped.
R5 is where I am pretty dissapointed with Standard (0-4) and just fling my cards into play... We decide to drop after this one since our team score is something like 1-2-1. So I end up playing against UR Burn, play some Thragtusks and Oozes, then go home to eat something...
Creatures (15)
4 Veteran Explorer
2 Wall of Blossoms
2 Eternal Witness
1 Gaddock Teeg
1 Scavenging Ooze
1 Fierce Empath
1 Thragtusk
1 Sigarda, Host of Herons
1 Sun Titan
1 Angel of Despair
Spells (23)
4 Green Sun's Zenith
4 Cabal Therapy
2 Thoughtseize
2 Abrupt Decay
2 Vindicate
2 Liliana of the Veil
4 Pernicious Deed
3 Sensei's Divining Top
Lands (22)
1 Volrath's Stronghold
1 Phyrexian Tower
4 Verdant Catacombs
4 Windswept Heath
3 Bayou
2 Savannah
1 Scrubland
2 Forest
2 Swamp
2 Plains
Sideboard (15)
2 Mindbreak Trap
2 Abrupt Decay
2 Surgical Extraction
2 Extirpate
2 Thoughtseize
1 Memoricide
1 Tsunami
1 Nihil Spellbomb
2 Oblivion Ring
Overall I am pleased with the deck's performance. I was paired up with most of the decks I didn't want to face and the preparation paid off, except against reanimator where I was honestly just a bit short on the draws (4 GSZ, 1 Ooze, 4 Extractors, 1 Spellbomb, 3 Tops and drew into 4 consec lands and a Therapy).
Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Yeah, 2-1-1 vs those decks is not bad at all -- especially since you would have been 3-1 if you'd had a bit more time vs Miracles. There's little doubt in my mind that our sideboard needs to be heavily anti-combo considering the current metagame is a combo player's paradise.
What does Teeg do vs OmniTell? Just to stop him from hardcasting Omni? I guess it stops Petals? Were there any other times where Teeg dicked you out of your other hate cards, other than the Tsunami?
Also, rough beats vs Reanimator in g2. No guarantee that g3 would have gone more to your liking, of course, but even having the chance would have been nice. I'm legitimately thinking that the format is almost ready for Leyline of the Void again. Reanimator's making something of a comeback (at least in my area), and Leyline is also useful against Spy. Most of the Spy decks up here don't board into Belcher -- they're loading up on additional anti-hate options like Nature's Claims and Chancellor of the Annex (barf). Chancellor and the fact that they're running 4x maindeck Pact of Negation is kind of scaring me off of Mindbreak Trap a little, although I -like- having the Traps. They're solid vs TES/High Tide/Belcher as well as Spy, and I want a Leyline of Sanctity out in all of those games anyway, so they can't really mess with my Mindbreak Trap. They usually either board Silence out in the matchup, or else use it aggressivley as a Time Walk for my Therapies.
At this point, it seems like most of the fair decks have boiled down into Esperblade, RUG/BUG Delver, and Jund. Esperblade we don't especially care about. It's an attrition war, and as long as we can keep their equipment in check, we win that fight. The plan vs Esperblade is much the same as vs Miracles: win game one. If you can win game one, odds are slim that they'll be able to win game two in time to draw it. Keep in mind, though, that most will bring in Geist of St. Douchebag and Sword of Feast/Famine in an attempt to close the match out quickly.
RUG/BUG....not sure anything needs to be said there. Carpet of Flowers is still strictly better than these decks, or an Explorer that goes off. Pretty much any ramp means we win. BUG is slightly scarier because they have 4 Sinkholes in the board to bring in, which can represent a problem. At the same time, though, BUG doesn't have burn with which to increase their clock. So....I guess it probably evens out in the long run?
My experience with the Jund matchup is that it all comes down to Liliana of the Veil. If they see Liliana within the first 2-4 turns, they're favored. If they don't, we're going to tear them a new asshole. Sigarda is literally better than their 75. Just a matter of getting to her relatively intact.
The combo decks comprise three categories: Graveyard, Storm, and Show/Tell-based. Graveyard includes Reanimator, Dredge, and Spy; Storm features Belcher, TES, ANT, and High Tide; Show/Tell includes Sneak/Show, OmniTell, and HyperGen. Note that I count 12post as a brother in arms to Nic Fit, and not as a combo deck (some consider it combo, I don't).
Graveyard is not being held down by Deathrite Shaman as much as people thought that it would. Spy's faster than it, Dredge overloads it, and Reanimator has tricks for days. Reanimator is probably the scariest of these decks. Spy is still fairly inconsistent, although it's more so than Belcher. Spy seems like it's also a fairly challenging deck to pilot correctly. Dredge entirely depends on their hand. Sometimes they hit you with the FoW tax, and just go nutso with LED...sometimes they have a slower hand and Nic Fit does what Nic Fit does. The fact that our deck is built around sacrificing creatures as a core mechanic is really bad for them.
Storm is a lot more resilient to blue than it used to be -- or at least it seems that way. Belcher is still a very random deck. If they go Goblins, you actually have a good shot of winning because of Pernicious Deed. Competent pilots will try to mulligan for Belcher hands, but Belcher as a deck is a lot more likely to end up going Goblins than Belcher, it seems. Also, if they're mulling for Belcher, that gives us a much better shot since they'll be down cards. High Tide ends up coming down to how many Therapies/Carpets you see. Red versions tend to ignore High Tide as a deck because they have REB and Slaughter Games. That's basically a bye post-board. TES/ANT largely depends on hands. Sometimes they'll win, sometimes you'll win.
Show/Tell is the most dangerous category IMO, for one reason and one reason only: they very, very often sport Leyline of Sanctity. Rector can slam Humility, Sigarda vs Emmy, and Baneslayers vs Griselbrand, and white versions overall have access Angel of Despair, but a lot of these are dependent on what plan the Show player is on. Oftentimes, competent Sneak players will Show a Sneak, and if you Show Angel, they'll activate Sneak in response to the Angel trigger and just kill you. Red versions are usually just screwed, unless Scapewish drops like Primeval Titan and then proceeds to just enter the win the game phase. Note: if Show/Tell decks DON'T have Leyline, it's usually not that horrible of a matchup. They really, really hate discard, and Memoricide/Slaughter Games/Cranial are like, the bane of their existence.
So, what can we take away from this snapshot of the metagame?
Leyline of Sanctity is really good for us while being really bad for us. Leyline has utility vs Jund in the fair category, as well as the entire Storm family. It's even still at least marginally useful vs High Tide, because it turns off their Intuition and Gitaxian Probes (relevant if we're on Mindbreak Trap). Shutting down Intuition kills one of their main ways of grabbing Time Spiral (Merchant Scroll -> Intuition for triple Spiral). As stated previously, Leyline is one of the cards that we never want to see played against us. We don't have room for cheap enchantment destruction, and really our only effective out to it is to Pulse/Vindicate/Deed it. This tells me that we want to move more of our disruption away from being discard/target-player-based.
Spy, as it's being built in the northeast, is a very scary deck. It often runs Leylines, but it is also running 4 maindeck Pact of Negation and possibly sideboarding Chancellor of the Annex, which, when revealed from opening hand, Dazes our first spell. These 8 cards mean that we cannot rely on Mindbreak Trap's effectiveness in this matchup, and Leyline shuts down Therapy. The ONLY effective hate for this deck is Leyline of the Void. They do run usually a playset of Nature's Claims, but they often won't have boarded them in for g2. Leyline of the Void is also effective vs Dredge and Reanimator, obviously, while having applications vs Jund, Esperblade, and RUG.
Show and Tell needs to be fought, again, with non-targeted hate. Removal doesn't seem as optimal here given that Griselbrand will just draw a million cards. Rector seems okay in the Sneak matchup still, although it's a close and scary set of games every time. OmniTell and HyperGen are much, much scarier. HyperGen can be stopped effectively by Chalice of the Void on 0, which is an option that is highly effective against Spy and most Storm decks, as well. At that point, HyperGen is basically all-in on Show and Tell, which should slow them down a lot / we're already fairly prepared for.
So, I'm considering something like the following as a sideboard:
2 Leyline of Sanctity
2 Leyline of the Void
2 Mindbreak Trap
2 Chalice of the Void
2 Carpet of Flowers
1 Tsunami
1 Cranial Extraction
1 Angel of Despair
1 Nether Void
1 Humility
Things I don't like this about this sideboard: only 2 Traps and only 2 Carpets (I would rather have 3 of each). Things I do like: the 2/2/2 split of Leyline/Leyline/Chalice.
Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
i have to say I've really like my E Tutor side board. It has worked very well in a variety of matchups.
Sideboard:
3 Enlightened Tutor
1 Choke
2 Engineered Plague
1 Wheel of Sun and Moon
1 Nihil Spellbomb
1 Oblivion Ring
1 Extirpate
1 Surgical extraction
1 Kitchen Finks
1 Gaddock Teeg
1 Ethersworn Canonist
I can't for the life of me remember what the 15 card is lol! it might be a Maelstrom Pulse but I'm not sure.
Plague is for the Tribal decks and while 1 works well agains elves. Goblins has a lot of x/2's so a second is necessary.
Canonist and Teeg double team the storm decks. Teeg is also good against the blue decks
O-Ring is an answer to S&T
Choke shuts off blue decks and Wheel and Spellbomb are for dredge.
Kitchen Finks is for added life gain agaisnt the aggressive decks.
I've been less and less impressed with Surgical effects and find myself almost never boarding them in. those may be replaced with other cards.
Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Quote:
Originally Posted by
EpicLevelCommoner
I know I don't have any credibility to my name, but Leyline of the Void is bad for our Veteran Explorers. Is that worth the benefit, especially against SnT Reanimator?
Surgical Extraction seems like the better choice here, even if it isn't as strong.
Wut. Leyline is oppnents only.
Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
I know of at least one other BGw NicFit player at Cinci, because I beat him round 5 or 6. Have no idea how he did after that, but he mentioned it was his first real legacy tournament.
Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Has anyone tested Natural Order? I've been back to using it now (after destroying tons of maverick back in the day).
I'm also playing Hymn to Tourach as well. Against sneak and show with nic fit, I found the deck to be too slow at finishing the opponent after you strip his hand. So what I do now is hope to land some good therapies/hymns with witness helping to cast them again then natural order for terastodon destroying 3 of my lands and attacking for 18 next turn. Working quite nicely so far actually.
Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Quote:
Originally Posted by
Arianrhod
What does Teeg do vs OmniTell? Just to stop him from hardcasting Omni?
@ Arianrhod: Omniciense says you can cast without paying the manacost. Does that mean that Teeg stops them from casting spell with cmc 4 or higher? That world make sense, right?
Of course I could be misinterpretating Omnisience...
Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Quote:
Originally Posted by
Chatto
@ Arianrhod: Omniciense says you can cast without paying the manacost. Does that mean that Teeg stops them from casting spell with cmc 4 or higher? That world make sense, right?
Of course I could be misinterpretating Omnisience...
It shuts off exactly hardcasting Omniscience and the Petals of Insight combo. Thats it. They're left with just Emrakuling/Griselbranding you. Poor bastards.