Originally Posted by
Luca Grease
Relegating batterskull to the board, or even cutting it completely, has and can be done. You don't get stuck with a dead card in your opener, but on the other hand 4 mystics with only 2 pieces of equipment means you will fail to search annoyingly often. Batterskull is usually the best piece of equipment in Abrupt Decay matches, which are admittedly not as common anymore, but it can still provide good value with mom or when you have multiple mystics (especially when surprise vialing in a second one, fetching batterskull, and deploying it with the one already on the battlefield). All in all I wouldn't cut it, but it's certainly a viable option.
Regarding the Maverick vs DnT debate, it's funny you mention it cause I've just been pondering this for the last couple of days. The main reason is, as you've said, Gaddock Teeg, which is incredibly positioned right now, with miracles + treasure cruise being everywhere (not to mention the fact that it shores up one of our weaker pre-board matchups in elves). However, I've come to a very different conclusion from yours: Teeg actually fits DnT better than Maverick.
The main reason is of course that it shuts down Green Sun's Zenith. Because of this, it was traditionally played as a 1-of (or even a sideboard card against Miracles and combo) in Maverick. However, more and more lists are now playing two copies because of how good it is at the moment. Couple that with the fact that you'll want to leave it in against a wider range of decks, and you're likely to experience some serious self-handicapping while running it along GSZ. Contrast that with Aether Vial and multiple copies of Karakas, which will synergize perfetctly with the legendary kithkin. Vial also adds a neat extra dimension when playing it against miracles: wait for them to reveal their terminus/entreat, and vial it in with the miracle trigger on the stack: they are now stuck with those cards in hand, which is the last place they want them to be.
Finally, as for the mana-base cost involved in splashing, I think the risk right now is minimal. You only need to run 1-2 more non-basic, non-fetchlands, so the increased vulnerability to wasteland is almost negligible, especially considering how little play that card is seeing at the moment. Blood Moon is also a lot less prevalent, and Stifle has all but disappeared from the meta. Truly, the cost of splashing in DnT has never been lower than this, nor the potential reward higher. 4 white fetches, 2 savannas, and 1 horizon canopy, along with your 4 vials, should be sufficient to ensure that you'll be able to cast Teeg. Also, splashing for green opens up some really interesting sideboard options such as Choke or Sylvan Library (also incredible against Miracles).
There is, of course, more to the DnT vs Maverick debate than Teeg and the green splash: Deathrite Shaman, Knight of the Reliquary, Abrupt Decay and Zealous Persecution are all very powerful cards, opening up venues of attack and defense not available to DnT, but they also come at a cost. DRS and KoTR mean you'll have to give up what is still an incredibly powerful sideboard card in Rest in Peace, and playing 3 colours means that you'll have to drop rishadan port, which is still a very potent and flexible card, especially in conjunction with Aether Vial. By the way, by swapping Vial for Zenith you will gain in consistency and avoid bad lategame topdecks, but you'll also be giving up one of the most powerful starts a fair deck can have in legacy.
Another thing worth considering is that while Maverick arguably has access to more uniformly powerful creatures in a vacuum, it also sports a much lower number of fliers, which might become a problem when dealing with Delver, TNN, or Blinkmoth Nexus.
A final point to be made in favor of Maverick is that, by being more diverse in its creature base and engine, it is inherently more resistant against certain hate cards: -1/-1 effects are not as devastating, Dread of Night isn't game over (although it's still nasty), and Null Rod doesn't shut down all of your powerful cards.
So all in all, I think both decks have their relative strenghts and weaknesses, but dismissing the idea of splashing for Teeg and some other minor goods in a DnT shell as not worth it is, in my opinion, a mistake.