Originally Posted by
FTW
Thanks for the comments.
I watched your videos earlier. They were one reason my brew was focused on card advantage creatures, avoiding bad topdecks (a point you raised), and not being all-in on the extra ramp. 2-3 Flare seemed enough.
I liked your use of Fiend Artisan. It'a a sac outlet, it's a cheap threat, and the X tutors scale well depending on how well you ramped. I also liked the 1-of Meren and Recurring Nightmare as lategame engines and took those from you.
With the additional ramp cards, I was very impressed by Tireless Tracker as an out when you get flooded.
Against explosive decks without FoW, I think Grief and Endurance are better than Culling. You could just stop them instead of powering out a 6/6 that may not race their explosive plays. They also fit the creature synergies and become threats later.