Re: [Deck] Death and Taxes
Quote:
Originally Posted by
from Cairo
I usually don't bring Aura Shards in unless I'm fairly sure there are 3+ targets that matter - Equipment, Sylvan Library, Counterbalance, Phyrexian Revoker and combo kills (Painter+Grind, Thopter+Sword). I'm running the 2x Council's Judgment as my catch all removal to board against something like BUG Delver that might have a Null Rod - just so it could kill a Planeswalker or Creature if Null Rod wasn't a factor.
Yes, after I got over my initial enthusiasm and did some thinking I realized there's only a handful of top tier decks Aura Shards is worth bringing in against. The mirror is probably the most prominent one. Most SFM decks are only running 2 artifacts and Miracles are often siding CB out against us. Council's Judgement is obviously better when the opponent only has a couple of targets in their deck. Still, against the right decks that card is devastating, and the meta in local tournaments is always a lot more varied than what SCG top8s would suggest. I guess I will test and see...
Re: [Deck] Death and Taxes
Yea in an open meta I've found it to be a good piece of utility. In the past DnT ETutor boards have run Serenity and in this archetype Aura Shards is considerably better. In regards to Stoneblade usually only having 2ish Artifacts I completely agree, but with one of them being Umezawa's Jitte and their 4 ways to find it and often TNN to carry it, I have found Aura Shards to be worth the slot in the match. As a non-Creature we can deploy Shards even against an active Jitte and any of our top decked 25ish guys Disenchant serve to Disenchant - in this case Shards maybe isn't too far off from a 3rd Council's Judgment, but it has the side benefits of bomby implications in some matches. So far it's been worth the slot in maybe the dozen events I've played with the list.
Re: [Deck] Death and Taxes
Quote:
Originally Posted by
from Cairo
This is definitely the take away.
I've been really happy with the light Green splash for the past couple months.
5 Plains
4 Rishadan Port
4 Wasteland
3 Karakas
2 Savannah
1 Arid Mesa
1 Marsh Flats
1 Windswept Heath
1 Flooded Strand
1 Horizon Canopy
4 Mother of Runes
4 Thalia, Guardian of Thraben
4 Stoneforge Mystic
4 Flickerwisp
3 Phyrexian Revoker
2 Serra Avenger
2 Gaddock Teeg
1 Spirit of the Labyrinth
1 Mangara of Condor
1 Mirran Crusader
4 Aether Vial
4 Swords to Plowshares
1 Umezawa's Jitte
1 Sword of Fire and Ice
1 Batterskull
2 Ethersworn Canonist
2 Rest In Peace
2 Council's Judgment
1 Gut Shot
1 Pithing Needle
1 Grafdigger's Cage
1 Enlightened Tutor
1 Containment Preist
1 Absolute Law
1 Oblivion Ring
1 Aura Shards
Nice tech on Aura Shards. I forgot about that card and the situational destruction is perfect. Niche, but crushes a handful of decks!
Here is my current list I am experimenting with
[deck]
4 Mother of Runes
3 Phyrexian Revoker
2 Gaddock Teeg
4 Thalia, Guardian of Thraben
2 Serra Avenger
1 Spirit of the Labyrinth
4 Stoneforge Mystic
4 Flickerwisp
1 Mangara of Corondor
1 Mirran Crusader
1 Sword of Fire and Ice
4 Swords to Plowshares
4 Aether Vial
1 Umezawa's Jitte
1 Elbrus, the Binding Blade
5 Plains
4 Rishadan Port
2 Savannah
1 Horizon Canopy
3 Karakas
4 Wasteland
4 Windswept Heath
1 Absolute Law
1 Aven Mindcensor
2 Council's Judgment
1 Enlightened Tutor
2 Ethersworn Canonist
1 Grafdigger's Cage
1 Pithing Needle
1 Ratchet Bomb
2 Rest in Peace
1 Spirit of the Labyrinth
1 Sunlance
1 Sylvan Library
[/deck]
Sunlance or Gut shot, I have used both, going back to gut shot though because I think it's more versatile and i think our versatility is one of our strengths.
Library has been useful at times, but you really need to be sure that you need that card. Aura shards will be going in this slot for testing.
Aven Mindscensor flies and is another tool required in my meta. Results are mixed as one would expect for a singleton, feels like Magical Christmas land when it works though.
Elbrus, the Blinding Blade was just a pet card of mine. I tested it out and was surprised by the results. I think I just like the surprise on my opponents face when I SFM into Elbrus, it's been priceless. Yes, I have been stuck with it in my hand, yes it eats removal frequently, and yes, I have laid serious beats with it. It's about 33/33/33 ratio which for the most part, puts it in similar statistics as batterskull for me. I lose the life gain, it's hard to cast, but if it sticks, it's a two turn clock.
Now, before you tell me I have lost all my credibility let me say that I am not going to advocate using it because it's completely out in left field, but I have found it entertaining.
Re: [Deck] Death and Taxes
Elbrus is hilarious, and it might even work pretty well if the opponent isn't expecting it. Sylvan library is sweet against certain decks, but due to the nonbo with SoTL, I've decided to replace it with Choke. Seriously, that card is as devastating as it gets, hits most of the field at the moment, and it fits into our denial plan, especially with rishadan port. It just seems to good to pass up. Another card that looks too good to pass up at the moment is a singleton Brimaz in the main, given that most removal is red-based and people are trying to clog the ground with tokens and Swiftspears, but I've noticed neither you nor Cairo are running it... what are your thoughts on that?
My mainboard looks very similar to yours, except I run 1 Brimaz instead of the 4th flickerwisp, and the 2nd Spirit instead of the 3rd Revoker. I feel like the cards somewhat overlap in functionality, but Spirit stops more cards in the current meta, and I like having 4 maindeck ways to stop TC. Also, multiple Revokers in g1 are really bad against certain decks.
EDIT: my sb currently looks like this
2 Containment Priest
2 Ethersworn Canonist
1 Pithing Needle
1 Grafdigger's Cage
2 Rest in Peace
1 Absolute Law
1 CoP: Red (this might become Aura Shards or some other tech instead, since I'm hard pressed to find room for it even against U/R delver, essentially relegating it to just anti-burn tech)
1 Choke
2 Enlightened Tutor
2 Council's Judgement
By the way, what do you guys side out against U/R Delver and U/W/R Stoneblade? I find myself having more cards to bring in than obvious side-outs. Especially against U/W/R, you know you want to bring in CJ, Choke, and probably Absolute Law, but what are you taking out exactly? Everything in the main seems to have its application, except perhaps Mirran Crusader and Batterskull. Also, Pithing Needle might be better than a Revoker here, being able to lockdown Jitte without dying to Plow or burn...
Re: [Deck] Death and Taxes
Quote:
Originally Posted by
Luca Grease
Elbrus is hilarious, and it might even work pretty well if the opponent isn't expecting it. Sylvan library is sweet against certain decks, but due to the nonbo with SoTL, I've decided to replace it with Choke. Seriously, that card is as devastating as it gets, hits most of the field at the moment, and it fits into our denial plan, especially with rishadan port. It just seems to good to pass up. Another card that looks too good to pass up at the moment is a singleton Brimaz in the main, given that most removal is red-based and people are trying to clog the ground with tokens and Swiftspears, but I've noticed neither you nor Cairo are running it... what are your thoughts on that?
My mainboard looks very similar to yours, except I run 1 Brimaz instead of the 4th flickerwisp, and the 2nd Spirit instead of the 3rd Revoker. I feel like the cards somewhat overlap in functionality, but Spirit stops more cards in the current meta, and I like having 4 maindeck ways to stop TC. Also, multiple Revokers in g1 are really bad against certain decks.
EDIT: my sb currently looks like this
2 Containment Priest
2 Ethersworn Canonist
1 Pithing Needle
1 Grafdigger's Cage
2 Rest in Peace
1 Absolute Law
1 CoP: Red (this might become Aura Shards or some other tech instead, since I'm hard pressed to find room for it even against U/R delver, essentially relegating it to just anti-burn tech)
1 Choke
2 Enlightened Tutor
2 Council's Judgement
By the way, what do you guys side out against U/R Delver and U/W/R Stoneblade? I find myself having more cards to bring in than obvious side-outs. Especially against U/W/R, you know you want to bring in CJ, Choke, and probably Absolute Law, but what are you taking out exactly? Everything in the main seems to have its application, except perhaps Mirran Crusader and Batterskull. Also, Pithing Needle might be better than a Revoker here, being able to lockdown Jitte without dying to Plow or burn...
Against UR I bring out Mangara and Revokers for Absolute Law, Canonists and a Judgment.
Against UWR it depends on the build - with Delvers I take out Mangara and a Revoker for Council's Judgment. The Stoneblade deck where TNN is a factor I bring out Mangara, an STP and a Gaddock Teeg for 2 Council's Judgment and a Aura Shards.
Re: [Deck] Death and Taxes
E-Tutor + Choke fascinates me.
In what match-ups is Aura Shards used for, aside from TNN + equipment decks?
How good has been Priest? I've been out of the loop for a while now.
Re: [Deck] Death and Taxes
Well, I for one am super stoked to see the G splash getting some love. Teeg has always been a ringer, and ofc, the advantages that you get from running him main are extremely meta dependant... but damn if I don't like locking out Miracles. Choke seems great out of the board too, something I haven't tried yet.
Usually with the splash I play Grip as a straight improvement over the 2x Disenchant I run in mono-W, but Aura Shards definitely has some play! Nice work [Ali?] fromCairo
Re: [Deck] Death and Taxes
Quote:
Originally Posted by
Barook
In what match-ups is Aura Shards used for, aside from TNN + equipment decks?
Quote:
Originally Posted by
from Cairo
I mostly am using it against Stoneforge Mystic decks. It is very good in the mirror ... Miracles, Shardless, [UB] Tezz, Painter ... MUD [ Enchantress] or Affinity.
I usually don't bring Aura Shards in unless I'm fairly sure there are 3+ targets that matter - Equipment, Sylvan Library, Counterbalance, Phyrexian Revoker and combo kills (Painter+Grind, Thopter+Sword).
Re: [Deck] Death and Taxes
So over on Salvation, discussion is just starting regarding Qasali Pridemage. Obviously this is a Maverick card but in a deck with vial like ours, this seems like a choice that deserves to be discussed and (re)tested. While I love Aura Shards effect, I tested it a bit yesterday and found that 3 mana (4) with Thalia was pretty steep for the amount of artifacts/enchantments I normally face. Also, I also found it a turn slow most of the time that I drew it.
I am not sure I want to completely remove Revoker from my list of tricks as Frenadol has done with his list, but he does make some good points on why the card is better for us at this time. Since I frequently attack with only one creature, exalted is also a cheeky way for us to push through more damage. My only concern going down this path is how close am I edging towards Maverick, as I stated before, this is suppose to be a splash only.
Dropped Aura shards, Library
Still figuring out the exact way I want to go with this idea, but here is my list I will be testing later today:
4 Mother of Runes
4 Thalia, Guardian of Thraben
2 Qasali Pridemage
2 Gaddock Teeg
2 Serra Avenger
1 Spirit of the Labyrinth
4 Stoneforge Mystic
1 Aven Mindcensor
1 Mangara of Corondor
1 Mirran Crusader
4 Flickerwisp
4 Swords to Plowshares
4 Aether Vial
1 Batterskull
1 Sword of Fire and Ice
1 Umezawa's Jitte
5 Plains
4 Rishadan Port
3 Karakas
4 Wasteland
1 Horizon Canopy
4 Windswept Heath
2 Savannah
The Side: Note, No containment Priest and SotL is back in the board (which may or may not be correct)
1 Absolute Law
1 Choke
2 Council's Judgment
1 Enlightened Tutor
2 Ethersworn Canonist
1 Grafdigger's Cage
2 Phyrexian Revoker
1 Pithing Needle
1 Ratchet Bomb
2 Rest in Peace
1 Spirit of the Labyrinth
Re: [Deck] Death and Taxes
Quote:
Originally Posted by
Technicolor Mage
My only concern going down this path is how close am I edging towards Maverick, as I stated before, this is suppose to be a splash only.
This concern should never be a factor, imo. As long as you're experienced with the deck and understand all its inner workings, there's no reason to go against your better judgement in order to fit into a standardized archetype. If you think your manabase can support additional gold/green cards (and you probably want to add another Savannah here, as Frenadol did), and that those gold/green cards are contextually better than something you're already playing, then go ahead. It's the reason we're playing Teeg in the first place. It would make no sense to go against that logic when it comes to other cards.
There's a huge difference between trying to force in elements that don't belong into an archetype before you truly get proficient with it, and being able to constantly evolve your deck to fit the competitive environment precisely because you know it so intimately. The consensus best list is always ever so slightly outdated by definition.
That being said, I'm not sure that cutting Revoker altogether is the right choice. I'm not sure it's wrong either. Pridemage definately has the better body, and the Exhalted trigger can do some work. He's also better in SFM matchups and as versatile hate removal in post-board games (fuck you, dread of night, null rod, and company). On the other hand, Sensei's Divining Top, Sneak Attack, Deathrite Shaman, and Planeswalkers still show up frequently enough. Revoker is also not dead against Elves, which should always be in the back of our minds.
They both have plenty of applications in various fringe match-ups, which are almost impossible to quantify and compare.
One final concern is that Pridemage costs two colored mana in our deck with 8 colorless mana-producing lands. I am loath having too many of those cards, as sometimes you'll be inevitably stuck with Flickerwisp, Teeg, Serra Avenger, and Pridemage in hand with Plains, Port, Port on the board.
All in all, it is a very meta-dependant thing, but I wouldn't fault anyone for wanting to experiment with 2 Pridemages instead of 2 Revokers. I might even give it a shot myself.
As for your list, playing only 1 maindeck spirit just doesn't seem right at the moment. I would shave the 4th flickerwisp to make room for the second. As good as flickerwisp is, you really don't want to have multiples in your opener against a fast deck like UR, especially without a vial or on the draw, and Spirit has never been this good. That being said, more established players than I have gotten results with 1 spirit and 4 flickers, so that is only my opinion.
Re: [Deck] Death and Taxes
Quote:
Originally Posted by
Luca Grease
The consensus best list is always ever so slightly outdated by definition.
This really resonates with me and I think it's the best piece of advice that can be given to any Legacy player, along with determining whether or not you will play big metas or just your local one. Sideboards are often very different in small metas vs playing 9+ rounds of swiss!
I did some testing and I really like my new list posted above. I did take your advice and put the second SotL in the main, and I dropped Crusader and Mindcensor. Instead I upped Avenger to 3, Mangara to 2, and put another Cage in the board.
Oh, and I didn't completely drop Revoker from my 75, two are in the board. This allows for full Pridemage test and still allows me to bring in Revoker for games 2/3 when necessary.
Decisions, decisions.
Re: [Deck] Death and Taxes
If you run 2 Pridemages, you need a minimum of 8 green sources, just saying.
@Luca Grease: Flickerwisp is the workhorse of the deck, plus it adds to the flyer count. Siding it out for specific match-ups is fine, but going below 4 Flickerwisps for the MD configuration is "doing it wrong".
Re: [Deck] Death and Taxes
Wasteland is in a serious lull right now. If there was ever a time to run 8+ green sources, now is it. 4 Savannah, 4 fetch, 1 Horizon Canopy? Running relatively few fetches helps a little against Stifle if anyone starts running more of those again.
4 Port
4 Wasteland
3 Karakas
1 Canopy
4 Savannah
4 fetch
3 Plains
Also while I know it's likely heresy I would be interested to experiment with Sylvan Library and shuffle effects, or perhaps Life From The Loam to abuse Wasteland and bring back any of our lands that get trashed. If no one else is playing Wasteland we may as well double down and ruin everyone's day. Yes I'm pretty sure it may not be worth it in the long run, but what the heck.
Re: [Deck] Death and Taxes
white doesn't have anything like a GSZ does it? I imagine if it did it would be in here... is there anything even close?
Re: [Deck] Death and Taxes
Quote:
Originally Posted by
apple713
white doesn't have anything like a GSZ does it? I imagine if it did it would be in here... is there anything even close?
Mono-white? Nah. But if you are splashing green, you have Eladamri's Call and Worldly Tutor. Both are probably too slow for the maindeck though...
@ Barook: 3 Flickerwisp has been considered a legit choice for a while now, and I thought it was still the standard option. Although having shaved on the number of fliers recently, I might want to get the 4th flicker back in over Mirran Crusader... Still, I liked having less X/1's and a wild card against BUG...
Re: [Deck] Death and Taxes
Quote:
Originally Posted by
Luca Grease
Mono-white? Nah. But if you are splashing green, you have Eladamri's Call and Worldly Tutor. Both are probably too slow for the maindeck though...
@ Barook: 3 Flickerwisp has been considered a legit choice for a while now, and I thought it was still the standard option. Although having shaved on the number of fliers recently, I might want to get the 4th flicker back in over Mirran Crusader... Still, I liked having less X/1's and a wild card against BUG...
i know some decks have been trying a green splash, so would it be too much of a stretch to include birthing pod to pull out the silver bullet creatures when you need them? Seems slow tho?
Re: [Deck] Death and Taxes
Quote:
Originally Posted by
apple713
i know some decks have been trying a green splash, so would it be too much of a stretch to include birthing pod to pull out the silver bullet creatures when you need them? Seems slow tho?
Pod is expensive (more so with Thalia) and better suited to decks full of creatures with ETB effects. We mostly want to keep our critters in play. We don't play that many silver bullets anyway, we usually either go for playsets or a spread of 1 or 2-ofs with overlapping functionality. I don't think the current creature tutors cut it for this deck.
Re: [Deck] Death and Taxes
Quote:
Originally Posted by
apple713
white doesn't have anything like a GSZ does it?
http://gatherer.wizards.com/Handlers...1555&type=card
Sorry, had to ;)
Re: [Deck] Death and Taxes
So did some testing and have come to a few conclusions.
1) Choke is a beast of a card in a blue meta, BUT, it's 3 or (4) mana with Thalia. Also, while it's great for locking down Islands, FoW is still an issue (obviously) and daze just laughs at the ability. So, it's certainly a powerful card, but I am not sure it's the right fit for me. YMMV and I definitely recommend people test the card, but I found it awkward.
2) I finally put Brimaz back in the deck. Originally he let me down and I immediately went back to my Crusader build. However, King Kitty has been putting in major work and has earned his place for now. I imagine that most of the finishers in DNT or Teeg and Taxes (TnT acronym) builds will be meta dependent and because of that, Crusader/Brimaz/Avenger/Mangara and whomever else takes a turn in the rotation, will all see varying amounts of play over time.
3) I went up to 8 fliers by adding an additional Mindcensor. I was ho-hum about a singleton copy b/c of the magical Christmas land effect rarely happening. By adding the second, I double my chances I will see it early, I trade more often with flipped delvers, and one of my "weak" creatures can actually make it into the red zone (even better if it's carrying equipment). This deck has enough stay at home dudes as it is, so the evasion is a nice effect to have. I think a few mono white DnT players are experimenting with 8 fliers as well at SCG Philly, so we shall see if this gains any traction.
4) Pridemage was decent in testing but the deck has become very tight on space. Ultimately I think we can get by on taxing via thalia and then removing via Mangara/CJ. However, I also think this is a card that deserves testing for anyone playing TnT builds just so you can see if the card works for you. After all, not everyone plays Mangara.
5) I am really happy moving my two copies of Revoker into the board. The card has lots of targets, but can't block and has no evasion. For me the deck is evolving into new territory and I think reducing to 2 in the 75 is the way to go.
6) I am still not using Containment Priest, so my board has room for needle/Ratchet Bomb. I am not sure whether or not this is correct anymore as many lists are running 2 Priests in the board. However, making too many changes all at once can be tough when trying to isolate all the variables that exist. Now that people have been playing Priest for a bit, how are you liking it?
List is as follows
4 Mother of Runes
2 Gaddock Teeg
2 Serra Avenger
2 Spirit of the Labyrinth
4 Stoneforge Mystic
4 Thalia, Guardian of Thraben
2 Aven Mindcensor
2 Brimaz, King of Oreskos
4 Flickerwisp
4 Swords to Plowshares
4 Aether Vial
1 Batterskull
1 Umezawa's Jitte
1 Sword of Fire and Ice
5 Plains
4 Rishadan Port
2 Savannah
1 Horizon Canopy
3 Karakas
4 Wasteland
4 Windswept Heath
Sideboard:
1 Absolute Law
2 Council's Judgment
1 Enlightened Tutor
2 Ethersworn Canonist
1 Grafdigger's Cage
2 Mangara of Corondor
2 Phyrexian Revoker
1 Pithing Needle
1 Ratchet Bomb
2 Rest in Peace
Re: [Deck] Death and Taxes
I'm currently getting the cards to DnT, but I don't know if the deck can survive this meta with tc and forked bolt all over the place. I have played DnT alot on Cockatrice and I can't beat UR Delver. Is the deck worth investing into? If tc and dig gets the banhammer, the problem is solved, but what if they don't? Bringing in hate creatues like Spirit of the Labyrinth doesn't fix the problem. They will sooner or later find a bolt, or they just pitch tc to fow.