Re: [Deck] Team America - Ubg aggro control
Quote:
Originally Posted by
nickrit2000
I think the current sideboard looks good, but I would never go without at least 3 engineered plague in the board since there is a lot of tribal decks floating around recently.
The big ones have been goblins and elves, but I've also seen faeries and merfolk in large events recently. These matchups are very bad for the deck without plague which is why I think its very necessary.
Have you tested it? I'll admit I haven't tested Elves myself but they seem like such a small part of the metagame that it isn't worth sideboarding for them.
Often in the goblins matchup I don't feel like even boarding in anything until I remember I have blue blasts, it really is not a hard matchup as you are making it sound and as Dan said neither of us has had any problem with it in tournament play.
I have not yet seen a faeries deck in tournament, though I just might not have been matched up against it and either but as with elves it seems like a small portion of a metagame if it is even present.
As far as Merfolk goes, I did play against it a couple of times in the last tournament I attended and only lost to the second due to topdecked merfolk with a reejerey in play, I agree that engineered plague would completely overwhelm these deck strategies but I have never felt behind against a tribal deck.
@ Omega
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As far as decks running nonbasic land hate go just drop your threats as soon as you get them if you don't have an answer to the hate. Thoughtseize, FoW, and Daze should all be online when your opponent tries to cast a moon effect or B2B (Unless it is Dragon Stompy with it on turn one).
Dropping your threats when you do not have an adequate answer for these cards is the best thing to do because with a goyf of tombstalker on the board your opponent can no longer focus on disrupting your mana. If they go ahead with that plan anyways it just gives you extra turns to beat face. I've won in tournament play recently through both back to basics and crucible-wasteland lock by just running my dudes out there instead of using my mana to brainstorm or ponder for answers and keeping my counters back to protect my creatures instead.
Taking this approach was so effective that I didn't even bother boarding in grips for subsequent games.