I'm sorry.
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I can speak for Jason since we finalized his list the nite before in the hotel room. We saw the plan for last week's 9th place finish and it seemed good enough to do a transformational sideboard against a wide swath of the hate. Jason has already been 100% on the Bloodghast plan since it allows more flexibility and "grinding" version. Sun Titan has more synergy with the Bloodghast plan too.
Jason did draw in the final round, being in 8th place with the next placing 2 less points and lower breakers. Chris Higashi gained 5!! tiebreaker points in the final round knocking Jason out by 0.058% points. It was heartbreaking :(
Ok, the first time when that guy did the painter's grindstone sideboard, that was pretty cool, but now that it has been successfully pulled off again, that's just downright awesome, now i have to seriously consider this strategy, when they don't see it coming, or even do but don't know if you're sideboarding it in or what, that's just awesome, it makes dredge even that much more fun to pull off wins with, grats to the top 16 finish there!
Updated the primer with the new article. Very nice!
Very cool!
@Hollywood
In the article thread you were talking about Bloodghast and Ashen Ghoul. I guess this question can apply to anyone here too, but if you want to diversify your threats and slow down games 2 and 3 especially against Surgical Extraction decks, what has been working best for you?
I know Parcher ran Ashen Ghouls and Adria ran Gravecrawlers. It might be reflective of tendencies and playstyles, but it'd be cool to have some more discussion on it.
My sideboard currently doesn't attempt to stray from the main deck plan as far as base-threats go. I have tried interchanging Ashen Ghoul and Gravecrawler in my board before, but the strategy was relatively weak, tbh.
I think the best strategy at fighting S.E. is to go at it head on with a set of Therapies.
Bloodghast is restrictive, unless you're DDDing you're not going to have a land in your hand by the time you want to recur Bloodghast compared to having a land on the board by the time you want to recur Ashen Ghoul and Grave Crawler is completely conditional trash.
I think you'd all be better of with Nether Shadow and maybe an Ashen Ghoul, you need to be able to consistently recur something instead of relying on your deck to just be totally busted.
Do you guys think something similiar to below would work?
The goal is to have a consistent game 1 and use the 16 draw effects to combo out with painted stone game 2 when they bring in hate.
Lands 13
4 Cephalid Coliseum
4 Gemstone Mine
4 City of Brass
1 Undiscovered Paradise
Spells 47
4 Golgari Grave Troll
4 Stinkweed Imp
3 Golgari Thug
4 LED
4 Narcoemoeba
4 Putrid Imp
4 Bridge from Below
4 Cabal Therapy
3 Ichorid
4 Faithless Looting
4 Careful Study
4 Breakthrough
1 Dread Return
SB: 15
4 Enlightened Tutor
4 Painter's Servant
4 Grindstone
3 Unmask
Postboard 60
4 Cephalid Coliseum
4 Gemstone Mine
4 City of Brass
1 Undiscovered Paradise
4 Stinkweed Imp
1 Golgari Thug
4 LED
4 Putrid Imp
4 Cabal Therapy
3 Ichorid
4 Faithless Looting
4 Careful Study
4 Breakthrough
4 Enlightened Tutor
4 Painter's Servant
4 Grindstone
3 Unmask
What do you guys think about entomb in dredge.
This reminds me of the fact that Hollywood has to implement a "no go" section into this Primer with Entomb on the top of it :-) Why is it that every month there is one guy putting entomb on topic again?
To answer the question in short form: Entomb has been discussed several times in the old Primer and was not deemed worthy. Though it seems good in theory at first it doensn't work out very well in Dredge.
Dredge has already problems fitting in all the good cards. You have to cut other cards to implement Entomb and all cards used by Dredge now do a much better job than Entomb does.
Damn, busted.
Also what's up with that "Grindstone-tech", seriously guys?And people PLAY it and think it's GOOD?