True that, I guess I am just jaded after a night of Chalice on 1.
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True that, I guess I am just jaded after a night of Chalice on 1.
I had Shusher in game 2 and 3. The issue was that I had to deal with a Knight while playing a 4 colour Loam and just got smashed down. Won game 1 easy as. I guess I can just ride high on my turn one Moon on ANT that left him without a play.
Also went up against 12 post. Turn one dropped a fetch, did not crack it. His turn one he dropped DRS. My turn two I draw and play a Tomb, used the Tomb and a Guide to drop a Moon. Did NOT crack the fetch. Few turns after dropped Jaya. Game was over at that point. The guy I was playing said his plan was holding up nicely until I did not crack the fetch. Showed me a Thragtusk and an SnT. If I had of used the Fetch he would have killed me. Was the smartest choice I made all night.
The biggest issue I have found is that after you drop Moon you are digging for a Shuffle. I can not say the amount of times I was looking at 3 mana with top and just having to power on. I am running Magma Jet now and find that it helps, but not enough. Have to say though, if I was still R/W those situations would be even worse when I pull White cards. Magma Jet really is needed in my view. It helps us far too much once we have dropped Moon and can no longer crack a fetch.
@dice_box
Be careful not to analyze that storm match too much. Moon effects are very hit of miss in that match. You can get lucky and shut em off, but as soon as you rely on that they slam petals and LEDs to go off. One petal is enough sometimes... Petal->Dark Rit->Dark Rit->ad nauseum. You really need moon + a crippling revoker. But in reality you should really be looking for a sphere effect.
True, I know I got lucky because I later got a Painter on the table and counted a Petal. I think I will have to run the 4 Thorns that seems to be the norm. The reason I do not have them in right now is that there is only 1 storm player in my store out of a group of 30 people. So I chose to not shore up that match to push advantage in others. At the GP I will take the Thorns though.
So you vote Revoker? Main or Sided? 15 cards is starting to look very tight with Rakka and the gang. Might have to look at some editing. Mind if I ask what your side is?
I have my deck tuned (well, tuned and tweaked constantly :)) for the mid atlantic meta. Our 40 player tournaments are pretty similar to the big event breakouts here such as SCGs and GPs as far as I can tell.
Storm is a pretty popular around here and so is greedy mana base decks. So I main 2 side 1 revoker. They are also great vs DRS under a moon. I rarely take out revokers.
Yes, I know you can do that, the sad thing is normally what I am digging for is the Stone. I guess thats just one weakness of the deck.
Why would you suggest dropping Jet? I find the Scry and Burn combo to be highly useful.
its not about dropping magma jet because its a bad card. its about opening up slots to fix your weaknesses. i see those as some of the flex slots in the deck.
i have used magma jet in the passed and its never WOW, but can be ok at times. so i cycle these cards in those slots
revokers
jittes
bridges
koth
more blasts
more magus
i find that if you use those slots to gain control of the game you dont need to find stone asap. you buy yourself time to draw it.
No, on my turn one I played a fetch as I only had two fetches and a guide for mana. On his turn he dropped a DRS. I topped a SOL and played it deciding not to crack the fetch but use the Guide along with the SOL to drop the Moon. I had not put my Fetch in the grave, locking him out of Mana.
Sent from my mobile, forgive spelling and grammatical errors.
Another monthly LGS gig tomorrow, while I want to spike it like I did last time, I'm pretty sure I'll find better ways to punt things than I did last time. I've made a few changes from last time, swapped out a couple silver bullets really.
[cards]
4 Grindstone
4 Painter's Servant
4 Imperial Recruiter
4 Simian Spirit Guide
2 Goblin Welder (up from one)
1 Phyrexian Revoker (one from MD to SB)
1 Spellskite (addition)
1 Jaya Ballard, Task Mage
3 Magus of the Moon
4 Blood Moon
1 Lotus Petal
1 Chrome Mox
4 Red Elemental Blast
3 Pyroblast
3 Sensei's Divining Top
4 City of Traitors
4 Ancient Tomb
7 Mountain
1 Great Furnace
2 Wooded Foothills
2 Bloodstained Mire
SB:
4 Ensnaring Bridge
3 Thorn of Amethyst
3 Tormod's Crypt
2 Ratchet Bomb
1 Martyr of Ashes (addition, cut 8th Blast)
1 Vexing Shusher (addition, cut 2nd Jaya)
1 Phyrexian Revoker (cut from MD)
These changes were solely based on the last tournament experience, what was in the room and not just who I played. I know for sure there will be one Chalice deck tomorrow (he's riding in the car with me) so the Shusher is a nod to that, and less redundant than the second Jaya. Plus, we tested earlier this week in a variety of matchups and Chalice is a tough nut to crack.
Another matchup that had surprisingly difficult results was BUG control/cascade. Anyone have more experience with this? I found that game one was pretty good, when they don't have counters. Counters and discard after boarding becomes more of an hurdle because that awesome hand with a turn one Moon takes a turn for the suck when they open up with a Thoughtseize.
Basically, this matchup starts game two on the draw because G1 is so favorable. How do we go about keeping the win% up?
How do you find the Chrome Mox works out for you?
Also I would personally cut a Welder and add a Rakka mar.
I'd say that it still is a favourable matchup against shardless BUG.. I mean, we have several ways to play the game, the only have 1 after boarding, since they usually boards out Jace, PMS.. I'd maybe throw in some amethysts and play it from there, maybe adding one more revoker to the Lilly situation.
Thorns aren't a bad idea. If anything they delay Liliana and blunt DRS under a Moon. An active DRS under a Moon is about their only out.
Regarding Rakka Mar, I will give it a shot in the future but I decided to cut a Welder for a Koth. I had one in testing but dropped it, trying to stick to my guns like last time (stocky stock list) the thing is as a one-of, when it's good it's great.
I don't think BUG is a favorable or unfavorable matchup by much, but one that you can play very tight and never have worse than a 50/50 shot game 1. Obviously any early blood moon is game over, but they have forces and dazes. If you are all in on that plan and they counter it you're really behind. If they get a goyf out you are probably in a tough spot.
Game 2 I think you can make it alot better. If they're just gonna go all in on counters, just play 1 for 1s into them until they run out.
Treat this match just like RUG. EXCEPT magus is just as good as moon... Which is a big plus!
Best answers to this deck. Revoker on DRS is great with a moon.
Outta the board: ensnaring bridge. They are trying to beat you down, get this down and you're golden. Have another or welder for abrupt decay. Or a bridge into a late moon really protects it.
Jace isn't that scary here. You have plenty of blasts and he costs 4.
Shardless BUG doesn't play Daze, and most don't even have 4 Force of Will g1. With no basics either it's a very favorable match.
Does it make sense to side in REB vs. Imperial Painter? Seems like a good out to Blood Moon if Painter is in play. It's also a free way to kill Painter, without which the deck kinda crumbles (other than Moon or Sphere effects)