Re: Modern Horizons Spoilers
Re: Modern Horizons Spoilers
Quote:
Originally Posted by
Dice_Box
Not quite, it still only effects your Silvers.
Well look wise though :smile:
Re: Modern Horizons Spoilers
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Originally Posted by
Humphrey
Fire Breath could in theory also work with
Sulfuric Vortex just fine, but since it also cost 3 its just waaayyy too slow for burn.
It would have to be a Burn/Storm hybrid with red rituals to power out combo pieces. The nice part is the rituals aren't dead after you resolve the enchantment, they will stack up towards a lethal 'storm' count. I think at that point it's closer to Ruby Storm and you'd likely want bigger spells like Fiery Confluence to let your rituals enable more powerful effects.
Re: Modern Horizons Spoilers
Quote:
Originally Posted by
BenBleiweiss
I like how it gives Cascade but then there silver you Cascade into when casting it won't have Cascade.
Re: Modern Horizons Spoilers
Dregscape Sliver has mad synergy with Ashes of the Fallen. You can reanimate a ton of big booty value for every 2 mana. It's on curve, too. T2 Ashes, t3 Dregscape, t4 double fatty. In legacy it's going to be somewhat underwhelming, but in modern it could find a way. It can't do Emrakul or Progenitus, but there is Grizel-turd, other Eldrazi, Worldspine Wurm (pretty nice synergy), and Craterhoof Behemoth.
Re: Modern Horizons Spoilers
Re: Modern Horizons Spoilers
Quote:
Originally Posted by
BenBleiweiss
...
Slivers are back! Also...Planeswalker Sneak Attack?
Aminatou, the Fateshifter/Venser the Sojourner jank incoming.
Re: Modern Horizons Spoilers
Re: Modern Horizons Spoilers
Quote:
Originally Posted by
FourDogsinaHorseSuit
I like how it gives Cascade but then there silver you Cascade into when casting it won't have Cascade.
Are you sure? You cast the cascaded slivers and it does state "sliver spells", not slivers. Not cascading any further would be totally unintuitive.
As for sneaky Planeswalkers, why not just bring out the big guns?
Edit: Ranger Captain seems like a nice way in Modern to tutor for Giver of Runes. Or anything relevant in Soul Sisters. Lack of evasion and protection is kinda underwhelming in Legacy, though.
Turning off your opponent's removal and counters for crucial turns is also nice, although I don't understand this card design. It's just two unrelated abilities mashed together.
Re: Modern Horizons Spoilers
Quote:
Originally Posted by
Barook
Are you sure? You cast the cascaded slivers and it does state "sliver spells", not slivers. Not cascading any further would be totally unintuitive.
Yea, TFS will not be on the table, so the second will not have Cascade.
Re: Modern Horizons Spoilers
Quote:
Originally Posted by
Dice_Box
Conveniently fetches up the new Mother variant.
The hype train is real with this set. It feels like when the first Modern Masters set came out, it's that exciting.
Re: Modern Horizons Spoilers
Re: Modern Horizons Spoilers
Quote:
Originally Posted by
BenBleiweiss
Anyone have an AFFINITY for this card?
Come on man, you can construct a better joke than that.
Re: Modern Horizons Spoilers
Quote:
Originally Posted by
Mr. Safety
The hype train is real with this set. It feels like when the first Modern Masters set came out, it's that exciting.
Between WAR and this, it appears that the playtest team finally pays off because they brought in seasoned players who actually know what people want/need, instead of pushing out weird shit like unplayable werewolf tribal for their FFL.
@Recombiner: Probably has the most synergy with Walking Ballista and Steel Overseer, but there a few other constructs that are also Eternal-playable. Certainly an interesting card.
Re: Modern Horizons Spoilers
Quote:
Originally Posted by
Barook
Between WAR and this, it appears that the playtest team finally pays off because they brought in seasoned players who actually know what people want/need, instead of pushing out weird shit like unplayable werewolf tribal for their FFL.
I'm still sad that they've had not one, but two werewolf sets and we've got like, half of one playable card out of it.
Re: Modern Horizons Spoilers
Quote:
Originally Posted by
Barook
Are you sure? You cast the cascaded slivers and it does state "sliver spells", not slivers. Not cascading any further would be totally unintuitive.
Yes. When you cascade off The First Sliver, it's on the stack, it's static abilities do not function as per:
604.2. Static abilities create continuous effects, some of which are prevention effects or replacement effects. These effects are active as long as the permanent with the ability remains on the battlefield and has the ability, or as long as the object with the ability remains in the appropriate zone, as described in rule 112.6.
Re: Modern Horizons Spoilers
Quote:
Originally Posted by
FourDogsinaHorseSuit
Yes. When you cascade off The First Sliver, it's on the stack, it's static abilities do not function as per:
604.2. Static abilities create continuous effects, some of which are prevention effects or replacement effects. These effects are active as long as the permanent with the ability remains on the battlefield and has the ability, or as long as the object with the ability remains in the appropriate zone, as described in rule 112.6.
Oh, we were talking about different things. You meant the sliver you get from casting The First Sliver itself, which can't cascade. Everything cast after it resolved should have cascade, though.
Re: Modern Horizons Spoilers
Quote:
Originally Posted by
BenBleiweiss
It can get Ballista and Walker, plus has modular to feed them when it eats itself later to get another.
A fun line will be to have this eat itself to search for another copy of itself.
Re: Modern Horizons Spoilers
Planebound Accomplice plus Will Kenrith (whom I totally forgot about) is pretty decent. 2RR and two card combo do draw 2 cards and have all your instants, sorceries and planeswalkers cost 2 less until end of turn.
Re: Modern Horizons Spoilers
Quote:
Originally Posted by
Cire
Planebound Accomplice plus Will Kenrith (whom I totally forgot about) is pretty decent. 2RR and two card combo do draw 2 cards and have all your instants, sorceries and planeswalkers cost 2 less until end of turn.
You'd also get to search up a Rowan too, if you want to. Not sure she is much worth it though.