Somewhere around 6-2-1 if I remember the coverage right. Not top 16, but a solid performance (probably heavily based on playskill)
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My guess would be they changed the old list as such:
-1 Taiga, -1 Barbarian Ring, -1 Cephalid Coliseum -(? - I thought he took out Mindslaver, but I saw it on the coverage...)
+ Stronghold, hexmage, depths, urborg
While the Hexmage-Kill seems really clumsy, its advantage over Barbarian Ring/Slaver probably is concerning round time. Barbarian Ringing someone out can take some turns...
Also, did you guys see the covered match against Merfolk? Where did the Ensnaring Bridge at the end of G2 go? Merfolk bounced it and played Back to Basics. Lands had 3 mana left, but didn't replay Bridge for some reason...
The list on deckcheck is accurate, but its the winning list from Indy, not the recent one from Atlanta...
That said, what are the thoughts on Hexmage-Dark Depths?
Besides forcing them to keep Swords in to keep them honest, I don't see the point. Mindslaver is a one-card combo that wins the game, while Hex-Depths takes 3*.
(I'm talking about slots in the deck, not cards in play. Hex-Depths runs Volrath's Stronghold, Hexmage and DD. Mindslaver piggy-backs off of Academy Ruins, which is already really good in the deck.
Besides forcing them to keep Swords in to keep them honest, I don't see the point. Mindslaver is a one-card combo that wins the game, while Hex-Depths takes 3*.
(I'm talking about slots in the deck, not cards in play. Hex-Depths runs Volrath's Stronghold, Hexmage and DD. Mindslaver piggy-backs off of Academy Ruins, which is already really good in the deck.
I used to run Mindslaver but recently dropped it in favor of Smokestack. I started out with it in the board but it's just such a strong card in this deck it's not even funny. Give it a try yourself.
Stephen Menendian wrote an article this week on lands (premium) http://www.starcitygames.com/magic/m...in_Legacy.html
The maindeck he gives is basically:
-1 Barbarian Ring
-1 Tormod's Crypt
+1 Ensnaring Bridge
+1 Bojuka Bog
What else did he say?
I don't really want to spoil the article, but the discussion thread here is worth a read http://www.mtgthesource.com/forums/s...ead.php?17598-[Premium-Article]-Im-a-Landlubber-The-Land-Deck-in-Legacy
He discusses (with polls) what plays to make in certain situations. Also, the board has some changes in it.
Mike, Smokestack is just such a house in the CounterTop/Bant match-up. Smokestack alone won me two matches against CT at Eli's. As long as you're up on material, you just need to make sure they get to the point where they sacrifice their Counterbalance (allowing you to Loam freely). After that it's smooth sailing. Symmetrical effects work wonders when you control more permanents than the opponent... which you should, because you're playing lands :P
BTW, your nearly pimped-out lands deck just made me want to just finish mine even more. Ihatechu.
That'll only cost him infinite monies.
Somebody last page was talking about Intuition piles for Trap and Bog. Since they both target you, then you could use Ivory Mask, the cleric that gives you Shroud, or Runed Halo. Halo is also kind of an out vs. Tendrils and Progenitus
What do you guys think of the inclusion of Entomb? It has some obvious advantages and helps tutor for most of the deck. It is really nice to get another Life from the Loam after some one just emptied your Graveyard.
It was discussed on SCG today by Anwar Ahmad, Practical Legacy, New Roles for Powerful Cards
Update (Just brainstormed this):
Spells(23)
4 Intuition
4 Life from the Loam
4 Exploration
4 Manabonds
4 Mox Diamond
3 Entomb
Lands(37)
4 Maze of Ith
4 Mishra's Factory
4 Rishadan Port
4 Wasteland
2 Tropical Island
3 Tranquil Thicket
3 Tolaria West
1 Glacial Chasm
1 Cephalid Coliseum
1 Tabernacle of the Pendrel Vale
1 Underground Sea
1 Bayou
1 Forest
1 Academy Ruins
1 Windswept Heath
1 Wooded Foothills
1 Misty Rainforest
1 Verdant Catacombs
1 Gargoyle Castle
1 Ghost Quarter
SB:
4 Chalice of the Void
1 Karakas
1 Zuran Orb
1 Kozilek, Butcher of Truths (to board in against GY hate, entomb it in response to them trying to remove your GY)
2 Tormods Crypt
1 Ensnaring Bridge
3 Extirpate
1 Engineered Explosives
1 Smokestack
What do you guys think of this list?
Is there any particular reason this deck uses a lot of "chaff" utility lands instead of just 4xing Tabernacle, considering how important Tabernacle is in this deck? It's about the only land I tutor for, besides Glacial Chasm and Barbarian Ring to end the game.