This is the build as of this past weekend.
Konsultant Landstill:
MD:
4 Wrath of God
4 Swords to Plowshares
3 Decree of Justice
2 Eternal Dragon
4 Counterspell
4 Force of Will
3 Cunning Wish
4 Brainstorm
4 Standstill
2 Fact or Fiction
3 Engineered Explosives
23 Land
SB:
3 Extirpate
3 Spellsnare
2 Disenchant
2 Crucible of Wolrds
2 Humility
1 Return to Dust
1 Pulse of the Fields
1 Fact or Fiction
I too am running into issues with Tarmogyf. It isn't really the creature that's the problem it's more the decks he is being played in and the fact that for some stupid fucking reason he only costs 2 mana, nice job with that one WOTC.
Deck 1 is the Cephalid Breakfast. I believe this deck is ruining Legacy in the same way that Flash did. It's way to powerful and to easy to get into play. Thankfully it is more disruptable [only if you are playing control, not really sure what the hell goblins are really supposed to do] than Flash was. I am not really running into problems with stopping the combo, my problems are more with dealing with the "distracting" Tarmogoyf's after I had to board out my Wrath's. I am testing out some new theories that seem to be working better. The adding of Humility in the SB was with this problem in mind. Some of the other ideas I have been trying seem to be working in testing, I'll post more on them if they work in some actual tournament play in the near future.
Deck 2 is Threshold [specifically the build that won worlds]. I have never really considered any Grow deck to be a "bad" match up for Landstill but it did knock me out of the top 4 this past weekend 2-0. Since then I have done some extensive testing and the problems I have found are these:
1. Spellsnare is great at stopping Standstill's and Counterspells.
2. 4 Wasteland's and 4 Stifle's are great at screwing up your Mana Base.
3. Tarmogoyf's are not easilly stopped by Mishra's or Decree [like any 2 mana creature with out any real drawbacks should be]
4. It is nearly impossible to play Standstill with Tarmogoyf in play, unlike Werebear or Nimble Mongoose.
5. With all of the things disrupting your ability to play Standstill and your Mana Base if they can overpower you for a few turns and stick a Tarmogoyf in play they will probably win.
I do however firmly agree with Tacosnape that Landstill will not lose to a deck that plays creature's, unless you beat yourself by not drawing land like I did this past weekend. Threshold is the other deck that I am keeping in mind as I am toying with my current list. I have found Innocent Blood to be very usefull against the Grow Deck but not really needed in any of my other match ups. This deck is another one of the reasons I added Humility into my SB. If anyone else is having trouble with the Threshold Deck, After way to much testing I have found that boarding in the Crucibles is the way to win this match. They can negate the early damage done to your Mana Base, whitch is really the only way Threshold is gonna win this match. They also give you the option of repeatedly blocking a Tarmogoyf to buy you the time to find the removal.

