Exactly.
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Just for fun :tongue:
Also, has anyone tried playing Experiment Kraj in this deck...?Code:// Lands
4 [A] Underground Sea
3 [A] Badlands
3 [ON] Bloodstained Mire
3 [ON] Polluted Delta
1 [10E] Mountain
1 [BD] Island
4 [7E] Swamp
// Creatures
3 [LG] Nicol Bolas
4 [DIS] Simic Sky Swallower
4 [TSP] Bogardan Hellkite
4 [LRW] Oona's Prowler
4 [TO] Putrid Imp
// Spells
4 [FNM] Reanimate
4 [4E] Animate Dead
4 [US] Exhume
2 [LRW] Ponder
4 [FNM] Brainstorm
4 [OD] Careful Study
How is that fun? Playing Bolas without Anger is dumb, first of all, and if you want to do something crazy nuts, go Reaper King + Grim Poppet + various changelings for pure silliness.Quote:
3 [LG] Nicol Bolas
4 [DIS] Simic Sky Swallower
4 [TSP] Bogardan Hellkite
i find winning even more fun, so could we get back to discussing the decklist.
has anyone had any success with the new set at all? any testing done from the pool of cards given to us?
I know I am prolly the one who has had luck with Deus of Calamity or Woodfall Primus but they have both proven very well in testing in my meta where aggro is non-existatnt and money mana bases are the norm. Those 2 and Titan together just do a rock solid number on my oppoents typically. Against anything else even remotely aggro however they do not do nearly enough. Those both seem aimed at a meta such as mine.
Since Akroma isn't viable in the deck anymore, would Razia be a good card choice with the current meta?
Isn't Razia just an inferior Akroma...?
Yes, but she doesn't have pro-black...
Therefore making her more useful.
^ But of course, Garza Zol has haste too and draws you a card (while being immune to terror type effects), generally making her preferable, although Razia can play solid D against anything non goyf. Most times you'd rather have SSS or a dragon though.
Is it feasible to run discard outlets that double as disruption?
Thoughtseize, Blackmail and Cabal Therapy would fit the bill. Unfortunately, Blackmail isn't exactly a powerful card and Therapy is less than optimal with limited flashback targets and only 4 cards that give perfect information about the opponent's hand...
NONONONONONO!!!
really i have to explain this again... ok... here goes.
Thoughtsieze: 2 life to discard a card, is bad all around. For you and for them. your not afraid of creatures so duress would be infinitely better, ad youll never play it on yourself and loose 2 life... come one... really? no... its bad...
Cabal therapy: not good without a creature base that supports it, run some symbiotic wurms and tidesprouts and your all in with these.
Blackmail.: dude... no explanation needed is it?
Just asking... Is there a particular reason for running 61 cards? Or is it just because you can't cut a card to make it 60?
thats just my preference and it has worked woderfully for me.
cut a brainstorm if you want to make it 60. in my opinion its the weakest card in the deck.
How is this bad for you and them? That just doesnt make sense. It's got to benefit somebody.
Afraid of Creatures or not, it can pick out FoW, Daze or any other counters, discard they have, Spellstutter Sprite, any utility creatures or some beatstick are you looking for a reanimating topdeck.Quote:
your not afraid of creatures so duress would be infinitely better, ad youll never play it on yourself and loose 2 life... come one... really? no... its bad...
It seems its far too easy to counter or make you discard your reanimation spells, and your aggro plan isn't strong enough to face down Thresh's, or Eva Green's at all. Discard seems a strong opening move against anyone who could disrupt you.
as i meant it im saying that paying 2 life to get a card out of their hand is bad and paying 2 life to get one out of your hand is bad too.
and no very rarely would you be going after reanimating their critters unless you happen to go agaisnt the mirror. ( which you wont see all that much yet)
yes it is easy to counter, but i you get your first or second turn disicard outlet active you dont have to worry much, since they will be forced to play on defense the rest of the game or loose. the games can be turned around with a simple reanimate/animate dead/exhume, even if its late in the game, you can pull wins out of nowhere and the deck is explosive as hell for an aggro combo deck as it is, so odds are that since they are countering your stuff early they still give you enough time to make a comeback multiple times over.
and discard is rarely a problem, except if you get really shitty luck and they strip your entire hand.
Rodrigo, I actually agree with your opinion on the discard spells... why disrupt the opponent when you can win?
Although the logic fails when you are playing against quick combo, but there is no hope for this deck in that MU anyways.
THANK YOU!!! someone gets it!
y disrupt when you can win!!!