Has anyone tried kholagans command in Sneak Fit? It's not cheap removal but seems like it could be good flexible value. Considering trying it out as a 1-2 of but It seems to be a card no one is playing in their Sneak Fit lists so I was curious.
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Has anyone tried kholagans command in Sneak Fit? It's not cheap removal but seems like it could be good flexible value. Considering trying it out as a 1-2 of but It seems to be a card no one is playing in their Sneak Fit lists so I was curious.
KCommand Yes sir. This card als always a 2 for 1. Shooting down pneedle and retrieve Emrakul on the trigger. The card is obviously very good vs DnT.
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Feel free to try it, but you touched on its issue. It is way expensive to kill Delvers, early Deathrites, early Elves, etc. Deck needs its removal to be able to interact earlier and not be so weak to Wasteland/Stifle/Daze. Jund doesn't get Swords/Path and needs the cheapo damage options whether you go Bolt or PFire.
Edit: or Fatal Push - but killing Jace and damaging players is a real appeal for the damage options.
Basically this. REB/Pyro could be fine in the deck if you want to take it more combo. I play it more midrange with a combo engine, as opposed to the other way around, so I personally stay away from them, but I wouldn't fault anyone for running it. Honestly, as TNN picks up more and more, Pyro might end up being correct even with a more midrange approach. Something to think about.
If we're running removal in Sneak with more than 1 CMC, Collective Brutality is better than Kommand most of the time.
Kev, only discussing your most recent list's roster since it's in the public domain:
1 Emrakul, the Aeons Torn
1 Eternal Witness
1 Fierce Empath
1 Inferno Titan
1 Primeval Titan
1 Sakura-Tribe Elder
1 Thragtusk
1 Tireless Tracker
1 Woodland Bellower
2 Deathrite Shaman
4 Veteran Explorer
1 GSZ (functionally a dude)
No doubt you have great lines of play in the deck (Bellower -> Empath -> 6 CMC is backbreaking). The singleton Zenith potentially bringing surprise friends to the table.
Still love Sakura even though he looks terrible on paper. However, I'd negotiate Thragtusk and Tracker. Perhaps Huntmaster of the Fells breaks the rotation for Jund lists?
He comes out a turn faster than Tusk, makes friends, potentially burns the opponent/planeswalkers. Just an idea.
@TNN decks: Why not Kessig Wolf Run?
@Massacre Wurm: We could copy Big Red and just go over the top with Worldspine Wurm instead. Deal 15 to the dome, leave 3 wurms to mop up the subsequent turn.
Tracker's great. See also Sam's report from Worcester a couple pages back, where Tracker carried him through a couple games. Tracker also carried me a couple times at Mythic last month. Definitely don't see him going anywhere soon. Thragtusk is...debatable. I get antsy not having any source of lifegain, but Tusk hasn't really been that amazing, at the same time.
Kessig is only worth considering if we move off PFire. Even then, 3 colorless lands is a lot. I've also had the problem with Kessig where I've liked it in theory, but in practice it's never been that good for me.
I'm resistant to Worldspine for the same reason I am Massacre -- I don't want another 6+ drop. The deck's endgame is fine and doesn't really need any further help. That lets us focus our efforts on having the best early and midgame we can manage, which I feel is important. If our opponent gives us infinite time, we're going to set up Towers with Inferno/E.Wit or just flat hardcast Emrakul. Either of those situations will result in bad times for the opponent.
Chances are you will not be going to counter TNN, rather i would have the resources already there to deal with him on the board, ie Toxic Deluge or Golgari Charm. Also, primetime, Inferno and Emrakul don't care about TNN anyway. Honestly, going for a more combo apporoach I'd go with more discard, going grindy, I'd go with more board control. Massacre Wurm could cause a total blow-out on occasion, but i can also imagine tons of situations where it is stuk in your hand. And we already have Emrakul doing that.
For me right now the hardest part of sneak fit is what cards to side out. What are the flex slots of the deck? The list I am running runs Infernto/Prime Titan, Bellower and Emrakul as the "finishers" ..Everything else is pretty stock and what you would expect.
@Bobsman: I took a look on your Jund list and I like that list. Have you play it recently?
Thnx, i did play some games with the list. Currently i am running Chandra, ToD over Flamecaller and Tireless Tracker over 1 Verdant Catacombs.
So far, i like both Chandra's. Flamecaller is really strong in this list, ToD can be a bit awkward at moments, but i will need more play to determine which one is the better one in the list.
Having Nissa, Chandra, 2 Stormbreath Dragons and PrimeTime really adds to the deck (Jund PFire) as it was missing some punching power. On overall, this deck always surprises me on how flexible it can be and win games that seemed hopeless to begin with.
I have just updated to my recent list. So 1 Tracker main. 61 card maindeck with 22 lands, as per usual mostly.
Because i am committing to Stormbreath Dragon and Chandra, i cannot have room for 2nd Tracker and/or Huntmaster. Having 2 of each is valid. Dropping SBD also means we could run 1 mountain rather then 2.
Stormbreath Dragon is such a great card, having haste, flying and out of reach for bolt, decay and !plow is a pretty big deal. A lot of times i can monstrous it the second turn it is in play, which usually mean i win that game. People don't except it etiher...
I have no idea if this is real. Or if it's good. But I present thee
https://i.redd.it/n4vg1m90s2ry.png
Has no evasion/trample.
Does that worm solve any of our problems? No
Looks Nic Fitty
http://media-dominaria.cursecdn.com/...6131846257.png
If a deck just thirst for some raw P/T…green Gearhulk could provide 8/8 for 5cc. This 8cc is joke.
Bontu isn't Zenithable, doesn't do anything important other than beat down as a 4/5, and indestructible doesn't stop any of the removal we're worried about. Killing our guys also isn't actually very easy for us - other than Explorer, most of our creatures are pretty solid on their own and we don't want to be sacrificing them, and we can't rely on having explorers around all the time.
I'll clarify: looks like the kind of :g: or :b: creature with CMC ≥3 and interesting sacrifice abilities that gets spoiled, has nowhere to go (including Nic Fit), and people like me post it in the Nic Fit thread :laugh:
To be honest Rhonas and Kefnet are probably the closest to what we want in Nic Fit.
Rhonas:
+ Large indestructible body, beats goyf/angler
+ Easy to enable
+ Fast clock
+ Zenithable
- No card advantage
- Dies to swords and Terminus and Karakas
Kefnet:
+ Blocks everything including marit lage
+ Reasonable clock
+ CA engine
- Harder to enable
- Not Zenithable
- Dies to swords and Terminus and Karakas
I don't think either of them quite get there. If we're gonna play a game ending creature that dies to swords/terminus/karakas but is great against nonwhite grindy decks, we're probably better off just playing Meren, who seems pretty much straight better than the gods and isn't exactly an autoinclude herself.
I'm going to play this massive horrifying fucking wurm with Nylea and rape some fools
I have more questions about Jund deck?
Have Stronghold been good for you? I have only activated a few times and I think it's not so great. I rather have a second tower to trigger Vet.
What is Ugin doing in the sideborad? I like the idea but it's a bit wired. Is it against Mirakles?
:)
Volrath's Stronghold is mainly there for the grind. I have been playing without one for a while and noticed i was missing some ways to recur creatures (after most where filtered out by previous GSZ's/draw's). Looping E.Witness, Thragtusk or even RecSage has been it's main usage. Plus i wanted to get most out of PrimeTime. Even just with PrimeTime i felt that i could drop to three Groves and support the 2 towers as a set. The manabase can be pretty rough sometimes, but i don't really see another options asides of going to 23 lands main (7 basics/7fetch/4duals/3grove/2tower). I also like Phyrexian Tower a lot, but i think 1 is fine. It would be a waste of a slot just as a sac outlet.
Ugin was initially there to troll for a bit, but after a couple of epic plays i thought for it to stay for a while. It wrecks Miracles and BUG and the likes, while also being the only out to Enchantress when it has its lock on the board! We have a player that always shows up with Enchantress.
Total scumbags.
Hmmm, nasty card. Altough the only thing i have to add is: it does not have hexproof or pro white and it requires white to activate it's ability.
Double Strike + Vigilance is pretty nasty. And Haste for everyone is pretty awesome aswell. And it doesn't die to bolt.
Edit: hmm, im actually not sure about this one. It just misses something to push it over the edge. i suppose it dying to plow is the thing.
If I had to use her in a Nic Fit shell and try to make it work I would look at splashing red in rhino fit. Going 4 color isn't good but she's very aggressive and to me that's what rhino fit is more or less. You could throw in some thunderbolts for added reach. Her white ability lets you get multiple drs activations to maybe end games.
Not saying it's good or going to be a thing. But If I HAD to try and fit her in somewhere that's where I would start personally.
Could be the haste green Sun target we've always wanted to murder planes walkers
The new Croc does that too though. I'll definitely be trying out both of these. I've contemplated splashing a Taiga so I can run Slaughter Games in the side of my Junk Fit list. This could be another reason to look into that again. The croc hits harder though and costs less :/