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Re: [Primer] Maverick 2.0 - GW/x
Question, while we're on the topic of Punishing Maverick: how does Thalia, Heretic Cathar fit in the deck? I haven't seen Punishing lists with her.
Quote:
Originally Posted by
alvoi
I think in this deck you prefer BoP to Hierarch because of the red mana. You need a ton of red mana, and Hierarch doesn't do it. You can still play one or two Hierarchs if you want :wink:
Curious if other people agree with this; most Punishing lists I've seen have been the standard 1 Bird, 3-4 Hierarchs, but Birds does sound better to me.
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Re: [Primer] Maverick 2.0 - GW/x
Quote:
Originally Posted by
Stuart
Question, while we're on the topic of Punishing Maverick: how does Thalia, Heretic Cathar fit in the deck? I haven't seen Punishing lists with her.
Curious if other people agree with this; most Punishing lists I've seen have been the standard 1 Bird, 3-4 Hierarchs, but Birds does sound better to me.
With good mana base it's not a problem. Exalted is really good, if you stack exalted every creature will be a thread, with proper tempo, you can press opponent life point from early turns, so in late game you can just burn him with PF.
I was thinking about different approach in Punishing Maverick - does anyone tried more mix with Aggro loam - (1-2 loams MD, Excavator) and ... Exploration in in place hierarch and bop ?
Toying with this list:
1 Umezawa's Jitte
1 Sword of Fire and Ice
1 Tireless Tracker
4 Knight of the Reliquary
1 Birds of Paradise
1 Qasali Pridemage
3 Thalia, Guardian of Thraben
1 Scryb Ranger
1 Gaddock Teeg
1 Dryad Arbor
2 Stoneforge Mystic
1 Scavenging Ooze
1 Renegade Rallier
1 Ramunap Excavator
1 Centaur Vinecrasher
1 Sylvan Library
3 Exploration
4 Swords to Plowshares
3 Punishing Fire
4 Wasteland
2 Savannah
1 Bayou
1 Plains
1 Karakas
4 Windswept Heath
1 Forest
1 Taiga
1 Plateau
3 Grove of the Burnwillows
3 Wooded Foothills
1 Ghost Quarter
4 Green Sun's Zenith
1 Life from the Loam
//SB
2 Zealous Persecution
2 Ancient Grudge
1 Pyroblast
1 Abrupt Decay
1 Blessed Alliance
2 Crop Rotation
1 Boil
1 Bojuka Bog
1 Dark Depths
1 Thespian's Stage
2 Chandra, Torch of Defiance
No Hierarchs, No MoR, 3 x Exploration, 1 Loam,GQ MD, Vinecrasher as additional finisher (testing). 5 creatures with X/1 (3 Thalia, Scryb, BoP)
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Re: [Primer] Maverick 2.0 - GW/x
If you look above a few posts, I asked a similar question about a 4-color list. The feedback I received is that without Mox Diamond holding it together it can be very difficult to have stable mana. I think once you go down the path of Exploration you'll notice you want lands that perform as spells to go along with mana-producing lands, which naturally drives you towards an actual Lands list.
It might be interesting to do a Lands hybrid with Knight of the Reliquary. The slots that would have to give would be Gamble and Crop Rotation, which is fine if you're playing functionally 5+ copies of Knight. The same issue applies though to both decks: combo, especially fast combo, will eat you for breakfast. I imagine a core of something like this:
4x Knight
1-2x Excavator
2-3x GSZ
2x Depths
2x Stage
1-3x Loam
4x PFire
4x Exploration
4x Mox Diamond
27+ lands
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Re: [Primer] Maverick 2.0 - GW/x
Cheers Fatal! That makes sense to me - 3 Grove, 2 Taiga, 1 Plateau, and 1 Birds seems like enough Red to allow for Hierarchs.
As for your idea, this list from a December MTGO Challenge might be an interesting starting point:
https://www.mtgtop8.com/event?e=20731&d=336833&f=LE
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Re: [Primer] Maverick 2.0 - GW/x
Quote:
Originally Posted by
Stuart
Question, while we're on the topic of Punishing Maverick: how does Thalia, Heretic Cathar fit in the deck? I haven't seen Punishing lists with her.
Curious if other people agree with this; most Punishing lists I've seen have been the standard 1 Bird, 3-4 Hierarchs, but Birds does sound better to me.
I don't know that I've seen very many GW or GWb Maverick lists running her either.
It should be easy to slot her in depending on the one-ofs you run. I've slotted her into Punishing Maverick in place of a third SFM, a singleton Aven Mindcensor, Batterskull, etc. I loved her against Elves, which was played locally by someone I hated losing to so I probably tried harder to fit her in. (Nice guy FWIW but he liked to talk about how he beat you as if you didn't just play the fuckin game.)
I think the argument against Birds is it's a sad late game draw and bad in multiples whereas Hierarch gives you that pump no matter when you draw it. Probably no more than 2 Birds is where you want to be.
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Re: [Primer] Maverick 2.0 - GW/x
Quote:
Originally Posted by
menloe
I don't know that I've seen very many GW or GWb Maverick lists running her either.
It should be easy to slot her in depending on the one-ofs you run. I've slotted her into Punishing Maverick in place of a third SFM, a singleton Aven Mindcensor, Batterskull, etc. I loved her against Elves, which was played locally by someone I hated losing to so I probably tried harder to fit her in. (Nice guy FWIW but he liked to talk about how he beat you as if you didn't just play the fuckin game.)
I think the argument against Birds is it's a sad late game draw and bad in multiples whereas Hierarch gives you that pump no matter when you draw it. Probably no more than 2 Birds is where you want to be.
Just 2 small benefits of playing birds over hierarch: as a flyer it holds sofi/bskull better in combat and it blocks Marit Lage, which i see a lot of locally. It doesn't mean its better than nobles but its a couple things to consider.
EDIT: I have a 1K coming up on April 13th, which I am going to try like hell to attend. I'm torn between taking Pun-Mav and Turbo Depths; I could compromise and sideboard Depths combo in the Pun-Mav list, but I'm not sure I have enough time to learn lines of play. Three weeks isn't really that long, especially considering my testing wouldn't be the most productive (Magic Workstation is my only testing grounds besides goldfishing.)
So my question is: how difficult are the lines of play in this deck to learn?
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Re: [Primer] Maverick 2.0 - GW/x
Quote:
Originally Posted by
Stuart
Cheers Fatal! That makes sense to me - 3 Grove, 2 Taiga, 1 Plateau, and 1 Birds seems like enough Red to allow for Hierarchs.
As for your idea, this list from a December MTGO Challenge might be an interesting starting point:
https://www.mtgtop8.com/event?e=20731&d=336833&f=LE
Thanks a lot - I came to similar conclusions as a autor, even more Explorations (4 and 1 Burgeoning) and Trackers as a mana sink.
Next Evaluation:
3 Tireless Tracker
4 Knight of the Reliquary
1 Qasali Pridemage
1 Gaddock Teeg
1 Dryad Arbor
1 Ramunap Excavator
1 Centaur Vinecrasher
1 Primeval Titan
1 Knight of Autumn
1 Scryb Ranger
1 Sylvan Safekeeper
4 Exploration
1 Burgeoning
4 Swords to Plowshares
3 Punishing Fire
3 Wasteland
2 Savannah
1 Plains
1 Karakas
4 Windswept Heath
1 Forest
1 Taiga
1 Plateau
3 Grove of the Burnwillows
4 Wooded Foothills
1 Ghost Quarter
1 Thespian's Stage
1 Dark Depths
1 Horizon Canopy
1 Gaea's Cradle
4 Green Sun's Zenith
2 Life from the Loam
//SB
1 Scavenging Ooze
3 Thalia, Guardian of Thraben
1 Council's Judgement
2 Ancient Grudge
2 Blessed Alliance
1 Boil
1 Surgical Extraction
1 Bojuka Bog
2 Chandra, Torch of Defiance
1 Nissa, Vital Force
I also added one more Bomb as a finisher - Green Titan which fits good here, other option are Titania or a Horror Frog :-)
Still looking for a place for crop rotation on sb.
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Re: [Primer] Maverick 2.0 - GW/x
http://www.magicspoiler.com/wp-conte...ler.png?x78766
lookin mighty good there tomick
Edit: I don't know why the link broke.
Tomik, Distinguished Advokist
2/3 Flying
Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control.
Your opponents can't play land cards from graveyards.
"Some bend the law. I tie it into knots."
Is it just me or is the flavor text getting worse and worse? Puffed up dog shit.
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Re: [Primer] Maverick 2.0 - GW/x
I'm not sure if you're trolling or not but I'm going to assume not.
This card is useless for us. Yeah it shuts down lands based decks but those are usually already favoured for us. That and it's also white so it cannot be played as a 1of.
Even DnT will rarely use it because their recruiter cannot get it and it looks inferior to Serra Avenger most of the time (maybe in a LGS that's swarmed with lands and depths players). They would never play it in a big event.
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Re: [Primer] Maverick 2.0 - GW/x
Quote:
Originally Posted by
Cpt-Qc
This card is useless for us. Yeah it shuts down lands based decks but those are usually already favoured for us. That and it's also white so it cannot be played as a 1of.
I appreciate the part of your response quoted above. I was hoping to get this kind of feedback from the more experienced players. :cool:
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Re: [Primer] Maverick 2.0 - GW/x
I think WW casting cost is the real killer at least for me personally. It's certainly a powerful effect, but like was said, most of the matchups this card shines Maverick already seems favored. The actual best part of this is that it flies and therefore can trade with a delver imo. If it were GW I could see it being a one of in heavy depths metas, as is I don't think it's even worth being in the Maverick box
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Re: [Primer] Maverick 2.0 - GW/x
if its not GSZable, then you would need 4...pass.
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Re: [Primer] Maverick 2.0 - GW/x
Quote:
Originally Posted by
KobeBryan
if its not GSZable, then you would need 4...pass.
Why? There are plenty of non-green threats that get ran at less than 4-of in almost every Maverick list I've ever seen. I've never seen any lists running hatebears in the sideboard as 4-of's either. Your post adds literally no value to the discussion.
I agree with Mega that the WW cost is pretty prohibitive for Maverick. Still, the body size is nicely costed and the text is relevant against a number of common matchups, so I'm not sure it should get completely written off. It likely isn't good enough here, but I do think it will see some play in D&T.
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Re: [Primer] Maverick 2.0 - GW/x
The issue here is that what Tomik does, KotR already does, allthough that is a slight oversimplification. Tomik doesn't replace KotR. There are 4 GSZ to get extra KotR's, you already have plenty of this type of functionality. Tomik's effect is certainly useful, but not useful enough to motivate several copies. If Tomik was GSZ-able, that might motivate using him as a one of in the sb. Because a relatively low impact can be traded for high availability. When choosing to play other non-green bears, or other permanents, they have lower "availability" by not being GSZ-able but much higher impact on your bad matchups. Like Heretic Cathar, helping vs Elves and Sneak attack. (this example is still too low impact to see regular play)
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Re: [Primer] Maverick 2.0 - GW/x
Quote:
Originally Posted by
Hanni
Why? There are plenty of non-green threats that get ran at less than 4-of in almost every Maverick list I've ever seen. I've never seen any lists running hatebears in the sideboard as 4-of's either. Your post adds literally no value to the discussion.
I agree with Mega that the WW cost is pretty prohibitive for Maverick. Still, the body size is nicely costed and the text is relevant against a number of common matchups, so I'm not sure it should get completely written off. It likely isn't good enough here, but I do think it will see some play in D&T.
Flying is likely the best text on the card, and what makes it borderline playable. In testing I have really liked Aven Mindcensor, which has an arguably better ability, but the reason for playing things like AM and Birds of Paradise is the same reason you would want this: a flying blocker. This happens to also have an ability that affects the Marit Lage decks; opponent's can't even combo with Stage/Depths. Add to that a laundry list of abilities that it stops from Lands like Wasteland, Ports, Stage copying lands, Ghost Quarter and you have pretty decent tech against that particular deck. I'm not saying it's a shoe-in or a 4-of, but it's definitely a consideration due to flying. If you're banking on Knights getting Maze/Karakas to deal with Marit Lage but Lands has found a line to deal with those cards (not unlikely) you now at least have a flyer that needs to be dealt with that is out of PFire range. I think the cost is prohibitive if you are on any splash color but on straight GW I think it's doable.
With all that said, I still don't see it as a likely candidate for Maverick. If zoo were still a deck I would say it would be fantastic as a way to fight Lands, but I haven't seen zoo in ages. Death and Taxes already has like 20 maindeck ways to interact with Lands/Depths already. I think its pretty hiliarious in the D&T mirror match, most likely a way to break the matchup wide open for the first one to land it.
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Re: [Primer] Maverick 2.0 - GW/x
Is there an argument in less blue metas and more non blue to play that guy over say, Thalia in the main deck? Fortunately it's WW so blue decks can't adopt it, but it does make it a bit harder for us
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Re: [Primer] Maverick 2.0 - GW/x
Maybe I was too categorical in my last post, trying to explain the perspective provided in an earlier post. If there's a lot of Lands and Turbo Depths in your area, maybe you can motivate one md or sb or even two, though I think there are probably better options with wider application. Like for example adding Rest in Peace/Scavenging Ooze to battle Loam and/or extra Path to Exile to answer Marit Lage. These can also be used vs Reanimator, Phoenix and Eldrazi.
Furthermore, I think Maverick is usually pretty good vs non-blue decks, so I'm not sure how a list should be updated based on that. And if it's a fair non-blue meta I guess it's just a matter of time before someone puts together a combo deck to benefit from that..
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Re: [Primer] Maverick 2.0 - GW/x
Won a 5 round legacy 1k here in Vancouver. This was my list.
4 Mother of Runes
4 Noble Hierarch
1 Birds of Paradise
4 Stoneforge Mystic
3 Thalia, Guardian of Thraben
1 Scavenging Ooze
1 Scryb Ranger
1 Gaddock Teeg
4 Knight of the Reliquary
1 Knight of Autumn
1 Palace Jailer
4 Green Sun's Zenith
4 Swords to Plowshares
1 Batterskull
1 Umezawa's Jitte
1 Sword of Fire and Ice
1 Dark Depths
1 Thespian's Stage
4 Wasteland
1 Dryad Arbor
1 Horizon Canopy
1 Karakas
2 Forest
1 Plains
2 Savannah
1 Bayou
1 Scrubland
4 Windswept Heath
3 Verdant Catacombs
1 Marsh Flats
2 Ethersworn Canonist
1 Qasali Pridemage
4 Assassin's Trophy
1 Path to Exile
1 Zealous Persecution
2 Thoughtseize
1 Inquisition of Kozilek
2 Surgical Extraction
1 Nihil Spellbomb
Not a fan of Ramunap atm and postboard I usually throw the mana denial plan out the window (also why there's 0 chokes). Stoneforge + Skull and Marit Lage were MVPs. Really enjoying the 4 SFM at the moment. I rolled a die to determine if my last slot should be library, jailer, or sigarda. Jailer won but it didn't matter as I never drew it. Don't own a 3rd Lor Foil Thoughtseize so I played an IoK and it almost lost me the finals as it whiffed a sneak attack. Didn't really take notes so don't have much of a tournament report but in swiss I beat lands, UR Delver with 4 TNN main and splashing black for SB Bitterblossom, and mono red storm. Then I was able to draw draw into top 8. The top 8 was pretty clowny, it was-
Maverick (me)
DNT
Lands
Elves
That UR Delver deck (different player than I played in swiss, same 75 though)
Sneak and Show
Manaless Dredge x2
In top 8 I beat Manaless, Lands, then Sneak and Show. I felt the benefits of playing the 4 trophy over any decays when I played vs lands twice.
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Re: [Primer] Maverick 2.0 - GW/x
@Rascalyote
Question how was 4 x Assasin's Trophy in SB - looks like a lot, specially with 1 x Path to Exile, in which case you side in those. I think it's bit too much specially that you use only 1 real answer (Zealous Persecioution) vs TNN. What was a propose in this SB plan ?
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Re: [Primer] Maverick 2.0 - GW/x
Quote:
Originally Posted by
Fatal
@Rascalyote
Question how was 4 x Assasin's Trophy in SB - looks like a lot, specially with 1 x Path to Exile, in which case you side in those. I think it's bit too much specially that you use only 1 real answer (Zealous Persecioution) vs TNN. What was a propose in this SB plan ?
You get to bring Trophy in vs more decks than decay and have it be better. Like lands, sneak, depths, reanimator, 4c loam, etc. There's trade offs with decay in the sense that if you go trophy target mentor and they counter it you can pretty much just scoop, but the alternative is they walk all over you with Jace as you stare at decay. I've heard "Trophying Jace is bad as they already brainstormed and now get a land, so are up cards" yeah sure, but again the alternative is to just die to their active jace.
The path slot was originally Liliana of the Veil (I've tested Last Hope as well), it was very good and filled holes in some matchups, but BB was just too greedy esp when you needed her vs decks with either wasteland or b2b. It could've been ZP #2 but while it hits TNN it misses -most- of the other stuff out of delver. I'm already favoured vs DNT, and I'd still be unfavoured vs elves so I'd rather just dodge it. Vs Delver I pretty much just want to survive until I can get my much more stronger threats online and one of the main ways I die is an uncontested delver, so I board out my Thalia's and bring in a bunch of point click removal most of the time. Decay would be better than trophy in this specific matchup at executing this plan as I'd have an uncounterable way to kill delver but decay is just such a weak card in a lot of matchups that Trophy is strong in. As for TNN I played against Delver with 4 TNN in the main and beat 2 TNN game one and a TNN game 2. Dark Depths goes a long way in outracing TNN and makes your knight a real threat again, SOFI and mother help as well as maindeck ways around it.
The path is def. the flex slot in the SB though.
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Re: [Primer] Maverick 2.0 - GW/x
In regards to playing Stage/Depths in Maverick, does anyone play Crop Rotation alongside it? I am still on the Punishing plan and I want to sideboard 1 Depths/Stage so I can have a way to close games fast, especially against combo decks. I'm a long-time turbo depths player and I absolutely love the versatility of Crop Rotation. I know Maverick is essentially a Knight of the Reliquary deck, but is there an argument for redundancy, such as 1-2 copies of Crop Rotation, that also tutors up lands faster? I'm thinking Bojuka Bog/Karakas as early as turns 1-2 rather than getting Knight t2, dig out land t3.
Thoughts from the excellent Maverick community?
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Re: [Primer] Maverick 2.0 - GW/x
Quote:
Originally Posted by
Mr. Safety
In regards to playing Stage/Depths in Maverick, does anyone play Crop Rotation alongside it? I am still on the Punishing plan and I want to sideboard 1 Depths/Stage so I can have a way to close games fast, especially against combo decks. I'm a long-time turbo depths player and I absolutely love the versatility of Crop Rotation. I know Maverick is essentially a Knight of the Reliquary deck, but is there an argument for redundancy, such as 1-2 copies of Crop Rotation, that also tutors up lands faster? I'm thinking Bojuka Bog/Karakas as early as turns 1-2 rather than getting Knight t2, dig out land t3.
Thoughts from the excellent Maverick community?
I haven't play tested it at all, but this was where I left off when I was developing a Depths list:
GW Maverick Depths
Lands (28)
4 Windswept Heath
1 Verdant Catacombs
1 Marsh Flats
4 Savannah
1 Forest
1 Plains
1 Horizon Canopy
1 Karakas
1 Seijiri Steppe
1 Urborg, Tomb of Yawgmoth
1 Bojuka Bog
2 Wasteland
4 Thespian's Stage
4 Dark Depths
1 Dryad Arbor
Creatures (20)
4 Weathered Wayfarer
4 Mother of Runes
1 Sylvan Safekeeper
1 Scryb Ranger
1 Scavenging Ooze
1 Qasali Pridemage
1 Gaddock Teeg
2 Thalia, Guardian of Thraben
4 Knight of the Reliquary
1 Ramunap Excavator
Spells (12)
4 Green Sun's Zenith
4 Crop Rotation
4 Swords to Plowshares
It might be better if I added a black splash, especially since I already have Bojuka Bog and Urborg, Tomb of Yawgmoth... but like I said, this list is untested and I stopped working on it a while ago to pursue other interests.
EDIT: Maybe I should find a way to fit in a Gaea's Cradle. Crop Rotation for Cradle could potentially be better/faster than Crop Rotation for Urborg to speed up the combo? Not really sure...
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Re: [Primer] Maverick 2.0 - GW/x
Cool list, something I might work on depending on where I land. It looks like your plan was to utilize Weathered Wayfarer and Crop Rotation alongside the Knights as redundancy for tutoring Depths/Stage. I think it's a cool idea, basically trading one type of tutor for another (Wayfarer for Sylvan Scrying) and going with the alternative Knight beats plan. It gives me some ideas for templating, but I'm on the other side of the hybrid coin. You're attempting a combo deck with an alternative Maverick plan, I'm going for a Maverick plan with the option to combo out of the board. Its important to note that I'm not necessarily on Thalia's either (not maindeck with the Punishing Fire plan.) I am debating a few directions to approach combo matchups: ETutor package, Depths/Stage, and 3-4x Thalia. All are reasonable I think, but Thalia seems to be the route most Punishing lists take. I also have 3 flex spots in the maindeck that I could work with (2x Sylvan Library, 1x Maze of Ith) that could become other cards. Crop Rotation was one of the options to replace Library, and Library could go to the sideboard. Maze is likely correct in the maindeck, but with 4x Swords, 3x PFire, and a Karakas already in there it isn't as critical.
List for reference (rough):
4x Knight of the Reliquary
3x Mother of Runes
2x Stoneforge Mystic
3x Aven Mindcensor
3x Birds of Paradise
1x Qasali Pridemage
1x Reclamation Sage
1x Scavenging Ooze
1x Ramanup Excavator
1x Gaddock Teeg
1x Scryb Ranger
4x Green Sun’s Zenith
4x Swords to Plowshares
3x Punishing Fire
1x Umezawa’s Jitte
1x Sword of Fire and Ice
2x Sylvan Library
4x Windswept Heath
1x Wooded Foothills
3x Arid Mesa
1x Savannah
1x Taiga
3x Grove of the Burnwillows
2x Forest
2x Plains
4x Wasteland
1x Karakas
1x Maze of Ith
1x Dryad Arbor
Sideboard
2x Surgical Extraction
2x Enlightened Tutor
1x Oblivion Ring
1x Tormod’s Crypt
1x Ethersworn Canonist
2x Pyroblast
1x Nissa, Vital Force
1x Ajani Vengeant
2x Choke
1x Dark Depths
1x Thespian’s Stage
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Re: [Primer] Maverick 2.0 - GW/x
Quote:
Originally Posted by
Mr. Safety
Cool list, something I might work on depending on where I land. It looks like your plan was to utilize Weathered Wayfarer and Crop Rotation alongside the Knights as redundancy for tutoring Depths/Stage. I think it's a cool idea, basically trading one type of tutor for another (Wayfarer for Sylvan Scrying) and going with the alternative Knight beats plan. It gives me some ideas for templating, but I'm on the other side of the hybrid coin. You're attempting a combo deck with an alternative Maverick plan, I'm going for a Maverick plan with the option to combo out of the board. Its important to note that I'm not necessarily on Thalia's either (not maindeck with the Punishing Fire plan.) I am debating a few directions to approach combo matchups: ETutor package, Depths/Stage, and 3-4x Thalia. All are reasonable I think, but Thalia seems to be the route most Punishing lists take. I also have 3 flex spots in the maindeck that I could work with (2x Sylvan Library, 1x Maze of Ith) that could become other cards. Crop Rotation was one of the options to replace Library, and Library could go to the sideboard. Maze is likely correct in the maindeck, but with 4x Swords, 3x PFire, and a Karakas already in there it isn't as critical.
Yeah, the plan for my list is definitely to make a 20/20, facilitated in a Maverick shell. The deck gives up a bit of speed compared to a normal Turbo Depths list, but makes up for it with a significantly better backup plan of creature beats. The inspiration for me was the fact that I wanted to abuse Weathered Wayfarer, and this seemed like the best shell to do that with.
The other goal was to try and improve some of Turbo Depths difficult matchups, although I'm not sure what those even are anymore.
I think going forward, I'd be interested in splashing black for Thoughtseize, Zealous Persecution, Assassin's Trophy, and Abrupt Decay in the sideboard.
I also think Cabal Pit would be a great card to have to beat Mother of Runes mirrors...
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Re: [Primer] Maverick 2.0 - GW/x
Quote:
Originally Posted by
Hanni
Yeah, the plan for my list is definitely to make a 20/20, facilitated in a Maverick shell. The deck gives up a bit of speed compared to a normal Turbo Depths list, but makes up for it with a significantly better backup plan of creature beats. The inspiration for me was the fact that I wanted to abuse Weathered Wayfarer, and this seemed like the best shell to do that with.
The other goal was to try and improve some of Turbo Depths difficult matchups, although I'm not sure what those even are anymore.
I think going forward, I'd be interested in splashing black for Thoughtseize, Zealous Persecution, Assassin's Trophy, and Abrupt Decay in the sideboard.
I also think Cabal Pit would be a great card to have to beat Mother of Runes mirrors...
I hope I'm not speaking out of turn with this: I think at that point you would just be a worse 'slow' depths list, even slower than the Mox Diamond lists. I agree that the backup plan is robust with Knight beats and a GSZ toolbox, however as a Turbo player I have found the deck able to fight on a value/grind plan very well as-is. I tried Nic Fit w/Depths, 'Slow Depths' (w/DRS when it was legal), and even BG Rock splash Depths (Goyfs, Bobs, DRS, Hymns, etc.) I perceived the deck as needing a better value plan when all I really needed to do was get my sideboard in order. Of all the variants I found Turbo Depths to be the best version at going fast g1 while still having a good grind plan post-board. Depths matchups I see as being difficult are Moon Stompy, Aggro Loam, Miracles, and Death and Taxes. Without knowledge of what the good matchups are for Maverick, I couldn't tell you how well it fairs against those decks.
I think the approach of Weathered Wayfarer is very cool, and potentially very good. It's another angle of toolbox-ing lands that is redundant with Knights. I think the card that really shines in your list is Mother of Runes; theres a reason Sylvan Safekeeper is so important to Turbo Depths, it's an on-color protection for Marit Lage. Having white available for Mother and Swords to Plowshares is spicy as hell. I don't think I'm ready to give up on the PFire plan just yet, it's so good against the fair decks. The Depths plan for me is specifically to shore up what I guess are bad combo matchups for Maverick, basically an 'oops I win' button if I can disrupt with early without giving opponents a chance to climb back.
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Re: [Primer] Maverick 2.0 - GW/x
Quote:
Originally Posted by
Mr. Safety
I hope I'm not speaking out of turn with this: I think at that point you would just be a worse 'slow' depths list, even slower than the Mox Diamond lists. I agree that the backup plan is robust with Knight beats and a GSZ toolbox, however as a Turbo player I have found the deck able to fight on a value/grind plan very well as-is. I tried Nic Fit w/Depths, 'Slow Depths' (w/DRS when it was legal), and even BG Rock splash Depths (Goyfs, Bobs, DRS, Hymns, etc.) I perceived the deck as needing a better value plan when all I really needed to do was get my sideboard in order. Of all the variants I found Turbo Depths to be the best version at going fast g1 while still having a good grind plan post-board. Depths matchups I see as being difficult are Moon Stompy, Aggro Loam, Miracles, and Death and Taxes. Without knowledge of what the good matchups are for Maverick, I couldn't tell you how well it fairs against those decks.
I think the approach of Weathered Wayfarer is very cool, and potentially very good. It's another angle of toolbox-ing lands that is redundant with Knights. I think the card that really shines in your list is Mother of Runes; theres a reason Sylvan Safekeeper is so important to Turbo Depths, it's an on-color protection for Marit Lage. Having white available for Mother and Swords to Plowshares is spicy as hell. I don't think I'm ready to give up on the PFire plan just yet, it's so good against the fair decks. The Depths plan for me is specifically to shore up what I guess are bad combo matchups for Maverick, basically an 'oops I win' button if I can disrupt with early without giving opponents a chance to climb back.
It's all good, I'm perfectly fine with the criticism. It's an untested brew. I just thought Weathered Weathered was an incredibly strong card that can tutor up both pieces of the combo itself, and tried to build a deck around it. You asked about Crop Rotation, so I posted my list.
Of the bad matchups you listed, I think Miracles is the only one that would be difficult, given the fact that regular Maverick struggles with that matchup, so the hybrid plan likely doesn't do much to improve it. Although with that said, Weathered Wayfarer as a card advantage engine could potentially make that matchup better, so maybe. Also, the large creature package here could possibly stretch their removal too thin to be able to deal with a well-timed 20/20, but I don't really know.
The rest of the bad matchups seem like they should be pretty good for a Maverick hybrid deck, but then again, there may be some good matchups for Turbo Depths that become much worse, so ultimately it could just be a wash.
It was definitely a fun idea to brew with, though.
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Re: [Primer] Maverick 2.0 - GW/x
In a white depths list you might want to consider Solemnity
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Re: [Primer] Maverick 2.0 - GW/x
Hey all im new to this deck and wanted to know what the good/bad matchups were?
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Re: [Primer] Maverick 2.0 - GW/x
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Re: [Primer] Maverick 2.0 - GW/x
Quote:
Originally Posted by
Nightrider
I think worst matchups for GW Maverick shell are:
1) Belcher
2) All spells
3) Elves
4) BR Reanimator
5) Miracles
[/cards]
Hmm wow, seems like a lot of the most played decks right now.does this also apply to Punishing versions?
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Re: [Primer] Maverick 2.0 - GW/x
Quote:
Originally Posted by
zulander
Hmm wow, seems like a lot of the most played decks right now.does this also apply to Punishing versions?
Never played punishing but it probably gets better against Miracles, but probably worse against the combo decks, and elves it maybe gets a slight bump up but probably nothing significant.
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Re: [Primer] Maverick 2.0 - GW/x
Im a long year Maverick player, especially Punmav and I can tell you Elves is really OKAY with pfire. Its not great, but not even nearly as bad as Belcher or Tinfins. But tbh Belcher and Tinfins will loose to any blue deck and win to any nonblue deck so we shouldnt care about those MUs. And for Miracels (as well as Elves) I found Chalice of the Void to be really really good in the SB.
BR Reanimator is bad but if you really feel you need extra hate against them you can improve that MU really much by adding Tormods Cryp or even Leylines to the SB since they are much better for that MU than surgical/faerie marcabre. Anyway I dont think its worse it because we can as well win the MU in the fair way if they dont have the T1/2 Grisel even thou its still a bad MU. Right now I feel like Maverick is really really great positioned in the metagame with all those fair blue decks dominating the format.
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Re: [Primer] Maverick 2.0 - GW/x
Hey I've created The Green Suns Zenith [www.greensunszenith.com] to house all things Legacy Maverick! As The Source is the real home for Maverick players since the birth of the deck I'd love any feedback anyone has :)
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Re: [Primer] Maverick 2.0 - GW/x
Excuse me for being stupid, but why are people playing Banishing Light instead of Oblivion Ring? Is there a difference?
Oh, sorry, I know there is a difference, but I can not see anything positive with the card instead of O-Ring. Especially in a list without Flickerwisp etc.
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Re: [Primer] Maverick 2.0 - GW/x
Quote:
Originally Posted by
zulander
Hey all im new to this deck and wanted to know what the good/bad matchups were?
I'm long time maverick \ p.maverick \jund \zoo player
Matchup are
Orrible: Show and tell, ANT, TES, Belcher, Combo in general
Bad: Miracle, Elves, BR reanimator,
Bad to fari: Eldrazi
Fair: Delver deck, Dark Depths, Esper deck,
Good: random deck
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Re: [Primer] Maverick 2.0 - GW/x
Quote:
Originally Posted by
useL
Excuse me for being stupid, but why are people playing Banishing Light instead of Oblivion Ring? Is there a difference?
Oh, sorry, I know there is a difference, but I can not see anything positive with the card instead of O-Ring. Especially in a list without Flickerwisp etc.
Hey the issue with O-Ring is that it can also target YOUR permanents. Say they have a Baleful Strix on the field and you have a Gideon, Ally of Zendikar. If you cast an Oblivion Ring and in response your opponent casts Fatal Push on the Strix, your only target now is your own Gideon. Feels bad.
Banishing Light thankfully can only target your opponents permanents and without Flickerwisp in the deck we cannot abuse the wording of O-Ring (as you said).
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Re: [Primer] Maverick 2.0 - GW/x
Two maverick lists 5-0ed at a big mtgo tourney...
Maverick
Creatures (25)
1 Dryad Arbor 14.71
3 Birds of Paradise g 21.03
2 Mother of Runes w 5.24
3 Noble Hierarch g 132.00
2 Gaddock Teeg gw 15.70
1 Scavenging Ooze 1g 4.46
3 Thalia, Guardian of Thraben 1w 34.47
2 Knight of Autumn 1gw 6.98
3 Knight of the Reliquary 1gw 9.00
3 Leovold, Emissary of Trest bgu 26.40
2 Ramunap Excavator 2g 7.20
Planeswalkers (3)
3 Vivien, Champion of the Wilds 2g 8.22
Spells (8)
3 Green Sun's Zenith xg 29.01
3 Swords to Plowshares w 3.75
2 Abrupt Decay bg 4.96
Enchantments (1)
1 Sylvan Library 1g 39.99
Lands (23)
2 Bayou 597.98
1 Bojuka Bog 2.24
1 Dark Depths 28.99
1 Forest 0.00
1 Horizon Canopy 66.03
1 Karakas 20.82
1 Plains 0.00
2 Savannah 374.04
1 Scrubland 189.99
1 Thespian's Stage 2.45
1 Tropical Island 308.05
2 Verdant Catacombs 147.04
4 Wasteland 172.76
4 Windswept Heath 68.20
Maverick v2
Creatures (26)
1 Dryad Arbor 14.71
4 Mother of Runes w 10.48
4 Noble Hierarch g 176.00
1 Gaddock Teeg gw 7.85
1 Qasali Pridemage gw 1.25
1 Scavenging Ooze 1g 4.46
1 Scryb Ranger 1g 4.99
2 Stoneforge Mystic 1w 69.98
3 Thalia, Guardian of Thraben 1w 34.47
1 Knight of Autumn 1gw 3.49
4 Knight of the Reliquary 1gw 12.00
1 Ramunap Excavator 2g 3.60
1 Tireless Tracker 2g 10.00
1 Palace Jailer 2ww 4.49
Spells (8)
4 Green Sun's Zenith xg 38.68
4 Swords to Plowshares w 5.00
Artifacts (2)
1 Umezawa's Jitte 2 16.40
1 Sword of Fire and Ice 3 53.99
Enchantments (1)
1 Sylvan Library 1g 39.99
Lands (23)
1 Flooded Strand 27.08
2 Forest 0.00
1 Gaea's Cradle 359.99
2 Horizon Canopy 132.06
1 Karakas 20.82
1 Maze of Ith 20.76
2 Misty Rainforest 139.98
2 Plains 0.00
3 Savannah 561.06
4 Wasteland 172.76
4 Windswept Heath 68.20
https://www.mtggoldfish.com/tourname...19-05-04#paper
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Re: [Primer] Maverick 2.0 - GW/x
Quote:
Originally Posted by
zulander
Hey all im new to this deck and wanted to know what the good/bad matchups were?
Bad: Miracles, Omnishow, Punishing Thieves
Hard: Grixis Control, Stoneblade, BR Reanimator, Elves, Goblins, Sneak and Show (No Omni)
Good: Storm, DnT, Delver (Grixis, RUG, BUG, Deaths Shadow, and UR), Aggro Loam, Humans
Favored: Belcher, Lands, Cloudpost, UB Reanimator, Dredge, Eldrazi, Tezzerator, Dragon Stompy
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Re: [Primer] Maverick 2.0 - GW/x
As said in food chain thread: the new white knight is interesting. He fetches mother of runes and mana dork, beats for 3 or 4 exalted, then sacrifices to protect sideboard pieces as choke. Also is a house versus storm and terminus.
Would you play 4x in a new "more white" list of maverick?
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Re: [Primer] Maverick 2.0 - GW/x
Hey peeps, i played Aggro Loam for 2 years but want to change my deck into Maverick. I've seen some recent lists playing Leyline of the Void, is it necessary or were the matchups as horrible people describe? Also How's the new Vivien been?