Originally Posted by
Barbed Blightning
Ghostway with even two ringleaders or matrons out would crush damn near any opponent you use it against, but I think you're simply improving good matchups at that point (UW control). Sure, it works against 'clasm and -x/-x effects, but those typically hit a turn before Ghostway goes off. It also kills our tokens.
I like Steely Resolve, but it causes a times-old problem this deck has always had: sacrificing power and threat density for resilience. Aether vial gets around this rule because it lets us drop threats in tandem with our mana restrictions. My philosophy when playing the angry green men is that they're all dispensable and if they're not hitting something then they're not doing their job right, and if you have a non-vial, non-land card in hand it better have legs. SB tech obviously varies, but all the stuff I run can be dropped as I go with little mana requirements.
My current SB:
3 Pyrokinesis
2 REB
2 Pyroblast
2 Surgical Extraction
2 Relic
2 Anarchy
1 Sulfuric Vortex
1 Stingscourger (1 main)
I'm working towards the green splash eventually, though. K-grips will replace one p-blast and the anarchy's. I realize I'm soft to storm combo without chalice, but my reasoning is that Thalia decks (Death & Taxes, Maverick) are keeping them out in the cold for a while. On the note of Thalia: she's super-clutch with a mother of runes to back her up, but in this deck she's a no-go. Were she a goblin, I think she's automatically be 4-of, but the issue now is that she disrupts our synergy with the other cards (GRL, Matron) and her effect is not as powerful. Against RUG, I've managed to kick Canadian's ass back over the border many times simply by burying them in card advantage and uncounterable removal. Seriously, with 3-4 MWM and 3-4 GPI in the deck, no Delver will touch you and no goyf or goose will get through. Not to mention SGC and Sharpshooter's damage.
I'm currently fluctuating numbers of "utility goblins" in my list as well. I have 22 lands-- 10 Snow-Covered Mountains, 4 Port, 4 Waste 4 Cavern. I am running the Core, sans 1 SGC. That leaves 17 slots. Thus, I have:
4 GPI
4 MWM
3 Piledriver
1 Chieftain
1 Krenko
1 Prospector
1 Sharpshooter
1 TukTuk
1 Stingscourger
Any thoughts? Currently trying to find the right balance of Stingers and MWMs; the former obviously good for fatties, the latter better for Goyfs and the like. I also picked up a few Winstigators, but idk how I feel about running them.
Finally, someone mentioned something about humility earlier: it affects all creatures in ALL zones, including your hand, library, graveyard and exile. Emrakul never cycles your library from your yard; GPI can't be cycled to burn a dude. Misthollow Griffin doesn't work with food chain more than once.