Re: [Deck] Solitaire (Enchantress)
I don't have any experience playing on MTGO, so I can't tell which decks are more popular than other. However Enchantress is a very fun deck to play in my opinion. Since its not something is seeing play a lot, you'll also be able to surprise some opponents.
However, against combo decks you'll have a pretty tough time in my opinion. It really just depends on how fast Dredge & Reanimator can go off before you can land RIP. Elephant's Grass also does a lot in this match up. Against storm Leyline can be pretty darn good. The real problem is that you can't counter anything. If you're on a budget and combo is heavily played I might look the other way though.
Re: [Deck] Solitaire (Enchantress)
well budget is relative to format right? my legacy mtgo budget is $200 and i was looking at enchantress because the deck has play to it and is around that price. also, i wouldn't pretend to have as much experience with the deck as some
who post here, but leyline is completely worthless for the purpose of shutting down combo decks. COMPLETELY WORTHLESS. doesn't even slow them down. even if it did, we're 1.5 to 2 turns slower than the slowest combo deck in the
format. ANT will bounce PIF bounce, Omni will just go off as normal and cast emrakul or cuning wish for bounce, elves doesn't care, even high tide just goes off as normal and kills at leisure. I think that an answer to combo is neccessary if this deck is to have a future, because it kicks the ass of everything else as long as it isn't losing to it's own inconsistency, and even that problem is potentially surmountable.
tl dr : leyline doesn't matter, fair decks just lose, need answer to combo, should i buy in on mtgo?
Re: [Deck] Solitaire (Enchantress)
For those of you who missed it, I went 3-1 last night, beating MUD, sylvan plug, and Joe Lossett on Miracles (sadly, his stream got hit by copyright over the whole match), with my only loss being, unsurprisingly, storm. I was able to pick up some leylines this morning, so things are in full effect. I'm on twitter now (not sure how much I'll use it outside of announcing streams), and both streams are currently up on youtube
@Wordslinger: Sure people have answers to it, but leyline is also very important in the BGx matchups, blanking discard and edicts. And even if it isn't a full auto-win, storm still needs to find their bounce, and we have a lot of other stuff to bring to the table (Eidolon of Rhetoric, Gaddock Teeg, solitaries) So far the only combo matchups I've had have been storm, an Omnitell, and an infect, but this was only out of maybe 15 matchups
Re: [Deck] Solitaire (Enchantress)
How are they bouncing anything? You're playing 4 Sterling Groves. Leyline buys you a couple of turns vs. Storm to find a Grove or an Aegis. Most won't call the Elephant Grass bluff without Duressing first, maybe they gamble and Empty but it's a little risky. Are people playing Reverent Silence of something?
Vs. Omniderp it's not great, but there aren't many decks that will beat Omnichimps best draw. Banishing Light in hand means they need Wish / Dig for Wish in hand, but it's worth keeping in. Seal has always been the best option, then they need natural Emrakul in hand or you just destroy Omni in response. I would also bring in Aegis vs. Omni not just to cut off Intuition but just to present a clock. The way some of you are crying it sounds like you should go play storm or omni. Second, dismissing Leyline shows inexperience with Enchantress. Leyline is a near hard lock vs. Burn, insane vs. Jund, and I would bring it in vs. BUG on the draw.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
nedleeds
Are people playing Reverent Silence of something?
Usually it's just Belcher
Quote:
Originally Posted by
nedleeds
Seal has always been the best option, then they need natural Emrakul in hand or you just destroy Omni in response.
Or they just stifle your activation
Re: [Deck] Solitaire (Enchantress)
How do they have Trickbind in hand?
Show and Tell.
Chimp puts in Omniscience.
You put in Seal.
Now you stare at them. If they only have 1 Wish or 1 Dig they have to wait (or they will punt).
You wait until they cast something, if they don't have Wish in hand and have only Dig you respond to Dig with Seal. If they have Dig, Wish, Show, Omni then congrats. I mean nobody is beating that anyway. Go complain in the BNR thread about how Brainstorm helped craft the ultimate two card combo hand.
Having Aegis/Grove in play is helpful but it just cuts off Release and Intution. Having Curse of Exhaustion in hand is OK but that card is really slow and not nearly as versatile as white Leyline.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
nedleeds
How are they bouncing anything? You're playing 4 Sterling Groves. Leyline buys you a couple of turns vs. Storm to find a Grove or an Aegis. Most won't call the Elephant Grass bluff without Duressing first, maybe they gamble and Empty but it's a little risky. Are people playing Reverent Silence of something?
Vs. Omniderp it's not great, but there aren't many decks that will beat Omnichimps best draw. Banishing Light in hand means they need Wish / Dig for Wish in hand, but it's worth keeping in. Seal has always been the best option, then they need natural Emrakul in hand or you just destroy Omni in response. I would also bring in Aegis vs. Omni not just to cut off Intuition but just to present a clock. The way some of you are crying it sounds like you should go play storm or omni. Second, dismissing Leyline shows inexperience with Enchantress. Leyline is a near hard lock vs. Burn, insane vs. Jund, and I would bring it in vs. BUG on the draw.
I feel like Burn and Jund are fairly solid matches for us already (not that Leylines don't help). Against Storm though it doesn't actually do a damn thing until you get that Grove in play , although it might just win the game unless they go Void Snare Past in Flames Void Snare wombo combo. The question then becomes whether or not they can dig enough to find that before we stick Rest in Peace or a 15/15, especially since we're playing protection on turn 2 instead of establishing our engine. That being said, Sanctity, Grove, RIP and GSZ in the opening 7 seems pretty unbeatable.
Hell if I know how we beat Omni. Does Choke actually do anything? Curse of Exhaustion seems like cool tech.
Re: [Deck] Solitaire (Enchantress)
Sorry I missed the stream.
The best tech vs. Omnitell is Orings, Gaddock Teeg, and Helm in GW Helm. Sigarda is okay, as it makes Emrakul not an auto win. Not sure what your 75 looks like.
Helm is in there for 2 reasons:
- If RIP is on the battlefield: You can combo in response to their move post S&T
- You can mill them pretty effectively or land an Emrakul without RIP
...I've won both ways multiple times.
With Teeg out they can not Omni or Dig, so they'll have to have Emrakul in hand to win.
I tested Curse pretty thoroughly for about a month and it's just not good enough. Eidolon of Rhetoric is the best of that angle so far, and really effective against Omnitell with a ton of o-ring effects.
If you want to specifically target Omnitell and you want to gamble on a 3rd color In the Eye of Chaos seems potentially good, and affects Rituals in ANT or TES, and pumps in Infect. ...it may be worth it. They are also very reasonable online.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Freggle
Sorry I missed the stream.
The best tech vs. Omnitell is Orings, Gaddock Teeg, and Helm in GW Helm. Sigarda is okay, as it makes Emrakul not an auto win. Not sure what your 75 looks like.
Helm is in there for 2 reasons:
- If RIP is on the battlefield: You can combo in response to their move post S&T
- You can mill them pretty effectively or land an Emrakul without RIP
...I've won both ways multiple times.
With Teeg out they can not Omni or Dig, so they'll have to have Emrakul in hand to win.
I tested Curse pretty thoroughly for about a month and it's just not good enough. Eidolon of Rhetoric is the best of that angle so far, and really effective against Omnitell with a ton of o-ring effects.
If you want to specifically target Omnitell and you want to gamble on a 3rd color In the Eye of Chaos seems potentially good, and affects Rituals in ANT or TES, and pumps in Infect. ...it may be worth it. They are also very reasonable online.
I much prefer Nevermore to O.Ring/Banishing Light against Omni, though nedleeds' point about Seal is probably better. Nevermore naming Cunning Wish is one of the best proactive ways to attack Omni because it cuts them off of their answers to your other hate making O.Ring/Banishing Light actual answers to Show and Tell rather than things that force them to go off wish Wish in hand.
EDIT: U_Mage, I'm watching your stream and I can't really make out what you boarded in against Miracles, but dropping Guile and Grove is definitely wrong unless you have SB Library (which makes sense since you also cut at least one Confinement).
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
btm10
U_Mage, I'm watching your stream and I can't really make out what you boarded in against Miracles, but dropping Guile and Grove is definitely wrong unless you have SB Library (which makes sense since you also cut at least one Confinement).
+1 choke, +1 teeg, +1 seal, +1 o-ring, +1 replenish, -2 guile, -1 elephant grass, -1 grove
Accidentally submitted 61 because i had just remembered about mentors (which he brought in). taking out the one grove was probably a bad idea, but i didn't really want to cut anything else. Bringing in teeg may also have been sub-par
Any idea on how to boost quality on OBS? Hadn't actually watched it back before, just listened
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
U_mage
+1 choke, +1 teeg, +1 seal, +1 o-ring, +1 replenish, -2 guile, -1 elephant grass, -1 grove
Accidentally submitted 61 because i had just remembered about mentors (which he brought in). taking out the one grove was probably a bad idea, but i didn't really want to cut anything else. Bringing in teeg may also have been sub-par
Any idea on how to boost quality on OBS? Hadn't actually watched it back before, just listened
I don't know much about the quality issue, and I'm sort of ambivalent about Teeg. They're probably boarding out most if not all of their Swords and Teeg stops Terminus, which is probably enough. If you already have an MD Seal I'm not sure you want the second one - their only target is Counterbalance and Suppression Field makes that pretty bad against you. I'd have probably just dropped all of the Grasses and ignored the Mentors. Field stops the Top-looping trick and you'll probably just run the Miracles player out of cards with any sort of reasonable draw, so it's unlikely that they can sandbag enough stuff to make Mentor scary while also stopping you from deploying your engine. I also think you want a second Eidolon. At several points you just wanted to draw more cards and had a GSZ and plenty of mana, which are exactly the situations where you want Eidolon.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
btm10
I don't know much about the quality issue, and I'm sort of ambivalent about Teeg. They're probably boarding out most if not all of their Swords and Teeg stops Terminus, which is probably enough. If you already have an MD Seal I'm not sure you want the second one - their only target is Counterbalance and Suppression Field makes that pretty bad against you. I'd have probably just dropped all of the Grasses and ignored the Mentors. Field stops the Top-looping trick and you'll probably just run the Miracles player out of cards with any sort of reasonable draw, so it's unlikely that they can sandbag enough stuff to make Mentor scary while also stopping you from deploying your engine. I also think you want a second Eidolon. At several points you just wanted to draw more cards and had a GSZ and plenty of mana, which are exactly the situations where you want Eidolon.
Only have the one seal SB, though I have been toying with the idea of changing some stuff in the board for abrupts and adding a bayou main. I've played against 3 chalice decks over 7 matches, and one of them actually knew the key cmcs (though i assume it's only a matter of time for the others to learn). I may try a second eidolon, but i've personally never felt the need for a second
EDIT: Current list is here
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
U_mage
Only have the one seal SB, though I have been toying with the idea of changing some stuff in the board for abrupts and adding a bayou main. I've played against 3 chalice decks over 7 matches, and one of them actually knew the key cmcs (though i assume it's only a matter of time for the others to learn). I may try a second eidolon, but i've personally never felt the need for a second
EDIT: Current list is
here
I don't know if I'd worry too much about Chalice. Four mana isn't bad for most Chalice decks, but six mana is a lot unless they open Cloudpost, Glimmerpost, Tomb. Black is my preferred splash for combo hate, but I wouldn't be worried enough about Chalice on 2 and 3 enough to add Decays. Eidolon gets around Chalice naturally (if they find 3, and want to spend 8 mana doing it, they're welcome to) and GSZ finds Argothian through Chalice on any value if you have enough mana. If you're really concerned about Chalice, Aura of Silence might be an answer.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
btm10
I'm watching your stream and I can't really make out what you boarded in against Miracles, but dropping Guile and Grove is definitely wrong unless you have SB Library (which makes sense since you also cut at least one Confinement).
Why would you advise against cutting sterling grove? IME the shroud isn't that important since they generally lack ways of interacting with our enchantments, and the tutor effect is pretty poor vs clique. Am I missing something?
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
The_Dingo
Why would you advise against cutting sterling grove? IME the shroud isn't that important since they generally lack ways of interacting with our enchantments, and the tutor effect is pretty poor vs clique. Am I missing something?
They've only got 2-3 Cliques most of the time, and the rare occasions that we lose it tends to be to things like Wear, Snap, Wear on critical enchantments, so the Shroud does matter.
[Deck] Solitaire (Enchantress)
Just food for thought, but there is a enchantress deck that won a mid size event here in Japan that totally cut groves. It won total combo, two helms and emrakul, but transformed into a monastery mentor beat down post board. Looks reealy interesting.
Re: [Deck] Solitaire (Enchantress)
was thinking about mentor after joe started running them in miracle board. I agree that it seems pretty interesting, better than myth realized in theory
Re: [Deck] Solitaire (Enchantress)
Would post decklist, but I can't access it right now. Check out mtgpulse, in the enchantress section I think. If not, it's on Happymtg in the enchantress section.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
mikeshimoji
Would post decklist, but I can't access it right now. Check out mtgpulse, in the enchantress section I think. If not, it's on Happymtg in the enchantress section.
I got you. I don't think it's worth bringing in against miracles, but any deck w/o a sweeper will have a hard time catching up
http://mtgpulse.com/event/19775#279115
Re: [Deck] Solitaire (Enchantress)
I played a few legacy games again with enchantress, this time with a new playmat (knight exemplar), she looks like she can bring me good luck. It started pretty late, so we could only squeeze in 3 games.
Game 1: Vernin, Piloting UR Delver
R1 - Opponent on the play. This round he actually have a pretty explosive start, however, i managed to slow him down as well as lock him down by stalling enough with mutiple grasses, which bought me enough time to set up the lock on him. He got me to 9 health, and scooped when the lock was established.
1-0
R2 - Opponent on the play. I boarded in Chalice of the Voids, but I had to mulligan three times. My first Mulligan i had a hand with no lands, the 2nd mulligan was an argothian, a combination of 3 growths/Sprawls, however, my only land was a serra's sanctum. I kept a hand with the best I could have hope for for having 4 cards in hand: 2 lands, argothian, and grass. However, even though my enchantress resolved, my grass didn't, and eventually, he started putting out more creatures and I am unable to find anything to defend my self from them.
1-1
R3 - I am on the play I took a lot of early damage from several Monastery Swiftspears, and he dazed my green sun's zenith, however, I manage to hinder him with two elephant grass, which eventually led to finding Sigil, and I took him out with one big attack.
Match result: 2-1
Current standing: 1-0
Game 2: Gabrielle, piloting MUD
R1 - Opponent on the play, she went turn 1 Metal worker, and the next turn(s) was a sequence of Trinishphere, Lodestone Golem, Lodestone Golem. There was nothing I could do on this one.
0-1
R2 - I am on the play. Dropping Forest, Sprawl, go. She dropped a turn 1 Metal worker, however, I dropped another land and dropped Stony Silence. She just scooped and went to round 3.
1-1
R3 - She is on the play. She dropped a turn 2 trinisphere, but I already got one spawl out, and most of my cards in hand were actually 3 cost, so the trinisphere didn't do much for me, aside from my sterling groves, which I used to find Oblivion Rings. There was a lot of draw/go between us two, and not much action, eventually I managed to hard cast Emrakul. She conceded and looked at her top card, and she got upset because she was just one turn away, since the top card of her deck was All is Dust.
Match result: 2-1
Current standing - 2-0
Game 3: Jeremy, Piloting Merfolk
R1 - I am on the play. I went turn fetch > forest/Growth, and he went turn 1 Aether Vial. The next several turns I had, all my enchantresses got countered dazed and forced. however, he also ran out of cards in his hand, but having a good amount of lords on the field. I played Replenish which brought back, all my enchantress's presence, the next turn I drew into sterling grove, and passed the turn. I am now facing lethal damage so my next turn is now or never, I cracked the grove on his turn finding Solitary Confinement, his one and only spell was a daze which I could pay off, and he scooped soon after.
1-0
R2 - Opponent on the play. There isn't much to say about this one, he countered my accellerations, my only enchatress effect is two presence, which was countered via Swan Songs. I got finished off by turn 5. It was a fast game, and painful attack.
1-1
R3 - I am on the play. However I had to mulligan since I had a hand with 5 lands, an oblivion ring and a Wild growth. I shuffled for quite a bit. The game dragged on for a bit as grass slowed him down, I had 3 enchantress effects going on eventually, 2 presence and 1 argothian, but he has enough damage on the field to take me out all in go. I attempted to cast Humility but he countered it with swan song. Unable to break through out of my Confinement, I attacked him multiple times with 4/4 angels and 2/2 Bird. He scooped.
Match result : 2-1
Current standing: 3-0
The guy who was borrowing my Affinity deck said he loved the deck and he went 2-1 with it, and I gave away my promo to my merfolk opponent. It was an overall fun day. Many thanks to Paul, who gave me a ride so I can participate in the event.
G/W Enchantress
4 Windswept Heath (Onslaught)
3 Verdant Catacombs (Zendikar)
1 Savannah (Beta)
10 Forest (Guru)
1 Plains (Guru)
2 Serra's Sanctum (Urza's Saga)
3 Oblivion Ring (Duel Decks: Knights vs. Dragons)
4 Utopia Sprawl (Dissension)
4 Wild Growth (Alpha)
4 Sterling Grove (Invasion)
4 Enchantress (Onslaught)
4 Argothian Enchantress (Urza's Saga)
3 Green Sun's Zenith (Mirroded Besieged)
2 Replenish (Urza's Destiny)
4 Solitary Confinement (Judgement)
4 Elephant Grass (Visions)
2 Sigil of the Empty Throne (Conflux)
1 Emraku, the Aeons Torn (Rise of the Eldrazi)
//Sideboard
4 Leyline of Sanctity (Magic 2011)
1 Stony Silence (Innistrad)
1 Humility (Tempest)
1 Choke (Tempest)
4 Ground Seal (Odyssey)
4 Chalice of the Void (Mirrodin)