Originally Posted by
FoulQ
Interesting take on the sideboard, and similar to mine. Personally I'd rather have thoughtseize overall instead of mindbreak trap. It definitely takes more skill and understanding of combo decks, which is something I think many of us (myself included) need to work on to make good choices with a card like thoughtseize. Mindbreak trap is better than thoughtseize against combo, but we can bring it in against control decks and other decks where warren weirding is a dead card (such as the mirror).
When I ran leyline, I was very disappointed with it, particularly against aggro loam. The problem with mulling into it with goblins is that we often need to apply early pressure on the loam player. We either have to balls-to-the-walls them with stuff like t1 lackey t2 weirding, OR apply consistent pressure with an army of lackey/instigators, some stingscourgers, and a couple lands reserved in hand for their devastating dream shenanigans. The chosen path usually relies on having aether vial or not. Personally I think the consistent pressure route is better, but it's not very easy to pull off without a vial.
The problem then with leyline is that it can fuck up that plan. We already have to mull against loam quite a bit because nothing else but those two strategies will really work against the deck. Leyline causes us either to mull a fuckton more (have to have leyline AND a decent hand) or forces us into bad hands. And frankly I'd rather have good hands against loam than have a leyline and a bad hand, especially since most loam decks have some sort of postboard answers to leyline (ex. burning wish, maelstrom pulse) and ways to find them (ex. cycle lands, dark confidant).
Maybe it all just stems from the fact that I have never really liked leyline of the void. I've always been more of a traditionalist with my grave hate, crypt and relic. Time will tell what is most effective, people say they aren't as good against reanimator, but I haven't really looked into it.
My sideboard looks like this at the moment:
4 Perish
4 Thoughtseize
2 Thorn of Amethyst
3/1 Relic/Crypt
1 Earwig Squad
And otherwise here is my maindeck, not in shoddy MWS form:
4 Wasteland
4 Bloodstained Mire
2 Wooded Foothills
4 Badlands
8 Mountain
4 Goblin Lackey
4 Warren Instigator
4 Goblin Warchief
4 Goblin Matron
4 Goblin Ringleader
3 Goblin Piledriver
3 Siege-Gang Commander
2 Gempalm Incinerator
1 Stingscourger
1 Goblin Chieftain
4 Aether Vial
4 Warren Weirding
...I'm not yet sold on Auntie's Hovel, but I see why people play it. I'll stick with the tried and true formula for a legacy manabase for now. I haven't gotten in as much testing as I used to, but I think if you are looking for success in a modern metagame, you should look for a list similar to this one. The only recommendation I would make to some people is -1 SGC, +1 Chieftain, as I believe my playstyle naturally goes well with 3 SGC.