Re: [Deck] Solitaire (Enchantress)
Last friday I played Yousuke's list (http://mtgpulse.com/event/19775#279115) and it was fun, but not good. I played against Grixis Delver, RUG Delver & Esper stoneblade . I found 2 Grasses too little & the lone Throne did nothing (didn't draw him in any game). So I'm going to change it a bit. 3 Journey's, 3 Grasses & no Throne will be my next testpackage. Maybe the Throne is good, but I'm willing to try without it.
Also, when are we supposed to bring in the mentors? I guess I'm boarding wrong because I haven't got a clue as to when to board them in.
Re: [Deck] Solitaire (Enchantress)
I'm not a big fan of sigil personally since it doesn't do anything by itself. Going off of what I know of how Lossett plays them, mentor comes in for any fair matchup. I've yet to get any online so I don't have any input yet :/
EDIT: lol, just noticed that list has 7 Islands in it, pretty sure those should be forests
Re: [Deck] Solitaire (Enchantress)
Me and another enchantress player (GoyoBeans) both went 3-1 in the daily last night. I managed to beat a storm deck that floundered g1 and had a super clutch confinement g2
Re: [Deck] Solitaire (Enchantress)
So I wanted to try something new and I've started recording some games I've been playing on MTGO. I'm going to try and upload them to youtube to get some feedback. I have a quick deck tech and then my matches. I play against Shardless BUG, BUG Delver, Mardu Zombardment (it's a fun brew I seem to get paired against every weekend), and Grixis Delver.
https://www.youtube.com/watch?v=dB5y..._m6zhxTZ1230qq
I usually only get to play daily events on the weekend but I think that the free-play queues are relatively competitive so I'll upload some of those games if that's a thing people want. Sadly 2-mans are just such horrible EV I can't justify the cost.
I'll say that it's way harder than I expected to fill dead air and talk through everything but hopefully I can improve with that. Also while I think it's been really helpful to be able to look back on bad mistakes seeing yourself F6 through an endstep or play into a wasteland is a bit embarrassing.
Re: [Deck] Solitaire (Enchantress)
Just a quick tip - Choke is way, way worse than Blood Moon against BUG decks. I have no idea why it was boarded out. Blood Moon makes it impossible for them to play Magic, Choke is a nuisance at worst. Also, Sprawling your nonbasics is a bad line against a deck that is probably running Wasteland.
EDIT: I'm doing this as I watch the video; your Zombardment opponent likely took grove because Grove gave you lots of ways to guarantee Elephant Grass the next turn - any one or two mana Enchantment would let you tutor with Grove and cast Grass (2 to cast Grove, 1 or 2 to cast the second enchantment, 1 to tutor, 1 to play Grass). Also Cage isn't great with GSZ and isn't an Enchantment. Rest in Peace and Ground Seal are both way better.
Re: [Deck] Solitaire (Enchantress)
Recently on stream I've been struggling against blue midrange/control decks that always seem to have the answer to whatever I'm doing (usually having the 1-2 counterspells they need to lineup against my beginning enchantresses), and this has led me to start considering adding a couple cards to help with this, namely city of solitude and/or carpet of flowers. Anyone have any input/suggestions on where to go with this? a link to my current list is below, and things I've considered cutting are the dryad arbor, guiles, groves (grudgingly), and the SB obedience. I'm thinking 1-2 carpets main along with a 1/1 split on cities, but I'm not sure if this is too much space to devote to this line of thinking
http://tappedout.net/mtg-decks/30-09-14-gw-enchantress/
Re: [Deck] Solitaire (Enchantress)
Ran +2 Carpet, +1 City MB, +1 city SB, -2 Guile, -1 Dryad Arbor, -1 Blind Obedience SB last night to another 3-1 finish, losing in the last round to grixis pyromancer, which feels like it should be a good matchup, but I've played the same guy ~3 times and have lost each match
On the changes: Carpet is amazing! we had a sweet sequence in r1 where our miracles opponent went tundra top on the play, we went forest carpet wild growth, opponent went volcanic counterbalance, we went sanctum make WW4G, presence choke. Didn't get to really see city do work outside of baiting a force, though watching the opponent's POV it was largely countered because it'd mess with top
On pyromancer: Really not sure what we can do in that matchup. It seems like our losses have RNG involved as our opponent seems to find all the counterspells, and YP + therapy is a brutal disruption engine, but i'm going to be testing it in paper a bit to see how it feels. Any advice/suggestions for that matchup would be appreciated
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
U_mage
Ran +2 Carpet, +1 City MB, +1 city SB, -2 Guile, -1 Dryad Arbor, -1 Blind Obedience SB last night to another 3-1 finish, losing in the last round to grixis pyromancer, which feels like it should be a good matchup, but I've played the same guy ~3 times and have lost each match
On the changes: Carpet is amazing! we had a sweet sequence in r1 where our miracles opponent went tundra top on the play, we went forest carpet wild growth, opponent went volcanic counterbalance, we went sanctum make WW4G, presence choke. Didn't get to really see city do work outside of baiting a force, though watching the opponent's POV it was largely countered because it'd mess with top
On pyromancer: Really not sure what we can do in that matchup. It seems like our losses have RNG involved as our opponent seems to find all the counterspells, and YP + therapy is a brutal disruption engine, but i'm going to be testing it in paper a bit to see how it feels. Any advice/suggestions for that matchup would be appreciated
hi,
I follow the forum for a long time now without register to it, but now it's time.
personally I have problems with weenie aggro decks, especially gobblins. ita takes too long before I am in the 'comfort zone'.
I am now considering to put island sanctuary into the sb.
regarding pyro. what abt vexing shusher? I know it isn't an enchantment but cld protect us frm counter/top.
I saw your vids on youtube and thought that leyline might be enough vs discard/cabal.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
U_mage
Recently on stream I've been struggling against blue midrange/control decks that always seem to have the answer to whatever I'm doing (usually having the 1-2 counterspells they need to lineup against my beginning enchantresses), and this has led me to start considering adding a couple cards to help with this, namely city of solitude and/or carpet of flowers. Anyone have any input/suggestions on where to go with this? a link to my current list is below, and things I've considered cutting are the dryad arbor, guiles, groves (grudgingly), and the SB obedience. I'm thinking 1-2 carpets main along with a 1/1 split on cities, but I'm not sure if this is too much space to devote to this line of thinking
http://tappedout.net/mtg-decks/30-09-14-gw-enchantress/
U_mage, I'm in the camp that this is more easily answered by looking at the problem differently. You're not trying to beat their counter magic you are trying to pace their tempo. ...and therefore you should be looking at ways to keep the tempo at parity. The main reason tempo matters in these match-up is because of their super efficient threats. Negating, of slowing their cheap threats will achieve the the same desired effect. As you you will end up doing nothing, and they will end up doing nothing. i.e. Elephant Grass you should have a 4th. ...and you should consider Swords to Plowshares although that isn't on paper terribly effective against young pyro (but has been functioning fine for me.)
Cards like City of Solitude are a tempo loss (you waste the turn you cast city) and it does not affect the board which is how you die.
Other good tempo cards are: Gitaxian probe to know which counter magic to play around, and make discard spells less relevant (if they choose to discard probe over the card drawn off of probe in later turns, and Mirri's Guile Mirri's will help dial up the right threat, and you should run 3. You will win so many more game with a Guile resolved against this type of deck that without. Guile in a way negates discard if you play it right, and can keep the enchantress effects coming.
Edit: Antother great tempo card that can help push through your gameplan and help dial up threats is Kruphix's Insight, a card that is relatively untested. "who needs enchantress's when your drawing cards regardless."
So, in the end think relativity to your opponent, and less how to push your game plan through.
Re: [Deck] Solitaire (Enchantress)
yea, had a viewer bring up shusher. my problem is that as a red deck pyro can afford to leave in bolts. may be worth trying sometime tho
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
cherson
hi,
I follow the forum for a long time now without register to it, but now it's time.
personally I have problems with weenie aggro decks, especially gobblins. ita takes too long before I am in the 'comfort zone'.
I am now considering to put island sanctuary into the sb.
regarding pyro. what abt vexing shusher? I know it isn't an enchantment but cld protect us frm counter/top.
I saw your vids on youtube and thought that leyline might be enough vs discard/cabal.
What is your list? It sounds like the curve is a bit high, and / or your missing some Elephant Grasss.
I've tested Vexing Shusher and since there is o where else for removal to go it just eats removal and become irrelevant. GSZ'ing for it is almost alway wrong since if that GSZ resolves you would much rather have an Argothian in play.
Re: [Deck] Solitaire (Enchantress)
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Freggle
Mirri's will help dial up the right threat, and you should run 3. You will win so many more game with a Guile resolved against this type of deck that without. Guile in a way negates discard if you play it right, and can keep the enchantress effects coming.
This, you can't go wrong with 3 Guiles. The Confinement lock is considerably more stable with Guile on the table and you are much more adaptable at pretty much any point in the game with it.
I strongly think 3 Guile 3+ Grass is and should be core Enchantress.
Speaking of "core Enchantress", we really need a formal primer and guide to card choices, keepable hands as well as some sample configurations to help get heat up this deck's development. I'm more than willing to volunteer some time this week to make a fresh OP since the deck has changed in quite a few ways since 2007. I remember around August (I think) was the last time we were punting around ideas for what are default cards beyond the old shell that still remains.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
cherson
I have problems with weenie aggro decks, especially gobblins. ita takes too long before I am in the 'comfort zone'.
regarding pyro. what abt vexing shusher? I know it isn't an enchantment but cld protect us frm counter/top.
Goblins is a cakewalk if you have Elephant Grass. The only time Goblins is scary is if you have a land-light hand on the draw and they have Aether Vial and a Rishadan Port or two. If you're encountering Goblins a lot, make sure you have the maximum number of Elephant Grass mainboard and play a Chrome Mox or two to help get around Ports.
Vs. Grixis Control, you don't want Vexing Shusher; you just want a higher threat density or a way to refill on cards after you get Cabal Therapied. I haven't seen any lists with CounterTop. I always run Krosan Grip out of the board if I see Counterbalance or suspect it after Game 1.
Usually there's too much combo in my area for me to run Enchantress, but I have been testing some new cards over the past month or so. Myth Realized has been relatively strong. I was already running Sensei's Divining Top, but Top plus Myth really speeds up the growing process. The pros to Myth Realized are that you have a higher threat density that isn't dependent on enchantresses and it's cheap to cast in a deck that can suffer from being top-heavy. The cons are that you have more triggers to remember and the games take slightly longer to play out because the opponent can chump block for several turns until you overwhelm them. I've also been running Song of the Dryads and have mixed feelings about it. It's not good enough in tempo matchups, but I like it elsewhere.
Re: [Deck] Solitaire (Enchantress)
we got a pilot into day 2 this weekend, but he was 7-5 when i asked coverage about it
Re: [Deck] Solitaire (Enchantress)
My current decklist.
3 elephant
4 enchantress p
3 guile
2 oblivion ring
2 rip
1 sigil
3 solitary
3 sterling
2 suppression field
4 utopia
4 wild growth
9 forest
1 karakas
2 Plains
3 serra's
1 taiga
4 windswept
4 argothian
1 emrakul
1 helm
3 gsz
Sb:
2 blood moon
2 carpet
1 choke
2 city of solitude
1 ground seal
3 leyline
1 replenish
1 rip
2 seal of prim
Maybe it was just bad luck but I lost 4 of 6 games vs gobblin. I will consider the fourth grass. Maybe it works out. You never thought about Island sanctuary?
Re: [Deck] Solitaire (Enchantress)
Moat or Solitary Confinement is better than Island Sanctuary in almost every way. I also lost 2 out of 3 vs goblins recently (including one game where the opponent attacked for ~20 on turn three on the play) so i know how it feels. In general we should be heavily favoured against pure aggro decks though. With a decklist geared towards aggro we should even be able to get the odds close to 90-10 in our favor imo.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Freggle
Edit: Antother great tempo card that can help push through your gameplan and help dial up threats is
Kruphix's Insight, a card that is relatively untested. "who needs enchantress's when your drawing cards regardless."
Just looking at the synergies makes me want to try out Kruphix's Insight with Gigapede and Worm Harvest as alternate win-cons. Enchantress always has enough mana to make them scary.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Concordant
Moat or Solitary Confinement is better than Island Sanctuary in almost every way. I also lost 2 out of 3 vs goblins recently (including one game where the opponent attacked for ~20 on turn three on the play) so i know how it feels. In general we should be heavily favoured against pure aggro decks though. With a decklist geared towards aggro we should even be able to get the odds close to 90-10 in our favor imo.
Moat is currently not within my budget :(
No doubts about solitary confinement but if u lack cards to discard you can't play it or you have to sacrifice it next turn. Island sanctuary costs one less and u can choose turn by turn if u want to draw or not. I will consider it as alternative to fourth elephant.
BTW, what du u guys think about courser of kruphix?
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
cherson
Moat is currently not within my budget :(
No doubts about solitary confinement but if u lack cards to discard you can't play it or you have to sacrifice it next turn. Island sanctuary costs one less and u can choose turn by turn if u want to draw or not. I will consider it as alternative to fourth elephant.
You just want the fourth Grass. If you want yet another answer, then I recommend Sphere of Safety. I personally don't think Sphere is worth it for such a good matchup though.
Quote:
BTW, what du u guys think about courser of kruphix?
He's fine, especially with Guile and Exploration. I'd definitely run one if Earthcraft got unbanned.