Sorry, I can not figure out which legacy tournament you are talking about... can you please tell me?
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I'm glad you asked. It's this one:
http://www.starcitygames.com/events/...breakdown.html
BBD, Sam Roukas, Joshua Ravitz, 7 other Miracles players, and I made Day 2, none Top 8-ed. I want to say Chi Hoi Yim is also one of the 7 other mentioned earlier, but I am not sure. Lossett, Das, and Sriharan unfortunately were stopped at Day 1.
I'm just curious if anybody's tried running less than 4 Monastery Mentors in the main. I currently have 2 copies and have found myself always wanting them in the main just as an alternative win con, but not wanting to go all the way to the Mentor Miracles list. I have a GPT this Sunday and not a lot of time to playtest, so I'm hemming and hawwing between trying out a hybrid version with 2 Monastery Mentors/1 Entreat or just sticking to the Ponder version I'm used to.
Thanks for the help!
http://tcdecks.net/deck.php?id=17676&iddeck=133129
this list seem to be the hybrid of ponder, mentor version without running entreats. Won 1st place in a 107 man event
I am testing Price of Progress and 1 MD Mountain.
It has been great for now. No possible Angels though...
4 Mentors 2 Clique 2 PoP
0 Jace 3 Terminus
Very good against MUD 12 Post and and the "Philipp-called" Punishing Blue (ex BRG Aggro Loam)
With the popularity of Mentor on the rise, Esper Mentor to be specific, like this one:
http://sales.starcitygames.com//deck...p?DeckID=89171
I am wondering if Supreme Verdict is back on the table for discussion, along with Sulfur Elemental which is already in everyone's SB I hope. Verdict also helps against Merfolk btw. The reason is the sense of urgency. You really don't have the time/turn to try to find a counter to protect the Terminus, or fishing for a brainstorm/jace-storm to put Terminus back. If you lose Verdict due to Esper's discard, at least you can flashback when you reach 6 Mana, much harder with Terminus.
online. mws and cockatrice.
yes, quite often actually.. Against Miracle no one looks for basics or retain himself from dropping lands, a good Clique, 1 Single Mentor (alongside his Probes, Seizes and fetches) can take him to 8-10 where a PoP often closes the game.
I am trying 1 Mountain, 1 Karakas, 2 Tundra, 1 Volcanic Island mana base.
2+1Clique, 4 Mentors 2 Pop in the 75.
Sure, it works better against certain decks or just as surprise bomb..
Polling the audience here.
I'm giving a very similar list to Claudio's a try for an upcoming local tourney. It's running 3-4 Daze.
Claudio's 20-land mana base runs 3 volcs and 3 tarns. If you only had 2 volcs, would you just run those plus 4 tarns or run a basic island/mountain in that othe slot?
So in 2014 most lists were running three tundras and two volcs, what has changed in this year to cause the standard manabase to play three volcs now?
Also surgical extraction appears to be increasingly popular in the sideboards, do you guys think the card is worth playing and what matchups do you bring it in against?
Finally, with the ubiquity of sideboard mentors how do you side in the mirror now? I am particularly interested in what removal you keep and in what numbers. Also does mentor and to a lesser extent D&T warrant the inclusion of a sulfur elemental in the sideboard?
It's basically the inclusion of MD REB that makes the 3rd volc fine. Earlier, you used to not fetch the volc in preboard games, that happens now due to reb.
Yes, Sulfur elemental is a fine inclusion in your board. You need some removal now, due to Clique, Snaps and mentor being everywhere in the mirror.
I'm working with B88's list (MD: -1 Pyro +1 StP) but i'm hesitant about the sideboard, especially because my meta is plenty of BUG, Jund, Loam and other Decay's and Liliana's decks, and also Burn (ok, we don't have too many issues with this matchup).
That said, i really think that Divert is a great sb plan (Murakami's list uses it), since it works very well against abrupt decay, bolts and counterspells. However, i can not say if my sideboard is balanced. Currently, i'm using this SB (i have only one flusterstorm :/):
: 1 Blood Moon
: 1 Containment Priest
: 1 Divert
: 1 Engineered Explosives
: 1 Ethersworn Canonist
: 1 Flusterstorm
: 1 Jace, the Mind Sculptor
: 1 Meddling Mage
: 2 Pyroblast
: 1 Pyroclasm
: 1 Rest in Peace
: 2 Vendilion Clique
: 1 Wear // Tear
What do you think? Thank you.
If mentor decks (esper and miracles) and yp decks (grixis delver) become rampant in your area, have people try Wind Shards?
It's pretty tempting for the controller of mentor and/or yp to try to get all those prowess triggers and tokens before attacking.
Or just keep playing Terminus? I don't understand why you board out all 4 Terminuses in the mirror when you know they'll have Mentors to bring in.
I have to give the disclaimer of I'm just throwing idea out, haven't done enough testing. Yes, this could just be another cute idea. In which case(s) would Wing Shards be better than Terminus/Verdict?
1. Cards except Verdict are vulnerable to counter. You're probably dead if Terminus doesn't resolve.
2. Decks like Elves/Goblins can easily rebuild from Terminus.
So why not just play Verdict? Well..., if you have fewer monk/angel token(s) on your side, one-sided removal effect could be better off.
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I don't like :w::w:, but having an uncounterable Wrath is better than having a spell that only hits a creature of an opponent's choosing.
So you pop off Wing Shards after attackers are declared. Your opponent just needs to cast a single spell and save his Pyro or Mentor.
Agreed, don't like Wing Shards at all. It's not going to do what you want it to do most of the time.
On the subject or :w::w:. Verdict has no problem in the Entreat builds, as they should be running a second basic plains. In the newer iterations with a single basic plains, it could well be a problem. I played a bunch of games with BUG delver recently with a friend to tune it for the Miracles matchup, and I was able to keep them off double white quite easily. Granted, this was because of Entreat, but the same logic applies.
Uh..., don't think you understand the card, but I understand your point.
Well, they are all different tools.
If you're on Cavern build or Mentor build, WW can be a problem to produce sometimes. Both Wing Shards and Verdict would be tough in that department. Also, You can float Wing Shards and Terminus to avoid discard and still play when needed. Discard is Esper Mentor and Grixis Control's favorite.
Essentially Wing Shards has these perks:
1. One-sided effect instead of mass removal, this could lead to reverse kill or blow out, depending on how greedy your opponent is.
2. The creatures actually go to grave, which can be better against Elves and Goblins.
3. Can be floated via SDT, might matter against esper/grixis.
4. Hey~ It's a CMC 3, floating it actually turn off opponent's Mentor/Liliana/Show and Tell/Lingering Souls.
Cons:
1. rely on your opponent's greediness, can be inconsistent.
2. WW requirement.
Regarding Young pyromancer case i think that basically no one would attack with his reb mage into our open mana risking a trade with snapcaster, so wing shards would rarely be effective against them, plus we don't need cards for the elf matchup and Goblins is a deck that doesn't exist basically.
Vs. merfolks this all made some sense but casting a spell and casting shards will cost us at least 2WW, in that place i would always play Supreme Verdict, given our opponent doesn't cast a main phase 1 lord, which is casting that into terminus btw...
I quote Gros.
Imho the matchups who require Wing Shard maybe are goblin and Nemesis.deck.
Tapping 3 (1WW) for a piromancer.deck imho expose us to other risk.
Post side we have 3/4 Terminus
1/2 Engineered Explosives
0/1 Pyroclasm
3/4 Swords to Plowshares
Some creatures who can block
2/3 Flashback for removal
Some other random cards (Izzet Staticaster)
Make sense. However, Wind Shards does take out Mutavault, Inkmoth, and Tarpit. Something Verdict usually doesn't catch.
Infect in particular is difficult to fight over because their cheap counter, And Wind Shards targets the player, not the creature, totally pass through Vines.
and Teferi's response..
i think while Wing Shards is an interesting idea, it is to niche an answer. Could be good against Elves as well i guess.
For most case scenarios though, i think Izzet Statiscaster just does a better job at what you want to accomplish, and is still relevant for more matches.
Streaming the 3:30PM EST daily today @ www.twitch.tv/anzi104 ! Testing out a potential list for Eternal Weekend tomorrow!
To be fair; I'd rather play Tsabo's Web over situational cards that might work against Inkmoth and the likes.
I'm just trying to think of what problematic lands that would shut down.
In our deck:
Karakas
In other decks:
Inkmoth Nexus / Mishra's Factory / Mutavault / basically any manland, but they still may get to attack once
Rishadan Port
Isn't that basically it? We don't care about Maze of Ith, and cards like Wasteland, Thespian's Stage, Tabernacle, etc. aren't affected at all. You could run Pithing Needle to shut down Inkmoths, and it'd be applicable against other decks as well.
I think most lists aren't packing Karakas anymore.
Tsabo's Web shut's manlands down one time - However, that's usually good enough, considering Inkmoth usually deal poison in 1(2/3, Hierarch/Pendelhaven) where's Tsabo's Web shuts that one down.
I'm not(!) arguing for it's inclusion, merely that some cards are just inferior.
hmm... 744 players for Eternal Weekend Legacy Champ, 0 Miracles in the Top 16, highest finish at 19th being Zero-Daze-Mentor-Miracles by Alex Smith.
Half of the Top 8 is Grixis/4-colors Delver.
But 5 Miracles in 16-32.
Also Splinter Twin in the Top 8? I suppose it has surprise factor game one.
I went 8-3 at eternal weekend yesterday getting 54th. Would do a report and list if anyone would like :)
I've been getting omnitold pretty hard lately. Postboard is particularly difficult for me due to boseju. If I really wanted to go all out and tailor my sideboard to beat them what cards should I add.
Currently, my SB is:
2 Flusterstorm
2 Monastery Mentor
2 Vendilion Clique
2 Wear // Tear
1 Counterspell
1 Pyroblast (2 main)
1 Engineered Explosives
1 Ethersworn Canonist
1 Rest in Peace
1 Sulfur Elemental
1 Surgical Extraction
Also, what is the general strategy to beating omni. G1 I feel like I'm trying to resolve CB and then the win is relatively easy from there. G2 I feeel like I want to stick a clique pretty fast and get going on their life total, but when I can't find the clique I am just at a loss.
First of all, everyone should have 2 Canonists in their SB.
Game 1, the goal is to resolve CB and float a CMC 3.
Game 2, you're trying to fend off the first wave while you're looking for your own combo. I don't mean CB, I mean Canonist + Red Blast. Now, are you safe even if you have the combo? No, you still have to anticipate YP route.
Has anyone tried disciple of the ring? I bought one a while ago to test against omnishow. (I play in Japan and they love their omnishow decks) It's a card that seems like it can only be used when an opponent plays show and tell. It can be used to tap down their emrakul or if they go with some other combo you can counter it provided you have more mana.
I fully realize that this is not for a normal meta but it could be fun in a heavy omnishow meta.