Re: [Deck] Imperial Painter
Quote:
Originally Posted by
CptHaddock
Fwiw, miracles used to be a match I really struggled against but now i've found that it's a lot easier to play against. I can understand the frustration, it's really aggravating sometimes when you do everything in your power to win but your opponent just has all the right answers at the right time. I've started approaching this matchup like we're a combo/control deck with the most important cards in this matchup being top, grindstone and obviously blasts. Top allows us to play a longer game and filter through garbage. I think that most of the games that I lose against miracles are games where I run out of gas and have to rely on topdecks, top really helps to mitigate this. Grindstone is just a way that we can interact with them either through or counterbalance lock or screwing up their miracles triggers. Blasts are pretty self explanatory. Postboard is the same thing but i'm more willing to keep hands with some of my sideboard cards substituted for a couple of those core pieces.
I really don't aggressively grindstone in this matchup unless i'm under the impression that my opponent is attempting to set up a miracles, they reveal something that I don't want them to have or (very rarely) I feel like I can't keep up with the card advantage they are getting from a predict. Turn 1 moon is pretty solid too when you're on the play but I would not rely on that only on the draw/postboard. The biggest point is that you just have to keep a counterbalance off the table, every other threat that they play is arbitrary. From what i've seen most miracles players shave some number of entreats because of how clunky they end up being and bring in cards like clique and venser as slightly less clunky win conditions. Sometimes we just don't get hands that align well with what they're doing and just lose e.g. getting the blast heavy hand against the mentor draw.
Imo the best alternative gameplan to miracles is planeswalkers, in general (minus counterspells) there are a lot fewer ways for miracles players to actually interact with planeswalkers. I think that you can make a case for a more aggressive plan with some combination of the rabblemaster effects but imo their deck is very well equipped to deal with that when we don't play cotv like the moon stompy decks do.
I think that this is where our strategies differ. I think that giving up some portion of the early game is fine because it gives us time to setup our later turns. I usually shave some amount of moon, fast mana and e-tutors for sideboard cards that are just better. What we get from the sideboard is just way better than what we're boarding out. Minus the planeswalkers I don't really think there are very many big threats that we can slam early that single handedly win us the game. You can probably make an argument for blood moon but postboard most miracles players will more than likely keep hands that can interact with it in some capacity. Postboard you basically just force your opponent to deal with so many different angles to attack i.e. the combo, planeswalkers and creature beatdowns that you can force them to awkwardly dig for an answer.
In agreement here, I think right now you can probably make an argument for any of the burn/board wipes. The big caveat on fiery confluence is that you're trying to resolve a 4 cmc card in a format full of wastelands, ports and dazes/spell pierces so there will be times that you lose to not being able to cast your boardsweeper on time. Otherwise I think it's a card with a pretty high ceiling and having modal stuff in red is always a plus.
I've found the opposite, I think we're surprisingly resilient. This is all hyperbole but I think that I don't think that i've won any of my recent matches with creature beatdown. Between the pyromancers, mentors and other white weenies it's just something that is getting hard to do. Almost all of which outclass most of the crappy creatures that we play minus painter (1/3 :cool:) so it's a lot easier focusing on the combo than it is actually trying to win via creature beatdown. In the end though sometimes you gotta send harambe into the redzone and show your opponent you mean business. Just my 2 cents though.
<This. (Me like)
Weighing in myself, I would never side out grindstone against Miracles for most of the reasons stated above. First, you can completely mess with their game plan. Grindstone in response to a top draw activation is really good. Also, I have VERY AGGRESSIVELY grindstoned many Miracles players and have won dozens of games that way. You will never see a Miracles player get more salty than when they get grindstoned to death 2-4 cards at a time. As long as I am not advancing their game plan by doing so (i.e., they have a top out and I'm just giving them more looks), grindstoning can often hit the 3-4 actual threats they have. The rest is just fluff.
Don't get me wrong, I also think jamming in Planeswalkers against Miracles is definitely where we want to be. I haven't had a lot of experience with the new Chandra yet. Both ultimates I assume just win the game. I think Chandra is probably better at taking out creatures as they don't have to be tapped. However, I also really like the enchantment removal of Nahiri and the fact that, although Nahiri's ultimate is a little more fragile, you get there much quicker and it usually wins on the spot.
As for confluence vs pyroclasm vs etc., I agree...play what you like. I am still on confluence as it has single-handedly won me so many games because of the artifact removal attached. If that wasn't there, I would certainly be playing something else.
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Re: [Deck] Imperial Painter
Quote:
Originally Posted by
CptHaddock
I've found the opposite, I think we're surprisingly resilient. This is all hyperbole but I think that I don't think that i've won any of my recent matches with creature beatdown. Between the pyromancers, mentors and other white weenies it's just something that is getting hard to do. Almost all of which outclass most of the crappy creatures that we play minus painter (1/3 :cool:) so it's a lot easier focusing on the combo than it is actually trying to win via creature beatdown. In the end though sometimes you gotta send harambe into the redzone and show your opponent you mean business. Just my 2 cents though.
That's fair. My main point is that if you can prevent your opponent from winning, the win condition itself is usually a matter of convenience. Whether it be the Painter+Grindstone, Chandra burn/ultimate, Jaya burn, or beatdown. Against combo decks, Miracles, and Shardless BUG, I often find Goblin Rabblemaster to be a decent win condition. Against Emrakul, I always SB out my Grindstones because I do not want to assemble a three card combo. This is why I consider Imperial Painter a prison deck first, and a combo deck second.
Re: [Deck] Imperial Painter
Took down a big prize local legacy tourney yesterday to win a play-set of Eternal Masters. Admittedly, it was a magical day as far as pairings went.
First, here's the list I played (which I would CERTAINLY NOT PLAY AGAIN!)...
// Lands
4 [ZEN] Arid Mesa
1 [MR] Great Furnace
3 [EX] City of Traitors
2 [B] Plateau
4 [TE] Ancient Tomb
3 [ZEN] Mountain (3a)
1 [ZEN] Marsh Flats
1 [ZEN] Plains (4)
// Creatures
4 [SHM] Painter's Servant
3 [P3] Imperial Recruiter
2 [UL] Goblin Welder
1 [ALA] Ethersworn Canonist
2 [PLC] Simian Spirit Guide
// Spells
4 [TE] Grindstone
4 [IA] Pyroblast
4 [CH] Blood Moon
3 [SH] Ensnaring Bridge
3 [ARE] Enlightened Tutor
3 [B] Red Elemental Blast
3 [TE] Lotus Petal
3 [CHK] Sensei's Divining Top
2 [SOI] Nahiri, the Harbinger
// Sideboard
SB: 1 [RTR] Rest in Peace
SB: 1 [C14] Containment Priest
SB: 1 [OD] Sphere of Law
SB: 1 [DS] Trinisphere
SB: 1 [FUT] Magus of the Moon
SB: 1 [MMA] Engineered Explosives
SB: 1 [M15] Tormod's Crypt
SB: 2 [C15] Fiery Confluence
SB: 3 [MMA] Sudden Shock
SB: 1 [CMD] Duergar Hedge-Mage
SB: 1 [KLD] Chandra, Torch of Defiance
SB: 1 [SOM] Mindslaver
I was expecting a lot of Eldrazi and Miracles/control so I went with an ensnaring bridge heavy build for the Eldrazi and maindeck planewalkers for Miracles.
One thing I realized with this build though is that I had no alt win condition other than dork beatdown against Emrakul decks. That would be the biggest benefit of playing Chandra main over Nahiri. Anyway, more on that later.
Tourney was 5 rounds with I think 28 people and went like this:
Rnd 1 vs Death and Taxes
This guy was playing a very updated version of the list with a full compliment of new Thalia, white recruiter and Sanctum Prelate. I know that Sanctum Prelate did MAJOR work for him all day and it really makes me want to play it in the board. Game 1 I stumbled on mana and payed for it with Thalia and mana denial lands.
Game 2: I was able to land a bridge to start to stabilize but was again short on mana so had a bunch of 3 drops in my hand. He was able to blink out the bridge with a flickerwisp and finish me off.
0-2, 0-1 matches *thought this was going to be a short day.
Rnd 2 vs infect
Game 1 my opponent kept a very strange hand of no threats. He had a few counters and lands and dealt with my early drops (a grindstone and 2 blood moons I think). Eventually though I got redundant pieces out and I don't think he ever saw a threat on the board.
Game 2 he dropped 3 threats right away but I saw an early blood moon and a sudden shock and I think I took 2 poison all game before I was able to combo off.
2-0, 1-1 matches
Rnd 3 vs Maverick (with dark depths combo)
Game 1 he dropped a turn 1 deathrite followed by a turn 2 knight of the reliquary. I played a turn 1 top and had some blasts and blood moon in hand. Opponent plays a thespians stage turn 3 and basically has an instant speed 20/20 flying indestructible dude on the ready and passes. My end of turn is to spin the top, hoping to see a bridge. I don't. My turn 3 I play a fetch land, fetch, and blind draw from the top hoping to hit either a blind bridge or painter so that I could play painter and blast his stage in response to it's trigger. I miss. So, I am basically dead and decide to just hold my breath and play the blood moon. Of course, my opponent activates knight in response but doesn't actually tap the land he sacs for mana and ends up grabbing a Plains! I'm alive! He swings a couple times with dudes but I am able to combo off before he kills me.
Game 2 he is drops turn 2 qasali pridemage in response to my turn 1 grindstone but I am able to sudden shock it away before he can use it and I combo off by turn 4.
2-0, 2-1 matches
Rnd 4 vs Lands
I get a turn 2 Blood Moon via a turn 1 enlightened tutor both games and its over. He does make the huge mistake of fetching non-basic on his turn 1 and shows me 2 krosan grips in his hand that he can't play at the end of the game.
2-0, 3-1 matches
Rnd 5: ID into top 8, 6th place.
Top 8
Rnd 1 vs 12-Post
I've played this guys several times in the past and 12-post is his pet deck as painter is mine, so we both know what we are playing. He usually knows to only keep a hand where he has a basic or a way to get a basic early. Fortunately, this didn't happen and both games were won with a very early blood moon (he tried to counter my game two blood moon with a hydroblast but I had pyroblast backup with a monkey to pitch), followed by dork beats. I never did see Nahiri but this is a MU that it wouldn't have helped much and I wish I would have been playing Chandra and/or Ghirapar Aether Grid in it's place.
Top 4 vs Eldrazi
Auto-win. With 3 ensnaring bridge, that and blood moons just shut this deck down.
Finals vs Death & Taxes (the guy who beat me round 1)
So first place was the EM playset or $400 store credit and 2nd was Tundra or $125 store credit. I offer him a draw and we would just split the store credit. He obviously declines, knowing how he wrecked me Rnd 1.
Game 1 more of the same and I am locked down and dead pretty early.
Game 2 I see more of my SB and am able to control his board and have time to combo off after I lock down most of his lands with a moon.
Game 3: he has to mulligan to 5. Before he takes his second mulligan, I actually offer him a draw again and he still declines. So he draws his 5 cards. He plays a turn 1 wasteland and no vial. I play a fetch and pass. He plays turn 2 port and passes. I play 2nd fetch. He misses his third land drop and I play third fetch and crack them all to play a blood moon. He never sees a basic plains. GG. Greedy sir.
Like I said, I generally had really good MUs other than D&T. Never saw Miracles although there was a lot of land-still type decks there where planeswalkers would still have been good. I kinda like the triple bridge build right now. I am seriously considering going back to the aether grid build with opals in place of the monkeys and 4 great furnace. Replace the 2 Nahiri's main with a grid and either a Chandra or something like Jaya, LED or Chandra.
I can't stress enough how good sudden shocks have been for me. Any other burn spell would have been a game loss against the Pridemage and in the D&T game, as he always had an early mother out. I also took out Sulfur Elementals in place of the Chandra and Mindslaver the night before the tourney because they just weren't performing that well against Miracles for me online. I obviously wish I had them still against the D&T MU.
Anyway, it was fun to play in a paper tournament again and do well. I did qualify for the SCQ Invitational with this deck earlier in the summer so am going to Atlanta in December for that. Guess I need to start concentrating on Modern and Standard for a little while :eek:. Kinda hope I scrub out early and can play in the Legacy Classic on Sunday.
Re: [Deck] Imperial Painter
Quote:
Originally Posted by
drude1
SB: 1 [SOM] Mindslaver
I saw that and went :eek: but read the report and didn't see any mention of mindslaver and became :cry:. I have no self control so if I was playing 1 in the board I would bring it in every game. I'm also a fan of sudden shock, primarily because i'm a child who wants his hand held in the infect matchup.
On a more serious note that manabase looks sketch as hell. Running Nahiri main certainly warrants a basic plains but I imagine that with 2 non-red producing lands you can get a lot of awkward hands. I imagine since you're potentially changing the manabase after this tournament it's not something you'd try in the future?
Hate to tag along your report but I ended up winning an IQ as well. Got $250 and ended up spending some of that buying some beta REBs. Matchups played like they normally play out and only 1 really stands out and I am still kicking myself for punting that one.
I'll post my list below. I think the only changes that I want to make is find a way to fit some board control planeswalkers in the board. I feel like we want some combination of game winning planeswalkers e.g. koth, nahiri, chandra and some amount of board control planeswalkers i.e. chandra and ajani. I haven't gotten a chance to try out Chandra but she seems like she's in both camps.
2-0 Shardless
1-2 BG Turbo Depths (This would have been a 2-0 but I punted game 1 by conceding when I had him dead, won game 2 by manually grinding him out with 2 grindstones and lost game 3 by keeping a kind of slow hand and not finding a bridge or moon effect.)
2-1 RUG Delver
2-0 Miracles
ID
We did a top 4 since we didn't have many people show up and it was weird. GWu Enchantress, BG Turbo Depths, Rw Painter and RUG Delver which was the most normal of the bunch.
2-1 BG Turbo Depths (Rematch, no punting in this match.)
2-0 RUG Delver
4 Ancient Tomb
3 City of Traitors
2 Plateau
1 Great Furnace
5 Fetch Lands
4 Mountain
4 Imperial Recruiter
4 Painter's Servant
3 Goblin Welder
2 Simian Spirit Guide
1 Jaya Ballard, Task Mage
1 Phyrexian Revoker
4 Blood Moon
4 Grindstone
3 Sensei's Divining Top
3 Lotus Petal
1 Lion's Eye Diamond
1 Ensnaring Bridge
1 Engineered Explosives
4 Pyroblast
2 Red Elemental Blast
3 enlightened tutor
The board
4 Sudden Shock
2 Fiery Confluence
1 Ethersworn Canonist
1 Trinisphere
1 Rest in Peace
1 Tormod's Crypt
1 Ensnaring Bridge
1 Duergar Hedge-Mage
1 Magus of the Moon
2 Nahiri, the Harbinger (Because i'm a pauper and don't want to pay around $40 for 2 Chandras.)
Re: [Deck] Imperial Painter
Quote:
Originally Posted by
CptHaddock
I saw that and went :eek: but read the report and didn't see any mention of mindslaver and became :cry:. I have no self control so if I was playing 1 in the board I would bring it in every game. I'm also a fan of sudden shock, primarily because i'm a child who wants his hand held in the infect matchup.
On a more serious note that manabase looks sketch as hell. Running Nahiri main certainly warrants a basic plains but I imagine that with 2 non-red producing lands you can get a lot of awkward hands. I imagine since you're potentially changing the manabase after this tournament it's not something you'd try in the future?
Not quite sure what you mean by sketchy manabase...playing a plains over the fourth Mountain you mean? 2 non-red producing lands? There are 8 non-red producing lands: 4 tomb, 3 city and the Plains. Most people only play 7, I get it. But like you said, with 6 spells in my main that need white mana I wanted to hedge the white a little bit more. I never had a problem.
Mindslaver comes in against control MUs such as Miracles. You basically are either hard-casting it or more likely Nahiri ultimate for it. It's a little gimmicky but it has straight out won me multiple games against Miracles online so I wanted to try it out. As it turns out, I never played against control so it didn't come in. I also never actually saw Nahiri all day. The biggest flaw in my list was that Nahiri couldn't actually do anything for me against Emrakul decks. If you are going to play Nahiri as an alt win condition, you need Emrakul or Mindslaver or something like that in the main to make her ultimate worthwhile. That alone is why I would play Chandra main and Nahiri in the board. I also do really like Aether Grid as an alt win condition as it also serves to lend a hand in MUs like elves and D&T. The problem with that build in general though is 2 cards: Null rod and Pernicious Deed. Those two cards just wreck an artifact heavy build of the deck. Nothing like getting your lands shut off or destroyed by splash hate.
If I were to play a non-Aether Grid build of the deck today I would run this:
// Lands
4 [ZEN] Arid Mesa
1 [MR] Great Furnace
3 [EX] City of Traitors
2 [B] Plateau
4 [TE] Ancient Tomb
4 [ZEN] Mountain (3a)
1 [BFZ] Plains (4F)
// Creatures
4 [SHM] Painter's Servant
3 [P3] Imperial Recruiter
2 [UL] Goblin Welder
1 [NPH] Spellskite
1 [ALA] Ethersworn Canonist
2 [PLC] Simian Spirit Guide
// Spells
4 [TE] Grindstone
4 [IA] Pyroblast
4 [CH] Blood Moon
2 [SH] Ensnaring Bridge
3 [ARE] Enlightened Tutor
3 [B] Red Elemental Blast
3 [TE] Lotus Petal
3 [CHK] Sensei's Divining Top
1 [KLD] Chandra, Torch of Defiance
1 [MI] Flex (Lion's Eye Diamond or Jaya or 3rd bridge)
// Sideboard
SB: 2 [SOI] Nahiri, the Harbinger
SB: 1 [RTR] Rest in Peace
SB: 1 [C14] Containment Priest
SB: 1 [OD] Sphere of Law
SB: 1 [DS] Trinisphere
SB: 1 [FUT] Magus of the Moon
SB: 1 [MMA] Engineered Explosives
SB: 1 [M15] Tormod's Crypt
SB: 2 [C15] Fiery Confluence
SB: 3 [MMA] Sudden Shock
SB: 1 [CMD] Duergar Hedge-Mage
This is what I would play right now if I wanted to play Aether Grid:
// Lands
4 [ZEN] Arid Mesa
4 [MR] Great Furnace
3 [EX] City of Traitors
1 [B] Plateau
4 [TE] Ancient Tomb
3 [ZEN] Mountain (3a)
// Creatures
4 [SHM] Painter's Servant
3 [P3] Imperial Recruiter
3 [UL] Goblin Welder
1 [ALA] Ethersworn Canonist
// Spells
4 [TE] Grindstone
4 [IA] Pyroblast
4 [CH] Blood Moon
2 [SH] Ensnaring Bridge
3 [ARE] Enlightened Tutor
3 [B] Red Elemental Blast
3 [TE] Lotus Petal
3 [CHK] Sensei's Divining Top
1 [MI] Lion's Eye Diamond
2 [SOM] Mox Opal
1 [ORI] Ghirapur AEther Grid
// Sideboard
SB: 2 [SOI] Nahiri, the Harbinger
SB: 1 [RTR] Rest in Peace
SB: 1 [C14] Containment Priest
SB: 1 [OD] Sphere of Law
SB: 1 [DS] Trinisphere
SB: 1 [FUT] Magus of the Moon
SB: 1 [MMA] Engineered Explosives
SB: 1 [M15] Tormod's Crypt
SB: 2 [C15] Fiery Confluence
SB: 3 [MMA] Sudden Shock
SB: 1 [TSP] Jaya Ballard, Task Mage
the only thing I struggle with in this list is that I would ideally like 3 x of tutor, REB and bridge. If I knew I was going to see a lot of D&T and eldrazi I would shave a blast instead of the bridge. I would also cut the plains in this build because all 5 of my "fast mana" produce white. Like I said, if wasn't for null rod and deed, I would play this list all day. It's also a little weaker to wasteland but the mox opals kinda make up for that.
Also, congrats on your IQ win. You going to Atlanta?
Re: [Deck] Imperial Painter
Congrats to both of you!
And it definitely is nice reading...
Re: [Deck] Imperial Painter
Quote:
Originally Posted by
drude1
Not quite sure what you mean by sketchy manabase...playing a plains over the fourth Mountain you mean? 2 non-red producing lands? There are 8 non-red producing lands: 4 tomb, 3 city and the Plains. Most people only play 7, I get it. But like you said, with 6 spells in my main that need white mana I wanted to hedge the white a little bit more. I never had a problem.
Mindslaver comes in against control MUs such as Miracles. You basically are either hard-casting it or more likely Nahiri ultimate for it. It's a little gimmicky but it has straight out won me multiple games against Miracles online so I wanted to try it out. As it turns out, I never played against control so it didn't come in. I also never actually saw Nahiri all day. The biggest flaw in my list was that Nahiri couldn't actually do anything for me against Emrakul decks. If you are going to play Nahiri as an alt win condition, you need Emrakul or Mindslaver or something like that in the main to make her ultimate worthwhile. That alone is why I would play Chandra main and Nahiri in the board. I also do really like Aether Grid as an alt win condition as it also serves to lend a hand in MUs like elves and D&T. The problem with that build in general though is 2 cards: Null rod and Pernicious Deed. Those two cards just wreck an artifact heavy build of the deck. Nothing like getting your lands shut off or destroyed by splash hate.
Also, congrats on your IQ win. You going to Atlanta?
Yeah mostly the Plains + Non-red fetch. Although this is probably just me misevaluating the games I had where I tried to run a basic plains (alongside with changing my fetches to arid mesa) which didn't lead to good results. Glad it worked out for you. I feel the same way about Nahiri as well but I haven't found a good target for her ultimate that I like. I've run into too many situations against miracles where a combo piece gets surgical'd and the best target for the nahiri ultimate is a recruiter. Mindslaver seems really interesting and I think i'm going to try it out, thanks for the suggestion.
Congrats on your win as well, I someone how forgot to include that in my original post. Not really planning on going to Atlanta as I primarily play legacy, I just went to the IQ because it was a legacy even in the area and I was free this past weekend. Hopefully I didn't rob anyone who actually wanted to go the invitational of going.
@zangoasyl Thanks!
Re: [Deck] Imperial Painter
Guys, do you think this has sb potential or is the cmc too high?
Seems like a good catch all, even Jace or cb from miracles but obviously has some drawbacks, especially when considering opponent's fatties...
http://media.wizards.com/2016/bn8f9t...lOGSAzZ_EN.png
Re: [Deck] Imperial Painter
Quote:
Originally Posted by
zangoasyl
What are you bringing this in against? I don't personally think the CMC is too high but I can't imagine what you want it against. We have blasts for Jace or CB.
Re: [Deck] Imperial Painter
Hi all,
I top 4'd our regional NW Legacy event with Strawberry Shortcake last weekend losing in the semi's to 4c Loam on two very strong chalice draws and two average to poor draws on my end. All around a great time though.
The event is streamed and the metagame is well reported and documented (not sure if fully updated, although I did win the Feb 20, 2016 tourney as well which is posted there):
http://www.mtgthesource.com/forums/s...tagame-Results
and
https://www.twitch.tv/cardkingdom/v/97854630 I am streamed at about the 3 hour mark against RUG Delver where I get run over game 1 due to no red sources and claw back the next two games.
My matches were:
2-0 Eldrazi MVP: Jaya
2-0 Aluren MVP: Ajani
2-1 Miracles MVP: Ajani
2-1 Canadian Threshold MVP: Ajani
ID Grixis Delver
ID Dnt (I think)
2-1 Tin Fins (QF) MVP: Opponent getting disruption heavy hands g2/3 and not just killing me t1, although he did turn 1 me in game 1.
1-2 4c Loam (SF) MVP: bad draws and dying to chalice on one both games.
My List was:
4 Ancient Tomb
4 Arid Mesa
1 Wooded Foothills
3 City of Traitors
1 Great Furnace
4 Mountain
2 Plateau
3 Goblin Welder
4 Imperial Recruiter
1 Jaya Ballard, Task Mage
4 Painter's Servant
1 Simian Spirit Guide
1 Phyrexian Revoker
2 Enlightened Tutor
4 Pyroblast
2 Red Elemental Blast
4 Blood Moon
1 Engineered Explosives
3 Ensnaring Bridge
4 Grindstone
4 Lotus Petal
3 Sensei's Divining Top
SIDEBOARD
2 Ajani Vengent
1 Duergar Hedge-Mage
2 Ethersworn Canonist
3 sudden shock
2 Sulfur Elemental
1 rest in peace
1 sphere of law
1 warmth
1 plains
1 enlightened tutor
Some quick explanations:
Plains - Was great all day. Sideboard out your one wooded foothills or lotus petal against any decks where you want to cast blood moon and have access to white. Against miracles brought in for a petal to provide better long term mana.
Warmth / sphere of law - day of meta call after seeing a few to many burn players. Would have been a sulfur elemental and a 3ball otherwise, maybe a fiery confluence...
Sudden shock - where you want to be. Very good in a meta with aluren.
Ajani - I used all of Ajani's abilities during the day. I won game 3 on miracles after I just helixed him for 6. Geddon'd Aluren. Helix against delver. Very strong card. Will be testing new Chandra some more, not sure if she is better or not. Ajani is much better than Koth and most chandras. The ability to lock things down is huge. Often people are operating on one basic under a moon and Adjani just seals the deal.
Revoker - didn't really do anything all day but was never sad to see it.
Eng. Explosives - wasn't that great for me during the day. Realistically it was still a very strong out to have, I just never had it at the right times. I did preemptively put it down on 2 against miracles which was good.
If I were to play next weekend it would run the same except for perhaps changing the warmth and sphere of law.
Re: [Deck] Imperial Painter
Quote:
Originally Posted by
mcbain
Hi all,
I top 4'd our regional NW Legacy event with Strawberry Shortcake last weekend losing in the semi's to 4c Loam on two very strong chalice draws and two average to poor draws on my end. All around a great time though.
I learned A LOT watching your match, Goblin Welder is capable of things I never considered.
Thank you for sharing this!
Re: [Deck] Imperial Painter
Quote:
Originally Posted by
chaosjace
I learned A LOT watching your match, Goblin Welder is capable of things I never considered.
Thank you for sharing this!
Goblin welder is the reason you will fall in love with this deck. Quite often its one of the best cards in the deck. And yes, that game two against RUG really shows some of the strengths of the welder. Glad you liked it.
Re: [Deck] Imperial Painter
Well that one announcer thinks he understands Painter, but pretty much never agreed with anything he said.
Also, did you not side in Rest in Peace vs RUG? Shuts off Goose and Goyf, just wondering on your thoughts behind it.
Re: [Deck] Imperial Painter
The RIP trigger can be Stifled and RIP turns off Welder, which is also good. Though, I'd still probably SB RIP in.
Re: [Deck] Imperial Painter
Personally I still side rip in but I don't prioritize it
Re: [Deck] Imperial Painter
@mcbain Congrats! I caught the tail end of the match you had against tinfins and thought I recognized the name.
@Frenzied Fugue discussion. The card seems super powerful but it's really dependent on what your opponent plays. I would much rather have strong cards that work regardless of my opponents gameplan rather than cards that depend on my opponent doing things.
Quote:
Originally Posted by
Moomba
Well that one announcer thinks he understands Painter, but pretty much never agreed with anything he said.
Also, did you not side in Rest in Peace vs RUG? Shuts off Goose and Goyf, just wondering on your thoughts behind it.
Maybe I misheard but the commentator said something about painter being bad against Eldrazi too...
Re: [Deck] Imperial Painter
Honestly, i was never quite sure if he was grixis or not. He had very heavy delver draws. RIP is definetly a bring in against BUG and RUG decks for goyf's, goose, DRS.
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Re: [Deck] Imperial Painter
Quote:
Originally Posted by
CptHaddock
@mcbain Congrats! I caught the tail end of the match you had against tinfins and thought I recognized the name.
@Frenzied Fugue discussion. The card seems super powerful but it's really dependent on what your opponent plays. I would much rather have strong cards that work regardless of my opponents gameplan rather than cards that depend on my opponent doing things.
Maybe I misheard but the commentator said something about painter being bad against Eldrazi too...
Oh he definitely did. Also said our deck is meant to beat Miracles.
Re: [Deck] Imperial Painter
I'll be going to a legacy fnm tonight (I'll put a report up when I'm back) and am wondering what you guys think I can cut from my list for a sudden shock
4 imperial recruiter (I only have 1 so have gamble, E. Tutor and a welder)
4 painter's servant
3 goblin welder
2 simian spirit guide
1 magus of the moon
1 jaya ballard
1 ethersworn canonist
4 grindstone
3 lotus petal
2 Sensei's divining top
1 ensnaring bridge
4 blood moon
1 nahiri, harbinger
4 pyroblast
3 red elemental blast
3 enlightened tutor
4 city of traitors (using 4 crystal vein)
4 ancient tomb
4 arid mesa (using 1 bloodstained)
3 mountain
2 plateau
1 plains
1 great furnace
Side board
1 trinisphere (using surgical extraction)
1 spellskite
1 sudden shock
1 Kozilek's return
1 ensnaring bridge
1 duergar hedge-mage
1 wear/tear
1 rest in peace
1 grafdigger's cage
1 ethersworn canonist
1 engineered explosives
1 pithing needle
1 chandra, torch of defiance
2 fiery confluence
Re: [Deck] Imperial Painter
Quote:
Originally Posted by
Valleysdai
I'll be going to a legacy fnm tonight (I'll put a report up when I'm back) and am wondering what you guys think I can cut from my list for a sudden shock
Side board
1 trinisphere (using surgical extraction)
1 spellskite
1 sudden shock
1 Kozilek's return
1 ensnaring bridge
1 duergar hedge-mage
1 wear/tear
1 rest in peace
1 grafdigger's cage
1 ethersworn canonist
1 engineered explosives
1 pithing needle
1 chandra, torch of defiance
2 fiery confluence
That's quite the sideboard!
Most of it are valid options, except for wear/tear which isn't too useful in our list as it can't be fetched in any way. A Hedge-Mage is usually enough, eventually paired with an Engineered Explosives as I see you got too.
I'm no big fan of Kozilek's Return in legacy as the devoid isn't of use and especially in our deck we can't utilize the eldrazi-trigger. Could be another Sudden Shock, maybe a Pyroclasm, or if your meta is high on DnT I'd a Sulfur Elemental or 3rd Fiery Confluence.