Originally Posted by
Ziveeman
I'm not the guy that played you, but my brother and I, in coming up with decks for Denver, developed this list that's pretty similar to that list:
4 Wild Nacatl
4 Kird Ape
4 Deathrite Shaman
3 Grim Lavamancer
4 Thalia, Guardian of Thraben
4 Dark Confidant
3 Stoneforge Mystic
4 Lightning Bolt
2 Chain Lightning
4 Abrupt Decay
1 Umezawa's Jitte
1 Sword of Light and Shadow
4 Wooded Foothills
4 Windswept Heath
3 Bloodstained Mire
3 Bayou
3 Taiga
2 Savannah
2 Plateau
Sideboard
3 Thoughtseize
2 Inquisition of Kozilek
3 Pyroblast
2 Gaddock Teeg
2 Ancient Grudge
3 Oblivion Ring
The numbers are still in the air. Batterskull needs to be in the deck somewhere, etc etc. We are thinking of Goblin Guide instead of Kird Ape also.
So far the deck was pretty good. T1 Nacatl into T2 Thalia provides an insane clock. The deck has several advantages in the current format:
1) Opposing Deathrite Shamans aren't very effective even if they live. Since the deck doesn't run Tarmogoyf or Knight of the Reliquary, eating graveyards doesn't hurt this deck very much.
2) Since the deck is mainly 1-2 drops, Abrupt Decay isn't super great against us, because they are trading a 2 mana card for one of our 1 or 2 mana guys - at least they aren't trading up if we had Knight of the Reliquary.
3) Sweepers aren't a big deal, because you don't spend a ton of mana to get a couple of dudes into play (unlike Maverick where you are basically required to play Mother of Runes + big guy or Noble Hierarch + big guy to be effective). Dark Confidant and Stoneforge Mystic are also excellent ways to recover from a sweeper.
4) Snapcaster Mage gets a bit worse against us because of Deathrite, which is a very good thing, since Snapcaster + STP is what started pushing Zoo out of the format.
Obviously there are a couple of weaknesses too.
1) The manabase isn't very good. It's pretty vulnerable to Wasteland, but then again, Deathrite Shaman can save you too.
2) The deck is pretty soft to Tarmogoyf, so that's why we added a Sword so you can make your guys big enough to fight Tarmogoyf. Deathrites can always keep Goyfs small too. Abrupt Decay can also solve the problem too.
3) Batterskull. Ancient Grudge needs to be in the SB to fight it, but hopefully the 10 removal spells & Grim Lavamancer can take care of the Mystic before Batterskull hits the table.
4) Combo - that's why Thoughtseizes & Inquisitions are in the SB. Also the deck seems very weak to Show and Tell, hence the Oblivion Rings in the SB (Also decent against Miracles too)
Any thoughts would be appreciated. I'm actually considering this deck for GP Denver since 1) I love Zoo and 2) I feel like it's actually decently positioned so I would definitely like some help.