Re: [DTB] Canadian Thresh (a.k.a. RUG Tempo, Tempo Thresh)
I played Canada for a 2:2 (or 3:1?) result yesterday. Report to follow right after I mop the floor. :rolleyes:
Qty Name
// Lands
4 Misty Rainforest
4 Wooded Foothills
3 Tropical Island
3 Volcanic Island
4 Wasteland
//\\
// Creatures
4 Delver of Secrets/Insectile Aberration
4 Nimble Mongoose
4 Tarmogoyf
//\\
// Spells
4 Brainstorm
4 Ponder
4 Daze
4 Force of Will
4 Lightning Bolt
4 Stifle
2 Spell Pierce
2 Spell Snare
2 Forked Bolt
//\\
// Sideboard
3 Submerge
1 Krosan Grip
1 Ancient Grudge
2 Pyroblast
2 Flusterstorm
2 Rough/Tumble
2 Pithing Needle
1 Sulfur Elemental
1 Vendilion Clique
As you might see, I completely removed any sort of gy hate, as there is zero Reanimator in our meta, Sloshthedark's Dredge is not complete yet and PiF.dec I may kill without Crypt, while Flusterstorm and Clique works against ST combo.
R1, Vojta, D&T
g1: I dazed his Vial, played Mongoose and Goyf while he lacked anything interesting. On his 14 life he resolved SFM, found some equipment (was it Sword of Something and Something?) and immediatelly played it. I Pierced it, he payed with Ancient Tomb going down to twelve and hellbent. I top decked Bolt, got away the Mystic and my notes end there with him on four life.
sb: KGrip, Grudge, 2x R/T, 2x Needle, Sulfele, Clique (at least for g3); out: Dazes, Pierces, 2x FoW (with a general idea that Daze does nothing against deck with basics, Pierce doesn't stop eniugh cards, esp. as 5+ StP/PtE completely wrecks Goyfs and Fow may counter not only removal, but also creatures while been unconditional)
g2: Vojta's deck does what it has to do. Althoug I had triple threshed Mongoose at one point in game, it was not enough, esp. when my BS were not good enough and I was always stuck with something uselss. Seen few removal at all except for a turn1 Needle (Vial) was quite saddening, namely after a Wilt-Leaf Liege made it pretty hard for me to get rid of his future creatures. I attacked into Jitte-ed WLL, lost Mongoose in pocess but Bolted the dude, yet than a savage topdeck (SFM->BSK) saved Vojta and it spelled a doom for me. I conceded with him having 34 life, BSK, Jitte and some other powerful stuff.
g3: Ok, this time it was a complete opposite than g2. I started with Delver and flipped him with R/t. RiP was Snared, then yet another WLL showed up, which was promtply followed by Mother of runes, which was promptly followed by Needle. SFM's trigger I Stifled, then on my turn I once again Bolted the WLL and finished him with Rough that flushed away all his remaining creatures. Mongoose and Delver finished him and Vojta was quite annoyed which I do understand, as he lost to his bad luck than to anything else.
W, 1:0
R2, Martin (not Slosh), 5C_DRS
Slosh informed me what I stand against before the round started and he also told me to be positive about the matchup, as his namesake's deck has horrible manabase. With six removal main, I felt confident.
g1: I opened a hand with FoW and Waste, was there also a Stifle? Might be, as I felt I can't lose this one. I started with Mongoose, Forced his turn1 DRS. Lately we exchanged Wastelands. Martin was sitting on one mana, but then he drawn another land and tried QPM which I Dazed. GSZ I also Dazed. SCooze I Fowed. DRS I Forkedly Bolted. I won.
sb: 3x Submerge, 2x Needle, 2x Rough/Tumble; out Dazes and some mix of other counters, I think I kept 3 FoWs in. Although the plan is to choke his mana development, Daze does little on draw and I need space for all the removal.
g2: I started with Delver and he led with DRS which I Bolted. He Wasted my Trop, but I got another one, then I Wasted his Savannah and finally Wasted his Waste. On his seven life he played DRS out of Horizon Canopy, resolved. untap, upkeep, draw, tap Imbecile Abberation, Bolt head, gg.
Win, 2:0
R3, Aleš, D&T
g1:
18 20 Thalia
16 20
14 20
12 20
8 20 Mirran Crusader
I conceded
Basically this one was about him having Thalia and me having nothing. I Pondered into oblivion which is pretty hard when the spell costs two mana, while he put two more dudes into play (Needleguys naming Lavamancer).
sb: See above
Funny sidenote:
Some people commented that this is my horror matchup to which I respnded that it's not by far the worse. But then I thougt about it and admited that except for Dragon Stompy (an incosistent deck that sees no play) there's just Dredge that is similarly annyoing, but this deck is not only extinct since RiP, but it also suffers from "DazeWasteForcedrawdrawdrawdrawdiscardDazeconcede" syndrom. Been there, tried that, still selling my Dredge to Slosh.
g2: I Needled his Vial and then Roughed away Thalia nad SFM (BSK). Then we slowly built our manabase which in his case meant that he was accumulating Ports and lots of basics, while I struggled to not give away how I feel about his Wastelands. He exiled three Goyfs and made a board of SFM (Jitte), MoR and finally Mangara. Now I made an extreme brainfart and instead of playing the second Rough and Stifling MoR, I decided to use Stifle during his attack to either kill the SFM or force him to use MoR; he did the second, but then I mismanged the Rough and failed to win the game, as Aleš had all four Prots, cut me away from green with Wastes and in short completely outclassed and soundly defeated me.
L, 2:1
R4, Lukáš, Jund
So, after been defeated by his brother, Luke was my final opponent for that evening. Seen how he's on nine points, while there are several other guys who have the same six as I had, I decided to concede in Luke's favour. I imagined the situation when I kick him out of a top place (maybe even from the prizes at all), only to be the first one without prizes, and I was really sad of this picture. Also, Luke is a buddy of mine (ok, everybody in lgs is to some degree) so I couldn't bear the idea of the two of us standing in front of the cashdesk, both thrilled for our prospective collectible cardboard prizes... "and for the seventh and eighth place, we have this pretty Karoo and an amazing Incinerate. Lukáš chooses first." No, thanks.
We played for fun though, and lots of fun we had. Well, except that it wasn't distributed evenly amongst the target players and/or creatures.
g1: I'm like 95% sure Lukáš mulled to six. I Dazed his fetch->Badlands->DRS play. Next turn I Stifled his fetch leaving him on one mana; I also beat him with Mongoose in the meanwhile. He finally got another land and played Confidant. Next turn I played BS, Mongoose, Bolt (Bob) and Wasted his land. I Stifled his Waste and Pierced his LftL. On nine life Lukáš concedes staring at two threshed Gooses.
sb: 3x Submerge, 2x Rough, 2x Needle, maybe Grudge against Jitte; out: some mix of non-Stifle countermagic.
g2:
19 19 DRS
19 19 Bolt the DRS
19 19 Delver
19 17 Thoughtseize taking Stifle (keeping Snare and Submerge)
19 16 fetch, Bolt the Delver
19 14 Extraction (Delver)
19 14 Mongoose
19 12 FB in face (thresh), fetch Bayou, tap Mongoose
19 9 LftL (Snare)
19 8 fetch, Sylvan Library; tap Mongoose
19 5 Pernicious Deed (SPierce); tap Mongoose
19 2 Ponder, during it's resolution opponent conceded
Shame the starting fetchland, it'll be more stylish to finish on 20. A perfect game, indeed.
IL, 2:2
I wouldn't change a single one card in my list, except maybe for a Scavooze/LftL instead of Flusterstorm (or Blast?), as it's quite powerful in mirror. Not that I loked into any, but still.
Withh tight play and a bit of a good luck, D&T mu isn't unwinnable, though the odds are some 2:3 in their favor. I may consider some additional hate, after all, mirror ain't that important, as it¨s a coin flip pretty often. (Exagerrating, I know, but just a bit.) I did not face any combo, but with my sb I won't be intimidated.
And yes, I did not miss the gy hate, thanks for the tip!
After the tournament ended we've went to the pub with Slosh and ate some small evening dinner and got ourselves a lemonade. We've discussed Ebay-MKM-h2h-deals stuff a bit, but mainly we talked about the pimp topics. I once again came to a conclussion that all the pimp is overrated. Except for the petting time when I cuddle with my cards, I hardly ever acknowledge what kind of (un)pimp do I play. Also, except for the Jap. 4ED Bolts, which were commented on on two occasions as been very nice, ppl (again: including me) didn't take any care of what I play. With this in mind, and finally realizing that I really despise mixed languages, I decided to have a word with Slosh and listen to his advice on correct pimping process. (He's a great authority for me when it comes to all thing Magic, and I nigh always do as he tolds me, only to be dissapointed when I don't obey.) Slosh correctly detected the problem and then suggested two possible medications. Surprisingly, I was quite close with my intuitive slef-healing process, but it's always good to have a word with a specialist. In fact he came with two possible therapies to my malady:
1) To keep the deck as it is. As long as nobody cares, why should anybody care? Don't fix what isn't broken.
2) To go nigh-fully English, but to keep the nice asian stuff I have for years. Ironically these will be a playset of card in each color, cards that are symbolic for Thresh Can: the already mentioned Jap. 4ED Bolts, and then Chinese sets of Nimble Mongoose and Stifles. I don't have a heart to sell them after all those bolted BoPs/Bobs/DRS, fizzled Wastes, fetches, storm triggers and SFMs, and of course, after all the thousands of comabat damage dealt. Moreover, they are nice, while this can't be tsaid about the new-frame Chinese cards that use horrendous font, one that doesn't resemble handwriting at all, but is just a digicrap.
http://i1233.photobucket.com/albums/...ps713ce885.jpg
BDP
Re: [DTB] Canadian Thresh (a.k.a. RUG Tempo, Tempo Thresh)
@beddeckspalyer: Good Job still! and these reports are very helpful to players who play this archetype. Thanks!
tomorrow's the tourney...
we have the same list, instead me playing 1izzet (supposed to be ripple) and 1 dismember...again im snareless..
i just want outright solutions to problems instead of having with me the counter i havent drawn i need at that moment..
lots of DRS/Dnt in my meta that's why im packing in 8 spot removals MD (4lightnings,2forked,1dismembr,1zzet)
on playtesting...
Reality Ripple is a good top deck especially midgame, as it can do a lot of things...
discussion wise it has lots of applications too..
but i conclude, it's nowhere near some of the great spells available still for our flex spots
namely f/ice, dismembers,chain lightnings or cantrips ...probes, scours..
if it cost less 1 mana, definitely a different story...or even when it costs 2 but with a draw, it'll be much better.
im not gonna play it tomorrow..
be posting back a report after the tourney.
GO RUG!
Re: [DTB] Canadian Thresh (a.k.a. RUG Tempo, Tempo Thresh)
Hello poxy, I'm glad you find my reports helpful! :-)
Ok, so RR seems like it's no good enough. Nevermind, I'll try to not forget about the card in case I'll find a need for it in future.
I'm not sure if going Snareless is the right call, I remember having lots of troubles with the 4 SPierce build. Basically every opposing Goyf hurt me a lot, as I was unable to counter it and then any kind of removal was a 2for1, not talking about the fact that getting to double red (plus maybe other :1: to :2: mana to pay for the taxing counters) is not that easy in tempo mirrors where your first two duals have a life span of an infatryman crossing the no man's land on hot summer afternoon of 1916.
Re: [DTB] Canadian Thresh (a.k.a. RUG Tempo, Tempo Thresh)
Blue Blast? But why? Only things that come to my mind are Bolt, Pyroclasm, Lackey and Burning Wish.
Re: [DTB] Canadian Thresh (a.k.a. RUG Tempo, Tempo Thresh)
Sneak attack and blood moon?
Edit- oh wait duh its for forked bolt!
(forgot to add im not serious.. got interrupted by freshly made cookies)
Re: [DTB] Canadian Thresh (a.k.a. RUG Tempo, Tempo Thresh)
Quote:
Originally Posted by
Tombstalker
Sneak attack and blood moon?
Edit- oh wait duh its for forked bolt!
(forgot to add im not serious.. got interrupted by freshly made cookies)
Thanks! How could I forget about Moon, esp. after I mentioned it in the "Good old-framed cards" thread! :eek:
Re: [DTB] Canadian Thresh (a.k.a. RUG Tempo, Tempo Thresh)
Hey guys, today after some playtesting a question suddenly came to my mind: Why isn't preordain played in this deck? It is strictly worse than ponder and brainstorm in rug for sure, but isn't it still worth a couple of slots? I mean... it's still one of the best cantrips around, right? we must give it some credit: it raises the number of keepable hands, it can dig better than probe/scour if we're looking for a particular kind of card and it can pull ourself out of a brainstorm-lock just as much as a thought scour would do...
Any thoughts? :smile:
Re: [DTB] Canadian Thresh (a.k.a. RUG Tempo, Tempo Thresh)
Quote:
Originally Posted by
Blaze22
Hey guys, today after some playtesting a question suddenly came to my mind: Why isn't preordain played in this deck? It is strictly worse than ponder and brainstorm in rug for sure, but isn't it still worth a couple of slots? I mean... it's still one of the best cantrips around, right? we must give it some credit: it raises the number of keepable hands, it can dig better than probe/scour if we're looking for a particular kind of card and it can pull ourself out of a brainstorm-lock just as much as a thought scour would do...
Any thoughts? :smile:
I would almost 100% play Preordain over Gitaxian Probe, but I'm not certain that more business isn't just better.
Re: [DTB] Canadian Thresh (a.k.a. RUG Tempo, Tempo Thresh)
Probe being is free is a huge factor.
Re: [DTB] Canadian Thresh (a.k.a. RUG Tempo, Tempo Thresh)
Quote:
Originally Posted by
Barbed Blightning
I personally prefer business over preordain, but if I had a hierarchy of tertiary cantrips, it'd be in this order:
Probe (Free, gives you info, and has small utility)
Thought Scour (acceleration for thresh, better at getting rid of garbage, can make a grudge cast able with two trops)
Preordain (does nothing new or better than brainstorm or ponder)?
I hate probe, it makes you vulnerable to opposing topdecks and drawing multiples is awwwwful, I'll never play that card. I think it's wise to play that only if you're not familiar with the format. Otherwise, the bare informations it provides are not worth playing a 57/58 cards deck.
Personally I used to be a big fan of thought scour, I played 2 MD for a long time. It does amazing things, has synergies with lots of cards:
-mongoose
-brainstorm
-ponder
-delver
-submerge
-ancient grudge
- vs miracles/top/E. tutor
and even with compost and sylvan library if you play them!
but the fact is that scour alone is bad. 50% of the times I found myself forced to cast it blindly, just for the "draw 1" part and it feels so bad...
Preordain on the other hand is never excellent, but it's always mediocre at least. That's why I was suggesting to test it, we need our cards to be reliable in every spot!
Re: [DTB] Canadian Thresh (a.k.a. RUG Tempo, Tempo Thresh)
Although I do understand the power of Thought Scour + Submerge, isn't the first card the first card to sb out?
Re: [DTB] Canadian Thresh (a.k.a. RUG Tempo, Tempo Thresh)
Quote:
Originally Posted by
Blaze22
I hate probe, it makes you vulnerable to opposing topdecks and drawing multiples is awwwwful, I'll never play that card. I think it's wise to play that only if you're not familiar with the format. Otherwise, the bare informations it provides are not worth playing a 57/58 cards deck.
Personally I used to be a big fan of thought scour, I played 2 MD for a long time.
In other words: you have no clue how to play with Probe or grasp it's power of free thinning your deck, feeding you Goose and Goyf for free while giving you information about how to play your hands in the face of now known upcoming threads.
The bolded sentence demonstrates that YOU are not familiar with the format or you would understand why it's a staple in a wide range of combo decks
Re: [DTB] Canadian Thresh (a.k.a. RUG Tempo, Tempo Thresh)
Quote:
Originally Posted by
Bed Decks Palyer
Although I do understand the power of Thought Scour + Submerge, isn't the first card the first card to sb out?
I don't know... Personally I've never sided thought scour out, I like to put it into the "untouchable" category, along with delvers and the other cantrips, because it's still a cantrip! it can help finding our real sb cards and other stuff... it's never a dead card post board and usually there are worse cards to take out after sb, i.e. fow vs attrition matchups, burn spells vs combo etc.
Re: [DTB] Canadian Thresh (a.k.a. RUG Tempo, Tempo Thresh)
Ok, so yesterday I finished 2nd place in a local 32 players tournament with 5 rounds, this is my list:
4 Delver of Secrets
4 Nimble Mongoose
4 Tarmogoyf
4 Brainstorm
4 Daze
4 Force of Will
4 Lightning Bolt
2 Spell Pierce
4 Stifle
4 Ponder
1 Tarfire
2 Thought Scour
1 Sylvan Library
1 Misty Rainforest
1 Flooded Strand
1 Polluted Delta
3 Tropical Island
3 Volcanic Island
4 Wasteland
4 Wooded Foothills
1 Scalding Tarn
SB: 2 Ancient Grudge
SB: 3 Submerge
SB: 2 Rough // Tumble
SB: 1 Flusterstorm
SB: 1 Red Elemental Blast
SB: 1 Spell Pierce
SB: 2 Sulfur Elemental
SB: 1 Pyroblast
SB: 2 Compost
I'll try to write a little report, please forgive my english if I make some mistakes, it's not my native language ;)
ROUND 1 vs Goblins:
G1: he plays 3 lackeys in the first 3 turns but I have double burn and then I play a couple of goyfs that quickly became a pair of "the abyss" for him, taking the game.
G2: I start aggressive with double delver and he could not find answers for them, instead he starts flooding the board with creatures but a timely rough is game.
The matchup felt really easy overall, he just could not connect with anything... goyf is huge here, make some math to stay away from incinerator range and it should be ok
SB plan:
-4 daze
-2 pierce
+2 rough
+2 ancient grudge
+2 sulfur elemental
1-0
ROUND 2 vs combo elves:
G1: very close game where I manage to put him on 3 life with active delver, but he eventually topdecks a behemot and with his 9 mana available I stare at the daze in my hand and cry... he swings for like 30 dmg
G2: I have answers to everything he plays, 2 bolts for 2 shaman, waste for bayou and cradle, later rough made a 3 for 1 and I was able to close the game with double goyf
G3: Very close game, I pierce his natural order turn 2, then I start putting pressure with delver/tarmo and he plays just a bunch of 1/1 that could not do anything. I pierce his zenith and natural order, then on his final turn available he has 2 cards in hand and a bunch of creatures down (one symbiote) he tries to resolve a glimpse of nature, I have a single active fow in hand and after a long thinking I decide to let it resolve, then he shows the bluff, because his other card was a natural order which gets countered :) gg
I don't like playing vs elves, it makes me really uncomfortable, they have some perfect draws that can win even through a rough and 2 bolts and they always seem so close to win in every spot... definitely not our best matchup
SB plan:
-4 mongoose
-4 stifle
-1 daze
+3 submerge
+1 pierce
+1 flusterstorm
+2 rough
+2 sulfur elemental
2-0
ROUND 3 vs jund:
G1: he's mana screwed, only able to play a thoughtseize and a confidant through the entire game...
G2: I keep a one lander with delver and nuts, but I could never find the second land even after 4 draw steps, a ponder/shuffled, a brainstorm and a scour to clean the garbage on the top... nice games!
G3: this game was nice and really close, we exchanged cards till a point where I no one had but lands in play, he was at 6 life though and I had already a bolt in hand. Topdeck war went as follows: i started with 4 lands and he probably did the same, then he peeled a goyf off the top, i drew a mongoose, he drew another goyf, I drew another mongoose, he drew silvan library, I drew third mongoose! then he drew confidant, played it and passed. with 2 goyf and conf on his side and 3 mongoose on my side i decided to go for it, cast rough to kill confidant, swing with the 3 nimble monsters to kick him in bolt range and close the game. yeah
usually jund is pretty easy for me, they can't really do much, their mana curve is too excessive to do anything and our stifles and gooses are golden.
SB plan:
-4 fow
-4 daze
+2 rough
+2 comopost (i never drew it though, but other times I did and it's a great great card)
+3 submerge
+1 pierce
3-0
ROUND 4 vs reanimator:
G1: he manages to reanimate a tidesprout tyrant on turn 2 through my daze and fow... I thoght it was game, but unexpectedly I could establish some kind of race with a 5/6 goyf and with the help of the reanimate life loss I put him on the ropes quickly. a stifle on a tyrant's bounce is enough to bring it home.
G2: I keep a hand full of disruption and a brainstorm but without threats, he goes for the conservative play, waiting for a full grip of counters before going off. that allows me to take my time to find a threat in the form of a delver and I start beating him down. he then tries to exhume an iona but i win the huge counter war, the next turn he tries another exhume which gets countered again by my last fow, leaving both with empty hands. from that, he was 3 topdecks away from the doom, he draws nothing relevant and neither I did, but it didn't matter.
reanimator is probably the worst of rug's combo matchups. it's so fast and has dazes and fows... it's really hard to stop them if they have the combo in the first 2 turns, but hey... it is possible so, never give up!
SB plan:
-4 mongoose
-2 bolts
+1 flusterstorm
+1 pierce
+1 reb
+1 pyroblast
+2 sulfur elemental
4-0
ROUND 5 vs... enchantress!!! :eek:
G1: I have the best hand of the entire day, and even though I lost the roll, i was able to kill him on turn 4 with active force in hand. t1 delver. t2 flip, play another delver waste him. t3 flip, swing, eot bolt. t4 swing + tarfire = 20 dmg
G2: I keep a mediocre hand that wasn't probably enough because he started really strong with wild growth t1, enchantress t2 which I answered with a rough, BLOOD MOON on t3 that gets dazed thank god... t4 presence that resolved and from there everyting went wrong... i had successfully set a 3 turn clock with delver and a 5/6 tarmogoyf but then a wild rest in peace appeared and that put him on a 6 turn clock... too many. furthermore he played an elephant grass that tightened my mana quite a bit, and because of that i could not play a single spell to help than that lone aberration... I eventually brought him down to 1 life but hey, that's not enough! helm of obedience came down and I was staring at my hand of fow, 2 sulfur elemental, sylvan library, goyf before conceding... bricks bricks bricks... damnit
G3: ...ok, here comes the story of the worst 15 minutes of my day. It's the final game of the final match. I start thinking: "I am favored in this matchup, i'm on the play, odds are with me, don't fuck up!!!" guess what... I fucked up so hard. I open with delver, he responds with fetch for basic plains and passes. I see a tropical with my delver trigger but a ponder allows me to set up my next turn pretty nicely. he goes turn 2 taiga + enchantress, "ok". it's my turn now, everything is going as expected. I flip my delver revealing a bolt, then fetch before the draw step to improve my draw. it is a pierce, not bad. I attack with the insectile aberration starting my race, then quickly tap 2 to cast rough killing the shrouded 0/1, then quickly drop wasteland on the taiga and pass. I was so exalted after that play that not even a noble hierarch could be as much. My opponent's turn, he goes forest into another enchantress, "ok". "oh wait..." I tilted. My blood freezes, I had force in my hand, but I already said ok, there were like 10 people spectating the game, i could not go back. well, after that i think I don't need to explain how i lost 4 turns later beaten by rip+helm again, with an overwhelmnig card advantage for him.
SB plan:
-2 mongoose
-2 bolt
-1 tarfire
+2 rough
+1 spell pierce
+2 sulfur elemental
4-1 2nd place
The list worked pretty well, thought scour proved itself as a great addition to our cantrips, I did lots of tricks with it that weren't mentioned in the report, like setting sorcery and creature on the top with brainstorm and then give +2+2 to goyf instant speed! Tarfire also did a great job, keeping my hungry goyfs always fat. S. library didn't do great last night, it was kind of a brick most of the times, but it usually is not... I think i'll give it a second chance I guess. 'till the next time, keep your delvers swinging! ;)
Re: [DTB] Canadian Thresh (a.k.a. RUG Tempo, Tempo Thresh)
Nice report and congrats on your finish! I'd love to play 5-rounders, though they are a bit longer, as the four rounds are base, while anything with 6+ rounds takes basically whole day and this ain't what I want from my life.
I'm pretty surprised that you sb the Sulfur Elementals sooo often. I do understand the merits of been able to play at least bad threat instead of bad answer, and e.g. in your Gobos mu it's still better then SPierce, though the latter one may hit Vial or Relic/RiP.
Speaking of SulfEle: if you sb the card just to have a flash attacker, like in case of your Reanimator match, you can just as well play Vendilion Clique, a creature that not only flies over the Elves, but also messes the opponent's hand.
I like Compost and as I already wrote, I'd love to find place fro it, alas, there are other, less conditional cards. Imho Needle is at least on par with Compost, as it may stop DRS/Lili which are the main black threats, while been good against anything from Jitte to w/e.
Sylvan Library... Well, I'd love to play this card, esp. when I got nice Jap. 4ED BB, but guess what: I never find a place for it. See above for my reasoning on a "finite number of cantrips and filter spells that a particular deck may play".
I still can't fall in love with Scour, but if it works for you... I'm also not really sure if one of Tarifre is good, esp. when you sorceries' count is low (and you maylack the split dmg of FB), otoh, there won't be tribals before sorceries in any gy, so mqaybe it's fine to rely on the opponent (and your set of Ponders).
Good job!
Re: [DTB] Canadian Thresh (a.k.a. RUG Tempo, Tempo Thresh)
Is Tarfire better than Forked Bolt (for those who tested both)? The split factor in Forked Bolt seems more appealing to me than growing Tarmogoyf.