Originally Posted by
andrebonotto
1) What do you guys think is “better”?: You’re facing an unknown match. It’s the first turn of the first game. You start on the play, and a have a hand with Vial, Port-or-Wasteland, Fetch-or-Mountain, among other non-Lackey goblins. To play the Vial, would you use the Port/Wasteland, or use a Fetchland/Mountain? (i.e.: Would you prefer to reveal that you have a mana-denial tool (and let him fetch lands “safer”), or reveal that you are playing Goblins (and let him plan his play accordingly?). I chose to use the Mountain on R2-G1, but wanted to know what you think about it.
3) Mulling decicions: I realized I was into a “play style” where I moved from “keeping any hands that had 2-3 lands and some goblins”, to try to get “fast hands” (castable T1 play + removal). This probably is harassing me on the long run. What tips do you have for me to “find the balance”?
4) Anxiety and distraction: I always have plenty of them! At some games I have my hands shaking so much that I fear dropping my cards on the ground. And this seriously is harassing my performance. How do you, experienced players, handle this?