Re: [Deck] Miracle Control
Quote:
Originally Posted by
Einherjer
Bringing in Supreme Verdict simply to counter Jace via Balance and deal with Angels is wrong.
Firstly, bringing in cards simply to reveal them with Counterbalance without them having a good use in the MU is wrong. Supreme Verdict has no use in the mirror, so bringing it in is wrong. Make sure to resolve a Counterbalance, and don't worry about what you could reveal once you got that Balance. That's a totally wrong approach.
Secondly it is wrong to bring in cards against Angels. You don't keep Terminus in either, and yes, Verdict has some upsides, so it's better than Terminus. Better than bad is still bad, you know?
Thirdly, don't worry about how to deal with Angels as soon as they resolve, you should have enough ways to keep it from resolving. Plus you have EE - which has a different main use - deal with Counterbalance.
Greetings
This is how I've always seen it. I don't even leave in Swords to deal with Vendilion Clique. A pile of Red Blasts, Explosives and your own creatures, not to mention Karakas leave you with plenty of ways to deal with them. I'm just not a silver bullet type of guy, anyhow. I hate drawing dead cards.
Re: [Deck] Miracle Control
Quote:
Originally Posted by
Einherjer
Thirdly, don't worry about how to deal with Angels as soon as they resolve, you should have enough ways to keep it from resolving. Plus you have EE - which has a different main use - deal with Counterbalance.
I'd agree that bringing in spells purely for the purpose of your CB curve is weak, but I feel like having some answer to Enteat is good and I don't run EE myself.
Re: [Deck] Miracle Control
Quote:
Originally Posted by
Dzra
I'd agree that bringing in spells purely for the purpose of your CB curve is weak, but I feel like having some answer to Enteat is good and I don't run EE myself.
Echoing Truth.
Re: [Deck] Miracle Control
Quote:
Originally Posted by
Dzra
I'd agree that bringing in spells purely for the purpose of your CB curve is weak, but I feel like having some answer to Enteat is good and I don't run EE myself.
Don't you think that running EE would make boarding easier - as you can board this card against so many decks - Tempo, Midrange, Control, Combo. I'd strongly advise you to play EE. Having EE would make boarding not only easier, but more effective aswell - as you don't have to board Verdict in the mirror.
New 5k-word article is in the process of being edited, it should be online soon. I did scratch the surface on miracle-theory and strategy - make sure to give me a feedback whether you liked it or not!
Greetings
Re: [Deck] Miracle Control
Quote:
Originally Posted by
Einherjer
Don't you think that running EE would make boarding easier - as you can board this card against so many decks - Tempo, Midrange, Control, Combo. I'd strongly advise you to play EE. Having EE would make boarding not only easier, but more effective aswell - as you don't have to board Verdict in the mirror.
Yeah, it would certainly help in some instances. I used to run it a while back, but I cut it for more Verdicts because a little too often I'd find myself having to choose between blowing up my own Counterbalance and sweeping their 2-drops. Possibly the rise in TNN and Lilianas (and less Goyfs/Bobs) should warrant me looking at it again. I usually dislike non-specific answers in the SB, but do I remember that it was very convenient to bring in EE which is live against a primarily creature based deck but also works against their non-creature hate as well (Choke, Pithing Needle, Winter Orb, etc).
Re: [Deck] Miracle Control
Ok, so which is better: 2 Snap 2 Clique, or 3 snap 1 clique?
I see both variations used.
Re: [Deck] Miracle Control
3 Cliques, 2 Taigos, maybe a Venser. ;)
Re: [Deck] Miracle Control
Quote:
Originally Posted by
DragoFireheart
Ok, so which is better: 2 Snap 2 Clique, or 3 snap 1 clique?
I see both variations used.
If you want to play more snapcasters, you need more 1 mana spells to make him worthwhile. Which means you want to play some number of ponders.
There's no correct build. If you want to play more ponders and more swords, then you should be playing more snapcasters. If you don't want that many of those cards in your deck then you should play more cliques.
Re: [Deck] Miracle Control
Brian Braun-Duin is on Miracles @SCG. The rise of Miracles has begun! I am so proud. :)
Greetings
Re: [Deck] Miracle Control
Yeah, it's going to take awhile for people to get skilled enough with the deck before the SCG start posting more results on it. That said, everybody and their mother is on Stoneforge decks in particular, but also other decks which Miracles is good against. As such, I definitely expect Miracles to keep rising in popularity in the future.
Re: [Deck] Miracle Control
No surpise that BDD incorporated combo of sorts into the deck. He can't stay away from it haha
Re: [Deck] Miracle Control
Quote:
Originally Posted by
rickster
If you want to play more snapcasters, you need more 1 mana spells to make him worthwhile. Which means you want to play some number of ponders.
There's no correct build. If you want to play more ponders and more swords, then you should be playing more snapcasters. If you don't want that many of those cards in your deck then you should play more cliques.
That's the answer I was looking for.
I would think that more snappys would work better in a creature heavy meta while Cliques would be better in a combo meta.
Re: [Deck] Miracle Control
Quote:
Originally Posted by
Einherjer
Brian Braun-Duin is on Miracles @SCG. The rise of Miracles has begun! I am so proud. :)
Greetings
BBD is Totally Committed to the Enlightened Tutor route, along with Blood Moon And Thopter Foundry. I have thought about it before, he's making it work. Is this Miracle's additional Weapon against TNN? He might have Humility if he wanted.
Re: [Deck] Miracle Control
Quote:
Originally Posted by
twndomn
BBD is Totally Committed to the Enlightened Tutor route, along with Blood Moon And Thopter Foundry. I have thought about it before, he's making it work. Is this Miracle's additional Weapon against TNN? He might have Humility if he wanted.
Humility is so good against the entire format right now. I want to see more 1/1 Grislebrands/Emrakuls/TNNs.
Re: [Deck] Miracle Control
Quote:
Originally Posted by
DragoFireheart
Humility is so good against the entire format right now. I want to see more 1/1 Grislebrands/Emrakuls/TNNs.
It was Miracle Thopter Blade.
http://sales.starcitygames.com//deck...p?DeckID=64108
http://www.youtube.com/watch?v=ngmKfvvBKC4
The list is really bad against combo game 1. I can't imagine how he plans to deal with Abrupt Decay And Golgari Charm And sometimes Pulse, he'll have to throw even more targets at the removals.
I guess that'll make Miracle 3 builds:
1. Legend (Clique) centric
2. Snapcaster centric
3. Enlightened tutor (Thopter) centric
Re: [Deck] Miracle Control
Re: [Deck] Miracle Control
I think BBD's deck defies classification; it feels like he jammed everything in the format into a deck, and the only surprise is he didn't splash in some Bayous, Seas and Deltas and also run Deathrite, Liliana and Thoughtseize.
Re: [Deck] Miracle Control
This deck is nothing new. We've been screwing around woth Humility + Thoptersword for a while now. Hell, David Inglis' deck even had a pair of Preordanes. This deck is super close to where we were at, though I wasnmt a fan of Cliques in it.
Re: [Deck] Miracle Control
Quote:
Originally Posted by
twndomn
Also has Tutor SB package and SFM package as well. This really deserves a better look, despite some streamers don't run it.
I know I'm a bit late with this, but I am a bit confused by the smallish SFM package of this built: could anyone tell me in what matchups you bring it out?
Re: [Deck] Miracle Control
I tested ThopterBlade for GP Paris too, mostly inspired by my Italien Miracle-comrades. It didn't live up to my expectations.
Greetings