Re: [Deck] Solitaire (Enchantress)
Played in a ~20 player weekly thing last night and wanted to write out my thoughts.
My List:
Enchantment (30)
1x Blood Moon
4x Elephant Grass
4x Enchantress's Presence
1x Mirri's Guile
1x Nevermore
1x Oblivion Ring
2x Rest in Peace
3x Solitary Confinement
1x Sphere of Safety
3x Suppression Field
1x Sylvan Library
4x Utopia Sprawl
4x Wild Growth
Land (20)
8x Forest
1x Karakas
1x Plains
2x Savannah
3x Serra's Sanctum
1x Taiga
4x Windswept Heath
Creature (6)
4x Argothian Enchantress
1x Eidolon of Blossoms
1x Emrakul, the Aeons Torn
Sorcery (3)
3x Green Sun's Zenith
Artifact (1)
1x Helm of Obedience
Sideboard (15)
1x Blood Moon
3x Choke
2x Eidolon of Rhetoric
1x Gaddock Teeg
1x Humility
4x Leyline of Sanctity
3x Swords to Plowshares
Round 1 vs. Storm (TES)
Game 1 - He makes something like 8 Goblins on his turn 2̶ 1 but that clock is too slow and I'm able to drop an Argothian and Solitary and quickly RIP/Helm a win shortly after.
Sideboarding: -1 Blood Moon, -1 Oblivion Ring, -3 Green Sun Zenith, -1 Sphere of Safety, -1 Sylvan Library, +2 Eidolon of Rhetoric, +1 Teeg, +4 Leyline of Sanctity
Game 2 - He wins no problem in this game going off for Tendrils on turn 2 before I can deploy any hate. My opening hand was sweet but I could have mulliganed to a leyline on the draw.
Game 3 - Keep a hand with Teeg and Eidolon of Rhetoric. He makes 18 Goblins on his turn 1 and has seen my hand with Gitaxian Probe. I miracle rip Elephant Grass off the top of my library and very slowly take over the boardstate. At some point I make a misplay of deploying a presence before the Eidolon of Rhetoric and this allows him a line to Burning Wish for Void Snare bouncing my Grass and attacking for what would be lethal but I have Teeg to eat one of the Goblins and go to 1. After this I'm able to lock everything up with a Solitary and he scoops.
Lesson learned: Name Burning Wish on Nevermore against TES.
1-0
Round 2 vs. Grixis Delver
Game 1 - He's putting the pressure on me pretty hard but I'm able to slow him down with Elephant Grass and his soft counters like Daze and Spell Pierce are too weak to stop me when I RIP/Helm but he would have had lethal next turn I expect.
Sideboarding: -1 Blood Moon, -3 Suppression Field, -1 Oblivion Ring, -1 Nevermore, -1 (I can't remember now probably Library or Guile), +4 Leyline of Sanctity, +3 Swords to Plowshares
Game 2 - There isn't too much to say here because I have another good opener and even after thoughtseizing an Argothian away I'm able to set up a bubble and hardcast Emrakul shortly there-after.
Lesson learned: Why was I playing without RIP/Helm for so long? That combo is such a great get out of jail free card sometimes.
2-0
Round 3 vs. Miracles (A wizards + Mentor version)
Game 1 - He mulls to 5 and I'm able to take over pretty quickly after taps out for Venser and I just O-Ring it. The tightest spot comes when I have the bubble up but he has Jace down and the only enchantment in my hand is Blood Moon which is going to turn off my own Sanctum. Mirri's guile lets me know that I'm going to hit gas and I play the Blood Moon, establish a more stable lock but have to name Nevermore on FoW so that I'm not in a situation where I have to cast Emrakul without Sanctum and instead can just cast RIP/Helm when an opening shows up, which I do.
Sideboarding: -3 Elephant Grass, -1 Blood Moon, +1 Teeg, +3 Choke
Game 2 - He has a fast counter-top and enough countermagic to establish board control pretty quickly and I scoop when I'm really locked out.
Game 3 - Being on the play feels great here but I keep a hand with Teeg but no Enchantresses. On my turn 2 I try to cast Nevermore but he Pierces it. This is kind of "lucky" because I'm not sure what the name really is here. My first thought was Counterbalance or Top (but I'm not sure which of those) then I thought Dig Through Time but then I went back to CounterTop. I play a turn 3 Teeg and on his turn 3 he played Counterbalance and Top. On his turn 4 he casts a Mentor and my hand is starting to look pretty bad. I think I see a clever line where I attack him with Teeg while he's tapped out so he can trade his Mentor. He decides to make that trade and I cast Sphere of Safety. The game goes downhill from here. I put up a bit of a fight but I suddenly realize all the work Teeg was doing when he casts Jace and Terminus. A solid loss on my part.
Lesson Learned: Be more careful with Teeg. Appreciate the work he does. I'm usually pretty good about not attacking him into Snapcasters but trading him to just cast Sphere was reckless.
2-1
Round 4 vs. Elves
Game 1 - He's on the play. Actually I was never on the play game 1 of any round all night. I keep an okay hand but on his Turn 3 he NO's into Hoof for lethal.
Sideboarding: -1 Blood Moon, -1 Nevermore, -1 Oblivion Ring, -1 Sylvan Library, -3 (I think I cut the GSZ but again I honestly can't remember now what I took out), +2 Eidolon of Rhetoric, +1 Teeg, +3 Swords to Plowshares, +1 Humility
Game 2 - I mull to 5 and although the game does technically go to maybe turn 5/6 he draws all three abrupt decays and even if he didn't I didn't see myself winning.
Lesson Learned: Elves yo.
2-2
Notes on the List: I want to tick Guile up to at least 2, 3 if I cut the Library. Green Sun should probably be a 4 of and I was shocked when I went digging and found I didn't own a 4th. The sideboard was more solid then I can recently think of but I don't love Humility. Sphere of Safety was basically filler but I think it would have performed pretty okay against most of the room. Blood Moon was kinda "meh" tonight. My sideboarding plans also felt pretty shaky in a number of places. Like I'm trying to bring in too many things in certain matchups. Cutting Green Sun feels very wrong.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
simdude
Played in a ~20 player weekly thing last night and wanted to write out my thoughts.
My List:
Enchantment (30)
1x Blood Moon
4x Elephant Grass
4x Enchantress's Presence
1x Mirri's Guile
1x Nevermore
1x Oblivion Ring
2x Rest in Peace
3x Solitary Confinement
1x Sphere of Safety
3x Suppression Field
1x Sylvan Library
4x Utopia Sprawl
4x Wild Growth
Land (20)
8x Forest
1x Karakas
1x Plains
2x Savannah
3x Serra's Sanctum
1x Taiga
4x Windswept Heath
Creature (6)
4x Argothian Enchantress
1x Eidolon of Blossoms
1x Emrakul, the Aeons Torn
Sorcery (3)
3x Green Sun's Zenith
Artifact (1)
1x Helm of Obedience
Sideboard (15)
1x Blood Moon
3x Choke
2x Eidolon of Rhetoric
1x Gaddock Teeg
1x Humility
4x Leyline of Sanctity
3x Swords to Plowshares
Round 1 vs. Storm (TES)
Game 1 - He makes something like 8 Goblins on his turn 2 but that clock is too slow and I'm able to drop an Argothian and Solitary and quickly RIP/Helm a win shortly after.
Sideboarding: -1 Blood Moon, -1 Oblivion Ring, -3 Green Sun Zenith, -1 Sphere of Safety, -1 Sylvan Library, +2 Eidolon of Rhetoric, +1 Teeg, +4 Leyline of Sanctity
Game 2 - We wins no problem in this game going off for Tendrils on turn 2 before I can deploy any hate. My opening hand was sweet but I could have mulliganed to a leyline on the draw.
Game 3 - Keep a hand with Teeg and Eidolon of Rhetoric. He makes 18 Goblins on his turn 1 and has seen my hand with Gitaxian Probe. I miracle rip Elephant Grass off the top of my library and very slowly take over the boardstate. At some point I make a misplay of deploying a presence before the Eidolon of Rhetoric and this allows him a line to Burning Wish for Void Snare bouncing my Grass and attacking for what would be lethal but I have Teeg to eat one of the Goblins and go to 1. After this I'm able to lock everything up with a Solitary and he scoops.
Lesson learned: Name Burning Wish on Nevermore against TES.
1-0
Round 2 vs. Grixis Delver
Game 1 - He's putting the pressure on me pretty hard but I'm able to slow him down with Elephant Grass and his soft counters like Daze and Spell Pierce are too weak to stop me when I RIP/Helm but he would have had lethal next turn I expect.
Sideboarding: -1 Blood Moon, -3 Suppression Field, -1 Oblivion Ring, -1 Nevermore, -1 (I can't remember now probably Library or Guile), +4 Leyline of Sanctity, +3 Swords to Plowshares
Game 2 - There isn't too much to say here because I have another good opener and even after thoughtseizing an Argothian away I'm able to set up a bubble and hardcast Emrakul shortly there-after.
Lesson learned: Why was I playing without RIP/Helm for so long? That combo is such a great get out of jail free card sometimes.
2-0
Round 3 vs. Miracles (A wizards + Mentor version)
Game 1 - He mulls to 5 and I'm able to take over pretty quickly after taps out for Venser and I just O-Ring it. The tightest spot comes when I have the bubble up but he has Jace down and the only enchantment in my hand is Blood Moon which is going to turn off my own Sanctum. Mirri's guile lets me know that I'm going to hit gas and I play the Blood Moon, establish a more stable lock but have to name Nevermore on FoW so that I'm not in a situation where I have to cast Emrakul without Sanctum and instead can just cast RIP/Helm when an opening shows up, which I do.
Sideboarding: -3 Elephant Grass, -1 Blood Moon, +1 Teeg, +3 Choke
Game 2 - He has a fast counter-top and enough countermagic to establish board control pretty quickly and I scoop when I'm really locked out.
Game 3 - Being on the play feels great here but I keep a hand with Teeg but no Enchantresses. On my turn 2 I try to cast Nevermore but he Pierces it. This is kind of lucky because I'm not sure what the name really is here. My first thought was Counterbalance or Top (but I'm not sure which of those) then I thought Dig Through Time but then I went back to CounterTop. I play a turn 3 Teeg and on his turn 3 he played Counterbalance and Top. On his turn 4 he casts a Mentor and my hand is starting to look pretty bad. I think I see a clever line where I attack him with Teeg while he's tapped out so he can trade his Mentor. He decides to make that trade and I cast Sphere of Safety. The game goes downhill from here. I put up a bit of a fight but I suddenly realize all the work Teeg was doing when he casts Jace and Terminus. A solid loss on my part.
Lesson Learned: Be more careful with Teeg. Appreciate the work he does. I'm usually pretty good about not attacking him into Snapcasters but trading him to just cast Sphere was reckless.
2-1
Round 4 vs. Elves
Game 1 - He's on the play. Actually I was never on the play game 1 of any round all night. I keep an okay hand but on his Turn 3 he NO's into Hoof for lethal.
Sideboarding: -1 Blood Moon, -1 Nevermore, -1 Oblivion Ring, -1 Sylvan Library, -3 (I think I cut the GSZ but again I honestly can't remember now what I took out), +2 Eidolon of Rhetoric, +1 Teeg, +3 Swords to Plowshares, +1 Humility
Game 2 - I mull to 5 and although the game does technically go to maybe turn 5/6 he draws all three abrupt decays and even if he didn't I didn't see myself winning.
Lesson Learned: Elves yo.
2-2
Notes on the List: I want to tick Guile up to at least 2, 3 if I cut the Library. Green Sun should probably be a 4 of and I was shocked when I went digging and found I didn't own a 4th. The sideboard was more solid then I can recently think of but I don't love Humility. Sphere of Safety was basically filler but I think it would have performed pretty okay against most of the room. Blood Moon was kinda "meh" tonight. My sideboarding plans also felt pretty shaky in a number of places. Like I'm trying to bring in too many things in certain matchups. Cutting Green Sun to bring feels very wrong.
TES player from round 1 here with a small correction. The 8 goblins game 1 was my turn 1 on the play onto an empty board. Thanks again for the awesome match.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
simdude
Played in a ~20 player weekly thing last night and wanted to write out my thoughts.
My List:
Enchantment (30)
1x Blood Moon
4x Elephant Grass
4x Enchantress's Presence
1x Mirri's Guile
1x Nevermore
1x Oblivion Ring
2x Rest in Peace
3x Solitary Confinement
1x Sphere of Safety
3x Suppression Field
1x Sylvan Library
4x Utopia Sprawl
4x Wild Growth
Land (20)
8x Forest
1x Karakas
1x Plains
2x Savannah
3x Serra's Sanctum
1x Taiga
4x Windswept Heath
Creature (6)
4x Argothian Enchantress
1x Eidolon of Blossoms
1x Emrakul, the Aeons Torn
Sorcery (3)
3x Green Sun's Zenith
Artifact (1)
1x Helm of Obedience
Sideboard (15)
1x Blood Moon
3x Choke
2x Eidolon of Rhetoric
1x Gaddock Teeg
1x Humility
4x Leyline of Sanctity
3x Swords to Plowshares
Round 1 vs. Storm (TES)
Game 1 - He makes something like 8 Goblins on his turn 2̶ 1 but that clock is too slow and I'm able to drop an Argothian and Solitary and quickly RIP/Helm a win shortly after.
Sideboarding: -1 Blood Moon, -1 Oblivion Ring, -3 Green Sun Zenith, -1 Sphere of Safety, -1 Sylvan Library, +2 Eidolon of Rhetoric, +1 Teeg, +4 Leyline of Sanctity
Game 2 - He wins no problem in this game going off for Tendrils on turn 2 before I can deploy any hate. My opening hand was sweet but I could have mulliganed to a leyline on the draw.
Game 3 - Keep a hand with Teeg and Eidolon of Rhetoric. He makes 18 Goblins on his turn 1 and has seen my hand with Gitaxian Probe. I miracle rip Elephant Grass off the top of my library and very slowly take over the boardstate. At some point I make a misplay of deploying a presence before the Eidolon of Rhetoric and this allows him a line to Burning Wish for Void Snare bouncing my Grass and attacking for what would be lethal but I have Teeg to eat one of the Goblins and go to 1. After this I'm able to lock everything up with a Solitary and he scoops.
Lesson learned: Name Burning Wish on Nevermore against TES.
1-0
Round 2 vs. Grixis Delver
Game 1 - He's putting the pressure on me pretty hard but I'm able to slow him down with Elephant Grass and his soft counters like Daze and Spell Pierce are too weak to stop me when I RIP/Helm but he would have had lethal next turn I expect.
Sideboarding: -1 Blood Moon, -3 Suppression Field, -1 Oblivion Ring, -1 Nevermore, -1 (I can't remember now probably Library or Guile), +4 Leyline of Sanctity, +3 Swords to Plowshares
Game 2 - There isn't too much to say here because I have another good opener and even after thoughtseizing an Argothian away I'm able to set up a bubble and hardcast Emrakul shortly there-after.
Lesson learned: Why was I playing without RIP/Helm for so long? That combo is such a great get out of jail free card sometimes.
2-0
Round 3 vs. Miracles (A wizards + Mentor version)
Game 1 - He mulls to 5 and I'm able to take over pretty quickly after taps out for Venser and I just O-Ring it. The tightest spot comes when I have the bubble up but he has Jace down and the only enchantment in my hand is Blood Moon which is going to turn off my own Sanctum. Mirri's guile lets me know that I'm going to hit gas and I play the Blood Moon, establish a more stable lock but have to name Nevermore on FoW so that I'm not in a situation where I have to cast Emrakul without Sanctum and instead can just cast RIP/Helm when an opening shows up, which I do.
Sideboarding: -3 Elephant Grass, -1 Blood Moon, +1 Teeg, +3 Choke
Game 2 - He has a fast counter-top and enough countermagic to establish board control pretty quickly and I scoop when I'm really locked out.
Game 3 - Being on the play feels great here but I keep a hand with Teeg but no Enchantresses. On my turn 2 I try to cast Nevermore but he Pierces it. This is kind of "lucky" because I'm not sure what the name really is here. My first thought was Counterbalance or Top (but I'm not sure which of those) then I thought Dig Through Time but then I went back to CounterTop. I play a turn 3 Teeg and on his turn 3 he played Counterbalance and Top. On his turn 4 he casts a Mentor and my hand is starting to look pretty bad. I think I see a clever line where I attack him with Teeg while he's tapped out so he can trade his Mentor. He decides to make that trade and I cast Sphere of Safety. The game goes downhill from here. I put up a bit of a fight but I suddenly realize all the work Teeg was doing when he casts Jace and Terminus. A solid loss on my part.
Lesson Learned: Be more careful with Teeg. Appreciate the work he does. I'm usually pretty good about not attacking him into Snapcasters but trading him to just cast Sphere was reckless.
2-1
Round 4 vs. Elves
Game 1 - He's on the play. Actually I was never on the play game 1 of any round all night. I keep an okay hand but on his Turn 3 he NO's into Hoof for lethal.
Sideboarding: -1 Blood Moon, -1 Nevermore, -1 Oblivion Ring, -1 Sylvan Library, -3 (I think I cut the GSZ but again I honestly can't remember now what I took out), +2 Eidolon of Rhetoric, +1 Teeg, +3 Swords to Plowshares, +1 Humility
Game 2 - I mull to 5 and although the game does technically go to maybe turn 5/6 he draws all three abrupt decays and even if he didn't I didn't see myself winning.
Lesson Learned: Elves yo.
2-2
Notes on the List: I want to tick Guile up to at least 2, 3 if I cut the Library. Green Sun should probably be a 4 of and I was shocked when I went digging and found I didn't own a 4th. The sideboard was more solid then I can recently think of but I don't love Humility. Sphere of Safety was basically filler but I think it would have performed pretty okay against most of the room. Blood Moon was kinda "meh" tonight. My sideboarding plans also felt pretty shaky in a number of places. Like I'm trying to bring in too many things in certain matchups. Cutting Green Sun feels very wrong.
I actually like mainboard Nevermore a lot. I haven't had many chances to actually play in the last few weeks but it seems solid in theory and it's been awesome in (albeit very limited) practice. Gaddock Teeg is awkward against Miracles. I feel like most of the time you'd rather just have an Argothian. I'm actually really interested in Eidolon of Rhetoric. Glad to hear it served you well
Re: [Deck] Solitaire (Enchantress)
Went to the same weekly game night Wednesday night. 27 players this week and decided to write everything out again.
My List is the same as last week except:
-1 Sphere of Safety in the main
+1 Mirri's Guile in the main
-1 Humility in the sideboard
+1 Kruphix's Insight in the sideboard
Round 1 vs. 4C Devler
Game 1 - I think I put up some amount of fight here but he had too much countermagic for me to fight through while trying to slow down his threats.
Sideboarding: +3 Swords to plowshares, +3 Choke, -1 Oblivion Ring, -1 Nevermore, -1 Sylvan Library, -3 Suppression Field
Game 2 - He floods out and I draw into lots of lock pieces making the situation much worse. Took a long time to actually draw a win condition though so he scoops when I've got enough hate down.
Game 3 - A much faster game when I have two swords and he doesn't draw more threats. I deploy slowly playing around Daze and Spell Pierce where possible and he scoops when I've got the full bubble online.
Lesson learned: When there's no pressure be sure to always play around soft counters. Also I'm still not sure how to value Choke vs Suppression Field in this matchup.
1-0
Round 2 vs. Reanimator
Game 1 - There was so much going on in this game that it's hard to really hit every point but the major thing is that both RIPs were countered over a period of time while a single solitary with a single enchantress for multiple turns kept me in the game. By time he got a Tidespout Tyrant out I had a few more lock pieces down and through some very careful play I'm able to end the game with RIP/Helm when we're both at 1 life.
Sideboarding: +3 Swords to Plowshares, +2 Choke, -1 Blood Moon, -3 Suppression Field, -1 Nevermore
Game 2 - A quick loss to a turn two Iona naming green. Even though I had a StP in hand it was Forced and we move on.
Game 3 - I've got a good enough hand with Karakas and again he makes a fast Iona but on my turn I bounce it and proceed to take over the game in no eventful way.
Lesson learned: Be critical of your opening hands when playing against fast combo. This is a traditionally bad matchup and I managed to sneak the win with some luck and careful play. I chose a line to value the bubble over resolving RIP and I think that paid off when I bought so many turns of not dying to Griselbrand in Game 1.
2-0
Round 3 vs. Elves
Game 1 - He Glimpses for one or two cards on turn 2 and then chains drawing his entire deck with two more on turn 3. I die to Shaman of the Hunt but it could have easily been Craterhoof.
Sideboarding: +3 Swords, +2 Eidolon of Rhetoric, +1 Teeg, -1 Oblivion Ring, -1 Sylvan Library, -1 Nevermore, -3 Green Sun Zenith
Game 2 - I StP a turn 1 Quirion Ranger and this slows him down enough that on my turn 3 I play Suppression Field and Eidolon of Rhetoric. Next turn I start deploying the engine. This gave me enough time to start playing one blocking
Game 3 - I believe I mull to 5 but still manage to StP a turn 1 Symbiote but it's doesn't much matter. I'm very out of this game even if I did
Lesson Learned: Talking after with my opponent about what creatures are often worth using turn 1 StP on was very valuable. He said Deathrite and Wirewood Symbiote should be the major targets to consider. Maybe this is obvious for more experienced players but it's only come up so many times in my games.
2-1
Round 4 vs. Maverick
Game 1 - Suppression Field is a MVP locking him out of the game almost singlehandedly when all he has is a bunch of fetchlands and Deathrite Shaman
Sideboarding: +1 Blood Moon, +3 Swords to Plowshares, -1 Nevermore, -1 Wild Growth, -1 Oblivion Ring, -1 Sylvan Library
Game 2 - I get slowed down by Ethersworn Canonist but I have Helm knowing that if I can top deck a RIP I have a chance. A well timed Zealous Persecution removes my way of deploying Confinement and his alpha strike takes a much more significant portion of my life total. When I do have some sort of protection down my Solitary gets Abrupt Decayed and my elephant grass gets Krosan Gripped allowing him to swing in.
Game 3 - I mull to 5 again and this is basically a non-game. I keep a reasonable enough 5 with Forest and Utopia Sprawl which could get there but I get Thoughtseized and don't draw another land or even spell below 3 cmc.
Lesson Learned: Against GBx decks always try to deploy as much life protection as possible. I don't think I could have played any more in this situation but at least make them have the multiple ways to remove them. Also I'm not sure if this is a Kruphix's Insight matchup. I could see that it is but I'm not sure.
2-2
Notes on the List: Another strong start and fall apart in the second half missing top 8. Also a lot of mulligans tonight. Probably at least one hand which should have been thrown back was kept. I really think this list is starting to feel very tight. I'm a big fan of the 2-1 split of Mirri's Guile and Library. Choke could probably go down to 2 but I'm not sure what I'd want to replace it with just yet.
I have two problems right now. First, even though I'm putting up a lot of good fights I'm still unable to close so many games and still hit matchups which seem completely unwinnable. I want to show up to Eternal Weekend and be able to actually do well. The blue brew I posted many pages back is what I've been practicing online, and in my opinion doing well with, but I'm nervous taking a less tuned, experimental list. Second, I'm concerned I don't have my sideboarding well planned out and that I'm making many questionable decisions of when to value certain cards on the fly.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
simdude
I have two problems right now. First, even though I'm putting up a lot of good fights I'm still unable to close so many games and still hit matchups which seem completely unwinnable. I want to show up to Eternal Weekend and be able to actually do well. The blue brew I posted many pages back is what I've been practicing online, and in my opinion doing well with, but I'm nervous taking a less tuned, experimental list. Second, I'm concerned I don't have my sideboarding well planned out and that I'm making many questionable decisions of when to value certain cards on the fly.
Pharika, God of Affliction is insane as a closer. She only dies to Swords, can be protected with Grove, is easy to turn on, ends the game quickly, can be found with GSZ, and provides you some value off of countered enchantment creatures. I increasingly think that Enchantress's future lies in being Gbw Green Sun's Zenith/Constellation deck and Pharika is a huge reason for that.
As for sideboarding, I'd cut red for Black, drop at least Blood Moon and Humility, and add discard. Thoughtseize and Brain Maggot are both excellent and maindeckable in some capacity, but you want 6-8 discard effects postboard against combo on top of Eidolon of Rhetoric, Nevermore, and Seal of Primordium (which belongs somewhere in the 75 anyway). Doomwake Giant and Engineered plague are also fantastic right now.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Watersaw
I actually like mainboard
Nevermore a lot. I haven't had many chances to actually play in the last few weeks but it seems solid in theory and it's been awesome in (albeit very limited) practice.
Gaddock Teeg is awkward against Miracles. I feel like most of the time you'd rather just have an Argothian. I'm actually really interested in
Eidolon of Rhetoric. Glad to hear it served you well
Very few cards terrify me more as an Enchantress pilot than Rule of Law / Arcane Lab / Canonist / Eidolon of Rhetoric ...
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
nedleeds
Very few cards terrify me more as an Enchantress pilot than Rule of Law / Arcane Lab / Canonist / Eidolon of Rhetoric ...
I haven't been playing enchantress very much recently, but I agree that those cards are pretty wretched to play against. Curse of exhaustion is what I've been going to for that effect since it's one sided. It's a little slow for the omni MU but since it's always getting showed in that suits me fine.
Re: [Deck] Solitaire (Enchantress)
I don't think it's worth boarding in cards that narrow just for Omni. Curse is not good against Storm, vs. Storm you just need to keep a white leyline in play long enough to land grove. Then they need a very specific collection of cards to get you (decay your grove, chain/void snare your leyline), or Empty (possibly targeting themselves with discard). If you are going to bring a card in that you absolutely intend on dropping off Show I'd just put 3 Iona in your board. Then they have to have the Emrakul in hand. You should be bringing in City vs. any control deck as well (and of course Death and Taxes which can be tough if they get enough ports online).
Re: [Deck] Solitaire (Enchantress)
Is Nevermmore just terrible? Turn two it can come down after a ramp enchantment,can name whatever, or come down off show to name cunning wish? Alternatively it can name something like deed as well?
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Megadeus
Is Nevermmore just terrible? Turn two it can come down after a ramp enchantment,can name whatever, or come down off show to name cunning wish? Alternatively it can name something like deed as well?
Nevermore has been super good in my time playing with it. It's basically never dead early but it doesn't help you out if the pressure is already on the board.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Megadeus
Is Nevermmore just terrible? Turn two it can come down after a ramp enchantment,can name whatever, or come down off show to name cunning wish? Alternatively it can name something like deed as well?
Yeah, the card's great. It can be somewhat difficult to play because of WW, though. I had wanted to play Null Chamber for years but the symmetry makes it way worse.
Re: [Deck] Solitaire (Enchantress)
I haven't been playing enchantress much recently, but I took her for out for a 5 round event yesterday because a friend recently acquired a copy of the abyss and I wanted to test it out. I concluded that it looks real cool in the deck, and I want one now for that reason.
The room was full of midrange and delver strategies, and enchantress was running real hot, so I ended up 4-0-1 beating manaless dredge, burn, esper deathblade, and DnT. DnT was by far the most harrowing MU of the day but doomwake arrived on time to save my bacon from a Thalia and spirit of the labyrinth double team in game 1, then showed up again in game 3 alongside engineered plague on human to take down a canonist. Doomwake is seriously the best. He's a goddamn super hero. He fights crime and blocks tarmogoyfs. Then he kills the opponent. Lock piece + win con in the same card.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
The_Dingo
I haven't been playing enchantress much recently, but I took her for out for a 5 round event yesterday because a friend recently acquired a copy of
the abyss and I wanted to test it out. I concluded that it looks real cool in the deck, and I want one now for that reason.
The room was full of midrange and delver strategies, and enchantress was running real hot, so I ended up 4-0-1 beating manaless dredge, burn, esper deathblade, and DnT. DnT was by far the most harrowing MU of the day but doomwake arrived on time to save my bacon from a Thalia and spirit of the labyrinth double team in game 1, then showed up again in game 3 alongside engineered plague on human to take down a canonist. Doomwake is seriously the best. He's a goddamn super hero. He fights crime and blocks tarmogoyfs. Then he kills the opponent. Lock piece + win con in the same card.
Man that is pretty hot, could you post your list/ anything up match up wise? I haven't played the deck in ages and I'm starting to think the black splash may be what the deck needs to fight "the combo". How did the Abyss work for you when you had your own creatures out?
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
B is for Big Job
Man that is pretty hot, could you post your list/ anything up match up wise? I haven't played the deck in ages and I'm starting to think the black splash may be what the deck needs to fight "the combo". How did the Abyss work for you when you had your own creatures out?
It's not really tuned since I basically just took it out of a deckbox on a whim 5 minutes before the event, jammed the abyss in, and added 2 cards to finish the SB.
4 argothian enchantress
4 enchantress presence
3 green sun's zenith
1 eidolon of blossoms
3 solitary confinement
4 elephant grass
2 suppression field
2 banishing light
2 sterling grove
1 exploration
4 utopia sprawl
3 wild growth
1 sigil of the empty throne
1 the abyss
1 doomwake giant
1 emrakul, the aeons torn
2 replenish
5 forest
1 plains
1 dryad arbor
4 windswept heath
2 wooded foothills
1 savannah
1 bayou
1 nykthos, shrine to nyx
3 serra's sanctum
1 engineered plague
1 reclamation sage
1 banishing light
3 rest in peace
1 helm of obedience
1 choke
4 leyline of sanctity
1 stony silence
1 curse of exhaustion
1 gaddock teeg
I think BTM offered some pretty sound advice for combating combo, but as of yet I haven't tried implementing it.
Re: [Deck] Solitaire (Enchantress)
An enchantress deck put up a nice result on SCG Invitational Qualifier.
http://sales.starcitygames.com//deck...p?DeckID=89436
It took 4th place in the event.
Re: [Deck] Solitaire (Enchantress)
Hi Guys,
I love my enchantress deck but I had some issues with goblins in the very beginning ( no cash for moat ). but after I got used to the deck a bit more and played smarter, also0 added a fourth elephant grass it is fine now.
last couple weeks I played a lot with my local friends and POX is the new problem now. currently I sb 3x leylines and 1x nevermore into to my deck but I am not able to beat him.
too much hate (discard, land destruction, board clearance like disc and toxic deluge).
do u have the same problems? is pox in general a tough match up?
do u have other cards which u use in your sb.
my current list.
4 argothian
1 eidolon
1 emrakul
4 enchantress p
4 wild growth
4 utopia s
3 mirri
3 elephant g
3 solitary c
3 suppre field
3 sterling grove
2 rip
1 oblivion ring
1 sigil
1 helmet
3 green s z
19 lands
sb:
3 leyline
1 nevermore
1 rip
1 blood moon
2 choke
2 carpet
1 city of solitude
2 replenish
1 stony silence
1 aura of silence
Re: [Deck] Solitaire (Enchantress)
I'm not an expert, but Pox seems like a really tough match up. Replenish isprobably your friend since you can cast it off a Serras sanctum by itself and it'llget back all of the things theydiscarded.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Megadeus
I'm not an expert, but Pox seems like a really tough match up. Replenish isprobably your friend since you can cast it off a Serras sanctum by itself and it'llget back all of the things theydiscarded.
I have a friend who's an avid pox player, and we've played the match a few times. It is definitely in their favor, since their sinkholes are often 2 for 1s, their hand disruption is very effective, and innocent blood and smallpox answer enchantresses that do hit the board.
Mirri's guile is probably the best card in the MU, since it can help find presence and replenish which are the 2 most powerful cards in the MU.
Re: [Deck] Solitaire (Enchantress)
agree. I guess mirri and replenish are the key cards plus white leyline.
I played 1x replenish so far but added a second one now, hope it will be better.
new sb vs pox:
2x replenish
1x seal of p or reclamation sage
1x nevermore
3x leyline
1x aura of silence
Re: [Deck] Solitaire (Enchantress)
After a sweet 2-0 start at Eternal Weekend I crashed and burned hard ended up going 3-5 before dropping.
Beat: Esper Deathblade, Affinity, Shardless BUG
Lost to: Painter, Esper Mentor, Death and Taxes, Burn, and Reanimator.
Very upset/disappointed to lose the Burn and Painter matchups but I'l maybe write out anything notable later with my list. Running it back again today in the dual land side event. Probably making some changes but there was just an unbelievable amount of Omnitell when I walked around the room. Why can't we have Earthcraft again? *grumpy face*.