I think 4 Wasteland and 2 Port should be fine, but give it a whirl and see.
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I think 4 Wasteland and 2 Port should be fine, but give it a whirl and see.
How many red sources should I have? I've seen 17, but I'm wondering if 16 would be enough. Also, I'm thinking of going to 2 Siege-Gang's to support the 4th Instigator.
If you are attempting to play goblins in a combo-heavy meta, I think that is your first mistake. And when have you seen Teen America or MUC in a T8 of a major event in the last six months? I suppose if these decks make your meta, then Instigator may see more play, but the tier 1 decks right now are Zoo, Merfolk, and Bant, all of which I believe to be MUs where Instigator doesn't shine.
I like him, as do several others. Have you tested him out yourself? If he doesn't work for you, fine. He works in other metas just fine.
Also, I'm wondering as to what your guys choice of Storm hate is. Pillar? Thorn? Chalice? Trap? Which one works best, and should you have 1-2 Blasts to back them up?
I run 4 Chalice and 4 Seize in the board, as well as 2 Earwig main.
I'm running one Earwig main and a 2nd in SB. Additionally 3 Traps and 2 Thorn, still i lost vs Ant this weekend in the first round though i got an Earwig prowled. I took Ad Nauseam, Iggy and... MEDITATE. Yes he had Tendrils and Doomsday in hand and finished me next turn. This just shows that Combo for me at least is more or less a coinflip. If you draw a good hand and he can't finish it in time your goodl in shape, mostly i was not very happy with my SB in this matchup.
Either im drawing a good hand without hate or i draw hate with medium and my opponent therefore gets enough time to play around hate and win before i can.
Overall this weekend was pretty horrible for me:
ANT: 1-2
CBtop proBant: 0-2, winning vs 2 last time i played, now this.. again i'm holding just a mediacre hand first game and he can stall me long enough to find Goyf and Rhox, 2nd a fast fatty kills me.
Bye, yeah first points... :(
Aggroloam: 1-2, when i'm failing i'm failing...
White Weeny: 2-0, no real competition here. First game my Ringleaders didn't reveal at least 2 non Goblins and so it went down for him.
List that just placed first yesterday at SCG Orlando 5K: http://sales.starcitygames.com//deck...p?DeckID=32009
Maindeck:
Artifacts
4 Aether Vial
Creatures
1 Earwig Squad
4 Gempalm Incinerator
3 Goblin Chieftain
4 Goblin Lackey
4 Goblin Matron
4 Goblin Piledriver
4 Goblin Ringleader
4 Goblin Warchief
2 Siege-gang Commander
1 Stingscourger
Tribal Sorcerys
3 Warren Weirding
Basic Lands
6 Mountain
1 Swamp
Lands
2 Badlands
3 Bloodstained Mire
3 Rishadan Port
3 Scalding Tarn
4 Wasteland
Sideboard:
2 Tormod's Crypt
1 Boartusk Liege
3 Blood Moon
3 Mindbreak Trap
3 Price Of Progress
3 Pyrokinesis
I like the Blood Moon tech in the board (with basic Swamp), has anyone experimented with that?
4/1/3 split between Incinerator/Scourger/Weirding looks like a personal choice (mine is currently 2/2/3), and he doesn't run Instigator (again, personal choice).
Why is he only running 3 Mires for his basic Swamp? What advantage does Tarn give you over the 4th Mire? I understand the 2 Badlands/3 Port/6 fetch setup (leaves you more open to Stifle but less open to Wasteland, personally I think this is a good choice).
Other than that, I'm confused by his sideboard. I'm surprised he only runs 2 GY hate and 3 combo hate (especially since he doesn't run Instigator to improve the combo matchup).
I don't see Price of Progress as a good choice (his mana base is set up to maximize its effectiveness but I still think this card is not the best for us, I may be wrong). I also think the Pyrokinesis spot is better served by something like REB (given how popular Fish and Bant decks are).
I'm also not sold on Boartusk Liege. What's the point?
I would like to see a tournament report to explain some of his choices, because I don't recall seeing them discussed here. Overall though I'm happy with the performance.
Congrats on Goblins!
I think Liege was there as an anti-Plague dude. I actually run 2 as they are good against both Plague and Zoo. Before, I used to run 3x Blood Moons but I am running Mono-Red. I also ran Goblin Kings alongside Blood Moons.
I definately agree with running blood moon, I ran one when i went 5-2 at vestal and it was very good...I would run 2 md and one in the board if I ran goblins again. Though I dont understand running 3 moon and 3 pop...pop is dead after a moon and they both come in against the same decks...
If that were my sideboard right now, I would actually replace POP with Pyrokinesis or Shattering Spree.
Knesis cannot be removed from that SB. Not with 3 Warrens Weirdings MD. You need them for the mirror.
I miss grave hate in that SB. Just 2 Tormord's don't make it for me. I also don't get why 3 Traps. why not 4, or 0?
He deffinetly should have played with the 4th Mire if he wants the Swamp.
Also, does anyone think that 14 red sources are too few?
The last thing are the PoP + Moons. That's weird. Fear of 43 lands much?
Also wonder why he does not run Perish...
Hello, I would like to share my current list for vial goblins and look forward to any constructive criticisms you guys may have, as I am having some trouble. Please consider my explanations before flaming!
3 rishadan port
4 wasteland
4 badlands
4 mountain
1 swamp
4 bloodstained mire
1 goblin burrows
1 ancient tomb
4 vial
4 lackey
4 matron
4 ringleader
2 gempalm incinerator
4 piledriver
3 warchief
2 siege-gang
1 prospector
1 sharpshooter
3 warren weirding
1 goblin king
1 wort, auntie
1 goblin sledder
1 ib, halfheart
1 tinkerer
1 earwig squad
SB -
2 vexing shusher (zoo runs them why shouldn't gobos?)
1 tinkerer
2 shattering spree
3 thorn amethyst
4 red elemental blast or duress or therapy ??
Patriarch's bidding or dralnu's crusade vs. engineered plague?
chieftain or pyrokenisis or brightstone ritual vs. mirror?
flairing pain or anarchy vs. white?
Pyrostatic pillar or mindbreak trap vs. storm / EtW / Tendrils?
Explanations :
I would love to run 4 instigators and a pyromancer main, or even therapy / duress; but don't see where I can get the room.
I run ib halfheart / sledder / king and 3x weirdings because I play alot of other aggro decks full of creatures and they would be the first to go when sideboarding against non aggro
Obviously I need alot of help with the SB! Thank you all any input would be appreciated! And would Auntie's hovel be of any use to replace the basic lands?
You've got a thing for a Matron toolbox; I'd really recommend you cut most of it. Maybe keep the Tinkerer, and Wort, but otherwise, it's not going to help much. Goblin Sledder? Why? I could say the same for Ib, and Squad as well; Squad is only playable vs. combo, but you won't have time to tutor him, in all likelihood. I'm not trying to flame, but a lot of it seems subpar.
I'd also advise getting rid of Burrows and Ancient Tomb; I really doubt they help, especially as a one of each.
But there was one thing I wanted to ask about; people are running Wort as a one-of, for an extra source of CA. I was wondering if anyone running Rb Gobs had tried Volrath's Stronghold.
Signed. By the time you're able to tutor for any of these "tech/toolbox" cards there are just better things to grab in most cases.
Traditional removal (Gempalm/Weirding/Scourger) are better options than those above.
-8 (5)
1 goblin king
1 goblin sledder
1 ib, halfheart
1 prospector
1 sharpshooter
1 tinkerer (playable, depending on meta)
1 wort, auntie (playable, but I'd rather run SGC #3 personally)
1 earwig squad (playable, again meta dependant, but if you face alot of decks it's good against than run a few. It's not worth it as a tutor target because the decks it's good against it needs to get in play faster than turn 4)
+8
1-2 Removal (Gempalm, Scourger)
1 Goblin Warchief
Additional slots could be: Goblin Chieftains, Warren Instigators, Mogg War Marshalls, an additional Siege Gang Commander, a 23rd land.
Auntie's Hovel could be useful replacing 2-4 of the non-Red producing land.
On land you have 22 total and only 12 Red sources, I'd bump that up to 16 bare-minimum. I personally would go with 23 land total and 17-18 Red sources (but I don't like to lean to hard on Lackey and Vial), 22 can be sufficent if you run enough Red producing land.
Sledders -> I was thinking sac blocked creatures to make unblocked creatures into lethal damage, admittedly situational.
One ofs -> So you're saying putting one-ofs with quirky abilities to matron for is no good because 9 times out of 10 you will be matron-ing for a more needed card like ringleader? That does make sense.
Thank you for the speedy responses!
/edit/ And chieftain > king even vs. zoo and other decks with mountains?
Si. You should factor blockers into the equation even with King; a surprise Bolt/Path/Etc. could leave your army decimated, and you open to a lethal counterattack. Not fun. But I do support Wort, in any case. She may be slow, but if she doesn't get removed, they'll get buried with CA.
Hey guys, here is a tournament report from the goblins player who took first at Orlando.
http://www.thegameacademyonline.com/2010/03/30/goblins-and-the-5k-a-tournament-report-by-david-sharfman/
I went, but didn't play Gobs and scrubbed out early. A number of people were playing a very close list to this one. I know one other guy went 5-2 just barely missing top 16 with a very similar list. Both of them didn't run instigator, ran 4 fetches two duals and a basic and 3 ports. Not sure about the boards.
You can see in the article he had pretty good match ups. Not facing combo pretty much all day if I recall, but obviously a good player to make it that far. There were quite a few goblins players there all in all.