Wow, Jarvis Yu on theepicstorm.com! https://theepicstorm.com/looking-glass-lands-jarvis-yu/
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Wow, Jarvis Yu on theepicstorm.com! https://theepicstorm.com/looking-glass-lands-jarvis-yu/
I have to say thanks to Bryant for all the incredible and altruistic effort he continuously makes in his TES web site.
Really incredible effort.
I have not seen other person so much dedicated to a specific MTG Deck. and I as a dedicated TES player have to recognize that.
Sincerely Thanks Bryant.
New installment of Infernal Tutoring is here, check it out!
https://theepicstorm.com/tes-infernal-tutoring-15/
Hi TES guys!
there I go with my new brilliant idea - remember last one was DD+AoI Tech! Didn't work - It' s curious how 1 card affects to the entire deck in here - but AoI (like Grim Tutor in older eras...) in base is just shit with potatoes.
I really have not played Vintage at all but I see this like a format where you just land moxen and play wheel or timetwister or otherhellofcard. you just play superthreats with no drawback .
In legacy we have DaysUndoing and that's it is a 7draw card by 3 with B.W. it is a 5 mana cost.
Next torunament I'll try 1 in side and I'll expose reasons to play the card:
1) If you have C.M.+B.W. and you are able to not to combo - but instead generate 5 mana and see what's on the Opp because of GP. then it is a +1 land advantage over Opp.
2) 1st is aplicable to whatever scnearios which involve other cards landed - LED, Petal and you can't combo off- let's say If you can generate 5 mana + LED then you sure can combo off instead using DU - absurd. BUT there will be scenarios which you can just pitch FoW with duress lay petals, moxen LEDs and then DU. because maybe opp has a fluster. It is just a matter of Mana availability.
3) there can occur scnearios that you see a hand with no FoW and C.Therapy + GP instead - then you can not combo before opp. can plays C.T., then you just DU and avoid C.T. and even you have landed a C.M. it serves as a role to change hands on deman with unique drawback of losing a BW.
I believe DU just allows to go other directions, it is likely the most mana efficient engine we have to draw cards because BW+DU is just 5mana. I saw list in vitage playing 4BW for just Yawmoths in side. sure you just sometimes do EtW for 1 more mana. but sometimes it is just is not enough and I see that those sncearios are covered by DU.
The strange thing is that I want to replace this card by one in my side, but even I play D.R. in side - I do not find this as the replacement as they are roles completely diffrent - I use D.R. as D.P. or other combo engine, DU is just more like a draw Engine OR Mox Jet/Sapphire/Ruby OR 'Well I don't like that ChaliceThron or 3CabalTherapy Hand' card.
Opinions? has any given it a try?
Reset graveyards and give your opponent a fresh set of 7 cards, end your turn. Seems terrible.
[Card]Diminishing returns[/card] and [card]Reforge the Soul[/card] seem infinitely better since you don't give your opponent an untap. I mean, it's bad against blue and not really needed against non-FoW decks. Not sure what match up it'd be worth the SB slot.
It seems that I am more optimistic than you. that's all.
I play D.R. in my side along with 2 extirpate also and maybe you can just extirpate their fows so that D.R. is just better. since I played DP I have not find it to be usefull at all - I thoutgh it was!
But the purpose of DU is different - just imagine the scenarios I exposed before and for those scenarios - DU is a puzzle piece. a different matter can be if those scenarios occurs the enough number of times to really worths the space. I agree in here.
I'll expose the following 6 scenarios and judge by yourself if those scenarious will not worth the space - as said - if those scnearios occur so few times then it does not worth - but this is something you can not know.
1) you face Eldrazi and keep a hand with LED, GP, land, RoF and B.W. OtP- if you GP and see thorn to be landed on next turn, would not you use DU if you can't combo off?
2) you are in the process of combo, then you are stopped and as not expected (because you needed to pay for pierce or daze as example) can't reach the 4 mana and lot of resources were invested,would you not DU instead? I really don't find these scenarios as I am a Friend Of Statistics.
3) 1) but when facing D&T and opp. is OtP- in here the odds are worse than in 1)
4) you face grixis OtP 1st turn and see no fow but therapy+GP+Daze+YP as example.
5) you have been ripped your hand via hymn/therapy and have no resources just a petal or LED landed and some lands, would not you DU if no other thing will save your ass?
6) CM+land+LED+GP against anything on the play and see no FoW, - this is important - would you not DU?
For 2, 4 and 5 scenarios if in any a extirpate effect to FoW has occurred, then it is even better.
I mean maybe you are right and these scenarios just does not worth the slot as EtW is just +1 mana and I just have spent too many time playing TES and need to play some cards just to see what happens and for funny purposes.- as DD+AoI - but a matter of -1 mana or draw7 by 5 is just too good to be ignored - even if your opp also draws 7. But hey! apart from Bahamut and his team I was the 1st person proposing GP+Therapy package - sure still with no EtW and that was a good idea! don't you think?
I'll give it a try and likely I'll go back to my still 3Gemstones list... well just likely.
Hallo,
after 2 years of a break with playing Magic I`ve decided to start again. I have always played T.E.S but it was in the time of the 5 Color/ Chant version. Now after testing the new 3-C list I think it`s really better. Manabase is more stabil and I`am most of the time able to cast my disruption against counters and other stuff, even with the inclusion of the basics I have a way to play arround Wastelands. I can not see how the Chant version would have a comeback. I am wrong and it is possible to play 5-Color TES again? I ask because I am thinking of selling my arabian nights citys and buying the needed duals for the money.
Hi, nobody plays now CoB, and gemstone - well - I believe I am the unique person that plays it. so not likely you'll see again the 5CV. Even I say that a new set released a better version of CoB. so confidently you are going to do better to trade those cards for duals.
Hey Everybody,
I just had a pretty interesting game on MTGO that I wanted to discuss, and I'm curious what thoughts people have on the hand I encountered. I'm going in blind on the draw, looking at the following hand:
Gitaxian Probe
Chrome Mox
Infernal Tutor
Dark Ritual
Empty the Warrens
Rite of Flame
Rite of Flame
The first question is: would you keep?
[spoiler]
I did end up keeping this hand, even if it looks a little loose at a glance. My thinking was that I had 2 draws on what is basically a 19-outer on a second IMS, which would be huge given that I have business AND rituals for both colors. Moreover, I could also get a red card to imprint for the 2 Rites and throw out a small EtW, so that's another 6 low-end outs. If the hand didn't match so well on business to rituals, or had Wish instead of EtW, I could see shipping it back for a 6. Ultimately, I figure I'd be hard-pressed to get a more explosive hand than this, and natural EtW gives me a bit of cover against a blue opponent.
[/spoiler]
My opponent serves up a Basic Swamp into Cabal Therapy, which is a bit unnerving given that I basically only play Storm and you can look up people's lists online. At least, it's unnerving until it registers in my head that the opponent targeted themselves and binned Griselbrand. Their remaining hand is as follows:
Reanimate
Animate Dead
Collective Brtutality
Bayou
So, things are looking spicy already. My draw for the turn is a Bloodstained Mire; we're in business. Given that life-totals aren't too critical in this matchup, and we can probably agree the Chrome Mox will end up imprinting on red or black, I don't think we need to go ahead and discuss my lead of paying 2 life for Probe. My opponent's hand is the same as it was a moment ago and I draw a Duress. My hand is now the following:
Bloodstained Mire
Chrome Mox
Infernal Tutor
Dark Ritual
Empty the Warrens
Rite of Flame
Rite of Flame
Duress
Now, the big question is: what do I do about my impending demon problem?
[spoiler]
The first thing you'll probably notice here is, despite a Chrome Mox, it's kinda hard to get Hellbent with one awkward spell of each color (Empty the Warrens for red and Duress for black). Moreover, I'd be going and picking a fight with a massive lifelink-er, which isn't exactly a solid Goblin matchup. You can Duress and then Tutor, but you would only have enough mana to search for the now-likely-Imprinted Empty the Warrens, and one Duress isn't a solution for two reanimation effects.
After tossing that around in my head while chatting about my opponent's deck (my opponent was a very nice guy, made for a pleasant match for the 7 turns it lasted), I finally came up with this:
Play Bloodstained Mire, search Volcanic Island.
Play Chrome Mox, Imprint Duress. (Storm 2)
Play Rite of Flame. (RR, Storm 3)
Play Rite of Flame. (RRRR, Storm 4)
Play Dark Ritual. (BBBRRRR, Storm 5)
Play Empty the Warrens. (BBB, Storm 6)
Play Infernal Tutor, search Cabal Therapy. (B)
Play Cabal Therapy, call one of the reanimation effects.
Flashback Cabal Therapy, call the other reanimation effect.
This left me with 11 Goblins and the opponent's hand clear.
[/spoiler]
So that's what I did, but I'm curious if there was another line that might have been better? Infernal Tutor doubling Duress, for example, is a slower option that preserves the Rites while still leaving you sweating his draw steps. It's also worth noting that, if the opponent doesn't top-deck an out, they can two-mode the Collective Brutality and discard whatever they draw to buy a whole extra turn, barring a Wish > Grapeshot/Tendrils of Agony finisher.
[spoiler]
For those wondering, the opponent immediately topped Exhume and destroyed me.
[/spoiler]
Thanks for reading, looking forward to your comments.
New TES Matchup Battles - Elves
https://theepicstorm.com/tes-matchup-battles-elves/
Thanks for reading!
- Alex Poling
@Preaux, it's a shame you lost after such a clean line, that was certainly the best thing I could come up with after looking at your puzzle for a few minutes.
In other news, I'm taking TES to the Atlanta open this coming weekend. Will anyone else who lurks here be there?
Legacy Challenge Veeeeeedios:
Decklist - https://theepicstorm.com/legacy-chal...-18-deck-list/
R1 - https://theepicstorm.com/legacy-chal...grixis-delver/
R2 - https://theepicstorm.com/legacy-chal...ath-and-taxes/
R3 - https://theepicstorm.com/legacy-chal...grixis-delver/
R4 - https://theepicstorm.com/legacy-chal...ath-and-taxes/
R5 - https://theepicstorm.com/legacy-chal...grixis-delver/
R6 - https://theepicstorm.com/legacy-chal...th-bug-delver/
R7 - https://theepicstorm.com/legacy-chal...grixis-delver/
To whom may interest:
well, just to know the other day I tested Days Undoing and among the 5 rounds ups I faced, this card made me win 2 match ups of 1 single round - it was not blue sure but I can guarranty that no other way I could have won both of these games. It is nice to have a 3 manacost card that reads: reset the game / don't mind your therapies hymn / play 1 land and draw 2 cards OtP / mulligan.
Then, I'll stay with DU by the moment, I suggest you all to test this card.
Having in mind this. DU could be a fine adition to the new version Bryant TES version - the only problem is that now plays 3 BW... so getting up the number of side cards is nonsense
It may seem logic the inclusion of 2nd EtW and 4th CM to get better vs grixis.
One thing everybody needs to understand about this match up is that - at least for me - the differences between winnng this match up and losing it is just Cabal Therapy - then on this aspect it may have sense or just enterely not - to add more CM to that equation between speed and beeing wrecked.
My latest build just took out extirpate for more value cards - just 1 single Carpet of flowers and the 13th land is fine vs grixis. Sure also DU gets better grixis a litle.
that shit day I took 2nd place but what shocked me was that I faced by 1st time a Red Dragon Stompy and miserably lost, I've been thinking in cards against this deck which still are polivalents.
I already play ET in conjunction to AD. but vs trini I want something proactive like serenity or seal or primordium so I thouthg in taking out some decays. then I suddently remembered Teferis Realm! so I'll give it a try also I want to see what this does as still didn't test! it is just a proctive catch all answer!
any opinion about Dragon Stompy? apart of already known strategies - well likely there is just not new strategies against this...
regarding side I play spree as my preferred anti artifact card, but I recognize pulverize is superior by adjusting the manabase. however everithing is nonsense in the face of trini.
I hope I don't have to play Ingot Chewer! as long time ago I didnt face trinis...
Isn't Diminishing Returns straight better than Days Undoing? I think I miss sometimes a win con that doesnt care about my life total, but giving a free turn to my oppo is not a solution.
I do play also DR. The card I dont play is DP.
The fact that it costs 3 mana and dont retire 10 cards allows you to not to be frightened of loosing AN and beeing quicker. Sure this does not win you the game that turn but yes on next one. The fact is that having this in side changes your mind regarding new evaluations.
You dont give a free turn to your opp. It is like playing aff. We are a deck that can land lot of cards so you are putting yourself in a better position than opp. depending on resources invested by you/opp.
Imagine aff emtying hands and next DU.
Lost playing for top 8 of the Legacy Challenge today. Below are my matches.
R1 - https://theepicstorm.com/legacy-chal...uw-stoneblade/
R2 - https://theepicstorm.com/legacy-chal...dragon-stompy/
R3 - https://theepicstorm.com/legacy-chal...on-with-lands/
R4 - https://theepicstorm.com/legacy-chal...th-bug-delver/
R5 - https://theepicstorm.com/legacy-chal...grixis-delver/
R6 - https://theepicstorm.com/legacy-chal...ecke-with-ant/
R7 - https://theepicstorm.com/legacy-chal...th-deathblade/
It is nice to see that I agree with sukenik that to combat wasteland IT IS NOT NEEDED to have both - island and swamp. not even basics... (curiously by here I was telling backwards by other super TES storm pilots...)
nice read!
EDIT: I dare to say: island is a bad card in TES.
EDIT2:
I've been smashing all around here with my TES build lately... uniquely Dragon Stompy I loose sometimes hard.... and lost to ANT but that was bad luck - and I want to avoid this... just sometimes one has the nuts and sometimes not - I saw Extract and included not extract but Sadistic sacrament to see if it works... (Telemin can also works but prefer Bribery vs Renimate and sneak... and playing both seems nonsense)
and I've been thinking in just playing cards vs these kind of archetype (trini/chalice).... and changing to Grixis shell.
What I find is that sometimes I find that uniquely siding in the 13rd land (really doesn't matter which land it is) is enough to win grixis/delvers and co... so I've been thinking in just change from 2 decay/2ET to 4ET directly.
and now the question is: which 13th land would you play in side if no green is involved? I played bayou but really don't know which land I could play as 13th land in a 3gemstones 5 fetches 4 duals base... maybe 3rd USea or 1badlands? really don't know.
Note: Other storm partner has been involved in testing the Timewister in side and well it seems it is doing its job... in my last 3 local torunaments 1 of them I used it 2 times and was tempted to use it one more - my partner used it once and won that game.
I feel so good in this non senseis era.... smashing everibody... I wonder why I don't see more storm pilots doing well in torunaments...
New TES Matchup Battles - Maverick
https://theepicstorm.com/tes-matchup-battles-maverick/
Thanks for reading!
- Alex Poling
Nice article. Here's what I would do:
Play: LP, LP, DR, LED, CoV(targeting KotR), GS (1 @ MoR, 2 @ Teeg, 3 @ opp), IT (break LED) -> EtW, ETW (16 gobbs)
I don't think Ad Nauseam from 7 is very likely considering you have 2 petals and an LED in your hand already; I'd take my chances with goblins.
Hmm, the other option is leading with Ponder and if you hit a LED or DR you can just kill him, and if you don't you can still do the above (minus bouncing KotR). This is probably better.
In the second scenario, can't you win guaranteed with the following line?
Lotus Petal (S1)
Lotus Petal (S2)
Tap Lands (S2, UB)
Chain Petal, Sac Land (S3, B)
Chain Petal, Sac Land (S3, B)
Chain Teeg (S3, B)
Lotus Petal (S4, B)
Lotus Petal (S5, B)
Dark Ritual (S6 BBB)
Lion's Eye Diamond (S7, BBB)
Tutor, Crack All Rocks (S8, BBBBRR)
Burning Wish (S9, BBBB)
Tendrils of Agony (S10)
Yeah, you can kinda think of it like Remand in Modern storm; it's a good, mana-efficient way to manage a threat, but then you can also sneak in a win with it now and again.
In other topics, I'm testing a list right now without Dark Petition. I haven't been Wishing for it at all, and siding out a Tutor for at least one extra EtW is a common enough thing for me against the BUx tempo/midrange decks that I haven't really felt the absence of Petition. 9 mana is also really demanding in combo matchups, so using Wish for something like Bribery has been faring better for me. I'm still tinkering with the exact replacement slot, but has anyone else been considering a SB without Petition?
I'm currently thinking in about the same way, I've been rotating out Grapeshot and Petition and testing to see which combination of 2 from Telemin/Dim Ret/Bribery might serve the deck better. I think Diminishing Returns + Bribery might provide the most utility, so you can swing in with a good 6-/7-mana haymaker with any of your 8 tutor effects against most of the field.
@wonderPreaux and FF:
yeah, long time ago I took out DP...
it is just not as efficient as I thought.. I always tend to think in terms of mana efficiency. in regards of engines.. and DP just does not worth it... becuase:
a) if you BW it with the idea to be played on next turn, then you need to pay the tough 5 mana it costs
b) if you use BW the same turn yu want to play it it is just 9 mana and absolutly needs LED.
I just suggest you to test Days Undoing. I lateley have been playing more times this card than DR even! I play Bribery also. and lately I've been testing Sadistic sacrament to just have better odds vs ANT as I exposed before as I'm seeing this match up as a straight 50% where just sometimes they have the nuts or backwards and want to avoid this... still not feedback on this anyway...
Apart: I think I am going to play a Grixis configuration and just say good bye by the moment to Decay - just 4 ET. and about the 13th land in the side, I think I am going to try Swamp. suggestions on 13th land in side are welcome - I do know I want a 13th land but really don't know which and also don't mind much which it will be...
@Dr_D: yeah! who cares... I just play for the sake of fun...
the other day I played a local in modern and played - dont know if you know the deck it is called the Gridfather - well I reached turns and I was going to win on turn 3 with Tezz the seeker ultimate -5 and on turn 2 opp plays Repeal - well a friend was looking at the game and - we all know it was 2nd turn - and opp.said it was 4th turn - I just said to opp it was 2nd turn and my fellow insisted - I just didnt mind and agreed it was 4th turn - what I mean is that who cares who wins or gets good results- for me the funny thing is just trying things and see if they work or not and -man I spend a good time both demonstrating things work and backwards! I just likely play MTG and I take it seriously too little...
do you think my english gets better?
Idk that I'd want Day's Undoing, I can't think of a single deck I'd feel comfortable passing the turn to. The particular issues I'm hoping Diminishing Returns can solve are issues where I'm trying to win right away, usually where the Wish > DP > Ad Nauseam line is too pressured to be practical, which is what led to me dropping DP from my sideboard. For example:
Post-Board Lands: Telemin, which was my DR slot before, is too chancy for this when they can just main a single Tireless Tracker. Moreover, 9 mana is hard to come by while dealing with Port/Waste and answering/racing Thorns. Additionally, Rotating in Bojuka is a real thing against Spell Mastery.
Post-Board Elves: Similar problem, the discard can slow you down to the point where the DRS machine-gun can put Ad Nauseam and PiF in an awkward state. Again, this isn't something to pass the turn on, this is something to try and give Wishes the ability to take the game.
well, I don't think is bad to pass the turn if it is turn 1 or turn 2 and prior to this you've done your stuff. I tend to think on this card more like a BS EoT to win next turn or a setup Ponder to win on next turn. just think on this card as a setup card which serves to win you on next turn.
the reality is that with DR and having 3 mana left you are about 65% win rate, less than 3 mana is much likely to not to occur, but still an out - pass the turn and win next one. with DP means likely more odds to win having exact the same mana left (6+3) - the good thing I find about DR is that you can BW for DR and play it next turn (avoiding 2 mana - in here DP is a little worse just because it is +1 more mana but casting DP makes you win more likely than DR having left 3mana) to win on the spot - but then we are again in the same position as DU - which is mainly its purpose - land CM, a land play DU 1st turn and pass the turn to win on next turn.
[/QUOTE]
well, those match ups are in deed not a problem for TES. so I really do not find them a reason to play DR or other card - but sure DR will improve those!
I am thinking in DU as a different card. and now - once I've proved its potential - I am evaluating other possibilities with this card. as example - next torunament I'll try a 4 CM/11 lands build just to potentiate those Turn1/2 DU. because DU makes you faster - sure you won't win on this same turn - but almost guarranties a next turn very good setup. and well the card advanage DU provides can be huge.
for your particular case I really think you don't have any problem and the possible fixes likely are just worse configurations - for example moving an IT to the side or play IGG...
as said, still more testing needs to be done to see if finally DU is a card to have in mind.
Apart,
@F.F.: please join to me in testing DU!!!
I'm using Dimishing Returns and have no interest in testing a pass the turn D7, considering the deck has 4 Empty the Warrens I'd rather see goblins on the board immediately - no reason to pass on 4+ storm and X life for 1 mana IMO.
I really am lazy to expose arguments. so it is fine.
I am using DU in 1st or 2nd turn uniquely (really don't see scenarios where it is worth to play this card from 3rd turn up, but sure there will occur...) - DU is a different card than DR - as said I do also play DR. it is a quick setup card.
the thing I do not understand is that it is just 1 card in side that provide insane plays in 1st 2nd turn. it is much better to have this instead of 4th EtW which are mainly for Grixis (math up where I don't bother in adding even more than 1 side card...)
as said my next level test is 4 CM just to see how much potential has this card, I've dimissed other cards but really believe this has potential...
Hi guys,
I'd like to know your impressions about:
[M19] Amulet of Safekeeping
(likely the same as me...)
my beliefs are:
well I just prefer to cast AN under this than under chalice, thorn, null rod, MM, etc.
BUT,
well this is a card that handles both EtW and Tendrils at the same time.
I don't think Chalice decks will play this card instead of thorn/chalice/trini - it would be a hell if they start playing the card in adition to those cards.
but my concern is if grixis/4CC start playing this card - not likely to see this in these builds as I just think it could be a Toxic or Fluster or null rod slot for them. but the scenario again will be: still prefer they to have in hand this card instead of null rod / fluster.
I think I will gain very few value from my already existing SS in my side - but this is my anti artifact card and likely a must if I see this card from opp. sides.
I anyway think that if WoC realeases a 2 artifact colorless card that reads: Storm players can't win and spells to play cost 10 mana more. we still will win ;)
It does less than Stifle, and people don’t even use that. Even as a permant based hate card in BUG at 2cc, what does it do in any match up besides Storm?