I run tarfire MD in addition to target delvers, and pyrokinesis SB with relics for goyfs. I normally beat delver as tarfires can be matroned for.
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About mulligans: I remember that when I started to play with lackeys and piledrivers (played until mirrodin with a "pauper" build) people always said that I should mulligan aggressively to find a T1 Lackey, because that wins games. In fact, I hate to muligan, I should propably muligan a lot more, usually I do as FoxBlade said, I look to my hand and ask myself, Can I win with this hand?
About anxiety: It really hurts sometimes.. I am, unfortunately, a real RED mage.. I want to end my games quickly.. what sometimes breaks my game, my concentration.. Music sometimes help me, and I usually try to start a conversation, that makes me feel better.
If you don´t talk to someone that don´t make you an "arrogant jerk", just say hello, be polite, play right and explains your plays.. that is what I search when I am playing with someone, what pisses me off is people that try to persuade you to commit errors..
Oh, about delver, I runned 3 tarfires once, because I thought that I would face a lot of delvers and stoneforger, well I faced combos, and from that moment, I realize that I should never do that again. Tarfire is an OK card, perhaps now with that shaman playing around it gets better, but even then, it makes goyfs better, so if I have to use tarfire, I would use only 1. I recommend to you test something else, like mogg fanatic or Ember Hauler.
Sorry about my writing, I wrote in a hurry. Cya
I went 3-0-1 at local 17 man tournament running a mono-red build. The sideboarding may be a little off, as I have misplaced my notes.
Maindeck
4 Lackey
4 Matron
4 Warchief
4 Gempalm
4 Ringleader
3 Piledriver
3 MWM
2 Stingscourger
1 Skirk Prospector
1 Chieftan
1 Sharpshooter
1 Tuktuk scrapper
1 Krenko, Mob Boss
1 Siege Gang
4 Aether Vial
4 Cavern
4 Wasteland
3 Port
11 Mountain
SB
3 Chalice of the Void
3 Mindbreak trap
2 Anarchy
3 Pyrokinesis
2 Grafdiggers Cage
1 relic of progenitus
1 Tormod's Crypt
Round 1 Affinity
Game 1 he plays a vault skirge, frogmite and etched champion. I have lacky followed by MWM. He plays plating, equipping to the vault skirge. I take a big hit, dropping to 11 while he goes up to 27ish. Luckily for me I have two gempalm incinerators and kill the two creatures I can. I then matron for tuk tuk, killing the plating. The game is just a race from this point as he has an etched champion chipping away, while I go ringleader into ringleader. I am a turn faster than him and win on 1.
-3 Aether Vial, +3 Pyrokinesis.
Game 2 he dumps his entire hand onto the table by turn 2, including a myr enforcer. I keep a mana heavy hand, draw land and am quickly crushed.
Game 3 I mull to 6. T1 lackey, T2 I pyrokineses ornithoper and memnite, connect with lackey. I put Krenko into play off the trigger. I follow this up with a piledriver and close the game in pretty quick fashion.
1-0
Round 2 UW Rest in peace Helm combo
He was sitting next to me the previous round so I know what I am up against.
Game 1 is pretty long, he sticks an early rest in peace which put the fear of helm in me. WE go back and forth, I am terminused twice but had made sure not to overextend into it. I am aggressively porting him, but the game goes long enough that he still gets to 4+ mana. He taps 4 and I sweat, but its only a Jace and I am able to kill him before he can find a helm.
-2 lackey -2 Stingscouger -1 Gempalm +2 Anarchy +3 Chalice
Game 2
He had a CoP red and an early rest in peace. I play a second vial early, I remember too late that he is likely to have detention sphere. Luckily I mise my fourth land and am able to land an anarchy clearing away sphere, CoP and a rest in peace. Unfortunately he has double enlightened tutor and assembles is combo on turn 6/7.
Game 3
The game is super long, I am fighting through a cop red for most of it. We trade cards a lot, he played 3 terminus and a supreme verdict before we both run out of gas. I stuck an early chalice for 1 which slowed him down a lot. I am unable to damage him through the CoP and he cannot find a helm to kill me. We end up going to time and I sweat my way through 3 turns of top activations before we draw. The helm was 1 card deeper than he got to see on turn 5.
1-0-1
Round 3 GBw Nic Fit
Game 1
This is game is 30+ mins. Highlights include me getting read on him and cutting him off double black for grave titan with my ports. I am able to matron up a Krenko in the face of his grave titan, and then successfully gempalm it away. I end up throwing away the game by blocking terribly. His board is 8 zombie tokens, mine is a krenko, matron, misc goblin and 6 goblin tokens. He attacks after looking at the card he drew for quite a while and flicking through his graveyard a couple of times. I put him on going witness for deed and then next turn deeding my board. He alpha strikes which reinforces the suspicion. Instead of trading off 3 of his tokens and taking 10 down to ~8 I for some reason decided to just chump. This now means he doesn't need pull the trigger on the deed as he is beating me on board. He was on 5, so I am fairly confident that I would have gotten their if I blocked differently.
-2 lackey on the draw -2 vial on the play +2 cage
Games 2 and 3 are pretty similar. I control when his explorer dies, and do the goblin thing of exploding onto the table. He deeds my board, but I can rebuild and I finish him off. Game 3 involves a pretty silly draw of lackey into warchief, followed by a second warchief then a bunch of dudes+piledriver to be swinging for 38ish.
Round 4 Solidarity
He combo's off comfortably game 1.
-2 Stingscouger, -1 tuk tuk, -3 Gempalm + 3Chalice, +3 mindbreak trap +2 Grafdigger cage
Games 2 and 3 I am able to get their on the back of my hate, both games I land a chalice for 1 and game 3 I have a mindbreak trap for his Hunting pack.
Overall I was pretty happy with my list, but was a little rusty playing the deck and made a number of small mistakes. I want to try and find space for pithing needle in the board, as I an not particularly comfortable with the match-up against Rest in Peace / Helm combo. You are in the awkward position of having no answer to the combo so you have to race it, but you are still facing a deck with terminus so have to play somewhat conservatively.
@Deep_Spawn:
Good list. Nice report. It looks like you made some tight plays. I think you can easily drop those Anarchies for a couple Pithing Needles. Or you can drop a couple Mindbreak Traps. I've never found that card to be very effective.
Either way, well done.
Here's the report of the little tournament i attended last sunday (about 65 ppl) where i came up 7th, winning a playset of burning wishes. It was really a long time since my last tournament so, being a little rusty, i was totally sure i would be kicked out quite soon. It turned out that Rwg goblin deck was really competitive, and with the help of Lady Luck in certain situations i could make my way up to the top 8s. The list is the same i've posted in the previous page:
4 Cavern of souls
3 Mountain
3 Plateau
1 Taiga
3 Wooded Foothills
4 Bloodstained Mire
4 Wasteland
4 Goblin Lackey
4 Goblin Matron
4 Goblin Ringleader
4 Goblin Warchief
3 Goblin Piledriver
3 Mogg War-Marshall
3 Gempalm Incinerator
1 Krenko, Mob Boss
1 Siege-gang Commander
1 Goblin Sharpshooter
1 Stingscourger
1 Tin-street Hooligan
1 Skirk Prospector
3 Thalia, Guardian of Thraben
4 Aether Vial
Sideboard
3 Chalice of the void
3 Krosan Grip
3 Confusion in the Ranks
3 Rest in Peace
3 Pyrokinesis
And this is the report
Round 1: ANT Storm
G1: he wins the die roll and decides to start first. I keep a hand with a couple of vials, mountain, cavern, ringleader, piledriver and matron. He starts with a volcanic, plays ponder and passes. In my turn i play mountain-vial go. He plays a misty rainforest, brainstorm as a sorcery, then gets another volcanic and passes. I had put him on some sort of canadian-URburn, since the unique lands he was playing were UR, and this costed me the game. On my second turn, in fact, i topdecked a Thalia. I thought for a while, because the only other land i had in my hand was a cavern but i wasn't sure that naming soldier would be a good idea just to get Thalia 1 turn earlier (vial was already in play ticking up). I decided that getting a second red source was a better choice, so i played cavern naming gobbos and dropped the second vial. In his third turn he revealed his deck as it was, playing an underground sea, a couple of petals, dark ritual, led, gitaxian probe, then infernal tutor, responding with led activation and discarding a past in flames to get ad nauseam. I scooped shortly after and blamed myself for not having dropped thalia as soon as i could.
SB: -3 gempalm incinerator, -1 stingscourger, -1 tin street hooligan ----> +3 chalice of the void +2 rest in peace
G2: i start, keeping a good disrupting hand with vial, thalia, chalice, 2 fetches, warchief and piledriver, starting with a plateau - vial - chalice at 0. In his turn he ponders and passes. Vial's counters rise and i drop thalia getting another plateau into play. He sights, plays a land and a second ponder tapping out, then passes. Vial at 2, i play mountain, warchief, cheat into play my piledriver and swing for 7, dropping him to 12 lives. He plays brainstorm and passes. Next turn i cheat into play a matron getting a second piledriver that gets the job done
SB: same
G3: he starts and again i keep my 7, this time with lackey, chalice, ringleader, thalia, cavern, fetch and mountain. He mulls to 6 and starts dropping a volcanic island, soon tapped to play a ponder and then a couple of lotus petals. i play my fetch, crack it for a plateu, drop my lackey and then think for a while, because i'm unsure about playing my chalice at 0 since he has already dropped 2 petals. In the end i thought he could go crazy next turn, and then dropped it at 0 anyway. Turned out it was definitely the right move. During his turn he plays another volcanic and gitaxian probe, sees thalia in my hand and decides to go off. He plays 3 rite of flames, bumping to 7 red mana in pool, cracks both his petals and plays ad nauseam while still having 4 red mana floating and an untapped volcanic island. He then reveals a bunch of card, most of them quite useless in that situation (i remember 5-6 lands, at least 1 dark ritual, 2-3 cabal therapies, 2 led, 2 probes, 3 burning wish and some blue cantrips). At 4 lifes he stops ad nauseam-ing using the last mana to cast a ponder and a wish, grabbing shattering spree and dismantling my chalice. In my turn Thalia makes her appearance on the battlefield, while lackey connects into ringleader, giving me a couple of gobbos and leaving him at 3 lifes. He draws, plays underground sea and thinks for a while, his graveyard filled with lands, cabal therapies, rite of flames, probes and lotus petals. After a minute or so, he concedes.
1-0 (2-1)
Round 2: Nic-fit
I can't even tell this was a game, my opponent was so unlucky that i felt bad for him.
G1:He wins the die roll and keeps his opening 7, while i mulligan to 6 to a slow hand with matron, 2x gempalm and 3 lands. He plays swamp and passes. I play plateu and pass. In his turn he plays cabal therapy, naming piledriver and missing his second land drop. I play land and a topdecked vial. He draws, plays another therapy hitting my 2 incinerators and passes. I topdeck warchief and play it, attacking for 2. He draws and passes. I play my 4th land, cast matron for piledriver and swing for 8. He draws and passes. I top deck another Gempalm incinerator, play it and attack for lethal.
SB: -1 tin street hooligan, -1 mogg war marshall, -1 sharpshooter -----> + 3 rest in peace (since i saw nothing of his deck except for a swamp and a couple of therapies, i put him on some sort of BUG/Team America and risked this)
G2: I keep a decent hand with vial, 2 mountains, matron, warchief and ringleader, while he mulls to 5. He then starts with a swamp and a therapy, naming vial, promptly discarded. I play land-go. He draws, and misses again his second land drop. Land-go again for me. Draw-go again for him. From third turn on, i start dropping gobbos while he's stuck on his lonely swamp and three turns later scoops from a goblin horde. He then showed me his deck, a typical GWB Nic-fit. He risked both times, keeping hands with multiple veteran explorers and ways to sacrifice them but not the green source to play them.
2-0 (4-1)
Round 3: Dredge
G1: He wins the die roll and starts keeping his opening 7. My opening hand had vial, thalia, matron, wasteland, mountain and mogg war marshall. He leads with a city of brass for careful study, discarding one bridge from below and a dread return. No dredgers? Yay! I drop vial and pass. He draws and plays cabal therapy, naming piledriver (i don't know why people fear piledriver so much). I draw and not having any white mana to cast thalia, decide to use my wasteland on his lonenly city of brass. Next turn he drops another one, casts another therapy and hits thalia. A second mogg war marshall comes from the top of the deck and join the battlefield, quickly followed by his twin brother put into play through vial. Echoes are not paid, so bridge from below gets exiled, vial's token rise to 3 and i play matron for piledriver, while a second wasteland gets rid of his second city of brass. Without any land in play, he scoops a couple of turns after.
SB: -1 tin street hooligan, -1 stingscourger , -1 sharpshooter -----> + 3 rest in peace
G2: He leads with cephalid coliseum into careful study, discarding ichorid and stinkweed imp. I've kept a 6-cards hand with a potential turn 2 rest in peace. In my first turn i just drop a fetch and pass. In his second turn he plays undiscovered paradise, lion's eye diamond and faithless looting two times. dredging about half of his deck and putting a narcomoeba into play, then ending his turn with an empty hand due to the activation of led to pay the flashback cost of looting. In my second turn i simply drop the best gaveyard-hate ever printed, leaving him with a single 1/1 flying creature into play. Some turns later i have a goblin horde on my side and he scoops. He then revealed me he didn't expect me to have rest in peace in sb, so he hadn't brought any enchantment hate. I really found it weird, since in G1 he therapized me and saw i was playing white too.
3-0 (6-1)
Round 4: Belcher
G1: He wins the die roll (d'oh!) and starts playing a couple of gitaxian probes and passing. I drop a lackey and pass. He draws and passes. Lackey connects into warchief and gempalm comes into play to join the ball. He draws and passes. Ringleader comes into play, revealing another ringleader and a mogg war marshall, i attack with all my guys and bring him to 8, while cheating the second ringleader that gets me matron and siege-gang commander. He draws, reach 7 manas, casts belcher and activate it without having taiga in play. I pray for seeing that dual land in the top 9 cards of his deck, but unluckily this is not the case and we go G2:
SB: -3 gempalm incinerator, -1 stingscourger, -4 vial ----> +3 chalice of the void, + 2 krosan grip, +3 pyrokinesis
G2: I aggressively mulligan into a 4 cards hand with plateau, chalice, matron and krosan grip, then drop plateau and chalice at 0 and pass. In his turn he plays land grant, revealing me his hand that has no cmc0 cards, then starts casting rites and storms for 14 goblins. I'm quite done.
3-1 (6-3)
Round 5: Canadian
I'm sorry but i don't remember clearly the first 2 games of this round, so i'll be a little sketchy about these
G1: He wins the die roll (...i've never won one in the whole tourney) and leads with ponder. My hand is not that fast, and i remember i didn't see any cavern to save my little dudes from force of wills and spell snares (!) of my opponent. To be short, i get beaten by a tarmogoyf and a flipped delver, while bolts clear their path.
SB: -1 tin street hooligan, - 1 sharpshooter, -2 piledriver, - 3 thalia ---> +2 pyrokinesis, + 3 chalice of the void, + 2 rest in peace
G2: I lead with cavern and lackey, one promptly bolted and the other promptly wastelanded. My second cavern meets the same tragic end of the first one. We arrive at one point where he only has 1 big tarmo in play while i seat on 4-5 dudes, noone wanting to attack. At last, i rip a chalice from the top of my deck that gets solved with one counter on it, locking more than half of his deck. Stuck with his lonely tarmogoyf, he falls to a big horde.
SB: -1 piledriver ---> +1 pyrokinesis
G3: I think this game was my best game of the whole day, because he almost had a perfect hand. He leads with tropical for mongoose. I fetch for a mountain and pass. He drops a tarmo and swing for 1. I play another land and mogg war marshall, promptly countered by a force of will pitched to stifle. He swings for 4 and drops another tarmogoyf. I play matron for another mogg war marshall. He attacks with everything and i trade matron for mongoose, dropping to 8. Quite a desperate situation!
The second Mwm enters the battlefield followed by a topdecked vial. He attacks with both tarmos that go both blocked. Vial goes to 1 and i topdeck the third mogg war marshall like a champ. He brainstorms eot. In his turn he attacks again with his big green dudes, blocked again by a token and the third mwm, that happily dies to provide me a new blocker for the next turn. He then plays a delver and passes. Vial at 2, i play a matron for stingscourger. Delver flips revealing brainstorm but gets bounced by stingscouger, cheated into play through vial. He tries to get an answer with his brainstorm but it hasn't, so he just put an istant/sorcery card on the top of the deck to flip it again next turn, leaving him with an untapped volcanic island and a fetch.Tarmos swing one more time, this time blocked by stingscourger and a goblin token. After charging vial, i cast chalice at 1. He thinks for a while, then he decides to crack his fetch and casts 2 lightning bolts against me, bringing me to 2 miser life. Ok, so lets see if Lady Luck prefers you or me!
In his upkeep he takes a glimpse at the top card of his deck and draws it without flipping his delver... yay! He looks a little bit depressed and chooses not to attack again with his tarmo, while my vial puts into play a warchief. With vial with 4 token, im my turn i put a ringleader into play, grabbing nothing but a gempalm incinerator that i happily cycle to kill his pesky delver. In the same turn i play Krenko through cavern and pass. He moans and quickily dies 2 turns later.
4-1 (8-4)
Round 6: ANT
ID
4-1-1
Top 8: Belcher (again!)
He's higher than me in ranking, so he chooses to start first
G1: not very much to say, 14 goblins on turn 1 are quite difficult to handle for me
SB: -3 gempalm incinerator, -1 stingscourger, -4 vial ----> +3 chalice of the void, +2 krosan grip, + 3 pyrokinesis
G2: i lead with lackey and pass. He plays taiga and gamble, but gets his seething song discarded, so he hasn't enough mana to kill me immediately and puts charbelcher into play. I waste his taiga and start dropping gobbos with lackey, while he's just sitting with his belcher in play but no ways to activate it. A couple of turns later i see a matron that provides me the tin street hooligan to smash his belcher, while my other gobbos finish the job. gg
G3: i even had a pretty decent 6-cards hand with chalice and lackey, but he had a first turn kill hand with exactly 7 mana, belcher and taiga. Oh well...
So i ended 7th and won a playset of burning wishes. I really enjoyed playing goblins with the white splash, i found thalia really good! Well, i hope i haven't bored you too much! Any suggestion is really appreciated :-)
@Davek:
Congratulations on your performance.
From the lists on recent reports I begin to realize that I must soon save enough money to get some Plateaus and be able to play the Rgw version.
@Storm: Fetching 2 Volcanics is very unusual for a Storm deck, but not that unusual for Sneak Attack or OmniTell. The fact that he didn't play a counter or a threat his first 2 turns and just sculpted was a big tell. UR or RUG would have countered your Vial or played a 1-drop by T2. Also, considering your Vial wasn't countered, UR would have fetched a basic instead of a 2nd Volcanic and RUG would have fetched a Tropical (or not at all) since both decks would be needing to play a longer game. Duals are often indicative of short games because they fear Wasteland less since they only plan on using their Dual once. You should have been confident in casting Thalia off of Cavern your T2, and you probably would have won if you did. It seems like you were worried about naming the Wrong creature type with Cavern. That shouldn't have mattered because you had an active Vial anyway.
@Belcher: Yeah, Belcher sucks. And it's much less reliant on 0 drops than ANT decks. This is the only deck I feel OK auto-losing to, just because I'm not interested in running 4 Mindbreak Traps for the 1 in 25 rounds where I actually get paired up with Belcher.
After playing goblins too little in the past 3 months I sleeved up the little green man and went to a 38 man local turney. I wanted to play the good old days 24 lands build with 4 rishadan ports. I splashed green for 1 TSH in main and 1 TSH + 2 krosan grip in SB. Lost against affinity (due to play mistakes) and won against nic fit, goblins, GW and UR delver. I drew the last game to be sure to get into prices.
Take home message: I really loved never missing the land drop. I used to play 21 lands before I had a break from goblins but it is awful when you are not able to cast your best cards because you didn t draw enough lands or because you needed to crack that wasteland. Playing a lot of lands allows you to get the best out of your drawing engine and to maximize mana disruption. It was a really good feeling. I got flooded once agaist affinity G1 and it costed me the game but I think that overall 24 lands (4 waste +4 ports) were great this turney.
I have a thought I would like to share with you guys. I used to consider MWM and stingscourger as 2 different cards: the former is good against aggro whereas the latter as a removal spell. But aren t they doing the same thing? Stingscourger is not only a removal spell it does more or less what MWM do. You play MWM so that you virtually cancel 3 of his attacks. You play Stingscourger and you block one + unsommon another one which will miss this attack + the next turn attack (summoning sickness) which equals 3 attacks. For instance you have 2 huge tarmogoyf in fron of you, if you play MWM you will block both on his next turn + another one on his next turn which equals 1 tarmogoyf hit. If you Play Stingscourger instead it is exactly the same. Ok I didn t discover anything amazing but as I mentioned before I looked at MWM and stingscourger as very different goblins while I am realizing that they actually do the same thing: they keep you alive long enough to be able to cast ringleaders. Differences are that MWM can give an extra help to gempalm while stingscourger can unsummon emrakul and free the the way for lackey. Long story short: do you think it is reasonable to replace ALL MWM with stingscourgers? Currently my 2cc are:
4 piledriver
2 MWM
1 stingscourger
1 TSH
Do you think it is reasonable to play:
4 piledriver
3 stingscourger
1 TSH
Thanks in advance for your contribution!
@davek: well done!
Thing is, MWM synergizes very well with the rest of the deck, with Warchief, he is 2 Power for 1 mana, with Piledriver, he's an extra +4/0, makes krenko ridiculous, blocks like a champ when nessecary, makes gempalm ridiculous (like you said), and is Desperate Ritual with Skirk Propsector, you can also feasibly pay his echo cost if you have to, Stingscourger doesn't, at least not as well as MWM. That and 3 Stingscourger seems a bit much, I could see an argument for two maybe, but never 3.
Just want to say that loved to see all the reports. Really liked them.
About the "all Stingscourger" thing, don't like it. 2 dudes, 3 blocks, Ritual with Prospector... we all know what are the differences. I like being more versatile than having just 1 option, and all in all, MWM is more versatile than Stingscourger imo, so that's why it sees more play.
Glad to see all the reports, good work everyone :)
I hope I get my RIP that I bought soon so I can test them on my Rwg!
Hi all.
It's been a while since I've posted as I've been busy and not able to play much legacy lately. I have, however, been testing my goblins deck online and had a lot of success with a mono-red version. I don't own the duals to splash white, so take that into consideration when viewing this list.
My question for the board- How good is confusion in the ranks? Do I need 4 to beat Omni-tell, or is 3 enough? Lastly, what should I cut from my board to make room? Lots of Stoneblade, RUG, and Mav in my local meta, so I want to keep options to fight those decks. Thanks.
4 AEther Vial
4 Goblin Lackey
1 Skirk Prospector
3 Goblin Piledriver
2 Mogg War Marshal
4 Goblin Matron
4 Goblin Warchief
3 Goblin Chieftan
4 Goblin Ringleader
2 Krenko, Mob Boss
1 Siege-Gang Commander
4 Gempalm Incinerator
2 Sting Scourger
1 Tarfire
13 Mountains
4 Cavern of Souls
4 Wasteland
Sideboard:
2 Tormod's Crypt
2 Faerie Macabre
1 Grafdigger's Cage
3 Chalice of the Void
1 Red Elemental Blast
2 Pyrokinesis
1 Goblin Sharpshooter
1 Tuktuk Scrapper
1 Goblin Tinkerer
1 Pithing Needle
Thank you for the feedback.
@Davek - good report, nice job on your finish.
Also I wanted to comment on the Belcher MU. I hate playing against belcher, in every tournament I've been to where I've had to play against belcher, I've lost every game. I don't think I've won a single game in tournament play against belcher, doesn't seem to matter how much hate I bring in. Luckily I don't see belcher that often.
I would use 3-4 depending on a) how much room you can shave, and b) how much of your meta you expect it to make up, if the room consists of 8 people, and 2 are on S&T (lets say omniscience) I'd probably do 4, if it's say 12, and there is one, I'd use 3. The fact you use 2 stingscourger is something to keep in mind
As for what I'd cut, I would probably shave the Tinkerer, the Crypt or Macabre (probably the Macabre), and possibly the Cage.
Belcher is rough, you either have the 4 Mindbreak Trap or you have pyrokenesis and hope they are on the EtW plan (usually they are though), although the one occasion I played against it I 2-0'd, somehow my opponent thought Taiga>go with 4 wincons in hand was a good idea, meh.
Davek, thanks for the report and congratulations for your result. I would only disagree with your sideboarding choices in two of your rounds if you don’t mind.
In dredge matchup I would definitely keep sharpshooter – it has won me countless games against dredge. It can kill ichorids in upkeep, moebas and pimps and also ping your guys anytime you want if you need to get rid of bridges. Stingscourger is also nice vs builds using dread return to bring some faties and also has the echo which is again nice against bridges. So considering your list I think it should be: -2 Aether Vial, -1 tsh. (Vial is probably to slow).
Versus Canadian – I really want to know what’s the reason behind the thing with cutting thalias? She’s a gem against tempo oriented decks. Also rug tempo is our favorable matchup thanks to vials and caverns. Therefore I see no reason to bring 7 cards against it especially if you are removing the threats. I’m aware that chalice@1 is strong play against Canadian but because of caverns and vials they will most likely have some spare counterspells ready for it. I think it is more likely to resolve RiP just because it represents lower threat for Canadian.
Again considering your list I would try (on the draw): -1 tsh, -1 sharpshooter, -1 lackey + 3 RiP
On the play (If you want to bring chalice): -1 tsh, -1 sharpshooter, -1 piledriver, -1 skirk, -1 lackey + 3 chalic +2 RiP
if you notice, tempo decks don't kill you with spells, they kill you with creatures. hence cutting thalias is actually reasonable.
I'm not sure about the logic there. It's not the spells that kill you that is important, but the number of spells in the deck that Thalia affects. Thalia is obviously bad in the mirror match or against Maverick because the vast majority of the spells are creatures. However, RUG Delver typically runs 18-19 lands, 12-13 creatures, and 28-30 non-creature spells. That means that roughly half their deck has spells that get taxed by Thalia. Sure, they kill you with their creatures, but Thalia hits the cantrips that they need to find their win conditions and also makes them have to pay for their "free" countermagic. If you are playing RUG Delver and you see an early Thalia hit the board against you, removing it becomes a top priority. Thus, I would leave my Thalias in against RUG Delver.
as mentioned before in this thread, and not very long ago, behold the power of mogg war marshall!
very well played, though I do wonder if it would be any different if your opponent had not traded that 1/1 mongoose for your matron. maybe it would've made no diference at all, because it would only be online by the time you found your krenko.
nice report, and the others as well, keep up the good work, fellow lackeys.
This is a conversation I've been wanting to have for a while about Thalia vs Thresh.
My experience with Thalia against RUG has mainly been that it gets hit with spot removal immediately after hitting the battlefield. It gets removed so quickly that all it really manages to do is make them pay 1 more for a 1:1. In the early game, when they're mana light, they usually still have burn/counters in hand to deal with Thalia. In the late-game, when they have a board presence, you don't want Thalia in your deck because they have plenty of mana to pay the extra 1, they have bigger creatures than Thalia, and you need to drown them in CA from Ringleader, which Thalia will not help you accomplish.
But, at the same time, I can't ignore the fact that RUG plays nearly thirty non-creature spells and the tempo the deck generates is based off of the efficiency of the cards it runs. An unanswered Thalia can greatly hinder their ability to sculpt their hand and cast reactionary spells. But I still see Thalia as more of a speed-bump than a wall for their game plan.