Yeah sure. This isn't completely thought out, but these are the first comments that come to mind.
There are a couple of things to consider here:
- What decks that didn't see play will start seeing play again
- What decks that are seeing play shouldn't see much play anymore
- How Miracles as a deck operates without Dig Through Time
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Decks that come back
Off the top of my head, this list includes the following:
- Jund
- Sneak and Show
- BUG Shardless
- BUG Delver w. Hymn
Basically, a bunch of Abrupt Decay, grindy decks, and a Combo deck that a monkey could pilot.
BUG and Jund Mentor is very good vs. all of these decks, but you need to keep in mind that in Game 1, the difference between having and not having mentor can be the deciding factor in how well their deck can play out their game plan. The BUG decks as well as Jund all have so many tools to take care of Mentor in Game 1, and that leaves them to leaving more of those resources in to fight against mentor in G2.
Sneak and Show Becomes the better Show and Tell deck. Mentor does nothing against this deck, as often enough tapping out for a 3 drop on turn 3 will get you quickly killed, and they don't actually require Show and Tell to go off in the first place. Furthermore, The addition of Sneak Attack makes blast effects worse, whereas Omnitell is now much less likely to consistently find boseiju.
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Decks that leave
A few choices would be:
- Omnitell
- Grixis Control
- Grixis Delver
Omnitell will get replaced with
Sneak and Show as described above.
Grixis Control loses it's late game. It does not have the continual card advantage provided by Top, and Miracles is well positioned to just grind them out of the game. No dig means no reloading their hand, making a deck full of cantrips and a few lightning bolts / cabal therapies a lot less appealing.
Grixis Delver suffers the same plight as control. This deck might actually try to stick around a little bit, but it's hard to imagine that Pyromancer is nearly as good without a constant stream of resources. What's more, with Terminus and Swords abound, as well as a lot more copies of Toxic Deluge, Grixis Delver will have a much harder time rebuilding through the removal posed by the "new" format. Tarmogoyf, IMO, seems to become the better beater, as you can play the single threat and protect it with reactive spells, instead of needing to be proactive with discard and the like to get more power onto the board. Angler's still very good, but you can't really play it as a 4-of, and Swords or other removal becomes all the more devastating.
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How Miracles as a deck operates without Dig Through Time
In a format without Dig Through Time, Miracles stands out as the premier late game control deck of the format. In the way that BUG and Jund like to grind their opponents down with Removal and Discard, we use our removal and our own form of "discard" in Counterbalance, though it does also provide us with a tempo advantage.
Since we are no longer getting payoff through our graveyard in being able to cast an early and devestating dig through time, we are less inclined to run free counterspells like Daze. Without Daze, we no longer really want to be tapping out on turn 3 to try to slam a mentor.
Looking at the decks that should (should being the key word) come in and out of the format, it's quite clear to me that we want to take a step back, and reform to a reactive approach. I'm not sure how far this goes yet. Mentor is still an amazing card, and I believe that it belongs in the board for the time being, but I'm not clear as to what the number should look like.
A reactive approach means Entreat the Angels, which is a reactive win condition (by reactive, I mean I can do it when I want at instant speed.).
With Ovino, Prauge, and GP Seattle coming up, it's going to be an interesting couple of months. This is ofc all speculation.