Originally Posted by
movingtonewao
Things have been pretty hectic here. I promised a list but some of my cards are being loaned out to friends at the moment, so that will have to wait.
For now let me talk about Boros Charm since I realy should explain myself on why I'm not really amused by it.
First things first. The versatility on this card is a trap. I feel like the 4 damage mode is going to be the most useful out of the 3. It feels like a flame rift with no drawback, to give it credit. As for the double strike mode, those of you thinking it will help us be "aggressive" is wrong. Remember that none of our guys have trample. For it to out-damage the 4 damage-option when swinging through unblocked, you need to slap it on something that does 5 damage or more (goofy?) since we have nothing that has trample. Usually when we're swinging through unblocked with a 5/6 goyf we're already winning, so this point is moot.
Lets look at the last mode, indestructibility for permanents. What's the number one creature removal? Swords to Plowshares. Whats the number one mass removal in the metagame right now that blows us upside down? Terminus. We're still cold to these. Sure, occassionally Rootborn defenses is a good card when tangling in creature combat, but even when your opponents creatures are tangling with yours in the red zone, its likely they have some sort of trick too (usually removal). You don't tangle with a goyf for fun without removal. Unless you were hoping to chump, during which case, indestructibility doesn't help. Another relevant (but admittedly narrow) application is to blank your opponent's wasteland. But you have to have 2 mana up and wait for the right time to pounce. When you're playing zoo and you have 2 mana up and nothing happens and the turn is passed, you have lost a chance to do something relevant: apply more pressure on your opponent. We don't have the luxury of time to wait around for things to happen...and that's why I think Boros Charm is not great.
Yeah sure its great in a vacuum, but after thinking through the interactions with our other cards + cards from other decks...it just doesn't blow my mind away anymore. If you think RW for a flamerift that doesn't damage you is good, go ahead and play it. If you think you wanna hold up mana to try and get mileage from its other modes...then I think you should think twice.
This is my take.