Originally Posted by
Esper3k
Playing around Stifle/Wasteland/Daze is always easy to say, but much harder to do against an experienced Tempo player than it sounds.
Even if you're on the play decision trees are much harder than you think. If it's G1, do you fetch a basic or not? Given the multiple differing colored mana requirements our deck has, fetching a basic can often screw you over, especially if they have a Wasteland. Given that it's a G1, there's a very good chance you don't know what you're up against. A lot of times, 2 land hands are just fine but against tempo decks, you can just be dead from it regardless of playing around Wasteland/Stifle/Daze or not.
Second, we can't always count on having Deathrite Shaman T1. In your example from the previous post, you're talking about the best possible scenerio we have - T1 Deathrite on the play, have fetches that can get whatever basic we need.
The scariest thing a RUG / Tempo player can do is actually T1, play land, pass turn then lead into T2 Delver/Mongoose. Experienced Tempo players don't tap out unless they absolutely have to. Yes, we can sit and try to play around Stifle/Wasteland/Daze, but that usually takes 1) Time that you might not have due to an early Delver or 2) Cards we may or may not have in our hand.