I miss watching Jack Kitchen stream.
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I miss watching Jack Kitchen stream.
I very much learned my lesson from the Servant's. I'm in no rush to get all my masterworks this time.
Yea i have been. Also though my current laptop is really old and slow and struggles to handle everything. I've been moving some of my online collection though and used it to buy a dope new laptop so I will for sure try to start it back up for you guys, especially since I feel like the current list is really strong in the meta right now.
I was listening to the brainstorm show today and musing about fatal pushes impact on our deck.
Honestly I'm torn.
On one hand I think our BUG Match ups are generally good but other other hand actual good smart BUG players is another ball game.
In a snapcaster fatal push world with basics - we are worst off. Decay and push with snap can really out tempo us.
Overall I have been not playing magus lately and don't know if I want to start. Curious on other people's thoughts.
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Got 1st place for the second year in a row for the Central PA Eternal League Invitational with painter.
4 Ancient Tomb
4 Bloodstained Mire
3 City of Traitors
1 Great Furnace
4 Mountain
2 Plateau
1 Wooded Foothills
3 Goblin Welder
4 Imperial Recruiter
1 Jaya Ballard, Task Mage
1 Magus of the Moon
4 Painter's Servant
1 Phyrexian Revoker
2 Simian Spirit Guide
1 Spellskite
2 Enlightened Tutor
1 Faithless Looting
4 Pyroblast
1 Red Elemental Blast
4 Blood Moon
1 Daretti, Scrap Savant
2 Ensnaring Bridge
4 Grindstone
3 Lotus Petal
2 Sensei's Divining Top
1 Circle of Protection: Red
1 Enlightened Tutor
1 Ethersworn Canonist
3 Koth of the Hammer
1 Magus of the Moon
1 Red Elemental Blast
1 Rest in Peace
3 Sulfur Elemental
2 Surgical Extraction
1 Thorn of Amethyst
To your point about snap push or whatever bug decks may start doing. There have always been shardless variants that have ran basics (I usually think I face around half of each style) and usually if I see that in game 1/2 it is usually safe to trim moons and add back in e-tutors for the ensuing games. it really is a fine line to know when to push moon or not, I can't really explain it well here, its almost like an elves play/draw scenario. Nothing is worse than drawing moons after basics have been established, yet shutting off fetches that get those basics is good. This is basically me rambling with a train of thought, it likely can be ignored.
I don't know if we lose that much vs bug even if they start playing snap and push. I think it just plays out more like a bug control list of old that was running similar cards like edict effects. Especially if the increase in push means declines in Goyf clocks. We will see what happens.
I don't think magus is worth playing in the current environment as lightning bolt is still huge and is not going anywhere, there has been an increase in mana dorks (see noble bug and the extreme concentration of deathrite) and miracles with their infinite removal is still the top dog. It is kind of sad as I viewed magus as untouchable in the main for as long as I have been playing painter (5+ years now) but the sad truth is that other things are helping out more.
I think that BUG overall is a pretty favorable matchup especially if they are moving away from goyf and having their new threats be TNN/Leo which we can just counter on the stack, or in the case of Leo blast in play. It kind of sucks that now they have a clean answer to a turn 1 welder though. It's probably time to start jamming more bridges/chandras in the main, although I think most of you do that already.
Yeah, I'm at 2 Chandra and 2 bridge main and am lovin' it. I probably win with Chandra ultimate at least 20% of the time, and that percentage goes up dramatically against certain MUs (hello Miracles!). It's funny because I remember for the longest time we weren't getting an ideal planeswalker for the deck and then we got Nahiri. I only got to play with Nahiri for a few months though and then Chandra....an embarrassment of riches I guess.
As for Magus, I also agree that its stock is going down dramatically. For me, Magus would come in against 12 post, infect, BUG variants and maybe as a replacement for blood moons against storm (because it had legs). These days 12 post is almost non-existent and so if Magus gets a lot worse against BUG decks then it might have to come out entirely. That's okay. I have plenty of other cards lined up for that slot. I still think the BUG MU is all about getting moon down though.
I feel like you can easily move the LED and potentially a Blast (if you are running 7), an E-Tutor or a Jaya. Lots of flex spots, you just need to find your playstyle and adjust the deck accordingly. I like having an LED main because it can give you access to surprise/early kills that you wouldn't have had access to before. It also has the added benefit of your opponent trying to play around it if they see it in game one if you board it out. I normally will board it out against Miracles or Delver decks but keep it in against the more control/midrangey style of BUG decks. Sometimes I don't if I want to be a little cheesy. :wink:
Here's my current list for reference. I'm probably going to do for the main: -2 Sudden Shocks, +2 Chandras, -1 Blast, +1 Ensnaring Bridge. Haven't really thought much about the sideboard, but I usually just play that by ear.
4 Ancient Tomb
3 City of Traitors
2 Plateau
1 Great Furnace
2 Bloodstained Mire
3 Arid Mesa
4 Mountain
4 Imperial Recruiter
4 Painter's Servant
3 Goblin Welder
2 Simian Spirit Guide
1 Jaya Ballard, Task Mage
4 Blood Moon
4 Grindstone
3 Sensei's Divining Top
3 Lotus Petal
1 Lion's Eye Diamond
1 Ensnaring Bridge
4 Pyroblast
3 Red Elemental Blast
3 Enlightened Tutor
2 Sudden Shock
2 Sudden Shock
2 Kozilek's Return
1 Duergar Hedge-Mage
1 Ethersworn Canonist
1 Tormod's Crypt
1 ensnaring bridge
2 Surgical Extraction
2 Chandra, Torch of Defiance
1 Magus of the Moon
1 Engineered Explosives
1 Phyrexian Revoker
So here's my current list:
// Lands 20
4 Arid Mesa
1 Great Furnace
3 City of Traitors
2 Plateau
4 Ancient Tomb
4 Mountain
1 Plains
1 Bloodstained Mire
// Creatures 12
4 Painter's Servant
3 Imperial Recruiter
3 Goblin Welder
1 Simian Spirit Guide
1 FLEX (Canonist)
// Spells 28
4 Grindstone
4 Pyroblast
4 Blood Moon
2 Ensnaring Bridge
3 Enlightened Tutor
2 Red Elemental Blast
3 Lotus Petal
3 Sensei's Divining Top
1 Lion's Eye Diamond
2 Chandra, Torch of Defiance
// Sideboard
SB: 1 Jaya Ballard, Task Mage
SB: 1 Duergar Hedge-Mage
SB: 1 Red Elemental Blast
SB: 1 Phyrexian Revoker
SB: 1 Sphere of Law
SB: 1 Engineered Explosives
SB: 1 Tormod's Crypt
SB: 1 Fiery Confluence
SB: 3 Sudden Shock
SB: 2 Surgical Extraction
SB: 2 Sulfur Elemental
So with the addition of the 2 Chandra main, I wanted to have more reliable mana sources so I cut one SSG for the 20th land. I've been keeping track of it, and so far it hasn't affected my games deleteriously once. I have one "flex" spot in the main deck that is usually either the 7th blast, revoker, canonist or maybe Jaya. Those 4 cards will get moved around depending on what I think I am going to see a lot of. The 2 sulfur elemental are a currnet nod to my local meta, as I see a TON of D&T and Miracles here.
Regarding LED, yes and yes. I still play with one main. As CptHaddock said, LED just steals games out of nowhere and a lot of times is the one card that can help you go off before your combo opponents do. Having said that, it is also the card that probably gets boarded out the most. If I'm playing against fair or control decks, then I don't feel that I need the speed of it and it also feels very "all in", which isn't necessarily where you want to be against a deck like Miracles. I have actually been keeping it in against eldrazi as that MU is so reliant on bridge and a low hand count. LED and reset your hand if you are stuck with a bunch of white cards or red blasts that you can't get rid of. Generally though, I have had too many games where my only line to a win was to have early enough mana to combo out in the first 3 turns or so and with 3 tutors, LED can get you there.
Removing Magus is new for me but I can again get behind that decision. I put the hedge-mage back in in it's place but that is still up for debate. Actually, the first card I would probably cut from the board right now is Jaya and would consider another piece against combo as I've been having particular issues against Storm lately. Maybe Trinisphere?
Died in our Quarterly legacy event yesterday. Field was fairly diverse with the biggest 3 being Dnt, delver, and miracles.
Losses were to
Grixis delver - bad side of variance, traditionally a good match up for me.
RB Reanimator - t1 or t2 Sire of insanity both games. More on that in a moment.
BUG Leovold - more on that as well.
Firstly, RB Reanimator is very very fast as well all know. If they can goldfish you it is very frightening. One interesting interaction was in game one my opponent revealed Chancellor of the Annex then thought seized me and took my lotus petal. This left me with top, Etutor, or welder to run into the daze. As I had bridge in had and wanted to get into play I elected to run out my etutor in hopes of casting the welder. Since I am essentially dead by turn 3 an interesting play could have been to run my welder into the daze thereby "turning on" exhume for me as well as the reanimator deck. Had I done this my opponent would have not been able to cast, or may not cast, the only reanimate spell in their hand, which was indeed exhume. Had they done so I would have a huge out to simply drawing an artifact off the top and welding bridge back in.
Secondly, I very much like our odds against the BUG leovold deck. However, I do not like our odds against a BUG leovold deck who forgets half their sideboard at home and to make up for it puts 6 basics into their sideboard and proceed to board them in against you.
My List was as follows:
// Lands 19
4 Arid Mesa
1 Great Furnace
3 City of Traitors
2 Plateau
4 Ancient Tomb
4 Mountain
1 Wooded Foothills
4 Painter's Servant
3 Imperial Recruiter
3 Goblin Welder
1 Simian Spirit Guide
1 Phyrexian Revoker (flex) (Dnt, SnS, miracles, DRS all in room)
1 Jaya Ballard, Task Mage
4 Grindstone
4 Pyroblast
4 Blood Moon
2 Ensnaring Bridge
2 Enlightened Tutor
2 Red Elemental Blast
1 Engineered Explosives (flex)
4 Lotus Petal
3 Sensei's Divining Top
2 Chandra, Torch of Defiance
// Sideboard
SB: 1 Faerie Macabre
SB: 2 Containment Priest (meta call)
SB: 1 Duergar Hedge-Mage
SB: 2 ethersworn canonist
SB: 1 Warmth (meta call with 2 burn players in room)
SB: 1 Sphere of Law (meta call with 2 burn players in room)
SB: 1 Plains
SB: 1 Enlightened Tutor
SB: 1 Ajani Vengent
SB: 2 pyrokenisis (meta choice with lots of Dnt and elves in room)
SB: 2 Sulfur Elemental