Originally Posted by
FoulQ
I prefer RB in the current metagame. My oldest MonoR list was the same as yours except -1 Piledriver, -1 Chieftain, +1 Instigator, +1 Stingscourger. And no, I didn't put instigator in because of a combo presence, I put him in because I think he's awesome. And I switched over to 3 piledrivers awhile ago and have preferred it since.
Your first problem is you are only running 3 warchief. I see plenty of things you could cut, namely sharpshooter or the second wort. Warchief definitely outclasses both and I don't think you are really running quite the same deck without 4. He gives the deck it's "sprinting" capabilities and allows us to mold and change our strategies instantly, unlike other legacy decks which boringly rely on gradual tempo gains like stifling fetches and dazing shit and so forth.
And IMO Port is not worth it in RB. I really enjoy nailing down my manabases to perfection. After a lot of testing, I think this is the best manabase for RB (22 lands):
4 Wasteland
4 Badlands
3 Auntie's Hovel
4 Bloodstained Mire
1 Wooded Foothills
6 Mountain
I don't think 4 hovels are necessary, you usually have more than enough with 4 badlands and 4 hovels along with 4 fetches. I have found 3 hovels to be the best number, and it can still get wasted a decent amount of times to make this important.