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I hadn't taken a look at your mana requirements when I fist looked at the deck and I apologize for that. On that note, I'm wondering how the wastes are working out? do you need 4? it seems like they would come up and mess up a hand pretty easily. It's almost like they count as spells.
The Wastelands are a little iffy; sometimes they're awesome, othertimes the colorless mana really screws me over. I'll keep in them in for now, just because I like the Knight of the Reliquary + Wasteland mini-lock (it happens more often than you might think). Maybe I'll cut them down to three.
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I'm wondering what the issue with Loam is. you look to have enough land to recover from DD as well as enough removal for their critters.
The issue is that Loam has such a good late game compared to The Rock. Countryside Crusher, Terravore, and Goyf can outgrow Doran, and sometimes even Knight. The list I was testing against didn't play Burning Wish or DD, so I'm not really sure if I could recover from DD or not. The Seismic Assault/Loam combo is almost always GG, and it takes two turns to Deed it away; meanwhile they've done another 6-12 damage to you. I guess the trick is to out-aggro them; disrupt them with Seizes, Hymns, and whatnot, Deed away Moxen, and keep them off enough mana to stop Loam shenanigans. Yea I know its kind of crazy to try to mana screw a Loam-based deck, but...I don't know, that's just the strategy that's been working for me.
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One thing that I've noticed about the rock is that stumbling on mana the first 4 turns will spell death for you... With your strategy requiring many duals wasteland + stifle can be backbreaking (9 fetches), which is relevant as merfolk is very popular at the moment (I see aLOT of merfolk here in montreal). You are playing 23 lands, though, so maybe you've been able to draw out of mana denial? I'm playing 21 and its just about enough; with your low curve I definitely think you could cut a couple lands.
I don't know if my deck necessarily has a low curve. Yea it does have a bunch of 1 cc and 2 cc cards, but it also has a huge clump at 3 cc. 4 Doran, 4 Knight, 4 Deed (which, ideally, would require 5 mana for play + activate in the same turn), 2 Vindicate. I'm already mulliganing due to lack of colored sources more than I would like with 23 lands, and I think reducing the number to 21 would be detrimental. Although I do get flooded sometimes=\.
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That being said, I would think about fitting in 1 or 2 Eternal Witness - these guys are great, mid game they buy back swords or discard as the situation warrants. In this case, cutting a land for a Stronghold would be fantastic - it sucks in your opener but if you are sticking with 23 that makes it 18 w/ 5 colourless sources which isnt too bad. It is just crazy with witness lategame when you need a little more reach than playing off the top, and doesn't completely fold to graveyard hate (which isn't that good against us anyway)
Witness seems alright, I'll test it. The problem is, the 2/1 body isn't very relevant, so sometimes I wonder if Regrowth is just better. Volrath's Stronghold recursion is awesome if it happens, but even if it does happen it's often win-more. Excluding the funny things that can happen against PainterStone (Knight fetching Stronghold right after they go off), the Stronghold recursion is really only relevant against Landstill, and even then it's not that great. I think I would rather keep my colored source to have a better game against Merfolk, Goblins, Canadian Thresh, and whatnot.
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Is 4 Doran not too much? I would think about cutting him down to 2 or 3 while at the same time adding some more threats, as you are only running 12 which is VERY low. I am a big fan of Kitchen Finks, and Pridemage is awesome against soo much. While they may dilute the really powerful threats you are running, the addition of Jitte will give you real reach against almost all aggro and stomp them into the ground :D
I've been thinking the same thing about Doran. I may go down to 2-3 for 1-2 Tombstalker, but that puts me at greater risk for grave-hate post-board. Running only 12 threats hasn't been too much of a problem for me, since they're all game enders by themselves. Kitchen Finks is awesome, I know, but I just haven't found space for them. Pridemage is good, too, but I've never really been a fan of him, since, in creature combat, he's less than phenomenal. When attacking, there's not much difference between a 7/7 Knight and an 8/8 knight; however, when blocking, a 2/2 body just doesn't kill much. Plus adding more two-drops means more self-destruction when Deed is activated.
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Here's what I would change, keeping in mind your tight curve from 1-3:
-1 Doran
-1 Gerrard's verdict, -1 Hymn
-1 Deed
-1 Bog (I think this is too narrow to really be useful... post-board hate has always been enough for me vs dredge and its ilk)
+2 Eternal Witness
+2 Jitte
+1 Volrath's Stronghold
Hmm, well I've already discussed Witness and Stronghold, but I haven't discussed Jitte yet. With the revised list that you propose, I'm running 13 threats, which is kind of low to be adding in equipment. Yes, Jitte is amazing if active, but is also a mana sink before then, and is antisynergistic with Deed. I've tried it in the side before, and most of the time I wished it was something else instead.