What are you talking about?
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What are you talking about?
It is? Oh shit! When?
Tinker isn't the problem, Inkwell Leviathan is, because it's so much better at having shroud and Islandwalk.
She also costs nine mana.
Was the intention of the format to play monocolored decks that can't do anything until turn 9?
A nine mana creature doesn't punish anyone.
Turn nine, really? That's not quick at all.
Lately, I've been thinking of how strong unbanned gush would be in the format. I'm sure we can safely say that most of Gush's power in vintage came from it's absurd interaction with Yawgmoth's Will and Fastbond. Say that if Gush was unbanned, correct me if I'm wrong, that some sort of Gush Tendrils deck wouldn't be viable due to the lack of aforementioned cards. I'm guessing that would leave Gro-a-Tog as the de facto best Gush deck. What would that do to the metagame, I wonder? You can reasonably assume the death of other Aggro-Control decks because GAT just does it better and faster. Also having a real draw engine is pretty nice as well. GAT also creates a very good check for Combo-ish decks.
Does anyone think that Gush would be overcentralizing? I think there are checks to Gush decks but is it enough? I'm not sure, but certainly an interesting thought exercise!
Stasis would be running wild!
Thankfully they printed stuff like Krosan Grip and Pyroblast, REB. In fact with an unbanned Gush I think REB and the like gain quite a bit.
Gush would certainly enable some Doomsday combo. I'm not sure if it would be degenerate, but it would probably be stronger than existing builds.
I highly doubt an unbanned Gush would bring anything healthy to the format. Things would warp even more toward Blue, likely Ur for the aforementioned blasts. After the madness of unrestricting/re-restricting it in Vintage, I don't see Gush ever getting unbanned.
We don't have Fastbond to abuse it with, although I do agree that it would enable Doomsday like crazy.
At one point in time I actually forgot that Gush wasn't legal in this format, and I threw together a UGw thresh list with Gush in it. It is, in fact, the nut high. This was pre-warmonk so I was running something like 4 Q-dryad, 4 Goyf and 2 mongoose as my creature base, and the card advantage the deck got was so impossibly good that I ended up running misdirection because I had no problems with 6+ pitch spells. The gush-thresh deck is absolutely nutsy, and if gush was unbanned it would easily warp the format. I only got as far as testing it against a combo deck and a few elgin-ish control decks before myself and my friend realized gush was banned, but in all the games we played I might have lost two. I was actually really excited to see gush play against wastelands as well, but I figured out my mistake before we started testing against tempo decks.
Tee hee. I forgot about the use of Doomsday. Gush would be nutty as heck in that deck.
Hold on a second: is anyone seriously considering G-U-S-H?
Gush?
Gush!?
No, just leave it be. Gush would be so degenerate in any blue deck... it was unrestricted in Vintage for a short while, which resulted in idiotic Gro-A-Tog aggro nonsense decks to rampaging the meta, curb stomping the shit out of anything that pissed in it's cheerios that morning. Making Gush legal in this format would be like making Flash legal in this format.
No, just no.
Unban Grim Monolith, Mind Twist, stuff like that. Those cards deserve to be unbanned.
Leave Gush the hell alone.
Grim Monolith is pretty benign. It's decent accel for Stax based decks but doesn't solve any problems that plague the deck.