Originally Posted by
merfolkotpt
Thanks for the insult on my playskill, I have only been playing this deck for like 2 years straight. Siding out Wurmcoil vs the tempo decks is terrible because they have a fast enough clock and enough removal to make the combo untenable. The whole reason we added TA to the deck was to make that matchup better, and by better I mean 50%. The issue is with TNN there to make Wurmcoil not do anything (by which I mean not gain life late in the game) they can just attack with delver and burn us out. Bringing in bridges against these decks isn't good because it means we have to have no hand which makes defending the combo worse (and we don't have enough slots for it since we are bringing in spellskite and flusterstorm, and REB if they don't have red). In addition a lot of the tempo decks have ancient grudge or abrupt decay which makes bridge especially bad against them.
As for sneak attack, while bridge is good vs them and does buy a lot of time, they can still just win the game on turn 2, and they do play bounce spells. More importantly if they are smart they know the whole match is about beating ensnaring bridge, so they can play accordingly. I agree against an unprepared opponent especially in game 2 we have an advantage, but we are still basically conceding game 1 since it is almost impossible to win, and then hoping to win game 2 and 3, which if our opponents aren't stupid gives them a whole game to figure out what cards are important. Also, by playing 3 ensnaring bridges (which I did at the GP and didn't like) we are wasting a ton of SB slots on just this one MU, which makes the sideboard weaker overall.
Like I said, the format is becoming more and more aggressive to this deck, and I would rather play something that is better suited for the current meta, which in my mind is a faster combo deck that gets to capitalize on the fact that people are playing a slower combo deck primarily, and also that tempo decks are evolving to play slower cards.