I prefer Urborg Justice. It can be a powerhouse in many matchup incl vs Marit Large / Gurmag / TNN
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Lastes results with zombardment
1)
I 5-2'ed in the Legacy Challenge and got 17th with this deck
https://mtgtop8.com/event?e=19797&d=327654&f=LE
2)
Also I just brewed a little with Squee's and made a Legacy Leaque 5-0 the 7 august with this deck
https://www.mtggoldfish.com/deck/1259481#paper
Played against
1) Rug Delver 2-0
2) Aluren 2-1
3) Death's Shadow 2-0
4) Burn 2-1
5) Miracles 2-0
Imortal Squee was super against miracles.
ReneRandrup
Hey there!
I got back to MTG around 2 months ago, straight to legacy, after a loooooong time (started playing in 95, got on and off a couple of times), and zombardment is the deck of choice for me, since I love the idea of the deck, and I already got some pieces and 3 badlands/1 scrub (I have a BR reanimator).
So, regarding removal, I think a very interesting card is Lightning Axe. 5 damage for one red mana and you take down almost all threats in the format and even dump a scourge/lingering souls/therapy/ghast/crawler to the grave in the process. What do you guys think?
About another sideboard option to avoid GY hate, how about the new red guy from commander 2018? Varchild, betrayer of kjeldor, 2R for a 3/3, when he deals damage to the player, the player gets 1/1 soldier (that cant block and cant attack you) tokens equal to the damage taken. When Varchild dies, you get the tokens!
Im having a hard time against eldrazi and burn atm!
Cheers!
I saw your lists posted yesterday. Well done! One day I'll get the courage/time to play in MTGO leagues again *sigh*. Anyway.... urborg justice is awesome, I didn't realize that card existed. Phyrexian altar + gravecrawler + 1 Bridge = Infinite zombies correct?
Moving forward I definitely will try your build, as it seems awesome. I just need to wait for bridges to drop on MTGO, thanks BR vengevine. :-)
ReneRandrup, how critical is the Chains in the SB? I unfortunately sold my copy in order to re-buy the dual lands I needed to put Zombardment back together. Any thoughts on a replacement?
I tested a single Silent Gravestone as my 4th GY hate SB card and it was pretty good. Against Grixis and Esper control it prevented my opponents from using Surgical and Snapcaster. It's not bad against Reanimator and Lands either. If you play green maybe Ground Seal is superior?
Unfortunately for me, I ended up playing against RiP-Helm combo (again!) and didn't put much of a fight this week. I also played against Sneak n Show and didn't know that 4 Cages were standard now so I sided out Abrade and lost.
@ReneRandrup
Squee the Immortal is interresting and gives us something to Entomb through RiP for instance. The fact that squee will never go away against Miracles is a huge grind advantage. How good is he outside of Miracles though? A 2/1 for 1RR is severely underwhelming by Legacy's standards and I find him difficult to justify when you could just Entomb for Souls instead. Perhaps as a SB card for those StP/RiP matchups where I take out Scourge?
Taken the list below to a couple of 4-1s
BRIDGEVINE BOMBARDMENT
18 MANA
4 Verdant Catacombs
4 Marsh Flats
4 Badlands
3 Swamp
1 Dakmor Salvage
2 Phyrexian Tower
1 MANA SACRIFICE
1 Phyrexian Altar
29 HORDE
4 Vengevine
4 Bloodghast
4 Gravecrawler
4 Insolent Neonate
4 Walking Ballista
4 Goblin Bushwhacker
4 Stitcher's Supplier
1 Squee, the Immortal
4 DRAW / DISCARD
4 Faithless Looting
8 TOKEN / DAMAGE
4 Bridge from Below
4 Goblin Bombardment
SIDEBOARD
4 Thorn of Amethyst
3 Ingot Chewer
2 Thoughtseize
2 Cabal Therapy
2 Sudden Demise
2 Surgical Extraction
It has been good! Squee is the real deal. Obviously: I've taken some of Rene's battle-tested list and mashed it with Modern's new graveyard monster. I've ran a couple of Hangarback Walkers instead of the Altar and the immortal goblin. This feels better :)
Playing it on paper tonight.... wish me luck!
I was a slacker and didn't zombard last night, instead jammed the much more boring RB reanimator. Unfortunately I didn't buy my bridges before the price 6x'ed. Do'H.
That being said, I think that Vieko beat me to the punch. If RB Vengevine is terrorizing modern, this deck seems like it could be the turbo charged version somehow.
Living Dead Girl was already a thing before Zombardment. The VV list posted above is a combo deck. It is both slower and more vulnerable than all the other combo decks. Some of us brewed successful Living Dead Girl lists before eventually moving on to a more combo approach (Dredge-like decks) or adopting the fair approach that Zombardment offers. You need to be able to abuse the Cabal Therapy suite to its full potential in order for this type of deck to occupy a niche in the meta otherwise you end up with a bad GY combo deck.
I remember some of the strong components of my version and I also remember I stopped playing it when they printed Cage and it was all the rage. Here's what it looked like:
4 Gravecrawler, 4 Bloodghast, and 4 Vengevine as the recursion engine
4 Deathrite Shaman -> now 4 Stitcher's Supplier, and 4 Dark Rituals for explosive starts. Of course Shaman was great for those T2 Burid Alive.
3-4 Carrion Feeder to abuse recursion and enable Crawler recursion. CMC1 zombies are great at enabling VV
3-4 Putrid Imp as another CMC1 zombie that dumps drawn VV and Ghasts
4 Buried Alive as the main way to get 3 VV or 2 VV + 1 Crawler or 3 Ghasts in the yard.
4 Thoughtseize and 4 Cabal Therapy for basic disruption
18 lands (3 Bayou, 3 Swamp, 11 Fetch, 1 Paradise)
4 flex slots that I chose to fill with Dark Confidant the time. Could be Entomb too.
The deck had a sweet 4 Liliana, 4 Decay SB plan. I think it would be possible to incorporate the staple red cards of Zombardment (Looting and Bombardment). Dark Ritual and Buried Alive were a big component of what made the deck explosive. It was easy to explode in so many directions with a T1 Ritual:
-T1 Buried Alive for 3 VV or 3 Ghasts and T2 2x creatures
-T1 TS, Therapy, Imp. T2 discard VV/Ghast, play Crawler, flashback Therapy, play Crawler trigger VV
-T1 Imp, Feeder, discard VV, Crawler, Trigger VV, swing
-T1 Buried for 2 VV 1 Crawler, T2 Zombie + Crawler, 2 VV swing
-T1 TS + Bob
-T1 Imp, discard VV, Bob, swing
-T1 Liliana postboard and ride it from there
Deck was cold to Leyline but could handle RiP and Cage just fine. Of course you want to avoid red cards when playing Ritual but there might be a good middle ground. Personally I still prefer Zombardment with Souls because I believe Souls have ridiculous potential in the current meta and the Bombardment + Zombie shell has some room for personalization.
Cool! The list runs pretty fast and feels solid to me.
I went 2-2 on paper:
2-1 vs Elves
2-0 vs D&T
0-2 vs Lands (close G1)
1-2 vs Burn (very close G1 and G3)
The many triggers, angles and possible lines is what I love about these lists. I'm certain that a pilot with more experience (looking at you Rene) would absolutely crush with it. I'm gonna keep running it for a few weeks as it was a TON of fun.
Hello there,
after a while I was able to participate in a paper tournament again. Yesterday a small and familiar competition with six players and five rounds of Legacy took place in Bremen, Germany. That was a debut in several kinds for me:
- First time playing this lovely Zombardment deck!
- First time playing aggro-control!
- First time playing a multicolor deck with dual- and fetchlands!
My weapon of choice is the following 75:
// Maindeck
4 Stitcher's Supplier
2 Carrion Feeder
4 Gravecrawler
4 Bloodghast
2 Dark Confidant
2 Gurmag Angler
3 Goblin Bombardment
2 Liliana, the Last Hope
4 Cabal Therapy
4 Faithless Looting
4 Lingering Souls
4 Thoughtseize
3 Swamp
3 Badlands
3 Scrubland
1 Undiscovered Paradise
4 Marsh Flats
3 Bloodstained Mire
4 Verdant Catacombs
// SB
3 Surgical Extraction
3 Wear // Tear
1 Bitterblossom
1 Kambal, Consul of Allocation
2 Liliana of the Veil
2 Tidehollow Sculler
2 Zealous Persecution
1 Sudden Demise
Here is a small report:
Match 1: Shardless BUG (my mate)
Game 1: I won the dice roll and got a strong hand with discard and business (Stitcher's Supplier). In my exile zone were all four Cabal Therapy when my opponent reached zero life.
Game 2: The value engine of Shardless Agent into Tarmogoyf was too strong for me. The thin end of the wedge was when I blocked his 4/5 Goyf with my Gurmag Angler and my opponent casts an instant to grow his green monster. I had two additional Spirit Token who should have helped blocking. My math mistake and two additional Goyfs finished me off.
Game 3: This game was very close. In the final boardstate I was at two life and controlled a Goblin Bombardment plus four creatures including Kambal, Consul of Allocation. My opponent was at six life and forced to cast the Ancestral Vision he suspended a few turns ago.
Match 2: Goblin
Game 1: This game I was on the draw but lucky enough to dodge a turn one Goblin Lackey. A few zombies and a turn two Goblin Bombardment lived up its name.
Game 2: The second game was basically the same. The bombardment of goblins began turn two once again.
Match 3: Storm: ANT
Game 1: My first discard-spell felt appart to Duress but fortunately I topdecked Thoughtseize. Yet my clock seemed too slow but my opponent fizzlet in his combo. Not sure if there was a winning line for him... this victory felt undeserved.
Game 2: All I remember is a few mulligans on the other side of the table.
Match 4: MUD
Game 1: I was afraid of a turn one Chalice of the Void but my Cabal Therapy missed. Multiple discards wrecked his hand and I was able to grind for the win.
Game 2: My opponent started the second game with a Leyline of the Void in play. Nevertheless my zombies had a good aggro start and pushed the artifact-player to six life until two Wurmcoil Engine and a Sorcerous Spyglass on Goblin Bombardment turned things around. One Wear // Tear was milled away by Stitcher's Supplier and the turn before I drew the second one a Wasteland demolished my only red source.
Game 3: Again this was a very grindy game with the better ending for me. My allstar "never-board-me-out" Cabal Therapy hit two Ugin, the Spirit Dragon right before the legendary Planeswalker could enter the battlefield.
Match 5: Combo: ANT
Game 1: My opponent got a safe win despite a few discard-spells.
Game 2: Again the fortune was on my side: The combo player found himself constrained to mull to four cards. My blind Cabal Therapy discards 50% of that hand: Two Brainstorm. A Tidehollow Sculler fresh out of the board sealed the deal for me.
Game 3: The final game of the day both competitors saw worthy staring hands. We exchanged our discards-interaction and thankfully he did not topdeck his outs for a few turns.
Final result: 5-0-0
Summary:
- Familiar and friendly atmosphere with competitive Legacy
- Divers meta with combo, aggro, midrange and chalice
- Cabal Therapy is a hell of a card in this deck!
- Even though this pile might not be tier 1: Zombardment is incredible fun to play. There is so much to learn for me with this deck. All those gimmicks and possibilities to grind out games.
- Very happy about my first tournament victory! :-)
Deck discussion:
- Two Dark Confidant and two Gurmag Angler are dangerous but both cards peformed very well.
- I swapped two Abrade out of the 75 in favor of Liliana, the Last Hope main. Two mana creature/artifact-removal was disappointing in testing. Even though there is no preboard answer for Chalice of the Void (except for turn one discard on the play). LtLH has strong synergies with the deck and is powerful versus Baleful Strix, Death and Taxed, Infect and Elves.
- With my limited access of experience I cannot see dropping white for green in this deck. Lingering Souls and half of my sideboard is white: Tidehollow Sculler, Wear // Tear, Kambal, Consul of Allocation, Zealous Persecution.
- I will test Bridge from Below and Entomb. How good is the Phyrexian Altar in this scenario?
- What do you guys think about Liliana, the Last Hope and Liliana of the Veil? Are those cc3 cards good enough?
- Creature removal (Fatal Push, Diabolic Edict, Tragic Slip) might be good in some circumstances. At least today I did not miss those one-for-one cards. Maybe versus Delver they are mandatory.
Feel free to comment my cards-choices. :-)
Greetings
Stephan
Nice going on your first tournament! Even though the sample was small, a 5-0 finnish is always good! However, I think you got incredibly lucky in some aspects concerning those matchups. Shardless bug is practically a bye for us but having Storm fall flat on their face so much is uncommon. Dodging Chalice G1 and avoiding Chalice + Leyline G2-3 is uncommon for 3 games as well. T2 Bombardment every game against no T1 Lackey/Cage will make the matchup look completely in our favor. The thing is that their odds of getting their strong t1 plays are greater than our odds of setting up bombardment t2 and those games tend to spiral out of control.
About Liliana, I think Hope is win-more and I fear you are overestimating her. Strix decks are essentially byes for us, especially G1 which is where Hope shines the most... Against DnT she costs up to 4 mana at sorcery speed and doesn't answer the problematic cards (BSK, Jitte, Crusader). Against Infect she is a T3 sorcery targeted removal (won't hit nexus)... Infect has T2-3 kills with Daze/Pierce backup. Again, Elves is a T3 combo deck and a sorcery cmc3 darkblast won't cut it there either. I play Abrade because my meta has Eldrazi, red stompy, and artifact stompy decks where I need more than 3 Wear effects postboard for Chalice + the occasional Leyline coming from them. There are also many Blade decks and DnT decks with 4 SFM and postboard RiP that can't go unchecked. The main strength of Abrade pre-board is not how the card acts in a vacuum (aka: bad bolt vs. Delver or miser 2-of against artifact decks), but how it sets you up with a bulletproof SB plan against a wide range of matchups.
I agree with you about the white splash > green. I tried brewing with Decay > Souls over the week and couldn't figure out an acceptable list without Wear in the SB. There is a lot to be said about a cmc1 enchantment removal spell that can destroy artifacts at cmc2... Leylines and Chalices simply must be addressed. Everything else white I managed to cut into but nothing compares to Wear. Also, Abrade is arguably superior to Decay in a substancial amount of matchups and Lingering Souls fill a key role even as a 2-3of.
Concerning CMC3 SB cards, I've found Veil and Ensnaring Bridge to be the main worthwhile ones. I am a big fan of Liliana because the card is a plan of its own when we are slowed down by hate cards. She comes in almost everywhere and has the ability to take over various types of decks while allowing us not to fall too far behind when we hit a road block. Bridge is narrower but highly effective against the few shaky matchups it comes in against (Eldrazi, Reanimator, SnT, Lands, Depths, even Delver/Gurmag).
Cheap creature removal is key against cheap creatures and creature centric decks. DnT, Infect, Goblins and Delver decks are prime examples. Thalia, Mom, Revoker, all of the infecters, Lackey, Shooter, Chieftain, Warchief Krenko, Delver, Shadow, Pyromancer, etc are all cards that, if they go unchecked, can easily prompt a game loss. Cards like KotR and Ooze from Maverick or TKS from Eldrazi often need an answer as well.
Again, congrats on your wins and I hope I didn't sound too negative in my analysis/opinion. My goal is to optimize Zombardment and make it competitive so I take in all the feedback possible.
Also, I am currently sitting on an optimized list with no flex slots in the 75. I am currently trying to squeeze 1-2 Ensnaring Bridges in the SB but it is proving to be quite the challenge. I incorporated some components of Rene's Bridge/Entomb list into my own Abrade list and adopted one of MD.Ghost's SB tech that really fixed my SB map. I can't wait to take it out for a test run!
Here's the list I've been working on:
3 Carrion Feeder
4 Stitcher's Supplier
4 Gravecrawler
4 Bloodghast
1 Scourge of Nel Toth
2 Abrade
4 Entomb
4 Thoughtseize
4 Cabal Therapy
4 Faithless Looting
2 Lingering Souls
3 Goblin Bombardment
1 Bridge from Below
1 Undiscovered Paradise
4 Polluted Delta
3 Bloodstained Mire
2 Marsh Flats
2 Verdant Catacombs
4 Badlands
2 Scrubland
2 Swamp
//SB
1 Darkblast
3 Surgical Extraction
3 Fatal Push
3 Wear // Tear
2 Engineered Explosives
3 Liliana of the Veil
Right now my Eldrazi plan is:
-4 TS -4 Therapy -3 Bombardment
+3 Push +3 Wear +3 Liliana +2 EE
The idea is to make sure you can easily answer Chalice and Leyline then set up a degenerate Bridge or Scourge play and take it over from there.
If I were to include a few bridges I would probably take out Darkblast and a Liliana.