Originally Posted by
jedi_gof
I think you need to play the deck a bit more...
This. Why does everone asume that we in a ~21 land deck always have sparelands to allow for our duals to be wasted? And everyone always opens on DRS? Say we are against any tempo deck, with a hand of wasteland, drs, fetch, stp, liliana, drs. He opens delver, go. you open fetch, usea, drs <- dazed. Next turn wastes you. You are now likely stuck on 1 land? Most plays from your deck works fine with plains, island tex. You are not a tempo deck, and rarely benefit much from a wasteland yourself in my experience. Also, basics do cast spells. Waste dont help us much, as we have many color requirements(especially those running lilianas) and many of those are 1 drops where again waste is useless.
Trop is a strict upgrade. But you do not want 2. Bayou enabled both modes of DRS ( relevant! ) and is not run as a replacement, but suplement to Trop. It is also only played if you run decays in the board
Decay again if run, i would rarely board in against wastes.dec. But against miracles and many fair decks, they are all stars, and allows for greater flexability in your board.
I could not disagree more. I would take a snap over lilliana any day in this deck. Snapcaster doubles as a flash 2 drop, you dont ALWAYS have to flashback. I have won many games by endstepping w/o flashbacking. So your argument is you play more three drops, even gready BB1 cards over a flexible 2/1? Also you mention 1cc disruption as good cards, yet you do not have a need for flashbacking them?
Again, often Jitte does too little, and if they remove your sfm, you are stuck with a 5 drop. SoFaI is great in many matchups, including TNN mirrors, where your XX dude has pro TNN, so they cant chump like a boss. Also, by increasing the number of flashguys your equipments get more value
Appreciate your input but i strongly disagree with most of your arguments and find a few of them very self-contradictory.