Originally Posted by
Zelgius
Sup guys! A few days ago, I played my first serious Legacy Tournament and picked up UR Delver for the challenge. I didnt take notes during it, so I cant make a full report, but il leave a few notes.
This is the list I ran:
Lands (18)
4x Scalding Tarn
3x Arid Mesa
3x Polluted Delta
4x Volcanic Island
2x Island
2x Mountain
Creatures (15)
4x Delver of Secrets
4x Snapcaster Mage
4x Goblin Guide
3x Grim Lavamancer
Spells (27)
4x Lightning Bolt
3x Chain Lightning
3x Price of Progress
2x Thunderous Wrath
3x Ponder
4x Brainstorm
3x Spell Pierce
3x Force of Will
2x Daze
Sideboard (15)
1x Spell Pierce
1x Force of Will
3x Surgical Extraction
2x Red Elemental Blast
2x Smash to Smithreens
3x Sulfuric Vortex
3x Mind Harness
Scored 3-1-2 in a tournament of 33 people (placed 14). I played against Merfolk (2-0), UWgr Stoneblade (2-0), RUG Delver (0-2), Maverick (1-1), Goblins (2-0) and UG Infect (0-2).I really liked my list, despite my bad final position. The deck was very competitive. Some thoughts:
That UG Infect countered every bolt or cs I had. It was a UG list which ran counters and pump spells (Invigorate, Berserk, etc). As creatures, Blighted Agent, Glistener Elf and Inkmoth Nexus. A good, but beatable deck. Too bad he had more counters than I had bolts/counters.
RUG beat me first round with 2 life and second round with 1 life. I heard UR Delver was made to beat RUG, but I seem to have trouble with that match. Whenever an oponnent resolves a Goyf (usually 4/5), the game goes much more in their favor, since Snapcaster, Guide and Delver are smaller. I know flipped Delver flies, but the problem is that they got a stronger creature base than ours: Goyf, Mongoos and their Delver. If you havent lowered their life to like 10 life or so by the time they land a Goyf or Mongoose becomes 3/3, the match becomes very difficult: 4/5 Goyfs or a 3/3 Mongoose blocks Guide and SCM all the way, and Goyf is either a 2 bolts for 1 or you need to have a lavamancer in play to get rid of him (with help from a bolt). I sideboard in +3x Mind Harness, +2x ReB, -3x FoW, -2x Thunderous Wrath, but im not sure if its the best option against them. Is the best shot we got race them? I could use some advice in that matchup.
Maverick was also difficult: my oponnent ran 4 Thalia and 2 Karakas in the mainboard. Every game he had a Thalia and a Karakas on the battlefield. In the game I lost, I had to 2 for 1 to kill his Thalia, only to have another Thalia enter the battlefield next turn. In the game I won, I had a Lavamancer in play (shines against them) which was used to "bounce" her. Im still not sure what to do against that, since I dont want to run Wastelands in this deck, due to PoP. Against Maverick, I usually sb -3 FoW, +3 Mind Harness. I could use some advice here too.
P.S. Card Notes
About Thunderous Wrath: didnt see any on the tournament, but was awesome in testing. I gives you the reach the deck sometimes lack. Its bad when it is in the starting hand alone, but great when it comes with a BS. If it comes alone, u still have 4 BS and 3 Ponder (to search for BS) to make use for it. Sometimes (very few times) it get stuck in your hand, and that sucks. Sometimes you topdeck it (or BS it) and it kicks ass.
About Mind Harness: not sure about this card yet, still testing. Works fine with Goblins, its great when you enchant an oponnents Goyf, Reliquary, Ooze. But it doesnt solve my problem with Maverick's Thalia and Karakas, which is the main issue versus Maverick. I see Submerge as an option, but an experienced player wont crack his fetch against this deck and will play the creature again on the next turn.