Hi, i don't use Leyline of the Void in sideboard but 2x surgicals and 1x faerie macabre and i think is enough. I play GW version of Maverick. I try 1x Vivien and she didn't impressed me but i would try more.
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Top 4'd a local legacy 1k with Maverick on the weekend.
4 Mother of Runes
4 Noble Hierarch
1 Birds of Paradise
2 Stoneforge Mystic
4 Thalia, Guardian of Thraben
1 Scavenging Ooze
1 Qasali Pridemage
1 Scryb Ranger
1 Gaddock Teeg
4 Knight of the Reliquary
1 Ramunap Excavator
2 Thalia, Heretic Cathar
4 Green Sun's Zenith
4 Swords to Plowshares
1 Umezawa's Jitte
1 Sword of Fire and Ice
1 Dark Depths
1 Thespian's Stage
4 Wasteland
1 Dryad Arbor
1 Horizon Canopy
1 Karakas
2 Forest
1 Plains
2 Savannah
1 Bayou
1 Scrubland
4 Windswept Heath
3 Verdant Catacombs
1 Marsh Flats
1 Knight of Autumn
3 Choke
3 Abrupt Decay
2 Zealous Persecution
3 Thoughtseize
2 Surgical Extraction
1 Nihil Spellbomb
Been playing heretic again over slower cards like tracker/jailer because I just want to aggro people out and there's so many basics so making their fetches come in tapped makes wasteland decent again. Jailer also feels awkward when you're either staring at a fast clock or a Narset. Back on decays over trophies as there is a bunch of delver or mentor etc. Missing Jace sucks when they sweeper you and trophy is actually good vs the post decks but I feel I can beat the post decks already and I have choke back to help fight the Jace decks. Pridemage back in the main over Knight of Autumn just to be more aggro. I'm always on Dark Depths over Cradle/SoLaS (so your mana doesn't actually get hurt playing it), it just steals games I have no right winning or don't want to slog through, like tnn, nicfit, or vs goblins etc you can either try to win in 100 turns as they play multiple ringleaders and you slog through a bunch of guys or just toss 20 damage in the air. It just makes untapping with knight a good enough threat again as now she doesn't do almost nothing staring at a TNN or can be left back as a blocker vs burn and still end the game.
MVPs of the event were Heretic and Dark Depths.
Rd 1 Red Prison
2-0
Game 1 I have fetches for basics and teeg + thalia slow him down and take him out of the game as he doesn't have much going on outside of chalice 1 and moon.
Game 2 he goes turn 1 sol land, lotus petal, Blood moon. I have basic forest and birds of paradise. He's stuck on 1 land for a bit. I drop Thalia, then knight, next turn knight gets depths and I decay his moon and he gets Laged so even though he was starting to draw lands again the game ended too quickly.
Rd 2 vs Goblins
2-1
Ah yes two rounds in a row I play against mono red that thinks it's too good to play lightning bolt ;3.
Game 1 I mull to 4 and keep 2 lands zenith sofi which is a pretty solid 4 but I still just get run over and die
Game 2 I forget what else happens but a quick marit lage kills him
Game 3 I turn 2 heretic cathar which slows him down a bunch and I just beat him down with dudes until he dies.
Rd 3 Miracles
2-0
Game 1 he has 10000 plows and some Terminus. I'm playing dude after dude. He has a narset on 1 sitting on the board for forever but I'm just going face. At one point I swing with noble double exalted and he gang blocks with 2 snapcasters and I plow one to keep my noble. He eventually succumbs to nobles.
Game 2 he has nothing I just choke him and he dies
Only 5 rounds so I double draw into top 8
Quarters Goblins again same guy
2-0
Game 1 I play a dork and he leads off into basic mountain pass, I play a turn 2 heretic and he only has nonbasics left in hand. I play a knight and wasteland him and the turn after I play Ramunap. Hard game.
Game 2 I just clown him with Marit Lage. Also he went turn 1 vial, I went turn 1 bird. His turn 2 he played port and when he ported me in my upkeep I decayed his vial and he didn't have a 1 drop to put in, so that felt very good.
Semi's U/W Blade
1-2 :(
Game 1 it's my turn to get clowned by TNN
Game 2 I do everything in my power to throw the game away but I still somehow win by getting him to 1 and then on his endstep fetching arbor and staging it to get around his blocker.
Game 3 I get clowned by Jace
The deck felt good. Didn't cast thoughtseize all day but stuff like that happens, when MH1 hits I was planning on running 2 Plague Engineer main and Ouphe probably in the board but Heretic has been doing pretty well I'm not sure I want to cut her haha. Also not sure if I want to play UW sword, I cut SoLaS a long time ago because it was mostly Sword of Healing Salve in the matchups you brought it in, but UW sword is a 2nd sword to get around TNN while also getting around mentor and topdecked plows. Sword of two +1/+1 counters is also better than Sword of Healing Salve ;3. I was also thinking of testing a GB Horizon Land and getting an extra spellslot back over Stage/Depths but Marit Lage has been too good for me to want to cut.
Legacy league playing 4 Plague Engineer (3 MD 1 SB)
Here's the list then the link to the league video below it
3 Mother of Runes
4 Noble Hierarch
1 Birds of Paradise
2 Stoneforge Mystic
4 Thalia, Guardian of Thraben
1 Scavenging Ooze
1 Qasali Pridemage
1 Scryb Ranger
1 Gaddock Teeg
4 Knight of the Reliquary
1 Renegade Rallier
3 Plague Engineer
4 Green Sun's Zenith
4 Swords to Plowshares
1 Umezawa's Jitte
1 Sword of Fire and Ice
1 Dark Depths
1 Thespian's Stage
4 Wasteland
1 Dryad Arbor
1 Horizon Canopy
1 Karakas
2 Forest
1 Plains
2 Savannah
1 Bayou
1 Scrubland
4 Windswept Heath
3 Verdant Catacombs
1 Marsh Flats
1 Plague Engineer
1 Collector Ouphe
2 Ashiok, Dream Render
2 Choke
3 Abrupt Decay
3 Thoughtseize
2 Surgical Extraction
1 Tormod's Crypt
https://www.youtube.com/watch?v=qC0-nMZKaUM&t=
Do you guys think Wrenn and Six is worth splashing for in Maverick? Recycling Wastelands is always awesome and pinging x/1 creatures can be quite good as well.
As a Punishing Maverick player I've been thinking about this as well. PFire does a similar effect of repeated removal and Ramanup Excavator can be dug out with GSZ, but the efficiency of W&6 is absurd. I'm not sure how many it could support, the only open slots I could foresee would be the Sylvan Library slots, which play a much different role.
The cycling dual land is an interesting idea. I just happen to have a copy of Sheltered Thicket in my binder to try that out. I am also trying out Elvish Reclaimer x1 as a GSZ target, and it accomplishes close to the same effect as with Knight. I think Horizon Canopy is probably still strictly better, but it's a line the deck could take. I have a utility land slot I've been messing around with, currently with Maze of Ith but I'm also considering Sejiri Steppe and now this cycling enabler (with W&6.)
Observations after just a few test games with Reclaimer:
He's faster on the board for Knight-like tricks, essentially Knight #5. I think W&6 will pair very well with both knight and Reclaimer. I've been using Excavator, but that is slow at 4 mana (gsz is the only reliable way to dig it out.) W&6 should fit really well on curve here. Tested against depths, an already good matchup, but now its a bloodbath.
I think Bojuka Bog needs to be in the sideboard now, and the synergy of Wren + Reclaimer/Knight is huge. Together they TCrypt every turn while fetching out wastelands to lock things up or just make knights bigger, letting her attack sooner if you have both.
Reclaimer trading *any land* for what you need has made it very good with Grove. The 2nd grove is far less dissapointing now. Now i need a couple W&6, i'm pretty sure it will prove to be amazing.
Until I can get my hands on Scroll of Fate for Dreadstill I'm going to be playing Punishing Maverick. I am up to the full 4 copies of Punishing Fire, which has been good in a small sample of testing. I pretty much want one in every game. Below is my list which I'm taking to a weekly legacy event tomorrow night, usually around 12-15 people in attendance with a good mix of decks.
4x Knight of the Reliquary
3x Mother of Runes
3x Stoneforge Mystic
4x Birds of Paradise
1x Qasali Pridemage
1x Ramanup Excavator
1x Gaddock Teeg
1x Scavenging Ooze
1x Knight of Autumn
1x Elvish Reclaimer
4x Green Sun’s Zenith
4x Swords to Plowshares
4x Punishing Fire
1x Umezawa’s Jitte
1x Batterskull
1x Sword of Fire and Ice
2x Sylvan Library
4x Windswept Heath
1x Wooded Foothills
2x Arid Mesa
1x Savannah
1x Taiga
1x Plateau
3x Grove of the Burnwillows
2x Forest
1x Plains
4x Wasteland
1x Karakas
1x Maze of Ith
1x Dryad Arbor
Sideboard
2x Surgical Extraction
2x Ethersworn Canonist
2x Oblivion Ring
2x Pyroblast
1x Blessed Alliance
1x Ajani Vengeant
2x Choke
2x Aven Mindcensor
1x Nissa, Vital Force
Sideboard is a mess, I just threw some things in there to cover some matchups. PW's are for grindy matchups, Pyroblasts/ORings are for Show and Tell, Surgical for Reanimator and Dredge, Choke for blue decks, Blessed Alliance for TNN, and Mindcensors for anything that searches a ton (Lands, Depths, slower decks like Miracles to stop fetches.) Maze might need to be another colored mana source, not sure yet.
New interesting tool coming soon, at last good and fast answer against TNN or mother of runes wall, also good answer against resolved walker behind strix or any other chumpblockers.
https://www.mtgsalvation.com/forums/...questing-beast
Started Maverick a few weeks ago. Played it 1-4 a few weeks ago, 2-3 today and going to a 2k tomorrow.
Matches
R1 1-2 vs Snow Miracles
R2 1-2 vs DnT
R3 2-0 vs DnT
R4 2-0 vs Czech Pile
R5 0-2 vs Reanimator
Current list
4 Knight of the Reliquary
3 Thalia, Guardian of Thraben
3 Noble Hierarch
3 Stoneforge Mystic
3 Mother of Runes
1 Collector Ouphe
1 Birds of Paradise
1 Questing Beast
1 Giver of Runes
1 Qasali Pridemage
1 Scryb Ranger
1 Gaddock Teeg
1 Scavenging Ooze
1 Dryad Arbor
1 The Gitrog Monster
4 Green Sun's Zenith
2 Swords to Plowshares
1 Sword of Fire and Ice
1 Batterskull
1 Umezawa's Jitte
1 Oko, Thief of Crowns
1 Sylvan Library
1 Crop Rotation
4 Wasteland
4 Windswept Heath
3 Verdant Catacombs
2 Savannah
1 Tropical Island
1 Scrubland
1 Bayou
1 Karakas
1 Horizon Canopy
1 Blast Zone
1 Gaea's Cradle
1 Forest
1 Plains
SB
2 Gaddock Teeg
2 Surgical Extraction
2 Deafening Silence
2 Plague Engineer
2 Abrupt Decay
1 Oko, Thief of Crowns
1 Swords to Plowshares
1 Choke
1 The Tabernacle at Pendrell Vale
1 Force of Vigor
I have a tendency to plat a different deck each event but I am sticking to Maverick for the foreseeable future. Most inclusions have played at well enough, nothing is really REALLY bad. Im playing 61 cards main. Oko is everywhere right now, but I am guilty of that as well.
Plenty of Terminus today at the 2k, ended up 4-3, 35th out of 104 players.
R1 0-2 vs Bant Miracles
R2 0-2 vs Sneak and Show
R3 2-0 vs Storm
R4 2-0 vs ANT
R5 2-1 vs Reanimator
R6 2-1 vs Bant Miracles
R7 1-2 UR Delver
my list again for reference:
4 Knight of the Reliquary
3 Thalia, Guardian of Thraben
3 Noble Hierarch
3 Stoneforge Mystic
3 Mother of Runes
1 Collector Ouphe
1 Birds of Paradise
1 Questing Beast
1 Giver of Runes
1 Qasali Pridemage
1 Ramunap Excavator
1 Scryb Ranger
1 Gaddock Teeg
1 Scavenging Ooze
1 Dryad Arbor
1 The Gitrog Monster
4 Green Sun's Zenith
2 Swords to Plowshares
1 Sword of Fire and Ice
1 Batterskull
1 Umezawa's Jitte
1 Oko, Thief of Crowns
1 Sylvan Library
1 Crop Rotation
4 Wasteland
4 Windswept Heath
3 Verdant Catacombs
2 Savannah
1 Tropical Island
1 Scrubland
1 Bayou
1 Karakas
1 Horizon Canopy
1 Blast Zone
1 Gaea's Cradle
1 Forest
1 Plains
SB
2 Gaddock Teeg
2 Surgical Extraction
2 Deafening Silence
2 Plague Engineer
2 Abrupt Decay
1 Oko, Thief of Crowns
1 Swords to Plowshares
1 Choke
1 The Tabernacle at Pendrell Vale
1 Force of Vigor
Thoughts:
Oko is strong, but the package can be cut. Tropical Island at times was a strain on mana, flew into Back to Basics and Blood Moon. I am going to test removing both Oko and the Trop for another basic island. I felt decent in most match up, I made a ton of mistakes but that is part of learning the deck. I am going to cut Tabernacle, one Teeg and probably the Crop Rotation out of the main to get some Veil of Summer in. Also looking at Elvish Reclaimer for redundancy. Going to test against Bant Mircales and Bant snow varieties this Thursday.
Since so many Oko's* maybe it's time to splash red again and REBs/Pyro with Punishing Fire ?
How was:
Questing Beast
Big legendary Frog Gitrog or it's rather pet card ?
1 Collector Ouphe - MD was nesesery ?
1 Blast Zone - MD ?
I think of the red splash often. I am still very new to the deck however and I would like my progression to be natural so I am not gonna run it yet. Questing Beast was a decent top end beater. It snagged some surprise wins or died instantly to removal. Gitrog was a "big beater and card draw" tester that rarely made an impact. I ended up cutting it to get back down to 60 in the MD after the event. MD Ouphe came into play often, it was a suggestion from Joe Brennan, who came to the 1k I hosted the day prior at my LGS. We chatted about the deck, and while it isn't his forte he made some choice suggested and actually ended up playing Death and taxes at the Sunday event. Blast Zone was nice to have. I had a clutch play on Saturday against Death and Taxes where the board state was him (2 lands, Mom and pithing needle on Oko) me (a few lands, Oko and crop rotation into zone and immediately crack to kill mom and needle and have Oko run the game over afterwards). it was just once thought. I think about cutting a color to shore up the mana a bit, getting a third basic in the list is a big thing for me, I hit a lot of back to basics, wastelands and blood moons, so mitigating that is important even in such a land tutor deck.
While I realize that metas call for different builds/splashes, I’m curious what the most popular splash(es) are as of late? Oko seems good for a host of reasons. But I can also see a lot of value in the more grindy red splash for Punishing Fire. Black seems to offer more controlling aspects.
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Anyone else here feeling like we really need that new 5mana Vivien as a SB Card for control MUs?
She`s so great. Making tokens while also allowing to play creatures from top is really rough CA.
http://www.mythicspoiler.com/iko/car...sadvocate.html
Been watching videos again as I try and jump back in online. This new Snoko crap seems like insane value. Thinking of ways to deal with it makes me think black splash is needed for cards like Abrupt Decay. Also Leovold seems decent as a one of GSZ target if we have a birds or something that can generate Blue too. I know losing DRS made that a much harder plan.
I almost think with Oko I wouldn’t want the Stoneforge package due to how crazy it would blow up on us. In that case almost want to run a second Scryb ranger for IceFang, Oko, Strix, Delvers. Also think a Slyvan Safekeeper might be needed now as a way to protect against Oko.
Am I just too afraid of Oko, is he really that dumb? Forgive me I’ve been out of touch since before even DRS got the ban hammer.
Most people playing Knight of the Reliquary have moved more toward either Aggo Loam or Dryad-Titan decks.
Here though is a different approach, closer to Maverick, with the added spice of Oath of Ghouls.
I don't think Oko is a huge problem, but it is an issue for the deck as it was formerly constructed though, as in the DRS days. It is a whole different meta now.
There is pretty lively discussion in the maverick discord, Seabass, make sure you join. Not to stop any discussion here, but...
To the experts still around here, does the article below sound like a good plan to get started (to me seems to make total sense, but I never played Maverick, so...):
https://greensunszenith.com/building...k-on-a-budget/
Hey Jm, I think the GreenSunsZenith.com's budget build for Maverick is still tuned pretty well for starting out with the deck. There are a few new inclusions you could include from sets released since it was published but the core is fantastic.
Let me know if the site misses anything you wanted to find. Douges - Owner of the GSZ.com
What do you all think about Mirran Crusader as a solution to the Oko meta?
Notice the text: "protection from green". Can't be Elked. Can't be blocked by Elks. Murders attacking Elks.
Also can't be blocked by surprise Coatl or Uro. Incidental Goyfs and Mandrills are irrelevant. Immune to Decay, Push, and Dismember.
You can curve it out turn 2 with Noble Hierarch. With exalted, it can 1-shot a resolved Oko.
It has some other interesting format interactions. For example, he smashes through a resolved Griselbrand for 4-6, so the opponent can't afford to greedily -14 with the 7/7 on defense. That threat could buy enough tempo to dig into Karakas. Crusader also can't be blocked by Marit Lage (or chumped by Hexmage).
Here’s my current list. It’s heavy on the combo hate because of TES and Show & Tell in my meta.
1 Scavenging Ooze
4 Knight of the Reliquary
3 Skyclave Apparition
4 Thalia, Guardian of Thraben
3 Mother of Runes
4 Green Sun's Zenith
4 Swords to Plowshares
1 Sylvan Library
3 Noble Hierarch
1 Birds of Paradise
1 Questing Beast
1 Hexdrinker
1 Knight of Autumn
3 Wooded Foothills
4 Windswept Heath
3 Savannah
2 Forest
2 Plains
1 Dryad Arbor
1 Karakas
4 Wasteland
1 Horizon Canopy
1 Bojuka Bog
2 Stoneforge Mystic
1 Batterskull
1 Sword of Fire and Ice
1 Umezawa's Jitte
1 Collector Ouphe
1 Scryb Ranger
SIDEBOARD
4 Leyline of the Void
2 Ethersworn Canonist
2 Deafening Silence
1 Gaddock Teeg
1 Sanctum Prelate
1 Ramunap Excavator
1 Elspeth, Knight-Errant
1 Nissa, Vital Force
1 Path to Exile
1 Shifting Ceratops
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I don't get to play much Legacy, but I ran this last week actually: 5-0 list by Dreadnaught33.
2 Birds of Paradise1 Collector Ouphe
1 Klothys, God of Destiny
4 Knight of the Reliquary
3 Mother of Runes
3 Noble Hierarch
1 Qasali Pridemage
1 Questing Beast
1 Scavenging Ooze
1 Scryb Ranger
2 Skyclave Apparition
2 Spirit of the Labyrinth
3 Thalia, Guardian of Thraben
4 Green Sun's Zenith
4 Lightning Bolt
4 Swords to Plowshares
1 Sylvan Library
1 Dryad Arbor
2 Forest
1 Horizon Canopy
1 Karakas
1 Plains
1 Plateau
2 Savannah
2 Taiga
4 Wasteland
4 Windswept Heath
3 Wooded Foothills
Sideboard:
1 Scavenging Ooze
1 Sylvan Library
3 Deafening Silence
1 Fiery Justice
1 Gaddock Teeg
1 Knight of Autumn
4 Leyline of the Void
2 Pyroblast
1 Red Elemental Blast
The deck ran pretty well and certainly no one expected Bolts, in fact, every opponent explicitly said it out loud! I changed a couple cards, the only one that mattered was putting one Ethersworn Canonist in place of a Silence.
Round 1, I beat UR Prowess in three. Game 1, I kept a marginal 7, fail to draw any lands, get my mana dork killed and lose by the time I could cast anything relevent. Game 2, I get a timely Bolt though on a Swiftspeak allowing me to make an Ooze and Wasteland pinning him on a Basic Mountain. From there it was close but I draw lands and cast things and he doesn't. Game 3, another timely couple removal spells gives me time to double Wasteland, he gets stuck on a Islet, which just can't keep up as I cast bodies.
Round 2, I beat BUGw Food Chain in three. I get super lucky game 1, which takes forever, as he assembles Food Chain plus double Griffin and Scourge. I have nothing to really stop him, but he had to burn a Ballista early to clear my board, so eventually I make a Knight, then Klothys and get a Wasteland for the Karakas that was holding back my Thalia and Beast. Then I make more Knights and I beat through the recurring blockers while I sweat every one of his topdecks, but finally get there. Game 2, I have a reasonable hand but one Decay and he Food Chains me on turn 3. Game 3 I get a timely Wasteland, his mana gets awkward and he finds Food Chain, but can't find a payoff.
Round 3, I beat Death and Taxes in three. Game 1 I missequence things, getting out a turn 2 Oophe, when I am pretty sure I should have played Pridemage first, since there is a fair chance he might have StP. He did and I end up losing to Jitte sweeping my dorks, although maybe it didn't matter what I did really (because he could have likely killed the Pridemage before playing the Jitte). Game 2 I can't quite remember, but I think I managed to Apparition an equipment and then beat in with Knight. Game 3 I forget how Apparition works, but luckily I have StP so the Batterskull still gets dealt with, in a roundabout way.
Obviously we are into new meta territory, but I kind of like this approach, although it will remain to be seen if the Red splash it really worth it. But I luckily audibled to this at the last moment, having not played in a while and that is something I need to remember, personally, to just (when it doubt) play Dude Sweats™ because it is fairly straight forward. Also, it is just fun to beat people with a Plateau in the deck.
The red splash from years' past did sometimes include Punishing Fires - could be worth swapping out from Lightning Bolt for the extra grind. Easy to trim some pieces for 3 Grove. You probably change the creature suite up a bit to compensate, but I think the bones are there. Especially since Strix is a card again.
-Matt
3 green sun’s zenith
4 swords to plowshares
3 chain of smog
3 Esper sentinel
1 birds of paradise
1 ignoble hierarch
2 noble hierarch
2 endurance
2 knight of the reliquary
3 fiend artisan
3 Thalia, guardian of thraben
2 witherbloom apprentice
1 heartwood storyteller
1 grist, the hunger tide
1 gaddock teeg
1 palace jailer
1 questing beast
1 ramunap excavator
1 Outland liberator
1 scryb ranger
1 collector ouphe
4 wasteland
4 savannah
1 scrubland
1 bayou
4 windswept heath
1 marsh flats
1 verdant catacombs
1 dryad arbor
2 forest
1 plains
1 karakas
1 horizon canopy
Sideboard
2 force of vigor
1 opposition agent
2 thoughtseize
2 deafening silence
2 surgical extraction
2 path to exile
1 knight of autumn
1 sanctum prelate
1 plague engineer
1 Thalia and the gitrog monster
I do wish I had a main decked plague engineer probably over an endurance. Sanctum prelate could probably be lost from the board as it ended up being amazing when it needed to be but was very meh otherwise. Heartwood storyteller worked out better then I hoped. Not really sure what else to say about my list. I feel like the smog combo is better then a stoneforge package simply by creating an opportunity to win on a different axis. I think it becomes the future of the deck. I also think undermountain adventurer may be a better choice over the jailer. There were times when I felt very mana intensive.