Originally Posted by
Mana Drain
fallenpheonix, why the cut in EEs? I realize it may be slow in a faster metagame, but would handle EtW from the Belcher and ANT deck, sweeps the board against MeatHooks, kills Mongoose in the Tempo deck, and is still of merit in the Fish match, where you can usually 2for1 or at the least blow up a vial. And that's just looking at the matchups you posted. EE has been run as a 3-of for years for a reason. It's damn useful, and easily the most versatile removal we have.
I understand the feelling that Standstill can be lackluster, but it's pretty much the best draw-spell U-control has at it's disposal. This is a sad statement to make, but more or less true. As soon as you take it out of the deck, it really alters how you play. You no longer get to be aggressive and slam one down on the second/third turn to slow the game to a crawl. It alters how opponents play against you, always trying to keep a threat on the board so they don't let you Ancestral for 2 mana. FoF is the only other conceivable draw spell that has any merit whatsoever, and while amazing, it changes the way the deck plays dramatically. It forces you to be far more cautious with removal and sponge more damage than is generally considered "comfortable". It's fine as a 1-2of *supplement* to Standstill, but taking Standstill out of the deck turns it into much more of a draw-go deck, instead of taking initiative and dropping threats like Jace/Humility/Elspeth/DoJ/whatever.
Metalwalker, if your meta is heavy in Merfolk, you probably should be playing red. Engineered Plague is not nearly as good against Merfolk as it is against Goblins, and Firespout is simply amazing against both. Red blasts in the board also make Merfolk a lot easier, in addition to being useful vs. any blue deck. But if you're going to stick with black, you definitely need 3-4 EPlague, in addition to 6-7 total sword effects between the MD and SB. Humility still does a number on Fish, and they don't run removal (generally). Just do everything in your power to keep LoA off the table, because he negates all of your Elspeths, DoJs and Factories. This is where the Swords/Paths/Blasts come into play.
Really, I think you should probably be playing Ugbx. It handles all of those matchups listed very effectively. Check that thread for ivanpei's list, as he has a pretty solid SB that metagames for Combo. Extirpate kills Loam, and you have Deeds, EEs, and Grips to remove any Chalices. Duress and MM's in the board significantly help the Combo match and are useful in a variety of matchups. Plagues, Paths, Deeds, and EEs hate on Fish decks. Never underestimate the power of Deed to just blow people out of the game.
It's better equipped to deal with a wider range of strategies than any of the UWx lists can be tuned to. Oh yeah, it also has a dramatically better VVSurvival matchup than UWx can ever claim to have, but who knows how long that matchup will be relevant.
I've been working on a non-Standstill based U-control deck for the last two weeks, and it's really difficult to find draw engines in Legacy. To any doubters who think that Standstill is not the best draw spell we have, try building a control deck without it. Jace is probably the best card advantage machine we'll ever have, but he's mostly used as a finisher, takes time to get online, and is always a the biggest target on the board, thus we need something to supplement him i.e. Standstill/FoF/etc. I should be posting the list I have in the N&D deck section in the near future, so we'll see where that goes.
Good luck everyone!