Ok so I just played a tournament yesterday and got 2nd , I played brainstorm main and it was fantastic just wondering why I haven't seen it in any other builds, any thought s
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Ok so I just played a tournament yesterday and got 2nd , I played brainstorm main and it was fantastic just wondering why I haven't seen it in any other builds, any thought s
because its bad. You need to play creatures not brainstorming and you don't have fetches for shuffle effects.
This is not a good answer. Brainstorm is not "bad" in Legacy (lol!) and some Merfolk varients do run fetchlands. However, the reason why Merfolk usually don't run Braintorm is because it is a pretty tight deck without many flex spots to put it in. You want to keep your Merfolk count pretty high. A typical Merfolk build will have about 21 lands, 20 creatures (Cursecatcher, Silvergill, LOA, Coralhelm, and Reerjery), and a set of Force, Daze, Standstill, and Vial. That leaves you about three flex slots to play around with. There are many options for this including Spell Pierce, Echoing Truth, Jitte, Kira, Merfolk Sovereign, Stifle, etc. I suppose that one could add Brainstorm to that list if you are also running fetches.
Like most aggressive decks, this one is build on redundancy. That way, you get to make most use of all your mana each turn in order to accomplish what you want to be doing - which is killing blue decks. Brainstorm on the other hand is really bad in decks based on redundancy, even with Fetchlands.
We can therefor conclude that the only time you want Brainstorm is after boarding when you might clearly assume the control role against certain decks and need to filter less usefull cards for the others. For instance, against Merfolk you don't try to race them. Therefor you can make other use of you mana, e.g. filter and find/play control cards.
When I played landstill, the worst card in the deck for me (after Aether Vial) was Mutavault. It dodges all of my board sweepers (wrath, humility, EE) and basically forces me to use either a vindicate (which not everyone runs) or use one of my swords to plowshares. Control would really rather not be forced to use a particular set of answers to a problem. I'm not disagreeing with you, just pointing out that mutavault isn't bad against control.
@ Justin
This is also a poor answer.Quote:
Brainstorm is not "bad" in Legacy (lol!) and some Merfolk varients do run fetchlands. However, the reason why Merfolk usually don't run Braintorm is because it is a pretty tight deck without many flex spots to put it in. You want to keep your Merfolk count pretty high. A typical Merfolk build will have about 21 lands, 20 creatures (Cursecatcher, Silvergill, LOA, Coralhelm, and Reerjery), and a set of Force, Daze, Standstill, and Vial. That leaves you about three flex slots to play around with. There are many options for this including Spell Pierce, Echoing Truth, Jitte, Kira, Merfolk Sovereign, Stifle, etc. I suppose that one could add Brainstorm to that list if you are also running fetches.
There are lots of things which make Brainstorm good (or bad). The major issue for Brainstorm viability, at least in my experience, is when a deck does not value its cards equally throughout gameplay (in a strong way).
A deck which only has 2 functions, e.g. [Mana sources] + [Burn], is going to value its cards roughly equally throughout the course of most of its games. Zoo, for example, values its cards relatively equally, which is why Brainstorm would be bad in that deck. (Note, it is often the case that where FoW is not so amazing against your deck, Brainstorm isn't going to be amazing in your deck).
A deck which constantly needs a specific card, or where a specific card is sometimes going to be much more valuable than all the rest in some circumstance, will like Brainstorm a lot. When I'm playing Landstill, and I desperately need a sweeper or I lose, whereby my sweepers are more valuable in this circumstance than the rest of the cards, then Brainstorm becomes very good. Tendrils combo decks likewise will highly value some pieces over others all the time, and Brainstorm will be amazing.
Merfolk is much closer on this gradient to being like Zoo than a combo deck or something which has varying degrees of value for its card throughout the course of its games. Essentially, it is better to just have the right ratios of fairly equally valued cards in Merfolk, and using the mana to out-tempo our opponents instead of Brainstorming.
peace,
4eak
I don't see where I said Brainstorm is bad in legacy, what I did say it is bad in Merfolk. I've seen lists that swap out brainstorm for standstills, so you're reasoning for not running it is wrong. Brainstorm is not good in Merfolk because of the reasons I mentioned and also having 4 of everything. Merfolk wants to play dudes and swing, brainstorm just doesn't fit. Also brainstorm isn't card advantage like standstill. Everyone knows standstill isn't perfect but it is the best option available right now, due to synergy with the deck.
The lack of U mana is a whole different story
the only reason i lost to aggroloam was to due lack of sideboard cards because i just threw the sideboard together 10min before the tournament had no graveyard hate or back to basics, anyway here was my list
4 lord of atlantis
4 brainstorm
3 standstill
1 spell pierce
3 cursecatcher
1 umezawas jitte
4 merrow reejerery
4 silvergill adept
4 aether vial
4 fow
4 daze
4 coralhelm commander
2 mutavaults(all i had)
4 wasteland
2tundra
4 flooded stand
8 island
the deck ran great all day the amount of card adavntage i had due to brainstorm standstill and silvergill was phenominal
I don't buy your argument. Maybe Brainstorm works better in some decks than others, but I don't believe that it is "bad" in Merfolk with Fetchlands. I don't believe that you value all the cards equally. It's always nice to shuffle away a couple extra lands with a brainstorm/fetch combo (or did you forget that a third of the deck is lands?). There are certain cards that can be bad for Merfolk late in the game (Daze, Cursecather) or that are bad without proper board advantage (Standstill). Plus, Brainstorm can help you find crucial countermagic when you need to dig three cards deeper in your deck, as well as your sideboard cards in games two and three. While I agree that Brainstorm is better in decks with relatively less redundency (Tendrils, CounterTop), I don't think it's terrible in Merfolk.
Hi
I'm here because alink in other thread....I love fishes..and I have a preaty deck that I use..but learning here a little more...I can see that is very diferent....
I want an update to it...you probably coin to say some thing that I know about some cards...but..please take a look and take some moments to think.....later...tell me what you think....
3x Mutavault
4x Flooded Strand
4x Tundra
2x Plains
8x Island
4x Stonybrook Banneret
4x Sejiri erfolk
3x Merfolk Looter
4x Lord of Atlantis
4x Merfolk Sovereign
4x Merrow Reejerey
2x Wake Trasher
3x Stonybrook Schoolmaster
2x Wanderwine Prophet
4x AEther Vial
4x Echoing Truth
2x Opposition
the deck is solid....BUT it's a little weak, AGGRO decks is almost more agressive and finish with him...with a little problems but wins...
Coralhelm Commander is a creature that I want to try....
Please try to mantain Opposition in MB...it's a really fun card and has a lot of use with Merfolk Reejerey's and Stonybrook Schoolmaster's and Wake trasher's abilities....but you know more than me....
probably this is not the thread because I want to keep that combo as long as posible....and this thread is for another type of deck...but I have open a thread with this and someone tells me that maybe I can find some awnsers here..
Post the Sideboard?
The problems I have with your list is the consistancy of it. You have reduced the count of spell pierce and Jitte to just miser's, and are pretty much forced to compensate with brainstorm. If you hadn't included brainstorm, you could reduce the variance on your draws. I think you could make a stronger arguement for brainstorm without the random 1'ofs.
If you are going to make something a 3-of, standstill is a good choice, but cursecatcher is a good merfolk. When he is good, he is really good.
Oh, and congrats on your placing. I was the storm pilot from round 5.
i think my board which i threw togther was
4 stifle
3 kira
2 spell pierce
1 sower of temptation
4 pithing needle
1 spell snare
kinda random but its what i found before the tournament in my stuff
i'm having a hell of a hard time fighting eva green with 4 E. Plague SB'ed in. I don't have too many sideboard cards to fight it. but if i put eva green hate cards in, then i'll lose to other decks.
what should i do.
Maybe I have been lucky, but against Dark Horizons I have just a slightly bad record. I wouldn't say 50/50, but it felt close to that. Submerge, Kira and Spell Pierce help a lot. And you can also play them against other decks.
Back to Basics does a good job against these sorts of decks, especially if they are splashing for a 3rd color.
peace,
4eak