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Re: [DTB] Miracle Control
Quote:
Originally Posted by
Leoj
Appreciate the articles you linked. I will look through them and try to do something similar with the sideboard I am using/perhaps choose other sideboard cards.
Phillip has great articles and you should definitely read them all. Most of my sideboarding follows Phillips plan. Don't let some stranger tell you that everything everyone else says is awful. You will do poorly if you do not include more cards that interact with the opponent before turn 3. Like I said, I own both of these decks and know the match up very well. You can make a few changes as you like and figure it out on your own eventually. Maybe you want an extra swords or terminus because you know that they run xantid (a lot of players don't like xantid, but oh well). Maybe you don't like 2 RIP or you think dropping 2 plains is stupid. Whatever. But don't just accept that everything that everyone else has told you is wrong, because I not only play storm, but I beat storm all the time with miracles. Though miracles is slow, it has many cards which are well equipped to win the match up and disrupt your opponent, but like I said, you will not win if you are keeping hands that have a bunch of jaces, terminuses, and council's judgments in them.
I am just trying to help because the match up is a tricky one and I didn't see that anyone else was giving you tips that were worth a darn.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
Entreat_the_Beedrills
Did you mean mine? I don't think it's fair to just give out a broad critique like that without pointing out at least one or two things in particular that you had a problem with. If I'm giving bad advice, I'd like to actually know what it is I'm doing that's wrong.
Thank you in advance for your reply.
I'm like 90% certain he wasn't referring to you specifically. The majority of the advice in this thread over the past few pages have been random and untested, and likewise proven subpar by articles that Philipp had written over a year ago. Bad information is what we are trying to avoid, not specific people. Your advice was perfectly fine.
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Re: [DTB] Miracle Control
Philip, I am very intrigued by whatever change this is you are making for the mirror.
For those reading Philips older articles for sideboard plans, it is important to understand the reasoning behind the choices, not just the actual choices themselves. This will let you adapt your plan to the modern meta, and when faced with unfamiliar cards/decks.
Quote:
Originally Posted by
Minniehajj
I'm like 90% certain he wasn't referring to you specifically. The majority of the advice in this thread over the past few pages have been random and untested, and likewise proven subpar by articles that Philipp had written over a year ago. Bad information is what we are trying to avoid, not specific people. Your advice was perfectly fine.
This, I just meant in general a lot of the advice on this thread is bad. There seems be a lot of blind leading the blind (read anything poron or Cutthrouatcasual post for examples). Throwing out untested, unproven, theories when you do not have a very good understanding of the deck, or legacy/MTG in general is not helpful. And when it is in response to newer players questions, its not only unhelpful, it is misleading. If you are not quiet at the point on the learning curve where you can consistently put out results with the deck, do more observing and more asking, less answering. If you have some unconventional idea, try them out and get results to back up your claims before you recommend it anyone else.
Entreat, your advice on the ANT matchup was actually good. I would recommend doing pretty much the exact same thing. Personally I cut all STP (game 2 at least) and will keep in 1-2 terminus if my sideboard allows for it. But if had more cards to bring in from the SB, I would cut terminus though.
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Re: [DTB] Miracle Control
Thanks for all the advice. I will try that board plan against Storm since I run into it a ton online. It definitely feels overwhelming trying to take in all the advice from all angles, especially given everyone seems to have their own take on the 75 and one minor thing feels like it can change quite a bit.
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Re: [DTB] Miracle Control
For people who like to keep CB in versus Shardless, can you provide an example of a 75 and sideboarding strategy? In theory I want to be doing this, but I always feel like I build a 75 that doesn't allow leaving CB in post-board. In particular, what do people cut beyond FoW? I usually shave a StP or two, but just about every other card in my 60 feels fine. And I often have plenty of cards that I want in post-board against Shardless. I always want some number of REB effects, at least one Disenchant effect, and my Cliques post-board. And this usually exhausts my 4 FoW and 1-2 StP coming out. How do people find room for Blood Moon, RiP, etc. without taking out CB?
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Re: [DTB] Miracle Control
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Re: [DTB] Miracle Control
lol, I can't help but notice Philipp's (Ein's) article,
Mirror match: bring in the Cliques!
Combo match: bring in the Cliques!
BUG match: bring in the Cliques!
at least he's consistent with his articles from last year.
Here's the shortcut if you want to memorize the SB plan: just pay attention to the MUs you don't SB-in Cliques. Of course, some SCG results are already MD Cliques.
---------------------
Also, that list suggests 3 Flusterstorm and 3 Red Blast effects in the SB. That's 6 cards don't interact with Sneak attack the card itself.
---------------------
People here don't pay enough attention to Infect. A year ago we know what Tom did to Philipp at NJ. A year later, he's still winning trophy with the same deck.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
presquepartout
For people who like to keep CB in versus Shardless, can you provide an example of a 75 and sideboarding strategy? In theory I want to be doing this, but I always feel like I build a 75 that doesn't allow leaving CB in post-board. In particular, what do people cut beyond FoW? I usually shave a StP or two, but just about every other card in my 60 feels fine.
I haven't really played Miracles in a while, but I do play Shardless, and I can't imagine shaving StPs is at all correct. The deck mainly kills you with creatures, and an experienced Shardless opponent is not going to run all their creatures into your Terminuses; nor do they have to, since Shardless Agent provides the card and material advantage to go long. They're gonna look to stick a threat or two, maybe get a free one off agent here and there, and force you to answer them. You want to remove their Deathrites as soon as possible, and you need to remove their goyfs (and eventually, tar pits) before they kill you.
Counterbalance is just not as much of a threat to Shardless. It misses some important things, your tops are likely to get needled or rodded, and they play 4 decays, oftentimes for free, along with Maelstrom Pulse which can dodge CB triggers.
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Re: [DTB] Miracle Control
My new article is up. :)
Greetings
EDIT: Oh, it's already been posted. Sorry.
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Re: [DTB] Miracle Control
I still think a Legend hybrid version is better especially when Miracle is the number one deck...
http://www.magic-ville.com/fr/decks/showdeck.php?438920
1 Mountain
1 Plains
1 Volcanic Island
2 Arid Mesa
2 Karakas
3 Tundra
4 Flooded Strand
4 Island
4 Scalding Tarn
1 Venser, Shaper Savant
2 Snapcaster Mage
2 Vendilion Clique
3 Jace, the Mind Sculptor
4 Sensei's Divining Top
3 Counterbalance
1 Pyroblast
1 Red Elemental Blast
2 Counterspell
3 Swords to Plowshares
4 Brainstorm
4 Force of Will
2 Entreat the Angels
2 Ponder
4 Terminus
SB: 1 Wear / Tear
SB: 1 Containment Priest
SB: 1 Cavern of Souls
SB: 1 Pithing Needle
SB: 2 Rest in Peace
SB: 2 Monastery Mentor
SB: 2 Flusterstorm
SB: 1 Venser, Shaper Savant
SB: 1 Red Elemental Blast
SB: 1 Pyroblast
SB: 1 Swords to Plowshares
SB: 1 Counterbalance
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
Shaka1333
I still think a Legend hybrid version is better especially when Miracle is the number one deck...
http://www.magic-ville.com/fr/decks/showdeck.php?438920
1 Mountain
1 Plains
1 Volcanic Island
2 Arid Mesa
2 Karakas
3 Tundra
4 Flooded Strand
4 Island
4 Scalding Tarn
1 Venser, Shaper Savant
2 Snapcaster Mage
2 Vendilion Clique
3 Jace, the Mind Sculptor
4 Sensei's Divining Top
3 Counterbalance
1 Pyroblast
1 Red Elemental Blast
2 Counterspell
3 Swords to Plowshares
4 Brainstorm
4 Force of Will
2 Entreat the Angels
2 Ponder
4 Terminus
SB: 1 Wear / Tear
SB: 1 Containment Priest
SB: 1 Cavern of Souls
SB: 1 Pithing Needle
SB: 2 Rest in Peace
SB: 2 Monastery Mentor
SB: 2 Flusterstorm
SB: 1 Venser, Shaper Savant
SB: 1 Red Elemental Blast
SB: 1 Pyroblast
SB: 1 Swords to Plowshares
SB: 1 Counterbalance
You're going to struggle with U, considering your manabase consists of 1 mountain, 1 plains and 2 karakas. That's a lot of cards that doesn't help with counterspell as well as counterbalance early.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
TheArchitect
Philip, I am very intrigued by whatever change this is you are making for the mirror.
For those reading Philips older articles for sideboard plans, it is important to understand the reasoning behind the choices, not just the actual choices themselves. This will let you adapt your plan to the modern meta, and when faced with unfamiliar cards/decks.
This, I just meant in general a lot of the advice on this thread is bad. There seems be a lot of blind leading the blind (read anything poron or Cutthrouatcasual post for examples). Throwing out untested, unproven, theories when you do not have a very good understanding of the deck, or legacy/MTG in general is not helpful. And when it is in response to newer players questions, its not only unhelpful, it is misleading. If you are not quiet at the point on the learning curve where you can consistently put out results with the deck, do more observing and more asking, less answering. If you have some unconventional idea, try them out and get results to back up your claims before you recommend it anyone else.
Entreat, your advice on the ANT matchup was actually good. I would recommend doing pretty much the exact same thing. Personally I cut all STP (game 2 at least) and will keep in 1-2 terminus if my sideboard allows for it. But if had more cards to bring in from the SB, I would cut terminus though.
Appreciate the name call out without any evidence to back up your claims. Really do.
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Re: [DTB] Miracle Control
@Quasim0ff : I agree that 18 blue sources is not ideal to be able to play very reliably CB and CS on Turn 2 (20 sources is needed to have >90% to have UU on Turn 2), but i think it's still fine. Moreover, while the 4-Ponder plays 19 blue sources (a whole one more blue source), some other lists (Joe Losset's) plays between 15 and 17 and doesn't get this kind of comment.
In my opinion, playing a Mountain improves the stability of your manabase since it allows you to actually plays yours spells more reliably: REBs against Delver decks, BUG Shardless and Wear/Tear and Lands and Death and Taxes.
While this manabase is slightly worse (less blue source as you pointed out), it's way more powerful. Karakas + Legends is great against most of the popular matchup. I still don't understand why people doesn't play more Legends. Reading Einherjer's article, we can see that he sides in Vendilion Clique in nearly every important matchup which looks like a inherent sideboard waste. Venser is amazing against Miracles (a much needed reset botton if your opponent resolves a CB, a pseudo-lock with Karakas, a complete lock with Cavern of Souls + Karakas etc...) and great against many popular decks.
This kind of version deserves a little more credit than just a "you're playing 4 non-blue lands so it's unplayable" imo... especially since it's the best version in the mirror match.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
Shaka1333
This kind of version deserves a little more credit than just a "you're playing 4 non-blue lands so it's unplayable" imo... especially since it's the best version in the mirror match.
How you got a "I think you'll struggle with U for counterbalance or counterspell" to "it's unplayable" is beyond me.
Sure, it's better in the mirror - That's the primary reason for playing these lands over regular ABU duals. This manabase would, however, get eaten up by Delver-decks. Sure, Mountain casts REB, but it doesn't cast counterbalance - your best card in the matchup.
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Re: [DTB] Miracle Control
Honestly this is the 60 I am playing since more than a week.
it's 90% the same of Philipp.
-2 blue fetch
+1 Mystic Gate
-3 Jace
-1 Council Judg
+3 Pyroblast
+2 Unexpecdtly Absent
So:
4 Sensei's Top
4 Ponder
4 Brainstorm
4 Force of Will
4 Counterbalance
4 Swords to Plowshares
3 Snapcaster Mage
2 Monastery Mentor
1 Entreat the Angels
2 Counterspell
2 Unexpectdly Absent
3 Terminus
3 Pyroblast
Lands:
Philipp's lands list
-2 blue fetches
+1 Mystic Gate (Choke proof and provides UU also with a Plains)
The reason of my choices: Jace is still weak.
Good decks nowadays play Rebs or, still, fetchlands and Stifle as well as Pierce and Daze
Against DnT, Storm, Elves, Grixis, Jeskay Delver and so on, it is worse than a land.
To play Pyroblast MD can be not as good as in the past, but it still kills the most common flying creature and it still counters Show and Tell and Counterbalance We have Ponder and Top to avoid it and we still have Brainstorm to shuffle it back.
Still haven't regret it.
Unexpectdly Absent in place of Judgment.
Speed and flashbackability.
Council is better, yes, but my choice 100% of the times can bounce back counterbalance because of the X in the cost. Also, it is Instant and to play it in response to a fetchland is so strong...
I am still working on the SB, but having 3 free slots more than you guys is something really appreciated.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
Poron
-3 Jace
Jace is still weak.
Im sorry... what? Look i know i have limited experience and knowledge at this point in time. But seriously what? How? 60% of my wins have been off Jace. The other times if he sticks he stays. How is the most powerful blue card ever printed "still weak" and why cut all 3?
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Re: [DTB] Miracle Control
I think ancestral is stronger than jace
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Re: [DTB] Miracle Control
Man, this thread has really gone to the dumps...
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Re: [DTB] Miracle Control
Wrong, as well as irrelevant.
From my phone. I do my best, dammit!
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
Son Alexander
Im sorry... what? Look i know i have limited experience and knowledge at this point in time. But seriously what? How? 60% of my wins have been off Jace. The other times if he sticks he stays. How is the most powerful blue card ever printed "still weak" and why cut all 3?
Against "fair" decks we win anyway.
Against DTB decks
Bug: they have Stifle, Wasteland, Pierce and Dazes. If I can play around those, I just want to win through an Entreat the Angels for 2,3. It is also played as an Instant.
And, anyway, some of them is still BURG for Bolts and Pyroblast anyway..
Mirror 3 Blasts + Snapmage
DnT: impossible to cast or just win more. Mentor or Entreat is again much better.
SneakShow: too slow to matter. They play blasts anyway
Any storm deck: too slow to matter. I would side it out all days and nights for Flusterstorm.
So: mana denial strategies and Blasts are still too common for its come back. I would play 3 if the main.competitor decks weren't Miracle and Wasteland.dec
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
Poron
Bug: they have Stifle, Wasteland, Pierce and Dazes. If I can play around those, I just want to win through an Entreat the Angels for 2,3. It is also played as an Instant.
And, anyway, some of them is still BURG for Bolts and Pyroblast anyway..
As a BUG Delver player, Jace is the scariest card from Miracles. Please continue to SB them out.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
Poron
Against "fair" decks we win anyway.
Against DTB decks
Bug: they have Stifle, Wasteland, Pierce and Dazes. If I can play around those, I just want to win through an Entreat the Angels for 2,3. It is also played as an Instant.
And, anyway, some of them is still BURG for Bolts and Pyroblast anyway..
Mirror 3 Blasts + Snapmage
DnT: impossible to cast or just win more. Mentor or Entreat is again much better.
SneakShow: too slow to matter. They play blasts anyway
Any storm deck: too slow to matter. I would side it out all days and nights for Flusterstorm.
So: mana denial strategies and Blasts are still too common for its come back. I would play 3 if the main.competitor decks weren't Miracle and Wasteland.dec
Not to be rude but i have no other way to say this. I stopped listening. It is a mistake to cut Jace. Plain and simple. Im not going to bother going in to every reason why because including Jace is a no brainer. If you cut Jace you are playing Miracles wrong.
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Re: [DTB] Miracle Control
I believe this is an apropos time to say the following: "I can't even right now." RIP.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
Poron
-3 Jace
...
The reason of my choices: Jace is still weak.
...
http://cdn.meme.am/instances/500x/57093524.jpg
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
Dissection
As a BUG Delver player, Jace is the scariest card from Miracles. Please continue to SB them out.
more than an Entreat for 3 Angels at the end of your turn?
Anyway: everyone was saying this also before GP Lille where Bonanni won without a Jace MD as well.
I still don't think we are out of the Blast/Pierce/Stifle nightmare.. and that's necessary for Jace to shine.
It's not that we are playing lands instead of Jace, in this moment I am playing Rebs, should I fell I want more win conditions I will add 2 Cliques/Monks and 1 land (Karakas in case of Cliques).
Anyway: we're talking about the veeery same 75. Look at Philipp. He plays blasts sb, I play them MD.
He plays Cliques SB, I do as well and in case I'll just switch them MD.
It's more a matter of reducing the variance through more consistency probably..
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
Poron
more than an Entreat for 3 Angels at the end of your turn?
Stifle doesn't counter Jace.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
Dissection
Stifle doesn't counter Jace.
He counters the fetchlands needed to reach 5,6 lands (4 + plus security mana) to cast it. It also counter its ultimate..
In a world of Spell Pierce mana denial is veeery relevant. Monk is there almost just for Pierces.
If you notice in every non blue matchup Entreat is always better.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
Poron
more than an Entreat for 3 Angels at the end of your turn?
Anyway: everyone was saying this also before GP Lille where Bonanni won without a Jace MD as well.
I still don't think we are out of the Blast/Pierce/Stifle nightmare.. and that's necessary for Jace to shine.
It's not that we are playing lands instead of Jace, in this moment I am playing Rebs, should I fell I want more win conditions I will add 2 Cliques/Monks and 1 land (Karakas in case of Cliques).
Anyway: we're talking about the veeery same 75. Look at Philipp. He plays blasts sb, I play them MD.
He plays Cliques SB, I do as well and in case I'll just switch them MD.
It's more a matter of reducing the variance through more consistency probably..
That's just not true. Miracles is not a scary deck without JTMS. I know that you have the right to your opinion, but it is a very bad position which is pretty handily defeated. Many of your supporting points seem to either be contrived or exaggerated. The water just doesn't hold.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
Poron
more than an Entreat for 3 Angels at the end of your turn?
Anyway: everyone was saying this also before GP Lille where Bonanni won without a Jace MD as well.
I still don't think we are out of the Blast/Pierce/Stifle nightmare.. and that's necessary for Jace to shine.
It's not that we are playing lands instead of Jace, in this moment I am playing Rebs, should I fell I want more win conditions I will add 2 Cliques/Monks and 1 land (Karakas in case of Cliques).
Anyway: we're talking about the veeery same 75. Look at Philipp. He plays blasts sb, I play them MD.
He plays Cliques SB, I do as well and in case I'll just switch them MD.
It's more a matter of reducing the variance through more consistency probably..
Please stop posting. It's misinformation like this that causes confusion.
Yes he won a GP without running Jace. But if you knew how to play Miracles you would realize the deck list he ran was a very different form. He ran daze and 4 mentor main deck trying to tempo out his opponent. This was also only done for a very short time before the Dig banning. As soon as Dig was banned this version died.
Jace is more important than your seem to realize. He isn't just a win con. He is a Brainstorm. Which allows you to reset your beloved Entreat the Angels sitting in your hand back on top of your deck. He is bounce which gives creature removal and sets up said creature to be countered by Counterbalance.
If you are so worried about REB effects why play blue at all? How does Miracles consistently hit top 8s if REB kills the deck. How is Jace played in all current forms of Miracles if it loses to REB?
REB effects are 1 mana. The easiest thing for Miracles to deal with if Counterbalance is in play.
Poron seriously, stop being a troll.
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Re: [DTB] Miracle Control
Mentor miracles didn't died after banhammer takes dig, just it's not as popular as classical miracles (as always..)
Mentor Miracle did top 8 at MKM Series Prague with Alessandro Portaro (ITA), with 4 mentor, 4 daze, 2 jace TMS, 2 entreat the angel and only one snapcaster mage.
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Re: [DTB] Miracle Control
uh..., are we ready to move on? Cause there's a GP looming, I don't know about you but I don't have time for irrelevant noise.
Like I said, my focus is on Schoenegger's latest article, specifically the SB choice.
The 6 cards 3 x flusterstorm and 3 x Red Blast effect that don't interact with Sneak Attack and fighting Liliana on the stack. If you were to run these 6 cards in the SB, how confident are you, with whatever version of Miracles you're running?
Another topic is the Infect MU.
Come on people, take it more seriously. No, I don't want to run the Peacekeepr route.
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Re: [DTB] Miracle Control
opinions.
If I will find my version to lack Brainstorm effects, I will play Jace.
For now, I'm fine with my 7 with double Entreat (1+1).
We'll see later if I was right or wrong.
Anyway guys you are all aggressive and arguing with me because I disagree on a mere 10% of the deck.
What do we have to do, agree on very very each card?
We start telling each other how clever we all are and how cool is to agree with each other?
There is youporn for that..
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
twndomn
uh..., are we ready to move on? Cause there's a GP looming, I don't know about you but I don't have time for irrelevant noise.
Like I said, my focus is on Schoenegger's latest article, specifically the SB choice.
The 6 cards 3 x flusterstorm and 3 x Red Blast effect that don't interact with Sneak Attack and fighting Liliana on the stack. If you were to run these 6 cards in the SB, how confident are you, with whatever version of Miracles you're running?
Another topic is the Infect MU.
Come on people, take it more seriously. No, I don't want to run the Peacekeepr route.
Only starting into testing this version, but some thoughts.
The decks plan for Liliana seems to be to let her resolve and fight her with creatures, as he goes from 5 + 1 entreat maindeck up to 8 + 1 entreat postboard, this seems like a reasonable approach and active liliana isn't even that backbreaking. Mentor also does a lot to completly blank her.
Not countering Sneak Attack seems slightly more problematic, but i guess that's what the Containment Priest sideboard is for. I do prefer the 2nd Containment Priest over the 1of Surgical Extraction i think.
Infect matchup is one where i'm really unsure how to sideboard correctly at the moment (Tons of great to okay cards in the board, not sure what to cut. Flusterstorm, Staticaster, Clique, Wear/Tear and REB all seem reasonable. Jaces, Councils and Mentors seem like natural cuts?! but beyond that you still have more potential board-ins than board-outs)
, but the Flusterstorms definitly perform really well there and the Staticasters were insane, even so much that i wanted a 2nd for Infect and Death & Taxes, which are both fairly popular locally for me. I think if the meta filled with these decks 2 Staticasters might be reasonable.
Also what are your sideboard plans for RUG Delver and UWR Delver/Stoneblade with this version?
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
Pascal3000
Only starting into testing this version, but some thoughts.
The decks plan for Liliana seems to be to let her resolve and fight her with creatures, as he goes from 5 + 1 entreat maindeck up to 8 + 1 entreat postboard, this seems like a reasonable approach and active liliana isn't even that backbreaking. Mentor also does a lot to completly blank her.
Not countering Sneak Attack seems slightly more problematic, but i guess that's what the Containment Priest sideboard is for. I do prefer the 2nd Containment Priest over the 1of Surgical Extraction i think.
Infect matchup is one where i'm really unsure how to sideboard correctly at the moment (Tons of great to okay cards in the board, not sure what to cut. Flusterstorm, Staticaster, Clique, Wear/Tear and REB all seem reasonable. Jaces, Councils and Mentors seem like natural cuts?! but beyond that you still have more potential board-ins than board-outs)
, but the Flusterstorms definitly perform really well there and the Staticasters were insane, even so much that i wanted a 2nd for Infect and Death & Taxes, which are both fairly popular locally for me. I think if the meta filled with these decks 2 Staticasters might be reasonable.
Also what are your sideboard plans for RUG Delver and UWR Delver/Stoneblade with this version?
Liliana
Letting her resolve is fine if your 75 has Venser and/or Council. Active Liliana isn't backbreaking if you have an active SDT. If you're under null rod/needle, an active Liliana would force you to play whatever spell you have, which could be a problem. Mentor as a top-deck after Liliana had destroyed your hand isn't that great. Again Mentor would also work if you have an active SDT. Sure, everyone knows you want to get value when you slam Mentor onto the table, but Liliana minimize that. I'm not too thrilled about using Entreat as a way to fight Liliana. More often than not, Entreat doesn't survive the early discard, Or, the null rod/needle forces you to Entreat on your own turn, then the Liliana player would just Toxic Deluge them away.
Sneak Attack
Nah, you can't change surgical with something slower. That RiP and Surgical in the SB are meant for speed and powerful graveyard hate. Going from Surgical to Priest would make the graveyard hate slower. I'm sure that surgical is a tested choice of weapon, along with the 1 Priest and 1 RiP. I've done something similar in the past.
Infect
Even if your SB's correct, I don't think people understand this MU. Infect can be very, very fast, as in explosive opening. Even if you survive the early game, you cannot keep up with Infect player's demand, asking you to find removal/answer almost every turn. Hence, Staticaster can sometimes just be too slow in your opening hand, even if you do get to play it and survive Daze, it is still unclear as to how close you're toward stabilizing.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
twndomn
Infect
Even if your SB's correct, I don't think people understand this MU. Infect can be very, very fast, as in explosive opening. Even if you survive the early game, you cannot keep up with Infect player's demand, asking you to find removal/answer almost every turn. Hence, Staticaster can sometimes just be too slow in your opening hand, even if you do get to play it and survive Daze, it is still unclear as to how close you're toward stabilizing.
I agree on the first part, your initial challenge is to survive their "delver draw" of cheap threat + counter backup. But once you accomplish that, the games usually become much more grindy where they keep presenting you with infect threats, especially Inkmoth Nexus, and you have to constantly dig for more StPs etc. to keep answering them. In this stage of the game Staticaster just seems like the best thing you could possibly play. Just like CBTop forever gives you stack-based inevitability, Staticaster gives you board-based inevitability, which is exactly what you need to close out these games in the grindy stage.
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Re: [DTB] Miracle Control
This is just me and my personal play style. But ive never been a fan of silver bullets in the side board. Having only 1 of a key card used to stop something as powerful as Sneak Attack seems risky to me. Aka 1 Containment Priest (just an example mind you)
Can someone explain to me why this acceptable?
The sideboard im currently thinking of running is
3 REB effects
2 Vendilion Clique
2 Blood moon
2 Wear/Tear
2 Rest in Peace
2 Flusterstorm
2 Containment Priest
Thoughts on this board set up?
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
Stefanogs
Mentor miracles didn't died after banhammer takes dig, just it's not as popular as classical miracles (as always..)
Mentor Miracle did top 8 at MKM Series Prague with Alessandro Portaro (ITA), with 4 mentor, 4 daze, 2 jace TMS, 2 entreat the angel and only one snapcaster mage.
I must be misinformed. I was quoting mtg top 8. The last time a Mentor Miracles hit top 8 was 9/23 and included Dig.
http://mtgtop8.com/archetype?a=242&meta=39&f=LE
Can you list the source you use/follow so i can as well?
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
Son Alexander
He means this list. The list above it also includes 2 Mentors.
I could gather some cards that could be a start on the Miracles race for myself, this is what I got so far:
Yes, I know I need a Volcanic in place of the Vents and at least another Tundra in place of the Fountain, and even a third one in place of the Plateau (which is there in place of a basic Mountain), but this is as good as it gets for me atm. Any advice on my sideboard or the 75 in general? It's not a GP sideboard (I know that), as my local metagame is not so wide (and there's not so much legacy going on in terms of sanctioned events). There are mostly Storm ANT/TES/Tin-Fins, Elves, Miracles, Lands, D&T and Dark depths combo in the form of Loam-Pox/Junk/TurboDepths. There are occasionaly a Painter servant and a Shardless BUG/BUG Delver.
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Re: [DTB] Miracle Control
I stand corrected. I must've missed that one. My apologies.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
Son Alexander
This is just me and my personal play style. But ive never been a fan of silver bullets in the side board. Having only 1 of a key card used to stop something as powerful as Sneak Attack seems risky to me. Aka 1 Containment Priest (just an example mind you)
Can someone explain to me why this acceptable?
The sideboard im currently thinking of running is
3 REB effects
2 Vendilion Clique
2 Blood moon
2 Wear/Tear
2 Rest in Peace
2 Flusterstorm
2 Containment Priest
Thoughts on this board set up?
With regards to the idea of having singletons in the sideboard I think Philipp Schönegger put it best in his last article, "Having one of the highest digging powers in the format, the highest if you take the average time played each game, enables you to also reliably find certain silver bullets."
I think your sideboard is fine, but if you read the comments of that article, I asked about why Blood Moon wasn't in the sideboard. The response I got was that Blood Moon, while some of the time will just win you the game on the spot, other times it will just be a sub-optimal to almost useless card. The spots Blood Moon takes in the board can better be utilized with cards that perform better in the majority of matches. I personally don't have a problem with double up on some of the spell like containment priest and wear/tear if you expecting to use them frequently in your meta, however I think in an open meta the singleton approach can give you a greater match up against a wider range of decks.