Re: [Deck] Imperial Painter
Quote:
Originally Posted by
Valleysdai
I've been brewing different deck ideas with painter (all of which are terrible) and showed one of my friend's who loves to brew and he made a painter storm list that can actually go off T2 with the combo:
Sorcery (14)
2x Cabal Therapy
1x Duress
4x Gitaxian Probe
3x Infernal Tutor
1x Past in Flames
2x Ponder
1x Tendrils of Agony
Artifact (14)
4x Grindstone
3x Lion's Eye Diamond
4x Lotus Petal
3x Mox Opal
Land (15)
1x Island
2x Misty Rainforest
4x Polluted Delta
2x Scalding Tarn
1x Swamp
4x Underground Sea
1x Volcanic Island
Creature (3)
3x Painter's Servant
Instant (14)
1x Ad Nauseam
3x Brainstorm
3x Cabal Ritual
4x Dark Ritual
2x High Tide
1x Paradoxical Outcome
Sideboard (15)
4x Daze
2x Flusterstorm
2x Force of Will
1x Past in Flames
4x Pyroblast
2x Unmask
Cute, but doesn't really make any sense. What advantage would this list have over regular STORM? Maybe a little more resilient to discard as you can drop the pieces as you draw them. Besides that it just seems more fragile and turns on your opponent's creature removal. Maybe bringing in the painter combo from the SB against certain MUs like D&T?
Re: [Deck] Imperial Painter
I brewed up a painter storm list also lol, I also just think it can be transformational in any deck, you wouldn't expect it out of the miracles SB
Re: [Deck] Imperial Painter
Quote:
Originally Posted by
Mapson
For those of you running faerie macabre, how much do you find yourself recruiting for it over something else?
Debating playing one this weekend, bringing me up to 3 grave hate pieces, (crypt, and rip)
Never recruited for it, but I like it b.c it flies under chancellor when on the draw. Losing to turn one reveal chancellor reanimate sire is not fun. My graveyard hate is a surgical, a faerie,a crypt, and a relic. But I also have 3 RB at my weekly events.
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Re: [Deck] Imperial Painter
Quote:
Originally Posted by
chaosjace
I brewed up a painter storm list also lol, I also just think it can be transformational in any deck, you wouldn't expect it out of the miracles SB
I've also been working on a miracles version of painter haha (with a partially transformational side board into mentor)
Re: [Deck] Imperial Painter
Quote:
Originally Posted by
Milo687
Never recruited for it, but I like it b.c it flies under chancellor when on the draw. Losing to turn one reveal chancellor reanimate sire is not fun. My graveyard hate is a surgical, a faerie,a crypt, and a relic. But I also have 3 RB at my weekly events.
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I've chalked this up into the "to narrow" category.
Sure you made a point about a specific case but I would imagine RIP surgical or crypt are all stronger choices in a 8 round tournament.
Yes the RB matchup can be challenging. But the needs of the many out weigh the needs of the few.
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Re: [Deck] Imperial Painter
Kind of a shot in the dark, but someone posted a picture of a scarecrow in one of their tournament reports a while ago. I think it was during the time period that people were discussing using wasteland in this deck. Anyone have that picture or can redirect me there without me having to thumb through all the previous posts? I might want to use it in a tattoo.
Re: [Deck] Imperial Painter
So I have decided to also do some brewing with this deck and am going to try out a red/black version for a while (chocolate cake?). I don't want to post the list until I have tried it out some more (although so far I am 3-0 on MTGO). My question is this, I have some amount of creature removal in the main (4 cards, spot removal) plus blasts. I have 3 open slots for creature removal in the sideboard. Probably looking for some form of mass removal and kinda wanting it to be one-sided. what would people play in these slots? It can be black or red. I DO NOT need the artifact removal of fiery confluence so I think those are out.
Here are some options:
Massacre (free)
sudden shock (uncounterable)
fatal push (cheap and hits most legacy creatures, goyf killer)
Toxic Deluge (not hurt by pro-black or mother)
Sudden Demise (one sided, usually)
Pyrokinesis ("free" and instant/surprise factor)
Pyroclasm (cheap)
bonfire (one sided and potentially instant speed)
lightning bolt (cheap, instant, goes to the face/jace)
Looking for some input as I am actually struggling with what best serves the current meta. Also, just to be clear, this is still in general a traditional painter list with the combo, blood moons, recruiters, blasts, and welders.
Re: [Deck] Imperial Painter
Quote:
Originally Posted by
drude1
So I have decided to also do some brewing with this deck and am going to try out a red/black version for a while (chocolate cake?). I don't want to post the list until I have tried it out some more (although so far I am 3-0 on MTGO). My question is this, I have some amount of creature removal in the main (4 cards, spot removal) plus blasts. I have 3 open slots for creature removal in the sideboard. Probably looking for some form of mass removal and kinda wanting it to be one-sided. what would people play in these slots? It can be black or red. I DO NOT need the artifact removal of fiery confluence so I think those are out.
Here are some options:
Massacre (free)
sudden shock (uncounterable)
fatal push (cheap and hits most legacy creatures, goyf killer)
Toxic Deluge (not hurt by pro-black or mother)
Sudden Demise (one sided, usually)
Pyrokinesis ("free" and instant/surprise factor)
Pyroclasm (cheap)
bonfire (one sided and potentially instant speed)
lightning bolt (cheap, instant, goes to the face/jace)
Looking for some input as I am actually struggling with what best serves the current meta. Also, just to be clear, this is still in general a traditional painter list with the combo, blood moons, recruiters, blasts, and welders.
Nice, very interested in this list. I always liked the idea of splashing black just so that you have access to slaughter games. Good luck with it and looking forward to updates on this list.
Re: [Deck] Imperial Painter
Lost in finals of regional event today.
5-1 in semis punting to bug delver. Beating BURN twice, bant, Ant, tezz.
Beat bug and deathblade in t8. Lost of aggro loam in finals on awful draws.
Running it back tomorrow.....
60 was standard.
Sideboard was
2 ajani
2 kozilek return
1 sphere of law
1 enlightened tutor
1 trinisphere
1 canonist
1 spellskite
1 crypt
1 rip
1 plains
1 surgical
1 ensnaring bridge
1 hedgemage
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Re: [Deck] Imperial Painter
Quote:
Originally Posted by
mcbain
Lost in finals of regional event today.
5-1 in semis punting to bug delver. Beating BURN twice, bant, Ant, tezz.
Beat bug and deathblade in t8. Lost of aggro loam in finals on awful draws.
Running it back tomorrow.....
60 was standard.
Sideboard was
2 ajani
2 kozilek return
1 sphere of law
1 enlightened tutor
1 trinisphere
1 canonist
1 spellskite
1 crypt
1 rip
1 plains
1 surgical
1 ensnaring bridge
1 hedgemage
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We will meet again.
https://media.giphy.com/media/9D6OO5q09NMKk/giphy.gif
Re: [Deck] Imperial Painter
Quote:
Originally Posted by
lordofthepit
I would have gotten miracles another tournament win if it wasn't for you meddling kids and your janky Rw cards!
Re: [Deck] Imperial Painter
Being sick this week I should have laid in bed resting all day but I have no self-control so I went to do battle at EE6 instead. A disappointing 178 people showed up. Seriously, if you live in the Northeast or Midatlantic and own Legacy you should attend these events. So I played the same list as my last event with zero changes.
Rd 1 - Damon “Parcher” Whitby on Dredge
G1 I love the validation of people knowing me as the Painter player. I also hate it. Turn one he blind therapies my grindstone after doing some dredge-y stuff. I top deck another because that’s how life works and play it. He does more dredge things. I resolve an Ensnaring Bridge with only one card in hand so his zombies can’t attack. Since he only has five cards in his deck and I have a grindstone that’s enough.
G2 I got dredged up
G3 He had a slow start and I’m able to quickly set up the combo with double blast backup.
SB: -5 moon. +1 Rest in Peace, 1 Tormod’s Crypt, 1 Ensnaring Bridge, 1 Ratchet Bomb, 1 Trinisphere
(1-0)
Rd 2 – Dredge again
G1 – He did some dredgy things and I conceded to a T1 Cabal Therapy.
G2 – Did I mention how good Ensnaring Bridge is?
G3 – Opponent kept a hand missing an enabler. I get T1 Therapied and he misses. On his T2 he misses on narcomebas and can’t flash back therapy, I untap and play Rest In Peace against my hellbent opponent and the game is done.
SB: same as round 1.
(2-0)
Rd 3 – Nicholas DiJohn on Miracles.
Nick and I are friends, we’ve played this matchup before. I was “half” joking we were going to get featured. I was half right. We were the off-camera feature. I got demolished this round but wish I could go back and watch. These games were intricate so I won’t explain too much. There were a lot of decisions to be made in game one and I think if I had sequenced a little differently I could have won and stalled out game two but I’m not convinced I made the wrong choices with the information I had. I lost to a Back to Basics G1 and played very aggressive in G2 due to time constraints. I also realized at some point during that game I misboarded. Oh well, they were still good interesting games.)
(2-1)
Rd 4 – UR Delver (swiftspears, stormchaser mages, young pryos, heavy burn)
I get run over in 2 blisteringly fast games. I got dealt 14 in one turn. Hate this matchup.
SB: -5 Moon, 2 Enlightened Tutor. +3 Firebolt, Pyrokinesis, Ratchet Bomb, Trinisphere, Hedge Mage (for Vortex/Null Rod)
(2-2)
Rd 5 – Food Chain.
G1, Opponent kills me on turn 4, through me having blood moon out leaving him with mountains, a deathrite (no targets) an island, and a food chain. I pyroblasted the griffin thinking he wouldn’t be able to cast anything else for likely the whole game. He has Force backup with Emrakul in hand.
Game 2 I keep a one land hand with Top and die to Null Rod.
SB: - I don’t remember, +Bridge, Hedge Mage, Revoker
(2-3)
Rd 6 - Bug Delver (the first matchup I’m happy to see)
Another case of my opponent knowing what I’m on in advance.
G1 I resolved a moon early on and then a bridge and it was over.
G2 I mulliganed to 5. I mulliganed a lot throughout the day. I drew very well on this 5 though. Opponent represented Abrupt Decay the whole time so I baited with the combo, then resolved a Blood Moon. Then I could do whatever I saw fit for a while until I was able to win.
SB: -2 Enlighened Tutor, -1 Reb, -1 Recruiter, -1 Grindstone. +3 Firebolt, 1 Ensnaring Bridge, 1 Ratchet Bomb.
(3-3)
Rd 7 – UG 12 Post
G1 was abysmal. I didn’t draw anything. He made a Primeval Titan, that cards scary.
G2 I keep a risky hand with a Painter’s Servant and a bunch of Pyroblasts. I blew up his Forest. I resolved a Moon. Then he went for a Chalice on one. I blew up his Island in response. He floated the blue and cast Show and Tell, which I was kind of waiting for. He put in Ulamog and I put in Ensnaring Bridge. A few turns later I drew Chandra and she won the game in quick fashion.
G3 I played 3 or 4 Blood Moons this game and Ultimated a Koth of the Hammer. I love me some planeswalkers. I hope he’s on Amonkhet for some reason.
SB: - 4 Grindstone +2 Koth, +1 Hedge Mage +1 Ensnaring Bridge
(4-3)
Rd 8 - Death and Taxes (Yes!! My favorite)
G1 I drew 10 lands and 5 spells…one of them was lotus petal.
G2 I resolved a Chandra and she pulled me very far ahead. I got to flashback a Firebolt this game and it was very relevant. I was able to ultimate Chandra but also activate the combo that turn.
G3 I thought I was going to lost to Thalia for a minute. He had a lot of Wastelands and Ports. Thankfully Top is really good. I cast Pyrokineses targeting a Mother of Runes, Recruiter of the Guard, and that Thalia knowing he’d be able to save one with Mom and another with a Vialed in Flickerwisp. He chose to let the Recruiter die which I think was a mistake. I was eventually able to resolve an Ensnaring Bridge. I followed that up by resolving a Chandra into a Revoker naming Vial. This was after he had cast multiple Swords on Painter’s and he didn’t have double white so I thought I would be safe this way. I was right. Eventually I ultimate Chandra and was able to dome him for 15 to finish the day 5-3 and win my entry fee back.
SB: -1 Magus, 2 Blood Moon, 1 Welder, 3 REB, 1 Pyroblast, 2 Tutor. +3 Firebolt, Bridge, Ratchet Bomb, Pyrokinesis, 2 Koth, Revoker, Hedge-Mage
(5-3)
All in all, reasonable day. Not thrilled about how I did, but not too upset. And had a lot of fun both playing Magic and seeing friends.
Re: [Deck] Imperial Painter
Quote:
Originally Posted by
mcbain
Lost in finals of regional event today.
5-1 in semis punting to bug delver. Beating BURN twice, bant, Ant, tezz.
Beat bug and deathblade in t8. Lost of aggro loam in finals on awful draws.
Running it back tomorrow.....
60 was standard.
Sideboard was
2 ajani
2 kozilek return
1 sphere of law
1 enlightened tutor
1 trinisphere
1 canonist
1 spellskite
1 crypt
1 rip
1 plains
1 surgical
1 ensnaring bridge
1 hedgemage
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Congrats man! I haven't made any of the CK tourneys in months because of work, partially why I bought into mtgo recently, but I requested the April event off so I can actually get some paper practice in before vegas.
What matchups do you bring in spellskite? It's a card I really like playing but in a deck like ours every single deck/sideboard slot counts and I always end up cutting it for something else. Obviously great against bolt decks, do you also bring it in to overload decay against bug/loam etc...?
Re: [Deck] Imperial Painter
Quote:
Originally Posted by
CptHaddock
I would have gotten miracles another tournament win if it wasn't for you meddling kids and your janky Rw cards!
It would have been quite the feat considering I wasn't playing Miracles!
Re: [Deck] Imperial Painter
Quote:
Originally Posted by
drude1
So I have decided to also do some brewing with this deck and am going to try out a red/black version for a while (chocolate cake?). I don't want to post the list until I have tried it out some more (although so far I am 3-0 on MTGO). My question is this, I have some amount of creature removal in the main (4 cards, spot removal) plus blasts. I have 3 open slots for creature removal in the sideboard. Probably looking for some form of mass removal and kinda wanting it to be one-sided. what would people play in these slots? It can be black or red. I DO NOT need the artifact removal of fiery confluence so I think those are out.
Here are some options:
Massacre (free)
sudden shock (uncounterable)
fatal push (cheap and hits most legacy creatures, goyf killer)
Toxic Deluge (not hurt by pro-black or mother)
Sudden Demise (one sided, usually)
Pyrokinesis ("free" and instant/surprise factor)
Pyroclasm (cheap)
bonfire (one sided and potentially instant speed)
lightning bolt (cheap, instant, goes to the face/jace)
Looking for some input as I am actually struggling with what best serves the current meta. Also, just to be clear, this is still in general a traditional painter list with the combo, blood moons, recruiters, blasts, and welders.
Dunno how deep into black you're going, but theres Marsh Casualties which is pretty good against all the BUG Control lists running 4x Noble and 4x TNN. Also kills Mom ded. And if you actually kick it (only 5 mana) it'll kill flipped Delver and Deathrites
Re: [Deck] Imperial Painter
This not an obv kolhagans command inclusion?
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Re: [Deck] Imperial Painter
Wake up. Shower. Drive. I groggily stepped into Comic Cellar for Memphis Plays Legacy 1k. I never know quite what to expect when I walk into one of these, but regardless I'm going to paint some stuff blue like I always do.
The list I ran:
Land (19)
4x Ancient Tomb
1x Arid Mesa
2x Bloodstained Mire
3x City of Traitors
1x Great Furnace
4x Mountain
2x Plateau
2x Wooded Foothills
Instant (9)
3x Enlightened Tutor
4x Pyroblast
2x Red Elemental Blast
Artifact (13)
2x Ensnaring Bridge
4x Grindstone
1x Lion's Eye Diamond
3x Lotus Petal
3x Sensei's Divining Top
Creature (13)
3x Goblin Welder
4x Imperial Recruiter
4x Painter's Servant
2x Simian Spirit Guide
Enchantment (4)
4x Blood Moon
Planeswalker (2)
2x Chandra, Torch of Defiance
Sideboard
1x Duergar Hedge-Mage
1x Engineered Explosives
1x Ensnaring Bridge
1x Ethersworn Canonist
2x Faerie Macabre
1x Jaya Ballard, Task Mage
1x Magus of the Moon
1x Manic Vandal
1x Phyrexian Revoker
1x Rest in Peace
1x Sphere of Law
2x Sulfur Elemental
1x Trinisphere
After filling out my decklist, I turn to my buddy and state, "I'm going to get paired vs. Burn round one, I'll lose super hard, like always and then I'll go home like the scrub I am."
Pairings go up, find my table and start shuffling.
R1: Burn - I guess I deserve this...
G1: He has me at 5 and I have the combo on board. Tap my Ancient Tomb + Mountain, going down to 3 activate Grindstone. He responds with Price of Progress, which is met with Pyroblast, which in turn is met with a confused look until I explained that everything is blue.
G2: I'm under the gun of two Goblin Guides and he passes back to me with 1 untapped Mountain. I cast LED, then Grindstone, then Painter's Servant and pass it back to him. On endstep he goes to bolt Painter and I crack LED in response to grind him out.
1-0-0
R2: R/G Lands - Time to get smacked with at 20/20
G1: I drop a quick Grindstone and tutor for Painter. He drops a Molten Vortex with 2 red up. Great. Untap, upkeep, draw. Lion's Eye Diamond. Sweet baby Jesus. I cast LED, then Painter and Pyroblast the Molten Vortex to force him into using it. He sees the same line as me and we move to G2.
G2: I drop a turn 1 Moon and it works against me as he drops a turn 2 Molten Vortex and promptly melts my face with it.
G3: Turn one Moon into turn 2 Painter + Pyroblast on his basic forest seal this one up.
2-0-0
R3: Burn - I need to work on my karma
G1: I get a quick combo and grind him out while I'm at 3 life and he's tapped out.
G2: He burns me out while I flounder looking for answers.
G3: With Lava Spikes and whatnot hitting me in the face, it's looking bleak. At the end of his turn 2 I Enlightened Tutor for Sphere of Law, the great, holy equalizer in the matchup. I draw it for turn, drop an Ancient Tomb and cast it, going to 8. "Response," he says. Oh, crap. He Fireblasts me down to 4. Not where I wanted to be. It resolves and I pass. He Lava Spikes me down to 3. Poop. I drop a Painter and pass with a fetchland and Ancient Tomb up. He casts Flame Rift and I fetch up a Mountain to Pyroblast it, dropping myself to 2. I draw LED, hold it in hand next to a Red Elemental Blast and contemplate how screwed I am with my Burn opponent sitting pretty at 20. He bolts me, down to 1 I go. I draw for turn. Grindstone. I cast LED and drop the stone which prompts another bolt to my face, which I redblast. Crack LED, drop hand, tap stone, flip deck.
3-0-0
4 of us being 3-0-0 means we get to double draw into top 8.
R4: ID
R5: ID
Quarterfinals:
We all decided to split the prize pool among the top 8 and well all get $125 cash monies. I'm sitting accross from my opponent, who, you guessed it, is on Burn. Fortunately for me, he had to make a drive back to his university and take care of some other errands. He shakes my hand, tells me good luck and tells the head judge that he concedes.
Semifinals:
Sitting accross from a good friend of mine who is on Shardless. We've played this matchup a thousand times. We each know what our gameplans are and what we need to do. I'm able to overwhelm him with the combo, moon effects and Pyroblasting his basics to get there in game 1. Game two becomes a grind fest and eventually ends with me ulting Chandra, Torch of Defiance to burn him out.
Finals: How I even made it to the top 8, let alone the finals still perplexes me. He's on R/G Combo lands, which can be a real coinflip of a match.
G1: I combo on turn 3 before he has any good way to interact with me.
G2: He has an explosive start and makes a 20/20 on the endstep of my turn 2. Fffffuuuuuuuuuuuu
G3: He has another explosive start and drops an early Tireless Tracker and starts investigating clues all over the place, doing his best Sherlock Holmes impression. I follow it up with an Ensnaring Bridge. He makes more clues and draws more cards. I follow up with a moon, but it only slows him down slightly with his Mox Diamonds. Another Bridge. Divining Top. Grindstone. Another moon. Finally, a Painter. He responds by K-Gripping my Grindstone. It's ok. Everything is ok. He drops a Chalice on 1, I pyroblast it. He says, "Ok," and proceeds to drop another Chalice on 1. It resolves. Fudge. I drop a third bridge and pass, feeling defeated. Then we both do nothing but dig. I, with top, and him with clues. Nothing. Nothing. Nothing. Spin top, land, pass. Over and over. I know what I need find. Spin top. There it is. I untap, draw and drop Chandra on the battlefield. I tick her up until she's at 7 and then promptly throw her in the trashcan for a shiny emblem, burning him out for the win.
My opponent held out his hand, grinned and congratulated me. We were both just happy to make it as far as we had, even after the hour-long slugfest that was G3 of the finals.
Re: [Deck] Imperial Painter
Don't doubt the LED. :wink:
Re: [Deck] Imperial Painter
Quote:
Originally Posted by
CptHaddock
Don't doubt the LED. :wink:
I once was lost, but now am found.
I'll never question the LED again. It over-performed during the whole tournament.
Re: [Deck] Imperial Painter
Here is the list I ran this weekend in the regional back to back legacy events. Both events were roughly 60 players.
Combine across the two days I went 12-4.
Saturday I went to the finals. 5-1 in swiss, with two of those wins against burn. 7-2 overall losing to land flood in the finals more than anything.
Sunday I came up short against strong ANT and UB reanimator draws to finish 12th at 5-2.
1 Great Furnace
2 Plateau
1 Wooded Foothills
3 City of Traitors
4 Ancient Tomb
4 Arid Mesa
4 Mountain
1 Phyrexian Revoker
2 Simian Spirit Guide
3 Goblin Welder
3 Imperial Recruiter
4 Painter's Servant
1 Jaya Ballard, Task Mage
2 Chandra, Torch of Defiance
1 Engineered Explosives
2 Ensnaring Bridge
3 Lotus Petal
3 Sensei's Divining Top
4 Grindstone
4 Blood Moon
2 Enlightened Tutor
2 Red Elemental Blast
4 Pyroblast
SB: 1 Sphere of Law
SB: 1 Duergar Hedge-Mage
SB: 1 Enlightened Tutor
SB: 1 Ethersworn Canonist
SB: 2 Kozilek's Return
SB: 1 Ensnaring Bridge
SB: 1 Rest in Peace
SB: 1 Plains
SB: 2 Ajani Vengent
SB: 1 Tormod's Crypt
SB: 1 Trinisphere
SB: 1 Surgical Extraction
SB: 1 Spellskite
All in all I was very happy with the list. This list feels very strong and give you a great matchup coverage for whatever you will face.
Pinkfrosting:
I went to great lengths at detailing my boarding plans vs each matchup I expected to face with a emphasis on removing dead cards out of my deck. The only card in the sideboard which is for one specific matchup is burn (sphere of law), which I feel is warranted given its our more common worst matchup. I took your recommendation on Kozilek's return and looked into it. Once I mapped it out it became obvious to me it is our best overall sweeper and it allowed us to play a different game plan against a variety of decks. I was very happy with the two I played all weekend killing many mana dorks, DRS, delvers, bobs, and all DNT stuff.
Other conclusions:
After being on 4 petal 1 ssg for 6-10 months I can now say that the 3 petal and 2 ssg is correct. Numerous games were won on the back of surprise SSG which in my mind is much stronger than the additional synergy provided by 4 petals and welder or white source requirements.
I remain content with Jaya Ballard. Recently I was testing alternatives but am currently sticking with her. The flexibility is unparalleled.
3 imperial recruiters is correct. I am not saying this because it only means I need one more English p3k recruiter. With the removal of magus of the moon (aka "float a black or white mana") from the deck I simply cannot justify playing 4 of this card. To me 4 recruiter means I want it in my opening hand every game, and to me that is not a truthful statement. If anything I would play 4 welders or tops before a fourth recruiter.
Engineered explosives in the main and spellskite in the side. EE provides the flexibility we need in both preboard and sideboard games. Spellskite is the card we need in a lot of sideboard games once our opponent is loaded up on answers and we need to play a more controlling game plan.
1 RIP, 1 crypt, 1 surgical provides the best overall coverage for the expected metagame. Previously I ran crypt or faerie over the surgical but I realized that some other non GY specific matchups had 1 dead card left in my deck. Surgical both filled that purpose as well as provides the GY hate we need regardless of synergy with the rest of the deck.
Sphere of law is a requirement if you expect to win a tournament. There is simply to much burn around and our matchup is atrocious. Having 3 tutors and a plains is critical to playing this card correctly. If at all possible never play two non-basics against burn, thereby shutting off their price's under a sphere. Once sphere is down DO NOT deploy creatures as it will turn on their searing effects. The game is won by planeswalkers which are essentially unkillable under a sphere. Natural grindstone is also an option. Spellskite and goblin welder is critical to keeping our window open for a quick combo win as well.
Plains in sideboard is a requirement. Similar to miracles playing a mountain we need to play a plains. I cannot express how critical this card is to my sideboard games against so many decks. Many games are won by either having a more lands, more basic lands, or reliable access to white mana with a blood moon in play. I dropped $25 on a nice euro plains (windmill art) to put my money where my mouth is.
The following statement is only true if you meet the plains requirement:
Ajani is amazing. Having the ability to either trade out Chandra or to go up to 4 planeswalkers is invaluable. 2 Ajani is boarded into my deck in almost every matchup to face. No other walker offers a better plan for us post board. For example, Ajani will act as an ensnaring bridge against a lot of decks (e.g., reanimator) with the added advantage of ending the game when you blow up all their lands and play a real bridge. He will tap down opposing white mana sources in miracles cutting off access to plow, entreat, and wear - crushing when combine with the blood moons we get to keep in the deck with our plains. Against burn and delver decks he essentially reads: +9 life for 4 mana (kill your creature, gain 3, gain 3 from the bolt or attack to kill him).
I trust this will help continue the conversation on refining the deck. I was on camera a couple times and will link any good examples to the chat.